| --- | Log | opened Sun May 27 00:00:46 2007 |
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| 00:33 | <CIA-1> | OpenTTD: maedhros * r9953 /trunk/src/vehicle.cpp: -Fix: Only check whether trains are multiheaded when cloning. |
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| 02:40 | <Jerub> | yow. |
| 02:40 | <Jerub> | is 80k/year good for hovercraft? |
| 02:40 | <Jerub> | :) |
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| 02:46 | <moe> | gr anyone has a ac97 soundcard/or ussing its drivers? |
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| 02:56 | <Jerub> | breakdowns make planes annoying |
| 02:57 | <Jerub> | is it a good idea to double the size of your airports by adding a second one next to the first one? |
| 02:57 | <@peter1138> | no, because you can't |
| 02:57 | <Maedhros> | moe: i do (i'm running linux though) |
| 02:57 | <@peter1138> | hmm |
| 02:57 | <@peter1138> | does sb live count as ac97? heh |
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| 03:02 | <moe> | maehdros when i install drivers on winxp (pc is scaleo 600) it crashs and reboots.i installed it in safe mode but on normal one it crashed again =/. its annoying |
| 03:02 | <moe> | i can figure out hoe i managed it hte first time |
| 03:03 | <Maedhros> | ah, i don't know anything about the drivers on windows, sorry |
| 03:04 | <moe> | well there are some forums and a lot ppls have the problem with those chip. |
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| 03:19 | <Jerub> | peter1138: damn |
| 03:19 | <Jerub> | peter1138: it'd be nice to get more terminals and runways :) |
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| 03:48 | <yeti_> | hi :) |
| 03:48 | <yeti_> | silly question of the day: where can i get a tram grf? |
| 03:49 | <TrueBrain> | www.tt-forums.net is your best guess ;) |
| 03:49 | <TrueBrain> | http://openttdcoop.ppcis.org/blog/2007/05/26/trams-in-openttd/ |
| 03:50 | <Ammler> | maybe also a silly question, but is it possible to run with normal trains on the railroads? |
| 03:50 | <TrueBrain> | 'normal' trains? And you mean on rail, as in: not tram? |
| 03:53 | <Ammler> | in our country, there are some countryside narrow gauge trains able to run on tram routes |
| 03:53 | <CIA-1> | OpenTTD: rubidium * r9954 /trunk/src/ai/trolly/pathfinder.cpp: -Fix [FS#811]: trolley AI crashed when trying to determine what the roadbits are. |
| 03:53 | <TrueBrain> | ah, so you want to know if trains can run on tramtracks :) |
| 03:53 | <TrueBrain> | I guess not :) |
| 03:54 | <Ammler> | but is it easy makeable or just impossible? :) |
| 03:54 | <@peter1138> | impossible |
| 03:54 | <@peter1138> | well |
| 03:54 | <@peter1138> | not impossible |
| 03:54 | <@peter1138> | but... |
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| 03:56 | <yeti_> | hmm... i have loaded a tram grf, now what do i have to activate in order to be able to build trams :) ? |
| 04:08 | <yeti_> | ah, nevermind |
| 04:08 | <yeti_> | :) |
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| 04:17 | <CIA-1> | OpenTTD: maedhros * r9955 /trunk/src/road_cmd.cpp: -Codechange: Make _roadveh_enter_depot_unk0 slightly less mysterious. |
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| 04:33 | <CIA-1> | OpenTTD: peter1138 * r9956 /trunk/src/ (6 files in 2 dirs): -Codechange: Add tram livery schemes |
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| 05:00 | <CIA-1> | OpenTTD: rubidium * r9957 /trunk/src/lang/english.txt: -Change: replace cargo tram with freight tram for consistency. |
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| 05:08 | <Eddi|zuHause2> | <Ammler> in our country, there are some countryside narrow gauge trains able to run on tram routes <- in ottd, trams are a road type, not a rail type |
| 05:09 | <Ammler> | oh, ok, explains it |
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| 05:11 | <Ammler> | so, its also not possible to make long trams with 4 or more waggons? |
| 05:11 | <hylje> | articulated road vehicles |
| 05:11 | <hylje> | ie. trains on road |
| 05:13 | <Eddi|zuHause2> | i don't think that is implemented yet |
| 05:13 | <@peter1138> | it's being worked on |
| 05:14 | <Eddi|zuHause2> | i hope so :) |
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| 05:35 | <Zr40> | what's holding up FS#104? :) |
| 05:35 | <Zr40> | if lack of time, anything I can do? :) |
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| 05:47 | <Luukland> | Rubidium, can you help me? I have a small question ^^ |
| 05:47 | <Luukland> | (so may i query you :P) |
| 05:48 | <Zr40> | can only Rubidium help you, or may I (or one of the other channel inhabitants) help you too? :) |
| 05:48 | <Luukland> | (hmmmmmm) |
| 05:48 | <Luukland> | those "inhabitants" may help also :p |
| 05:49 | <Luukland> | I have the latest nightly |
| 05:49 | <Luukland> | if i generate an artic map, on hard difficulty level, and build a road depot it disappears in a few years |
| 05:50 | <Zr40> | it just disappears, or does it get replaced by something else? |
| 05:50 | <Luukland> | it disappears |
| 05:50 | <Luukland> | nothing comes back |
| 05:51 | <Luukland> | it is irritating, especially when you have 20 different road connections |
| 05:51 | <Luukland> | because you have to build the road depot every time again |
| 05:51 | <Luukland> | that is my problem :) |
| 05:51 | <Zr40> | sounds like a bug |
| 05:52 | <Luukland> | do you have the same problem? |
| 05:52 | <Zr40> | no, haven't tried yet |
| 05:52 | <@peter1138> | any conditions? |
| 05:52 | <@peter1138> | in a town, in the middle of nowhere? |
| 05:52 | <Luukland> | in the middle of nowhere |
| 05:53 | |-| | alanin changed nick to Alanin |
| 05:53 | <Luukland> | you should try it :p |
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| 05:54 | <@DorpsGek> | TrueBrain: Commit by rubidium :: r9949 trunk/src/road_cmd.cpp (2007-05-26 23:18:42 UTC) |
| 05:54 | <@DorpsGek> | TrueBrain: -Fix: (road) depots got deowned on bankrupts. |
| 05:54 | <TrueBrain> | Luukland: so it should be fixed in next nightly :) |
| 05:55 | <Luukland> | after 1,5 year, every builded depot will disappear |
| 05:55 | <Zr40> | I didn't read anything about bankrupts |
| 05:55 | <Luukland> | no, just start a game |
| 05:55 | <Luukland> | build depot |
| 05:55 | <TrueBrain> | hard level, many AIs :p |
| 05:55 | <Luukland> | wait 1,5 year |
| 05:55 | <Luukland> | and it is gone |
| 05:55 | <@peter1138> | ah, i guess that's why i wouldn't notice it |
| 05:55 | <@peter1138> | i don't play with AIs |
| 05:56 | <Luukland> | well i did (for the change) |
| 05:56 | <@peter1138> | so anyway, it's fixed. |
| 05:56 | <Zr40> | Luukland: check if the same thing happens without AIs :) |
| 05:57 | <Luukland> | without AI's nothing happens :P |
| 05:57 | <TrueBrain> | Luukland: we kindly ask you to try it again with the upcoming nightly (in 7 hours that is) |
| 05:57 | <TrueBrain> | if the problem still happens, come back and tell us :) |
| 05:58 | <Luukland> | sorry i am wrong |
| 05:58 | <Luukland> | even without AI's the problem still occures |
| 05:59 | <Frostregen> | uhm, what is ROADTYPE_HWAY ? :) |
| 05:59 | <Luukland> | TrueBrain, well can't I get it right now, so i can test it right now? That is maybe better? |
| 05:59 | <TrueBrain> | Luukland: only if you compile the latest HEAD yourself |
| 06:00 | <Luukland> | i can compile :) |
| 06:00 | <TrueBrain> | so get SVN and compile :) |
| 06:00 | <Luukland> | is the trunk already updated? |
| 06:00 | <Zr40> | trunk is where stuff happens :) |
| 06:00 | <Luukland> | ah :p |
| 06:01 | <TrueBrain> | if it aint in trunk, it aint real |
| 06:01 | <Zr40> | the nightlies are compiled from the then-current trunk |
| 06:01 | <Luukland> | hmmm, ok :) |
| 06:02 | <Zr40> | TrueBrain: could you make FS#104 real? :D |
| 06:02 | <TrueBrain> | Zr40: too bad for you, I can't |
| 06:02 | |-| | peterbrett [~peter@ptbb2b.girton.cam.ac.uk] has left #openttd [Leaving] |
| 06:03 | <Luukland> | whahahaha XD |
| 06:03 | <@peter1138> | it's a big ugly patch :o |
| 06:03 | <TrueBrain> | code-wise it is pretty okay |
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| 06:03 | <Luukland> | compiling..... |
| 06:04 | <TrueBrain> | shit, sssttt, he is here now |
| 06:04 | <Luukland> | 0_o |
| 06:04 | <TrueBrain> | hi dihedral :) |
| 06:04 | <Luukland> | and TrueBrain current version is: r9957? |
| 06:05 | <Zr40> | Luukland: yes |
| 06:05 | <Luukland> | -- compile failed -- |
| 06:05 | <Luukland> | Grrrmmmbbl |
| 06:06 | <Luukland> | i really need linux for that :P, buildOTTD &^%%^$*) |
| 06:06 | <Luukland> | :P |
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| 06:10 | <Luukland> | Zr40 i can't get it compiled |
| 06:10 | <Luukland> | :S |
| 06:10 | <Zr40> | Luukland: I can't help you if I don't know what goes wrong :) |
| 06:11 | <Luukland> | well do you use the program buildOTTD youselve? |
| 06:11 | <Luukland> | *yourselve? |
| 06:11 | <Zr40> | I don't even know what buildOTTD is :) |
| 06:11 | <Zr40> | but then I don't use Windows anymore |
| 06:12 | <Luukland> | ah, just a program that can compile the source for Windows :p |
| 06:12 | <Luukland> | it gives an error :P |
| 06:12 | <Zr40> | but which one? ;) |
| 06:12 | <Luukland> | with no error report or anything |
| 06:12 | <Luukland> | compile failed |
| 06:12 | <Luukland> | :P |
| 06:15 | <Luukland> | TrueBrain do you have any suggestions? |
| 06:15 | <TrueBrain> | NOPE |
| 06:15 | <TrueBrain> | HMM |
| 06:15 | <TrueBrain> | CAPSLOCK |
| 06:15 | <TrueBrain> | COOL!!! |
| 06:16 | <Luukland> | >_< |
| 06:16 | <TrueBrain> | ask kaan |
| 06:16 | <Luukland> | :P |
| 06:16 | <Luukland> | where can i find him? |
| 06:16 | <TrueBrain> | he drops by here from time to time |
| 06:16 | <Luukland> | -_- |
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| 06:17 | <Luukland> | let's see, if my bouncer can add this IRCserver |
| 06:18 | <TrueBrain> | http://devs.openttd.org/~truelight/art2.png |
| 06:18 | <TrueBrain> | my attempt to make OpenTTD more art-alike continues |
| 06:19 | <valhallasw> | TrueBrain: creative |
| 06:19 | <Luukland> | :S |
| 06:19 | <Luukland> | yes very creative |
| 06:19 | <TrueBrain> | wouldn't you guys play with this patch? |
| 06:19 | <Luukland> | how old are you anyway :P |
| 06:19 | <TrueBrain> | I just finished kindergarten |
| 06:19 | <Luukland> | ah :p |
| 06:19 | <Zr40> | TrueBrain: that looks like openttd in the old days |
| 06:19 | <Luukland> | Whahahahah :p |
| 06:19 | <Zr40> | holding tab or something would enable SDL debug stuff |
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| 06:22 | <Luukland> | gelukkig zijn hier heel veel Nederlanders :) toch? |
| 06:22 | <TrueBrain> | what kind of crappy language is that?! |
| 06:22 | <Zr40> | there appear to be quite a few, but this is an English channel :) |
| 06:22 | <TrueBrain> | I hate German people |
| 06:23 | <TrueBrain> | (hahahaha :)) |
| 06:23 | <Luukland> | Whahahah XD |
| 06:23 | <Luukland> | Zr40 it is not in the topic |
| 06:23 | <Zr40> | Luukland: the topic is English |
| 06:23 | <TrueBrain> | Luukland: but you will feel soon enough that it really is :) |
| 06:23 | <Luukland> | but i will talk English for you :P |
| 06:23 | <Maedhros> | Zr40: compile in debug mode, and press caps-lock. it's still there ;) |
| 06:23 | <Zr40> | Maedhros: I disabled my caps-lock key. :) |
| 06:24 | <Luukland> | >_< |
| 06:24 | <TrueBrain> | Zr40: what? You pulled it out? |
| 06:24 | <Luukland> | :P he broke it |
| 06:24 | <Zr40> | TrueBrain: no, I disabled it in System Preferences |
| 06:24 | <TrueBrain> | It has to be a dutch person to do that |
| 06:24 | <Luukland> | grrrr!! I will slap :p |
| 06:24 | <TrueBrain> | rowr |
| 06:24 | <TrueBrain> | maak me gek |
| 06:24 | <Zr40> | Maedhros: it seems OpenTTD on Mac OS X doesn't use SDL. |
| 06:25 | <TrueBrain> | it doesn't, by default |
| 06:28 | <TrueBrain> | http://devs.openttd.org/~truelight/art3.png |
| 06:28 | <TrueBrain> | it is getting better :) |
| 06:29 | <Zr40> | TrueBrain: what are you trying? :) |
| 06:29 | <TrueBrain> | I am rewriting the blitter code, but it gives some cool side-effects :) |
| 06:29 | <Zr40> | looks like a nice network overview |
| 06:29 | <TrueBrain> | this is already in trunk, the zoom-out level |
| 06:29 | <TrueBrain> | just I replaced all sprites with the top left pixel |
| 06:30 | <TrueBrain> | or rather: the counter :p |
| 06:30 | <TrueBrain> | haha |
| 06:30 | <Luukland> | compile succeeded :) |
| 06:30 | <Luukland> | yeey :P |
| 06:30 | <TrueBrain> | concratz |
| 06:30 | <Zr40> | hmm. this is odd :) |
| 06:30 | <Luukland> | lets test it :) |
| 06:31 | <Zr40> | when I scroll using the right mouse button, I notice stutter |
| 06:31 | <Zr40> | but when I hold tab (fast forward), scrolling goes fluidly |
| 06:31 | <TrueBrain> | in max zoom-out or something? :) |
| 06:31 | <Zr40> | no, normal zoom |
| 06:31 | <TrueBrain> | that is weird |
| 06:31 | <Zr40> | smoothly, rather :) |
| 06:33 | <Luukland> | Depot problem solved :) |
| 06:33 | <Luukland> | great work |
| 06:33 | <Zr40> | it is on a 2048x2048, though |
| 06:34 | <Zr40> | great :) |
| 06:34 | <TrueBrain> | k, tnx Luukland, nice to know :) |
| 06:34 | <Luukland> | well, i am just testing anyway |
| 06:34 | <TrueBrain> | we need testers... LOTS OF THEM! |
| 06:34 | <Luukland> | but what was the reason that you guys stopped making: MiniIN? |
| 06:34 | <TrueBrain> | we never made it |
| 06:35 | <Luukland> | owww |
| 06:35 | <TrueBrain> | but it became a very hard job to keep it up to date with the trunk |
| 06:35 | <Luukland> | ah :p |
| 06:35 | <TrueBrain> | and as the maintainer didn't had the time for doing that anymore |
| 06:35 | <Luukland> | i preferred it above thge nightly |
| 06:35 | <TrueBrain> | I personally don't, as the code can be rather unstable... |
| 06:36 | <Luukland> | well, as you can see, Nightly can also have bugs :p |
| 06:36 | <TrueBrain> | for that it is a nightly :) |
| 06:36 | <@Rubidium> | Luukland: the MiniIN has/had a lot of desync issues that nobody cared to fix |
| 06:36 | <TrueBrain> | but at least in nightly people know and care to fix things :) |
| 06:36 | <Zr40> | TrueBrain: aren't you the developer of the then-new road AI? |
| 06:36 | <@Rubidium> | and it has lots of other bugs that nobody cared to fix |
| 06:37 | <Luukland> | ok Rubidium dat is duidelijk |
| 06:37 | <TrueBrain> | Zr40: one of the developers of NoAI, yes |
| 06:37 | <Zr40> | ah, the game answered my question |
| 06:37 | <@Rubidium> | hmm, why do people assume someone is Dutch by their hostname? |
| 06:37 | <Luukland> | :P |
| 06:37 | <Zr40> | I noticed the AI only creates two bus stations |
| 06:37 | <TrueBrain> | Luukland: but the MiniIN does have many nice features |
| 06:37 | <TrueBrain> | Rubidium: for that I use a bouncer :) |
| 06:37 | <Luukland> | ah :p |
| 06:37 | <Zr40> | but while I was typing, two new ones were built :) |
| 06:37 | <TrueBrain> | Zr40: oh, you mean NewAI? |
| 06:37 | <TrueBrain> | trolly AI |
| 06:38 | <Zr40> | TrueBrain: the one you activate at the patches window |
| 06:38 | <TrueBrain> | it is so lovely :) A nice proof of concept... |
| 06:38 | <TrueBrain> | but yes, I wrote thatone |
| 06:38 | <TrueBrain> | long long long ago |
| 06:38 | <Luukland> | and do we get a special nightly at the r10.000 ?? |
| 06:38 | <TrueBrain> | nah |
| 06:38 | <TrueBrain> | reminds me I should add the commit-blocker at 10000 |
| 06:38 | <TrueBrain> | of course I want to have it :p |
| 06:38 | <Luukland> | :P |
| 06:38 | <TrueBrain> | maybe I should order some firework too |
| 06:38 | <@Rubidium> | ofcourse we make 10000 uncompilable ;) |
| 06:38 | <Luukland> | well it is kind of... special |
| 06:38 | <Luukland> | :P |
| 06:38 | <Zr40> | TrueBrain: I did notice a nice feature :) |
| 06:39 | <TrueBrain> | Rubidium: now that is a nice idea :) |
| 06:39 | <@Rubidium> | Luukland: no it isn't |
| 06:39 | <Luukland> | well, for me it is :p |
| 06:39 | <Zr40> | TrueBrain: it built 13 buses for one route :) |
| 06:39 | <TrueBrain> | I personally find 9999 and 10240 more special :) |
| 06:39 | <@DorpsGek> | Rubidium: Commit by truelight :: r1 / (202 files in 13 dirs) (2004-08-09 17:04:08 UTC) |
| 06:39 | <@DorpsGek> | Rubidium: Import of revision 975 of old (crashed) SVN |
| 06:39 | <@Rubidium> | see, we already passed 10000 revisions |
| 06:39 | <Zr40> | TrueBrain: 9999? 10240? 16384! |
| 06:39 | <TrueBrain> | Zr40: it does a simple calculation: route length / speed = amount of vehicles |
| 06:40 | <TrueBrain> | @calc 9957 + 975 |
| 06:40 | <@DorpsGek> | TrueBrain: 10932 |
| 06:40 | <TrueBrain> | almost at 11000! :p |
| 06:40 | <TrueBrain> | Rubidium: we should switch to git, then nobody cares about it at all :) |
| 06:40 | <Zr40> | TrueBrain: git? darcs! |
| 06:40 | <Luukland> | whahaha :P |
| 06:41 | <@Rubidium> | TrueBrain: maybe we'll get a party when we get "r"0123456789abcdef0123456789abcdef in git :) |
| 06:41 | <TrueBrain> | hahahaa :) |
| 06:41 | <TrueBrain> | but nobody ever knows when that happens :) |
| 06:41 | |-| | setrodox [setrodox@85-124-46-28.dynamic.xdsl-line.inode.at] has joined #openttd |
| 06:41 | <Zr40> | Rubidium: you can rather party when you get collisions |
| 06:42 | <Zr40> | those are much more likely than hitting a specific commit |
| 06:42 | <@Rubidium> | no, then we flame Mr. Torvalds :) |
| 06:42 | <TrueBrain> | I always wanted to write a flame email to him :) |
| 06:42 | <Luukland> | euuhh, /me discovered a new issue: I have right now -22.000 dollar. I had 3 year ago -15.000 dollar. If i am correct, then i should have gone bankrupt in the mean time |
| 06:43 | <TrueBrain> | not if you hit positive anywhere in between |
| 06:43 | <Luukland> | i did not have any income in the year between |
| 06:43 | <TrueBrain> | ah :) |
| 06:43 | <@Rubidium> | isn't it that the player in SP can never bankrupt? |
| 06:43 | <TrueBrain> | possible, ye |
| 06:43 | <TrueBrain> | s |
| 06:43 | <Luukland> | pfff :P |
| 06:44 | <@peter1138> | why not? |
| 06:45 | <@peter1138> | it should be 'game over man!' |
| 06:45 | <TrueBrain> | dude, you are out of money |
| 06:45 | <TrueBrain> | now aint that the sadest? |
| 06:45 | <Luukland> | :P |
| 06:45 | <TrueBrain> | so get out of here and start over |
| 06:45 | <TrueBrain> | "Now the question is: CAN YOU DO IT AGAIN?" |
| 06:46 | <@Rubidium> | no, "hedge fund Sawyer Inc. has taken over your company and thrown you out" ;) |
| 06:46 | <Luukland> | and, can you guys make it possible to build more stations a town?? I really hate there is a limit, especially if you have 3/4 towns a map, it can be quite irritating :) |
| 06:46 | <TrueBrain> | which limit? |
| 06:47 | <TrueBrain> | you do need to rename the stations at a given moment |
| 06:47 | <TrueBrain> | but that is because you run out of auto-generated names |
| 06:47 | <Luukland> | hmm let's test |
| 06:47 | <Zr40> | only airports are limited |
| 06:48 | <Luukland> | you guys are correct |
| 06:48 | <Luukland> | but if you play with AI's then you can not change the station names of there stations |
| 06:49 | <Luukland> | so if they already have build everything around the city, then you cannot do anything about it :( |
| 06:49 | <TrueBrain> | true; I once made a small patch that started to add #2 behind names, but it looked rather ugly :) |
| 06:50 | <Luukland> | and the 2 airpots a town is also very irritating :P, (i have a lot of irritating stuff), can someone insert a patch s you can change that? |
| 06:51 | <Luukland> | that is maybe a better idea |
| 06:51 | <TrueBrain> | isn't there a patch setting to control that? |
| 06:52 | <Luukland> | there is a patch for aircraft speed, but i do not remeber any patch for airports/town |
| 06:52 | <TrueBrain> | for sure there is a patch on tt-forums for it, but I thought it was included in trunk... |
| 06:52 | <TrueBrain> | but I am known to be wrong :) |
| 06:52 | <Luukland> | Whahahah :P |
| 06:56 | <Luukland> | well i can't find it TrueBrain |
| 06:57 | |-| | Jezral [~projectjj@users.kollegienet.dk] has joined #openttd |
| 07:03 | |-| | skidd13 [~skidd13@p548a5caa.dip.t-dialin.net] has joined #openttd |
| 07:04 | |-| | TinoDidriksen [~projectjj@users.kollegienet.dk] has quit [Ping timeout: 480 seconds] |
| 07:14 | <TrueBrain> | too bad :p |
| 07:14 | |-| | Purno [~Purno@5357D37C.cable.casema.nl] has quit [Ping timeout: 480 seconds] |
| 07:15 | <Eddi|zuHause2> | there are way too many dutch people in this channel :p |
| 07:16 | <TrueBrain> | shall we ban them all? |
| 07:17 | <Luukland> | in that case, i will activate my proxy and come back ^^ |
| 07:17 | <TrueBrain> | does that make you less of a dutch people? |
| 07:17 | <TrueBrain> | person |
| 07:17 | <Luukland> | hmmm, yes |
| 07:17 | <Luukland> | i huess so |
| 07:18 | <TrueBrain> | so you want to tell me I am not a Dutchman? :p |
| 07:18 | <@peter1138> | you're not |
| 07:18 | <@peter1138> | you're a Madman |
| 07:19 | <TrueBrain> | good point |
| 07:20 | <Luukland> | whahahaa :P |
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| 07:24 | |-| | Peakki [antti@cs181000195.pp.htv.fi] has quit [Remote host closed the connection] |
| 07:24 | <skidd13> | Tram tracks don't have their own cursor. Is there a need for it? |
| 07:24 | <Luukland> | 11 million Dutch people use the internet frequently 11m of the 16 = 70% 0_o |
| 07:25 | <Luukland> | 70% of the dutch people are at least 1 time a week online 0_o |
| 07:26 | <Luukland> | I guess that is the reason why there are so many dutch people online ;) |
| 07:26 | <Zr40> | there are a lot more people living in the USA |
| 07:26 | <Zr40> | even if only 1% of them uses the internet frequently, that's still more than 11 million |
| 07:27 | <TrueBrain> | talking about a clear case of fucking up statistics :) |
| 07:27 | <Luukland> | :P |
| 07:27 | <Zr40> | also, keep timezones in mind |
| 07:27 | <Zr40> | the USA is probably asleep :) |
| 07:27 | <Luukland> | hmmmm |
| 07:27 | <Luukland> | -8 hours |
| 07:28 | <TrueBrain> | I once read that if you drive a yellow car, you have less chance on an accident. Then I read the statistics with it: they didn't compared the amount of sold yellow cars with the amount of crashed, no, the amount of yellow cars that had an accident... of course this is faulty, as there are far less yellow cars..... |
| 07:28 | <Luukland> | :S |
| 07:28 | |-| | Purno [~Purno@5357D37C.cable.casema.nl] has joined #openttd |
| 07:28 | <Luukland> | Purno is also dutch :P |
| 07:28 | <TrueBrain> | and of course that is the moment Purno jons... |
| 07:28 | <TrueBrain> | joins |
| 07:28 | [~] | TrueBrain sets mode +b *@*.nl |
| 07:28 | <@Rubidium> | skidd13: the normal tram tracks have their own cursor (at least in my build) |
| 07:29 | <Purno> | :o |
| 07:29 | <Luukland> | see Purno |
| 07:29 | <Luukland> | we have to start an own channel |
| 07:29 | <Purno> | I have an own channel |
| 07:29 | <Luukland> | for dutch TTD persons :p |
| 07:29 | <TrueBrain> | I owe this channel! :) |
| 07:29 | <Purno> | well, the dutch trainset got an own channel |
| 07:29 | <Zr40> | TrueBrain: own :) |
| 07:29 | <TrueBrain> | Zr40: it wasn't a typo :p |
| 07:30 | <Luukland> | We dutch People could rule the world!! |
| 07:30 | <skidd13> | My fault. I used the "tramtsgw.grf" and then there was only the street icon. =) |
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| 07:31 | <Luukland> | Once in America the people of the colony's voted for the official language of America. It became English, and not Dutch (only 1 vote was the difference) |
| 07:31 | <Luukland> | -_- |
| 07:31 | <Zr40> | somehow I doubt that's true |
| 07:31 | <TrueBrain> | there were 3 people |
| 07:32 | <TrueBrain> | I hate connection resets... |
| 07:32 | |-| | glx [glx@bny93-6-82-245-156-124.fbx.proxad.net] has joined #openttd |
| 07:32 | |-| | mode/#openttd [+v glx] by ChanServ |
| 07:32 | [~] | TrueBrain slaps his ISP or OpenTTD's ISP |
| 07:32 | <Luukland> | Zr40 that is what my English Teacher says :) |
| 07:32 | <Zr40> | TrueBrain: peer acting up again? |
| 07:32 | <Zr40> | TrueBrain: your ISP being? |
| 07:32 | <TrueBrain> | Surfnet! |
| 07:32 | <Zr40> | that explains it |
| 07:32 | <TrueBrain> | not really |
| 07:33 | <Zr40> | just kidding :) |
| 07:33 | <coronel> | Where did the "pause on no clients"-patch go, anyone? |
| 07:33 | <@peter1138> | "an own" :/ |
| 07:34 | <@peter1138> | coronel: obsolete |
| 07:34 | <coronel> | peter1138: What's the alternative? |
| 07:34 | <@peter1138> | min_players |
| 07:34 | <+glx> | in cfg |
| 07:34 | <coronel> | Oh! |
| 07:35 | <coronel> | Groovy! Thank you. |
| 07:38 | <elmex> | is there a way to limit the size of the rectangle that can be leveled at once in a multiplayer game? |
| 07:38 | <elmex> | it would certainly help to prevent jerks from leveling land to sealevel |
| 07:39 | <Luukland> | well lighthouses :p |
| 07:39 | <Luukland> | but further there are no ways, everyone can terraform hills and mountains |
| 07:40 | <elmex> | i've had it with one who already had like 160million, he broke a rule of my server and i told him multiple times. he got annoyed and trashed lots of the langscape before leaving. i feel dumb not kicking him on the first violation |
| 07:40 | |-| | Tobin [~Tobin@c58-107-50-36.eburwd7.vic.optusnet.com.au] has joined #openttd |
| 07:40 | <elmex> | Luukland: yea, but i would love to limit the amount that can be done at once or within a certain time |
| 07:40 | <Luukland> | :P |
| 07:40 | <Eddi|zuHause2> | <Luukland> Once in America the people of the colony's voted for the official language of America. It became English, and not Dutch (only 1 vote was the difference) <- actually, they say that about german (= Deutsch, maybe that's cause of some confusion, there is also a language called "Pennsylvanian Dutch", which is actually a german dialect, not a dutch dialect)... |
| 07:40 | <Eddi|zuHause2> | also, this supposed "vote" has been revealed as a misunderstanding of historic documents, it is more likely that there was a vote about if some governmental publications should _also_ be translated into german |
| 07:41 | <Luukland> | Germany :S |
| 07:41 | <Luukland> | pfff |
| 07:41 | <ThePizzaKing> | pfft, English isn't the official language of America |
| 07:41 | <Luukland> | -_- |
| 07:41 | <@Rubidium> | it's Spanish :) |
| 07:41 | <Zr40> | Eddi|zuHause2: perhaps 'dutch' in that context originated from 'deutsch', german for german :) |
| 07:41 | <Luukland> | Who were the owners of NEW YORK? |
| 07:41 | <ThePizzaKing> | English people wouldn't go on missing 'u's like that |
| 07:42 | <Luukland> | Who build the place: New York? |
| 07:42 | <TrueBrain> | the turtles? |
| 07:42 | <Luukland> | Who sold it for 1 guilder? |
| 07:42 | <Luukland> | The dutch :_) |
| 07:42 | <Luukland> | once, we had New York :P |
| 07:42 | <Luukland> | called: "New Amsterdam" |
| 07:43 | <@Rubidium> | exactly, so you didn't have NY |
| 07:43 | <Eddi|zuHause2> | at one point, the city of Philadelphia, Pennsylvania had over 50% inhabitants of german origin |
| 07:43 | [~] | Tobin waves |
| 07:43 | <Zr40> | Luukland: according to wikipedia, you're wrong |
| 07:43 | <Tobin> | Did I miss anything in the months I've been away? |
| 07:43 | <Zr40> | the Duke of York took New Amsterdam by force and renamed it to New York |
| 07:43 | <TrueBrain> | Zr40: lol! Good argument: wikipedia ;) |
| 07:43 | <Eddi|zuHause2> | it's on the internet, it must be right!! |
| 07:43 | <TrueBrain> | if NY would still be called NA, would that sell drugs too? |
| 07:44 | <TrueBrain> | that = they |
| 07:44 | <Luukland> | :P |
| 07:44 | <Luukland> | maybe |
| 07:44 | <@Rubidium> | only in American sized portions |
| 07:44 | <Luukland> | Zr40 i am not wrong |
| 07:44 | <TrueBrain> | I am starting to dislike blitters... |
| 07:44 | <Zr40> | Eddi|zuHause2: that's exactly why I mentioned Wikipedia in the first place |
| 07:44 | <Luukland> | Wikipedia = not an officiel source |
| 07:45 | <Luukland> | everyone can change it |
| 07:45 | <Zr40> | Luukland: what's your official source, then? |
| 07:45 | <Luukland> | hmm one moment |
| 07:45 | <+glx> | uncy :) |
| 07:45 | <TrueBrain> | his teacher!!!!! |
| 07:45 | <Luukland> | i had it right here :p |
| 07:45 | <TrueBrain> | and of course his teacher can't be wrong :) |
| 07:45 | <@Rubidium> | lets go on war with the English ;) (like we did last time) |
| 07:46 | <Zr40> | TrueBrain: on your earlier point: just because something is editable doesn't mean it's incorrect by definition |
| 07:46 | <TrueBrain> | Zr40: I never said anything remotely like it :) |
| 07:46 | <TrueBrain> | I just liked your argumentation: according to wikipedia |
| 07:46 | <TrueBrain> | like it was some authority on this :) |
| 07:46 | <Zr40> | just wanted to point out I'm not pretending to be authoritative or using such source :) |
| 07:47 | <Luukland> | :P |
| 07:48 | <Eddi|zuHause2> | Rubidium: last time == 1066? |
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| 07:49 | <@Rubidium> | Eddi|zuHause2: NL with the island of Scilly |
| 07:50 | <@Rubidium> | *Isles |
| 07:50 | <Luukland> | Zr40: I can't find my source, so i guess you are right |
| 07:50 | <Eddi|zuHause2> | Rubidium: that does not ring any bells... |
| 07:50 | <Zr40> | http://en.wikipedia.org/wiki/Three_Hundred_and_Thirty_Five_Years%27_War |
| 07:50 | <Zr40> | that one? |
| 07:51 | <@Rubidium> | Zr40: yes, that one ;) |
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| 07:53 | <Zr40> | the 38-minute war: http://en.wikipedia.org/wiki/Anglo-Zanzibar_War |
| 07:53 | <@Rubidium> | I still prefer those 335 years of war ;) |
| 07:54 | <Zr40> | depends on your point of view :) |
| 07:54 | <Zr40> | the 38-minute war did have casualties |
| 07:54 | <Eddi|zuHause2> | hm... we germans only made it to a 30 years war... |
| 07:54 | <Eddi|zuHause2> | which was fought mainly against ourselves :p |
| 07:54 | <Zr40> | but during the 335 year one not even a single shot was fired :) |
| 07:54 | <Luukland> | :S |
| 07:54 | <Luukland> | wtf |
| 07:54 | <Luukland> | and they call that war? |
| 07:54 | <TrueBrain> | hmm, this is #openttd, not? |
| 07:55 | <Zr40> | TrueBrain: correct |
| 07:55 | <TrueBrain> | ah, pfew :) |
| 07:55 | <@Rubidium> | TrueBrain: yes, but you really should've known about that war :) |
| 07:55 | <TrueBrain> | I was starting to worry :) |
| 07:55 | <Zr40> | TrueBrain: while we're at it, could you remove that +b please? :) |
| 07:55 | <TrueBrain> | Rubidium: I stopped reading 10 minutes ago |
| 07:55 | <TrueBrain> | Zr40: why? |
| 07:55 | <Zr40> | TrueBrain: else I can't return :) |
| 07:55 | <TrueBrain> | so? |
| 07:55 | <Eddi|zuHause2> | Luukland: yes, and it caused the death of like 2/3 of the german population |
| 07:55 | <TrueBrain> | @kick Zr40 |
| 07:55 | |-| | Zr40 kicked [#openttd] DorpsGek [TrueBrain] |
| 07:55 | |-| | Zr40 [~Zr40@zr40.xs4all.nl] has joined #openttd |
| 07:55 | <@Rubidium> | TrueBrain: because it's both the longest war and the war with the least casualties |
| 07:56 | <Luukland> | hmmm... |
| 07:56 | <Zr40> | TrueBrain: err.? I haven't seen it get removed |
| 07:56 | <TrueBrain> | Rubidium: why are you talking to me? I said I stopped reading, I never said I didn't know about any ware |
| 07:56 | <Luukland> | why don't you guys make a: OTTDW |
| 07:56 | [~] | TrueBrain laughs hard in Zr40 his face |
| 07:56 | <Luukland> | Open Transport Tycoon Deluxe War :P |
| 07:56 | <@Rubidium> | Luukland: that's called Brianetta's Deathmatch |
| 07:57 | <Luukland> | yes? It excists? |
| 07:57 | <Luukland> | :P |
| 07:57 | <Luukland> | (starts up google) |
| 07:57 | <Eddi|zuHause2> | i can't believe there are people who actually fall for such a +b :p |
| 07:57 | |-| | ThePizzaKing [~jeff@c210-49-162-211.eburwd2.vic.optusnet.com.au] has quit [Read error: Operation timed out] |
| 07:57 | <Zr40> | ah, I see |
| 07:57 | <Zr40> | it's an invalid one |
| 07:59 | <TrueBrain> | Eddi|zuHause2: people never stop amazing me... |
| 07:59 | <Zr40> | I didn't see. |
| 07:59 | <Zr40> | it's just a sneaky /me :) |
| 07:59 | <Luukland> | Rubidium: I mean a totally different game, just a game with uses the same maps, different industries, and some war vehicles ^^ |
| 08:00 | <Luukland> | (sounds fun anyway) |
| 08:00 | <Luukland> | and on that serious bombshell, Luukland will leave the show |
| 08:00 | <Luukland> | ciau everyone !! :) |
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| 08:00 | <TrueBrain> | bye |
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| 08:28 | |-| | kaan [jfk@82.192.152.195] has joined #openttd |
| 08:28 | <kaan> | hey all |
| 08:28 | <TrueBrain> | hi kaan |
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| 08:32 | |-| | Thomas[NL] [~thomas@vdburgt.xs4all.nl] has joined #openttd |
| 08:34 | <kaan> | TrueBrain: I was thinking that when you get aorund to make that webpage with the brachs info then maybe it should contain tags too :) |
| 08:35 | <TrueBrain> | ah, let me create that for you |
| 08:35 | <kaan> | great :) |
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| 08:36 | <RamboRonny> | whats the best game of all time? |
| 08:36 | <kaan> | tetris |
| 08:36 | <TrueBrain> | http://www.openttd.org/nightly/.branches |
| 08:36 | <TrueBrain> | kaan: that is what you want? |
| 08:36 | <RamboRonny> | I'd say starcraft, or ttd :) |
| 08:37 | <kaan> | hmm, id rather have the complete path from root |
| 08:37 | <TrueBrain> | http://www.openttd.org/nightly/.tags |
| 08:37 | <kaan> | and it needs trunk as well :) |
| 08:37 | <TrueBrain> | k |
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| 08:39 | <kaan> | actually the complete path including svn:// would be the best |
| 08:39 | <@Rubidium> | doesn't svn ls svn://svn.openttd.org/branches work? |
| 08:40 | <kaan> | maybe, but this way you guys get to control what branches are available for bottd |
| 08:41 | <TrueBrain> | http://www.openttd.org/nightly/.tags |
| 08:41 | <TrueBrain> | http://www.openttd.org/nightly/.branches |
| 08:41 | <TrueBrain> | should work |
| 08:41 | <kaan> | brilliant :) |
| 08:41 | <kaan> | thanks TrueBrain :D |
| 08:41 | <TrueBrain> | Rubidium: besides, it is kind of slow, and kind of SVNServe intense :) |
| 08:42 | <TrueBrain> | there, some minor updates :) |
| 08:43 | <kaan> | nice, trunk belongs on top of the list :) |
| 08:43 | |-| | KritiK [Maxim@ppp83-237-101-137.pppoe.mtu-net.ru] has joined #openttd |
| 08:43 | <TrueBrain> | list is updated every night |
| 08:43 | <kaan> | im guessing around 20:00 CET ;) |
| 08:43 | <TrueBrain> | no |
| 08:43 | <TrueBrain> | somewhere much later |
| 08:44 | <TrueBrain> | as it doesn't really matter :) |
| 08:44 | <kaan> | oki, its much more often than needed anyway ;) |
| 08:45 | <kaan> | ill get to work on my end now :P |
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| 09:13 | <Wolf01> | hello |
| 09:14 | <kaan> | hi :) |
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| 09:30 | <blathijs> | kaan: What are you building? |
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| 09:43 | <CIA-1> | OpenTTD: rubidium * r9958 /trunk/src/openttd.cpp: -Fix (r9892): upgrading old savegames made (road)bridges unuseable. |
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| 10:26 | <Wolf01> | oh, another italian |
| 10:28 | <paolo> | Hi, talking about me? |
| 10:28 | <Wolf01> | seem so |
| 10:30 | <paolo> | @Wolf01: are you italian,too? |
| 10:30 | <Wolf01> | yes |
| 10:30 | <Sacro|Laptop> | indeed... and he's stupid :p |
| 10:30 | <Wolf01> | thank you for remember this, Sacro :) |
| 10:30 | <paolo> | :) |
| 10:31 | <Sacro|Laptop> | Wolf01: thank you for having it as your signature :p |
| 10:33 | <Wolf01> | it doesn't seem to be there, and for a long time |
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| 10:51 | <kaan> | done :) |
| 10:51 | <kaan> | blathijs: im the author of the program BuildOTTD |
| 10:52 | <blathijs> | Ah, I think I read about that :-) |
| 10:52 | <blathijs> | Useful thing |
| 10:52 | <kaan> | more info here: http://www.tt-forums.net/viewtopic.php?t=31823 |
| 10:52 | <kaan> | ah ok :) |
| 10:52 | <kaan> | im glad you like it :) |
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| 11:01 | <Ammler> | kaan, is it hard to make it .net-independent? |
| 11:02 | <@peter1138> | depends if you consider "rewrite from scratch ditching most of it" hard... |
| 11:02 | <Ammler> | :), ok |
| 11:03 | <Ammler> | |