| --- | Log | opened Mon May 21 00:00:17 2007 |
| 00:00 | <staniel> | Though Im avoiding sleep for a totally different reason |
| 00:16 | |-| | Tron_ changed nick to Tron |
| 00:42 | <mikk36> | Rubidium, or already at work :) |
| 00:43 | <mikk36> | k, i guess i'm in the 10-20% :) |
| 00:43 | <mikk36> | though i just arrived a minute before u said that |
| 00:44 | <Jerub> | (I've been at work for 6 hours or something now) |
| 00:45 | <mikk36> | you live in australia too |
| 00:45 | <mikk36> | we're in europe |
| 00:45 | <Jerub> | I played openttd for the first time last night. It's a significant improvement over ttd. |
| 00:45 | <mikk36> | ofc :) |
| 00:46 | <Jerub> | I can't wait for the busstop patch to get into the stable build :) |
| 00:47 | <staniel> | heh, the first night I had it (last week) I was up till 5 in the moring |
| 00:47 | <Jerub> | I was playing last night and I got up to 1964 and had 19 million pounds, so I was thinking I was the best ttd player in the world. |
| 00:47 | <staniel> | I found the game by accident and was like, shit, I gotta play taht |
| 00:48 | <Jerub> | then I saw some of the tutorials on advanced signal placement and felt like a rank amateur. |
| 00:48 | <staniel> | Im so terrible for rail line.... I run a line for each train pretty much |
| 00:49 | <Jerub> | it's worth it to learn how to do interesting rail lines. |
| 00:49 | <staniel> | though I had quite the circuit of trains.. about 10 on this one loop, I was impressed till I upgraded the lines |
| 00:49 | <Jerub> | so you can run 4 coal trains on 2 tracks, that kind of thing. |
| 00:50 | <mikk36> | lol @ Jerub |
| 00:50 | <mikk36> | you don't wanna know what guys do in the coop games :P |
| 00:51 | <Jerub> | mikk36: I do wanna know, I'm interested. |
| 00:51 | <Jerub> | mikk36: but as I said, I felt like a rank amateur after seeing some screenshots. |
| 00:52 | <mikk36> | :P |
| 00:52 | <staniel> | shit |
| 00:52 | <staniel> | openttd just crashed on me |
| 00:52 | <Jerub> | This is the first time I've ever made money using busses too. |
| 00:52 | <staniel> | time to run debug mode and have it run... |
| 00:53 | <staniel> | oh my god, it actually crashed in debug |
| 00:54 | <mikk36> | hehe |
| 00:54 | <mikk36> | Jerub, http://www.tt-forums.net/viewtopic.php?t=22641 |
| 00:54 | <mikk36> | here's one |
| 00:54 | <staniel> | openttd: tile.h:36: TileHeight: Assertion `tile < MapSize()' failed. |
| 00:55 | <staniel> | train 1000??!?!?!?! |
| 00:56 | |-| | helb [~helb@84.244.90.159] has joined #openttd |
| 01:11 | <Ailure> | hmm |
| 01:11 | <Ailure> | how long is a gameyear in seconds now |
| 01:11 | <Smoky555> | hi |
| 01:12 | <Smoky555> | did somebody know, is it somewhere a patch to allowing more then 2 airports in 1 town? |
| 01:13 | <Smoky555> | OR what i must to change in the source to make this? |
| 01:14 | |-| | Pontiac [~Pontiac@node-11286.tor.pppoe.execulink.com] has quit [Remote host closed the connection] |
| 01:19 | <Jerub> | mikk36: Back in my ttd days I had a train network that let me ship oil from one side of the map to the other, with passenger and goods trains running on the same lines. |
| 01:20 | <Jerub> | mikk36: I thought that was totally shithot :( |
| 01:21 | <Ailure> | My TTO networks were lots worse :p |
| 01:21 | <Ailure> | but then since theres only two-way signals it's hard to make advanced networks |
| 01:21 | <Jerub> | TTD had 1 way signals. |
| 01:21 | <Jerub> | but none of the real advanced ones. |
| 01:22 | <Ailure> | eh no |
| 01:22 | <Ailure> | it hadn't |
| 01:22 | <Ailure> | http://194.47.44.201/openTTD/TTO/ |
| 01:22 | <Ailure> | I can confirm as I played around with it |
| 01:22 | <Ailure> | you are thinking of plain TTD now |
| 01:23 | <Jerub> | uh, is 'O' "Original" |
| 01:23 | <Ailure> | which had one-way signals but no pre-signals |
| 01:23 | <Ailure> | yes |
| 01:23 | <Jerub> | because I was saying D for Deluxe. |
| 01:23 | <Ailure> | oh |
| 01:23 | <Ailure> | haha |
| 01:23 | <Ailure> | I misread it as a o |
| 01:23 | <Ailure> | I have two monitors :) |
| 01:23 | <staniel> | how quick do you guys pay off your initial loan? |
| 01:23 | <Ailure> | the second one is a bit more far away and is little fuzzy, so some details isn't too clear |
| 01:24 | <Jerub> | 3 years? less? |
| 01:24 | <Jerub> | I don't recall. |
| 01:25 | <staniel> | yeah, thats about the same... I normally get a few trains in there that are gauranteed to make money, and coast a little |
| 01:25 | <Jerub> | My next game I will have to up the skill level of the competitors a fair way. |
| 01:25 | <Ailure> | well I tend to constantly build with the money I have |
| 01:25 | <Jerub> | they're all hideously in debt and I'm working on breaking 20 million |
| 01:25 | <Ailure> | until I earn so much that the loan can be paid back with no problems |
| 01:25 | <Ailure> | that's pretty much fastest way of repaying loan too |
| 01:25 | <Ailure> | since the intrest is so low |
| 01:26 | <Jerub> | yeah, I always end up with a maxloan until I can't spend the money I have. |
| 01:26 | <staniel> | ahh, yeah, if a good subsidy comes up I take the loan back out lol |
| 01:26 | |-| | Sacro [~ben@adsl-87-102-80-216.karoo.KCOM.COM] has joined #openttd |
| 01:26 | <Jerub> | I put a pair of docks on a lake for shits and giggles, between two small towns. |
| 01:27 | <Jerub> | and I put a goods trucking service into one of those towns very early on, not thinking about it much. |
| 01:27 | <Ailure> | most subsidies aren't that good D: |
| 01:27 | <Ailure> | usually becuse they consist of missions where you connect two points that is sometimes in the same screen |
| 01:28 | <Jerub> | now the one I was trucking goods into ended up being the biggest town, and I had 10 ferries going between the two before the hovercraft was released. |
| 01:28 | <Jerub> | Ailure: yeah, it'd be good if the subsidy thing was more along the lines of: |
| 01:28 | <Jerub> | "Ship coal to power station X otherwise it will close down" |
| 01:29 | <staniel> | well it can help though |
| 01:29 | <Ailure> | I would prefer if it didn't have limited range |
| 01:29 | <staniel> | in the early stages |
| 01:29 | <Jerub> | playing on a 512x512 map I saw so many industries go out of business because of no supply. |
| 01:29 | <Ailure> | that it randomly takes two stations on the whole map |
| 01:29 | <Ailure> | and that it should give more time for really long distances of course |
| 01:29 | <Jerub> | Ailure: a larger range perhaps. |
| 01:29 | <Jerub> | unlimited is a bit much. |
| 01:29 | <Ailure> | depends on the map |
| 01:30 | |-| | ThePizzaKing [~jeff@c210-49-162-211.eburwd2.vic.optusnet.com.au] has joined #openttd |
| 01:30 | <Ailure> | but it wouldn't be too much for a 256x256 map |
| 01:30 | <Jerub> | :( I didn't know about the rule "Every month you don't ship anything into a town" |
| 01:30 | <Ailure> | might be too much for a 2048x2048 one |
| 01:30 | <Jerub> | No wonder some towns hated me when I had a station that wasn't connected up yet. |
| 01:31 | <Ailure> | I made lines going over 1000 tiles |
| 01:31 | <Jerub> | Ailure: how many years for a return trip? |
| 01:31 | <Ailure> | It's fun when trains reports losses as they take more than one year to make profit within one run |
| 01:32 | <Ailure> | for really huge networks, average in last few years is probably more intresting than last year |
| 01:32 | <Ailure> | unless of courtse the time is multiplied |
| 01:32 | <Jerub> | well, it depends. |
| 01:32 | |-| | XeryusTC [~irc@cc480157-b.sneek1.fr.home.nl] has joined #openttd |
| 01:32 | <Jerub> | I had a situation where my big station had a gridlock outside it, and I wasn't aware. |
| 01:32 | <Jerub> | on average, the trains were doing alright. |
| 01:32 | <Jerub> | but for a year they were sitting at signals. |
| 01:33 | <Jerub> | I <3 that message in those situations |
| 01:39 | <staniel> | I found that alot of the passenger ones come up again and again |
| 01:40 | <Jerub> | yeah. |
| 01:40 | |-| | Tefad [~tefad@c-75-75-4-250.hsd1.va.comcast.net] has quit [Quit: brb] |
| 01:40 | <Jerub> | I was awarded subsidies for passenger transport I was already doing. |
| 01:40 | <SpComb> | that's a win |
| 01:40 | <staniel> | it was great cause you got money for nothing |
| 01:40 | |-| | Tefad [~tefad@c-75-75-4-250.hsd1.va.comcast.net] has joined #openttd |
| 01:40 | <Jerub> | SpComb: it would be, if it weren't a bus line. |
| 01:40 | <SpComb> | now you just need to ensure that you transport all available passangers |
| 01:41 | <staniel> | dodododod.... subsidy offered.... (3 seconds pass) dodododod.... subsidy awarded |
| 01:41 | <Jerub> | (iirc, I hit clone vehicle 10 times then just to be sure) |
| 01:41 | <SpComb> | the subsidy isn't on the vehicles or anything, I think it's just on the source town and destination town |
| 01:43 | <staniel> | I hate the whole within 9 blocks of the city center |
| 01:44 | <staniel> | mainly if I have other stations withing the city |
| 01:45 | <Jerub> | staniel: oh, is that why I don't get subsidies when I use air transport sometimes? |
| 01:45 | <Jerub> | dang. |
| 01:45 | <Jerub> | hey, are helicopters a good investment? |
| 01:45 | |-| | lolman [~lolman@cpc3-leds2-0-0-cust55.leed.cable.ntl.com] has quit [Read error: Connection reset by peer] |
| 01:46 | <Jerub> | I've yet to have a look to see if they're worth it, I just use them sometimes. |
| 01:46 | <staniel> | Jerub: yeah |
| 01:51 | <staniel> | i've had some helicopters that have made me money |
| 01:51 | <staniel> | but its no jet |
| 01:52 | <Jerub> | Yate :) |
| 01:52 | <Jerub> | I love the yate. |
| 01:53 | <Jerub> | Oh, dang, that reminds me, I have the darwin 300 prototyoe and I forgot to build it. |
| 01:53 | [~] | Jerub will have to remember to do that when he gets home. |
| 01:53 | <Jerub> | Whats the earliest you can start playing? I wound the clock back to 1900 and there were no vehicles you could buy. |
| 01:53 | <staniel> | I really should turned on the new ai |
| 01:53 | <staniel> | holy shit, he actually got it |
| 01:54 | <Jerub> | got what? |
| 01:54 | <staniel> | hes train line to connect up |
| 01:54 | <Jerub> | who? |
| 01:54 | <Jerub> | oh, the ai :) |
| 01:54 | <staniel> | :P |
| 01:54 | <Jerub> | I hate seeing them do stuff like do bridges over their own train lines :( |
| 01:55 | <Jerub> | It makes me want to buy them out and fix it. |
| 01:55 | <staniel> | lol |
| 01:55 | <staniel> | my ultimate pet peeve is the road bridge over a road |
| 01:55 | <Jerub> | There's one place where the AI is delivering wood to a place I'm shipping (by cargo boat) goods from. |
| 01:55 | <Jerub> | and I feel like buying him out so I can improve his trains. |
| 01:56 | <Jerub> | hey, how do I delete signals form a train line? |
| 01:56 | <Jerub> | control-click doesn't remove, it does the advanced signals. |
| 01:56 | <staniel> | in the train line there, click the signal, then click the bulldozer |
| 01:57 | <Jerub> | oh, I see. |
| 01:57 | <staniel> | the click on the square on the line and it'll remove it |
| 01:57 | <Jerub> | I would always control-click to delete things. |
| 01:57 | <Jerub> | Now I know :) |
| 01:57 | <@peter1138> | or press r |
| 01:58 | <@peter1138> | hotkeys ftw :D |
| 01:58 | <Jerub> | peter1138: verily. |
| 02:02 | <Smoky555> | more then 2 airports in 1 town, did somebody knows something about this? |
| 02:02 | <staniel> | Smoky555: yeah, you've probably pissed off the local authority |
| 02:03 | <@peter1138> | no, it's just not allowed |
| 02:03 | <staniel> | really? |
| 02:03 | <staniel> | oh I guess a heliport and an airport are considered 2 different things? |
| 02:04 | <@peter1138> | both considered airports |
| 02:04 | <staniel> | hmm... |
| 02:05 | <staniel> | ohh maybe I bought a competitor out and thats how I got 2... |
| 02:05 | <@peter1138> | that's fine. you can't have _more_ than 2 |
| 02:05 | <Smoky555> | but i want :( |
| 02:06 | <@peter1138> | now that just sounds like a 5 year old |
| 02:06 | <@peter1138> | station_cmd.cpp:1546, if you fancy changing it |
| 02:06 | <@peter1138> | (in trunk, not 0.5.x) |
| 02:07 | <Smoky555> | 1 privat airport (near the headquarters), 2 (South and North) Federal airports, 1 National airports :) |
| 02:11 | <staniel> | was the detailed performance rating a new thing with openttd? |
| 02:11 | |-| | maddy_ [~maddy@84.4.34.128] has joined #openttd |
| 02:19 | |-| | lolman [~lolman@cpc3-leds2-0-0-cust55.leed.cable.ntl.com] has joined #openttd |
| 02:20 | |-| | TinoM [~Tino@i5387FE69.versanet.de] has joined #openttd |
| 02:20 | <Smoky555> | peter1138 : thanks, it's work :) |
| 02:20 | <@peter1138> | no, "it works", not "it's work" |
| 02:34 | |-| | Brianetta [~brian@82-39-52-234.cable.ubr03.benw.blueyonder.co.uk] has joined #openttd |
| 02:34 | |-| | Brianetta [~brian@82-39-52-234.cable.ubr03.benw.blueyonder.co.uk] has quit [] |
| 02:46 | |-| | boekabart [~boekabart@81.58.27.138] has joined #openttd |
| 02:49 | |-| | Tron [~tron@p54a3f169.dip.t-dialin.net] has quit [Quit: Client exiting] |
| 03:01 | |-| | Thomas[NL] [~thomas@vdburgt.xs4all.nl] has joined #openttd |
| 03:06 | |-| | TinoM [~Tino@i5387FE69.versanet.de] has quit [Quit: Verlassend] |
| 03:12 | |-| | TinoM [~Tino@i5387EA17.versanet.de] has joined #openttd |
| 03:20 | |-| | setrodox [setrodox@85-124-45-209.dynamic.xdsl-line.inode.at] has joined #openttd |
| 03:25 | |-| | lolman [~lolman@cpc3-leds2-0-0-cust55.leed.cable.ntl.com] has quit [Read error: Connection reset by peer] |
| 03:31 | |-| | peterbrett [~peter@ptbb2b.girton.cam.ac.uk] has joined #openttd |
| 03:32 | |-| | peterbrett [~peter@ptbb2b.girton.cam.ac.uk] has left #openttd [] |
| 03:38 | |-| | Peakki [antti@cs181000195.pp.htv.fi] has joined #openttd |
| 03:50 | |-| | Purno [~Purno@5357D37C.cable.casema.nl] has joined #openttd |
| 04:02 | |-| | Vikthor [~Vikthor@212.24.150.226] has joined #openttd |
| 04:05 | <Eddi|zuHause3> | <Jerub> Whats the earliest you can start playing? I wound the clock back to 1900 and there were no vehicles you could buy. <- some newgrf vehicle sets have trains from 1920, the default set starts like 1935, but i don't remember exactly |
| 04:06 | <@peter1138> | some sets have vehicles before 1920 now |
| 04:06 | <Eddi|zuHause3> | i have not seen any of those yet :) |
| 04:07 | <hylje> | roman vehicle set |
| 04:07 | <hylje> | chariots and oxen |
| 04:09 | <Eddi|zuHause3> | yeah, i'd really like to see you playing 2500 years, until trains get available :) |
| 04:09 | <boekabart> | noone ever made an EU or US 'early age' trainset? |
| 04:09 | <boekabart> | starting in 1829 or so? |
| 04:09 | <boekabart> | - and carriages instead of trucks/busses - |
| 04:10 | <Eddi|zuHause3> | boekabart: dates before 1920 don't exist that long |
| 04:10 | <boekabart> | would be interesting, in those days ships were THE de-facto standard for transporting goods. |
| 04:10 | <@peter1138> | FUCKING SHITTY OUTLOOK |
| 04:10 | <boekabart> | Hi peter1138 |
| 04:10 | <hylje> | Eddi|zuHause3: why not, it would make a extensible road network and big towns for trains to work around |
| 04:10 | <hylje> | and yes, ships |
| 04:16 | <Eddi|zuHause3> | canals were built mostly from the 17th century |
| 04:38 | |-| | dfox [~dfox@r4az242.net.upc.cz] has joined #openttd |
| 04:47 | |-| | setrodox [setrodox@85-124-45-209.dynamic.xdsl-line.inode.at] has quit [Read error: Connection reset by peer] |
| 04:47 | |-| | setrodox [setrodox@85-124-45-209.dynamic.xdsl-line.inode.at] has joined #openttd |
| 04:58 | |-| | worm [~worm@flits102-83.flits.rug.nl] has joined #openttd |
| 05:01 | |-| | Brianetta [~brian@82-39-52-234.cable.ubr03.benw.blueyonder.co.uk] has joined #openttd |
| 05:13 | |-| | TinoM [~Tino@i5387EA17.versanet.de] has quit [Quit: Verlassend] |
| 05:15 | |-| | Sacro [~ben@adsl-87-102-80-216.karoo.KCOM.COM] has quit [Remote host closed the connection] |
| 05:19 | |-| | Thomas[NL]_ [~thomas@vdburgt.xs4all.nl] has joined #openttd |
| 05:19 | |-| | Thomas[NL] [~thomas@vdburgt.xs4all.nl] has quit [Read error: Connection reset by peer] |
| 05:24 | |-| | Ammlller [~Ammler@adsl-84-227-25-95.adslplus.ch] has quit [Ping timeout: 480 seconds] |
| 05:34 | |-| | green-devil [~c@0x57304c21.vgnxx6.adsl-dhcp.tele.dk] has joined #openttd |
| 05:42 | |-| | Sacro [~Ben@adsl-87-102-80-216.karoo.KCOM.COM] has joined #openttd |
| 05:44 | |-| | Ammlller [~Ammler@adsl-84-227-25-95.adslplus.ch] has joined #openttd |
| 05:49 | |-| | XeryusTC [~irc@cc480157-b.sneek1.fr.home.nl] has quit [Ping timeout: 480 seconds] |
| 06:06 | |-| | Tino|R152 [~Tino@52N.UNI-MUENSTER.DE] has joined #openttd |
| 06:12 | |-| | worm changed nick to totalwormage |
| 06:13 | |-| | skidd13 [~skidd13@213.23.133.82] has joined #openttd |
| 06:20 | |-| | Thomas[NL]_ changed nick to Thomas[NL] |
| 06:25 | |-| | geoffk [~geoffk@host81-158-240-31.range81-158.btcentralplus.com] has joined #openttd |
| 06:31 | |-| | skidd13 [~skidd13@213.23.133.82] has left #openttd [] |
| 06:42 | |-| | graeme [~graeme@88-104-16-32.dynamic.dsl.as9105.com] has joined #openttd |
| 06:44 | |-| | geoffk [~geoffk@host81-158-240-31.range81-158.btcentralplus.com] has quit [Remote host closed the connection] |
| 06:47 | |-| | Thomas[NL] [~thomas@vdburgt.xs4all.nl] has quit [Remote host closed the connection] |
| 06:47 | <maddy> | Brianetta, is your gameserver still in debugmode? |
| 06:53 | <Brianetta> | yes |
| 06:57 | |-| | Thomas[NL] [~thomas@vdburgt.xs4all.nl] has joined #openttd |
| 07:00 | [~] | peter1138 ponders disabling the new zoom levels |
| 07:00 | <@peter1138> | annoyances! |
| 07:01 | |-| | eJoJ [~Aim@89.10.21.193] has joined #openttd |
| 07:03 | <boekabart> | peter1138: why? |
| 07:03 | <@peter1138> | hmm? |
| 07:04 | |-| | green-devil [~c@0x57304c21.vgnxx6.adsl-dhcp.tele.dk] has quit [] |
| 07:08 | <boekabart> | peter1138: why disable the new zoom levels? |
| 07:08 | <Ailure> | Maybe he don't like blown up pixels? |
| 07:09 | <boekabart> | new zoom levels are only zoom-out, right? |
| 07:11 | <Eddi|zuHause3> | hm, what is the magic svn incantation for getting all log entries of the last 4 days? |
| 07:13 | <@peter1138> | boekabart: because it's harder to get to the 4X out now |
| 07:13 | <Touqen> | `svn help` maybe? |
| 07:14 | <Eddi|zuHause3> | it says: -r "{" DATE "}", but it does not tell me what format the date should be |
| 07:15 | <boekabart> | Eddi|zuHause3: svn log -r {2007-05-20} |
| 07:15 | <boekabart> | that's not 4 days though :) |
| 07:16 | <boekabart> | Eddi|zuHause3: Sorry, it's: svn log -r {2007-05-20}:HEAD |
| 07:16 | <hylje> | lol wut |
| 07:17 | <hylje> | a loco-and-2-pax-wagons train just ran by |
| 07:17 | <Eddi|zuHause3> | now it actually works :) |
| 07:17 | <Eddi|zuHause3> | i tried -r {2007-05-17}, but i got nothing in return |
| 07:17 | <Thomas[NL]> | thats only one day |
| 07:17 | <boekabart> | hylje: Is it 'lol wut' because there is no railway outside? |
| 07:18 | <Thomas[NL]> | svn log -r{2007-05-17}:HEAD |
| 07:19 | <hylje> | nah because it is such a silly train format |
| 07:20 | <boekabart> | a tram or bus would be more efficient, true |
| 07:20 | <Eddi|zuHause3> | Thomas[NL]: yes, i already said that worked, but if i said -r {2007-05-17} i'd expect it to return all commits on that date, but all i got was a line "--------" |
| 07:20 | <hylje> | trains drop gprs connection like crazy |
| 07:21 | <hylje> | i recall an intercity train not letting the connection establish at all |
| 07:21 | <hylje> | high speeds not all good it seems |
| 07:23 | <ln-> | i've used gprs all the way from north of parkano to turku on the train |
| 07:23 | <Eddi|zuHause3> | hm, in germany, long distance trains have special "cell phone" wagons |
| 07:24 | <boekabart> | with an in-car antenna?? |
| 07:29 | <Eddi|zuHause3> | i don't know what is special about them, i just know they exist |
| 07:30 | |-| | Vikthor [~Vikthor@212.24.150.226] has quit [Quit: Leaving.] |
| 07:30 | |-| | ThePizzaKing [~jeff@c210-49-162-211.eburwd2.vic.optusnet.com.au] has quit [Quit: ThePizzaKing] |
| 07:47 | |-| | elmex [~elmex@e180064096.adsl.alicedsl.de] has joined #openttd |
| 07:49 | |-| | Nigel_ [~nigel@202-154-145-104.ubs-dynamic.connections.net.nz] has joined #openttd |
| 07:50 | |-| | glx [glx@bny93-6-82-245-156-124.fbx.proxad.net] has joined #openttd |
| 07:50 | |-| | mode/#openttd [+v glx] by ChanServ |
| 07:51 | |-| | Nigel [~nigel@202-154-145-104.ubs-dynamic.connections.net.nz] has quit [Read error: Operation timed out] |
| 07:52 | <boekabart> | What is the font in these screenshots? http://wiki.openttd.org/index.php/NewGRF_Settings |
| 07:54 | |-| | Tino|R152 [~Tino@52N.UNI-MUENSTER.DE] has quit [Read error: Connection reset by peer] |
| 07:55 | |-| | CIA-1 [~CIA@208.69.182.149] has quit [Ping timeout: 480 seconds] |
| 07:55 | <hylje> | zomg |
| 07:56 | <hylje> | a newfangled tram |
| 07:56 | <hylje> | i didnt know these vehicles ran this line |
| 07:56 | <boekabart> | no-one knows how they got that font in there? |
| 07:57 | <hylje> | no apparently |
| 07:59 | <Thomas[NL]> | Born Acorn uploaded it |
| 08:01 | <Thomas[NL]> | looks like Arial to me |
| 08:03 | |-| | Tino|R152 [Tino@52N.UNI-MUENSTER.DE] has joined #openttd |
| 08:03 | |-| | Ammlller [~Ammler@adsl-84-227-25-95.adslplus.ch] has quit [Ping timeout: 480 seconds] |
| 08:06 | <@peter1138> | boekabart: probably arial |
| 08:06 | |-| | Alanin changed nick to alanin |
| 08:07 | |-| | Tino|IfGI [Tino@52N.UNI-MUENSTER.DE] has joined #openttd |
| 08:07 | |-| | Tino|R152 [Tino@52N.UNI-MUENSTER.DE] has quit [Read error: Connection reset by peer] |
| 08:10 | <boekabart> | Yea, it's arial. Thanks |
| 08:18 | <@peter1138> | what's the status on your two projects? |
| 08:20 | <boekabart> | deepwater+river: I got a bugreport, have to check it out. I'd actually like to propose it te be included without the river thing. Simple and safe. |
| 08:20 | <boekabart> | so just the sealevel |
| 08:21 | <boekabart> | I plan to strip the rivers out and clean it up these days |
| 08:21 | <boekabart> | and then give it to you ;) |
| 08:22 | <hylje> | :o |
| 08:22 | <hylje> | at least we got sumthin |
| 08:22 | <boekabart> | just the higher sealevel is pretty clean and safe, imho, and adds to the possibilities of the game, without breaking any existing concept. |
| 08:22 | |-| | Tino|IfGI [Tino@52N.UNI-MUENSTER.DE] has quit [Read error: Connection reset by peer] |
| 08:22 | |-| | Tino|IfGI [~Tino@52N.UNI-MUENSTER.DE] has joined #openttd |
| 08:24 | <@peter1138> | boekabart: ok |
| 08:24 | <@peter1138> | boekabart: i'm happy for rivers to be separate, especially if it involves all that flow stuff... |
| 08:24 | <hylje> | finite amount of water is necessary for rivers? |
| 08:24 | <boekabart> | yeah, the way it's done there is too unsafe and too unrealistic to be included, i think |
| 08:24 | <@peter1138> | hylje: yes |
| 08:24 | <boekabart> | hylje: I think so, yes |
| 08:25 | <hylje> | and to make sure rivers dont actually run out, springs |
| 08:25 | <@peter1138> | water sources, yes |
| 08:25 | <boekabart> | but for that one to work, I need to do a little more work. |
| 08:25 | <@peter1138> | *nod* |
| 08:25 | <hylje> | yes |
| 08:25 | <hylje> | first things first |
| 08:25 | <boekabart> | agree |
| 08:33 | |-| | Tino|IfGI [~Tino@52N.UNI-MUENSTER.DE] has quit [Quit: Verlassend] |
| 08:34 | |-| | Firemark2 [tiramo@duv77.neoplus.adsl.tpnet.pl] has joined #openttd |
| 08:34 | |-| | Firemark2 [tiramo@duv77.neoplus.adsl.tpnet.pl] has left #openttd [] |
| 08:35 | <elmex> | !playercount |
| 08:35 | <elmex> | oops |
| 08:38 | <boekabart> | peter1138: are there any plans for, let's call it 'newvehicles' -> adding instead of replacing vehicles? |
| 08:39 | <@peter1138> | i have some, yes |
| 08:39 | <@peter1138> | i had a patch, in fact |
| 08:39 | <@peter1138> | though it's pre-src/ and pre-c++ |
| 08:40 | <@peter1138> | i have been doing little bits of work that go towards it though |
| 08:40 | <boekabart> | would it treat existing newgrfs like 'additions' instead of 'replacements? |
| 08:40 | <@peter1138> | yeah |
| 08:40 | <boekabart> | cool |
| 08:40 | <@peter1138> | probably with some option to remove the default set |
| 08:40 | <hylje> | so we could have several vehicle newgrf sets active? |
| 08:40 | <hylje> | well |
| 08:40 | <@peter1138> | yessssssss |
| 08:40 | <hylje> | newgrf-ize the default se |
| 08:40 | <hylje> | t |
| 08:41 | <boekabart> | do the same plans exist for bridges? |
| 08:41 | <@peter1138> | a different plan, ackcherly |
| 08:41 | <boekabart> | of course, but similar goal? |
| 08:42 | <@peter1138> | yes |
| 08:42 | <boekabart> | (I just started using newgrfs these days, that's why I come up with the Q now) |
| 08:42 | <boekabart> | newhouses pretty much does just this for houses, right? |
| 08:42 | <@peter1138> | yeah |
| 08:43 | <@peter1138> | and newstations did it from the outset too |
| 08:43 | <@peter1138> | as they don't exist in ttd |
| 08:43 | <boekabart> | actually, that was what I thought when I saw that you can just add as many station newggrfs as you like, but with vehicles you get conflicts |
| 08:45 | |-| | peterbrett [~peter@ptbb2b.girton.cam.ac.uk] has joined #openttd |
| 08:45 | <+glx> | that's by design in newgrf specs |
| 08:45 | <boekabart> | -> which were probably designed after ttdpatch limitations? |
| 08:46 | <hylje> | lets just give each grf its own namespace |
| 08:46 | <hylje> | so they can conflict with just itself |
| 08:46 | <boekabart> | .. and I saw some commits this weekend, by Rubidium, will this actually allow selecting roadsets per tile? |
| 08:46 | <+glx> | not roadset but roadtype |
| 08:47 | <+glx> | (normal, tram, whatever) |
| 08:47 | <@peter1138> | tram tracks are a road type ;/ |
| 08:47 | |-| | Osai [~Osai@pd9eb7e89.dip.t-dialin.net] has joined #openttd |
| 08:49 | <boekabart> | I see. But that would mean that some vehicles can drive on more than 1 road type? (cars can drive on road_with_tram type, for example). This is unlike the railtype system, right |
| 08:49 | <hylje> | boekabart: diesel and steam trains can drive on elrail and non-elrail |
| 08:52 | |-| | XeryusTC [~irc@cc480157-b.sneek1.fr.home.nl] has joined #openttd |
| 08:53 | |-| | TinoM [~Tino@i5387EA17.versanet.de] has joined #openttd |
| 08:53 | <boekabart> | hylje: a good point you make there :) |
| 08:54 | <hylje> | and really, if you somehow get a train on incompatible track |
| 08:54 | <hylje> | it will run there just fine |
| 08:54 | <boekabart> | try that in real life :) |
| 08:55 | <hylje> | i think ill refrain |
| 08:55 | <Eddi|zuHause3> | there already exists a "compatible rail" concept, which is supposed to be a half-ordering over railtypes (currently "elrail < conventional" is the only non-trivial relation, but that should be extended by things like 'high speed rail'), it should be relatively easy to transfer that concept to roads |
| 08:56 | <hylje> | yeah |
| 08:56 | <hylje> | speed classed rails! |
| 08:58 | <boekabart> | with no level crossings! |
| 08:58 | <boekabart> | and no 45/90 deg corners! |
| 08:58 | |-| | Brianetta [~brian@82-39-52-234.cable.ubr03.benw.blueyonder.co.uk] has quit [Quit: Tschüß] |
| 08:59 | <boekabart> | Brianetta is German?? |
| 08:59 | <hylje> | i was thinking of just having an arbitrary amount of rail classes, with diminishing returns |
| 08:59 | <Eddi|zuHause3> | no, he is not |
| 08:59 | <boekabart> | Eddi|zuHause3: don't tell me you aren't either.... |
| 08:59 | <Eddi|zuHause3> | but afaik he took some german classes a while ago :) |
| 08:59 | <hylje> | so you could upgrade a piece of rail as much as you like, but the benefit diminishes and costs go up |
| 09:01 | <Eddi|zuHause3> | yes, different rails distinguished by build costs, upkeep costs, decay rates and maximum speed (including curve radius) |
| 09:04 | <hylje> | maybe even have % speed modifier on top of that |
| 09:05 | <hylje> | to make crazy rich players spend all their monies on perpertually upgrading their network |
| 09:05 | <Eddi|zuHause3> | ?? |
| 09:05 | <Eddi|zuHause3> | boekabart: i am german :) |
| 09:06 | |-| | thgergo [~th_gergo@dsl51B65D0C.pool.t-online.hu] has joined #openttd |
| 09:07 | <boekabart> | Eddi|zuHause3: well I won't hold you responsible for the 'stau' I was in for hours yesterday on your country's fine freeway A3 |
| 09:07 | <hylje> | enjoy your nature expedition on a highway |
| 09:07 | <Eddi|zuHause3> | hm... i was on the A3 yesterday... |
| 09:08 | <Eddi|zuHause3> | there was no "Stau" when i was there :) |
| 09:08 | |-| | tokai [~tokai@p54B829DB.dip0.t-ipconnect.de] has quit [Ping timeout: 480 seconds] |
| 09:09 | <boekabart> | going North or South? |
| 09:09 | <Eddi|zuHause3> | hm, south i believe |
| 09:11 | |-| | tokai [~tokai@p54B838FD.dip0.t-ipconnect.de] has joined #openttd |
| 09:11 | |-| | mode/#openttd [+v tokai] by ChanServ |
| 09:11 | <Eddi|zuHause3> | we came from the A1, made a stop in Koblenz, went on "conventional" roads to Montabaur, and left the A3 in Limburg |
| 09:12 | <boekabart> | that is the good piece |
| 09:12 | <boekabart> | nurnberg/fra was the problem |
| 09:12 | <Eddi|zuHause3> | this is funny, within one day, we went on all odd-numbered one-digit routes :) |
| 09:12 | <Eddi|zuHause3> | A1, A3, A5, A7, A9 |
| 09:12 | <Eddi|zuHause3> | (in that order) |
| 09:13 | |-| | mikl [~mikl@0x5551931e.adsl.cybercity.dk] has quit [Remote host closed the connection] |
| 09:13 | |-| | Vikthor [~Vikthor@snat1.spoje.net] has joined #openttd |
| 09:14 | |-| | mikl [~mikl@0x5551931e.adsl.cybercity.dk] has joined #openttd |
| 09:16 | <Eddi|zuHause3> | all jams we saw were in the opposite direction |
| 09:16 | <boekabart> | very funny |
| 09:17 | <Eddi|zuHause3> | the only slow section was the piece of A7 between "Hattenbacher Dreieck" (A5-A7) and "Kirchheimer Dreieck" (A7-A4), which is only like 4km |
| 09:20 | <Eddi|zuHause3> | for the fact that we effectively went from west to east, we took an awful lot of odd numbered routes :p |
| 09:21 | <Eddi|zuHause3> | (a route gets an odd number, if it goes (mostly) north-south, and an even number if it goes (mostly) east-west |
| 09:21 | <Eddi|zuHause3> | ) |
| 09:28 | |-| | Zr40 [~Zr40@zr40.xs4all.nl] has quit [Ping timeout: 480 seconds] |
| 09:31 | |-| | Zr40 [~Zr40@zr40.xs4all.nl] has joined #openttd |
| 09:32 | |-| | graeme [~graeme@88-104-16-32.dynamic.dsl.as9105.com] has quit [Ping timeout: 480 seconds] |
| 09:41 | |-| | graeme [~graeme@88-104-3-150.dynamic.dsl.as9105.com] has joined #openttd |
| 09:46 | |-| | Ammlller [~Ammler@adsl-193-46-fixip.tiscali.ch] has joined #openttd |
| 09:47 | |-| | thgergo [~th_gergo@dsl51B65D0C.pool.t-online.hu] has quit [Ping timeout: 480 seconds] |
| 09:48 | <peterbrett> | Eddi|zuHause3: That's so... European. ;) |
| 09:49 | <boekabart> | peterbrett: did you ever look at a US freeway map? |
| 09:50 | <peterbrett> | boekabart: Fortunately not :D |
| 09:50 | <peterbrett> | I think the system of numbering roads with darts and a blindfold works quite well, thank you very much :D |
| 09:50 | <boekabart> | north/south: odd, east-west, even. |
| 09:51 | |-| | independence [independen@blinkenshell.org] has joined #openttd |
| 09:51 | <boekabart> | and the numbering starts in the south with 10, and in the west with 5 |
| 09:52 | <independence> | is it bad to transport to much from an industry? |
| 09:52 | <independence> | I read something like that in the forums, that the industry will produce less if you trasport 99% or something like that |
| 09:53 | |-| | CIA-1 [~CIA@208.69.182.149] has joined #openttd |
| 09:53 | <boekabart> | 99%? I have never been able to transport more than 88% i think.. |
| 09:54 | <independence> | 88% then :P |
| 09:54 | <independence> | whatever |
| 09:55 | |-| | arex\ [q@v040c.studby.ntnu.no] has joined #openttd |
| 09:56 | <Thomas[NL]> | independence, this http://blog.openttd.org/?p=8 might be interesting |
| 09:57 | <arex\> | When transporting passengers from city to city by train, what's best; Full load/Unload or just Goto? |
| 09:57 | <@peter1138> | i use just goto |
| 09:57 | <@peter1138> | passengers don't like waiting around, or somesuch |
| 09:58 | <arex\> | It's harder to know when you have enough trains when using goto :D |
| 09:59 | <independence> | Thomas[NL]: ya, but I'm playing r9879 from svn, and I think someone said that they changed it recently? |
| 10:07 | |-| | graeme [~graeme@88-104-3-150.dynamic.dsl.as9105.com] has quit [Ping timeout: 480 seconds] |
| 10:08 | |-| | mikl [~mikl@0x5551931e.adsl.cybercity.dk] has quit [Quit: Ex-Chat] |
| 10:10 | |-| | skidd13 [~skidd13@p548a690e.dip.t-dialin.net] has joined #openttd |
| 10:15 | <Eddi|zuHause3> | lots of things change, depends what exactly you mean |
| 10:16 | |-| | graeme [~graeme@88-104-120-190.dynamic.dsl.as9105.com] has joined #openttd |
| 10:17 | |-| | HMage [~HMage@85.21.179.45] has quit [Ping timeout: 480 seconds] |
| 10:17 | <@peter1138> | regarding the amount you pickup, nothing has changed for quite some time |
| 10:23 | |-| | skidd13 [~skidd13@p548a690e.dip.t-dialin.net] has left #openttd [] |
| 10:24 | <boekabart> | where did this suddenly come from? ini: error in array 'data\newgrf\dbsetxlw.grf' |
| 10:25 | <@peter1138> | your config is stuffed? |
| 10:31 | |-| | HMage [~HMage@85.21.179.45] has joined #openttd |
| 10:31 | |-| | Ammlller [~Ammler@adsl-193-46-fixip.tiscali.ch] has quit [Remote host closed the connection] |
| 10:32 | |-| | Ammler [~Ammler@adsl-193-46-fixip.tiscali.ch] has joined #openttd |
| 10:38 | |-| | HMage [~HMage@85.21.179.45] has quit [Read error: Connection reset by peer] |
| 10:39 | |-| | kaan [jfk@82.192.152.195] has joined #openttd |
| 10:39 | <kaan> | hello all |
| 10:41 | |-| | scia [~scia@85.149.96.102] has joined #openttd |
| 10:41 | <boekabart> | peter1138: stuffed? it's the only newgrf in there |
| 10:41 | <@peter1138> | so? |
| 10:41 | <@peter1138> | what is the line in the config? |
| 10:42 | <kaan> | i have a suggestion for you guys |
| 10:42 | |-| | skidd13 [~skidd13@p548A5655.dip.t-dialin.net] has joined #openttd |
| 10:42 | <boekabart> | what so what did you mean by stuffed |
| 10:42 | |-| | kornerr [~kornerr@static-ip-85-25-148-242.inaddr.intergenia.de] has joined #openttd |
| 10:42 | <kornerr> | hi |
| 10:42 | <@peter1138> | boekabart, broken |
| 10:42 | <kornerr> | where can i get ttd data files? |
| 10:42 | <@peter1138> | kornerr: from... your ttd cd? |
| 10:42 | <kornerr> | i don't have one :P |
| 10:42 | <@peter1138> | ah ha |
| 10:42 | <kaan> | oh, now i cant find it, never mind then |
| 10:43 | <kaan> | oh here it is |
| 10:43 | <kaan> | enum { |
| 10:43 | <kaan> | YEAR_ENGINE_AGING_STOPS = 2050, |
| 10:43 | <kaan> | }; |
| 10:44 | <kaan> | shouldnt that be following the year that the user specifies as the ending year? |
| 10:44 | <kaan> | its in engine.cpp |
| 10:44 | <@Rubidium> | no, because then in 2100 all maglevs have a reliability of 0 |
| 10:45 | <kaan> | oh, thats a good reason :) |
| 10:45 | |-| | Digitalfox [~chatzilla@bl7-185-129.dsl.telepac.pt] has quit [Quit: ChatZilla 0.9.78.1 [Firefox 2.0.0.3/2007030919]] |
| 10:47 | <boekabart> | peter1138: I put a # behind the grf name |
| 10:48 | <boekabart> | thought that was allowed |
| 10:49 | <@peter1138> | behind? |
| 10:49 | <@peter1138> | foo.grf# ? |
| 10:49 | <@peter1138> | #foo.grf is fine... |
| 10:53 | <kornerr> | damn |
| 10:53 | <kornerr> | why won't anyone make some free map?:) |
| 10:53 | <kornerr> | without original ttd |
| 10:54 | <@peter1138> | hmm? |
| 10:54 | <@peter1138> | you mean free graphics? |
| 10:54 | <kornerr> | no |
| 10:54 | <kornerr> | free map |
| 10:54 | <@peter1138> | oh |
| 10:54 | <kornerr> | that files that are on ttd cd |
| 10:54 | <+glx> | scenarios? |
| 10:54 | <@peter1138> | lots of people make scenarios |
| 10:55 | <kornerr> | so i can play without original ttd? |
| 10:56 | |-| | alanin changed nick to Alanin |
| 10:57 | <@peter1138> | ... |
| 10:57 | <@peter1138> | it's the graphics you need |
| 10:57 | <kornerr> | damn |
| 10:57 | <@peter1138> | the map... the map is randomly generated anyway |
| 10:57 | <kornerr> | so i can't play without original one? |
| 10:57 | <@peter1138> | no |
| 10:57 | <kornerr> | awful :( |
| 10:57 | <boekabart> | you can buy it on the net, the original |
| 10:58 | <kornerr> | i wish i had money, lol |
| 10:58 | <boekabart> | sometimes you can even buy a download version for veeeeeeery little money. |
| 10:58 | <kornerr> | veeeery? |
| 10:58 | <kornerr> | how veeery? |
| 10:58 | <Ammler> | boekabart: where? |
| 10:58 | <boekabart> | oh come on get a hint. i'm not saying more |
| 10:59 | <kornerr> | lol |
| 10:59 | <kornerr> | is there any other similar free game? |
| 10:59 | <@peter1138> | ttdpatch? ;-p |
| 10:59 | <kornerr> | o_0 |
| 10:59 | <kornerr> | what? |
| 10:59 | <@peter1138> | but, oh wait, that needs ttd, heh |
| 10:59 | <@peter1138> | simutrans? if you have a stupidly fast computer |
| 10:59 | <@peter1138> | freetrain if you want something that isn't similar at all |
| 11:00 | <kornerr> | lol |
| 11:00 | <kornerr> | ttd is an economical game, right?:) |
| 11:00 | <@peter1138> | lies, it's a train game :) |
| 11:00 | <kornerr> | lol |
| 11:00 | <kornerr> | LOL |
| 11:00 | <boekabart> | ... with buses and planes as scenery. eyecandy |
| 11:00 | <@peter1138> | but anyway |
| 11:01 | <@peter1138> | be wary of buying from ebay |
| 11:01 | <kornerr> | meh |
| 11:01 | <kornerr> | impossible |
| 11:01 | <kornerr> | :) |
| 11:01 | <Ammler> | boekabart: I mean that serious, is it really possible to buy TTD? |
| 11:01 | <@peter1138> | as there are a lot of, uh, non-original copies |
| 11:01 | <@peter1138> | yes it is |
| 11:01 | <boekabart> | Ammler: no, i meant illegal download. it is very very hard to find original copies nowadays |
| 11:01 | <kornerr> | is there an on-line something like ttd?:) |
| 11:02 | <kornerr> | so illegal |
| 11:02 | <kornerr> | is what i want |
| 11:02 | <kornerr> | lol |
| 11:02 | <kornerr> | :D |
| 11:02 | <boekabart> | a lot of people call it abandonware and offer it for download... it just officially isn't |
| 11:02 | <boekabart> | but that word ^^ will help you so much on your google journey |
| 11:02 | <+glx> | and we won't provide links here |
| 11:02 | <kornerr> | abandonware? |
| 11:02 | |-| | blathijs [~matthijs@katherina.student.utwente.nl] has quit [Quit: Hardware maintainance] |
| 11:02 | [~] | boekabart is shutting up now |
| 11:02 | <+glx> | but you can ask google |
| 11:02 | <kornerr> | so the word is abandonware? |
| 11:03 | <Ammler> | kornerr: http://www.tt-forums.net/viewtopic.php?t=3407 |
| 11:03 | <@peter1138> | is it really that hard to use a search engine? |
| 11:03 | <kornerr> | it's hard to know what to search for |
| 11:03 | <boekabart> | what? there are links on the forum? did not know that |
| 11:03 | <@peter1138> | if i was to search a download for something, i'd start with, er, download |
| 11:04 | <@peter1138> | heh, that page is, guess what, first hit on google for "download ttd" |
| 11:04 | <@peter1138> | maybe that was too imaginative... |
| 11:04 | <@peter1138> | "I really would urge people wanting TTD not to download it illegally since that means Chris Sawyer will miss out on the income he might have recieved should" |
| 11:04 | <kornerr> | i don't search for download word, it always redirects to payware or whatever |
| 11:04 | <@peter1138> | hehe |
| 11:05 | <kornerr> | cool |
| 11:05 | <kornerr> | links are good |
| 11:05 | <boekabart> | anyway, problem solved |
| 11:05 | <kornerr> | in case, i came here from ReactOS screen shot page, i didn't know it's ttd i've played a while ago |
| 11:05 | <kornerr> | hehe |
| 11:06 | <Ammler> | can't believe that it was easier to find this channel than a download page |
| 11:06 | <kornerr> | lol |
| 11:07 | <boekabart> | have fun playing openttd, then |
| 11:08 | <kornerr> | hm |
| 11:08 | <kornerr> | are patches just files? |
| 11:08 | <kornerr> | i don't need windows, right? |
| 11:08 | <+glx> | openttd can run on many platforms |
| 11:08 | |-| | Progman [~progman@p57a1d555.dip.t-dialin.net] has joined #openttd |
| 11:09 | <kornerr> | i mean that patch... |
| 11:09 | <Ammler> | kornerr: download only the graphics |
| 11:09 | <kornerr> | without patch? |
| 11:09 | <+glx> | .patch or .diff? |
| 11:09 | <Ammler> | and ottd of course |
| 11:09 | <kornerr> | ttdpatch |
| 11:09 | <kornerr> | no need for that? |
| 11:09 | <+glx> | not needed for openttd |
| 11:09 | <kornerr> | ok |
| 11:10 | <Ammler> | ttdpatch is only for windows |
| 11:10 | <+glx> | Ammler: wrong, there's a dos version |
| 11:10 | <Ammler> | :), ok |
| 11:11 | <Ammler> | thats my original, (only tt) |
| 11:15 | <Prof_Frink> | glx: And it works under wine |
| 11:18 | <Sionide> | is ttdp still going then? |
| 11:18 | <Sionide> | i never saw why there's a need for both projects.. |
| 11:20 | <@peter1138> | there isn't |
| 11:20 | <@peter1138> | hence 0.5.2 is the last openttd release |
| 11:20 | <hylje> | wut |
| 11:20 | <Sionide> | very funny |
| 11:22 | <kornerr> | o_0 |
| 11:26 | |-| | Osai [~Osai@pd9eb7e89.dip.t-dialin.net] has quit [Quit: Osai] |
| 11:30 | <kornerr> | thanks for help |
| 11:30 | <kornerr> | cu |
| 11:30 | |-| | kornerr [~kornerr@static-ip-85-25-148-242.inaddr.intergenia.de] has left #openttd [õÈÏÖÕ Ñ ÏÔ ×ÁÓ] |
| 11:30 | |-| | Wolf01 [~wolf01@host4-58-dynamic.8-87-r.retail.telecomitalia.it] has joined #openttd |
| 11:30 | <Wolf01> | hello |
| 11:30 | |-| | staniel|home [~dan@d226-27-250.home.cgocable.net] has joined #openttd |
| 11:31 | <Thomas[NL]> | hi |
| 11:33 | <skidd13> | As far as I remember TTDPatch isn't limited to Windows. It is limited to x86. |
| 11:34 | <@peter1138> | there are emulators :D |
| 11:34 | <Sacro> | peter1138: wine is not an emulator |
| 11:35 | <@peter1138> | yes it is |
| 11:35 | <@peter1138> | it emulates windows syscalls |
| 11:36 | <skidd13> | I wan't talking about emulators. I ment native. It's written in assembler so it's limited to the architecture (x86). :) |
| 11:36 | <hylje> | peter1138: WINE IMPLEMENTS WIN32 APIS YOU INSENSITIVE CLOD |
| 11:36 | <@peter1138> | EMULATES |
| 11:37 | <@peter1138> | hmm, tyan s2915a2nrf |
| 11:37 | <skidd13> | But enougth from that Patch stuff.. We are in #openttd. ;) |
| 11:37 | <@peter1138> | 2x socket f mobo |
| 11:37 | <@peter1138> | mmm, ginormous :D |
| 11:37 | <@peter1138> | £287! |
| 11:37 | <hylje> | socket f? |
| 11:37 | |-| | staniel [~dan@d226-27-250.home.cgocable.net] has quit [Ping timeout: 480 seconds] |
| 11:37 | <hylje> | is dat sum opteron socket |
| 11:38 | <@peter1138> | yes |
| 11:38 | |-| | Wolf01 changed nick to Guest76 |
| 11:38 | |-| | Wolf01 [~wolf01@host238-236-dynamic.14-87-r.retail.telecomitalia.it] has joined #openttd |
| 11:38 | <Ailure> | 4 |
| 11:39 | <@peter1138> | hmm, 14 SATA ports on board |
| 11:40 | <skidd13> | There is an assertion "road_map.h:22 RoadTileType GetRoadTileType(TileIndex): Assertion `IsTileType(t, MP_STREET)' failed.". It happens if I try to remove the roadstop (bot not the road -> shortcut "R") |
| 11:40 | <@peter1138> | 2 pci-e x16, 2 pci-e x16 (x8), 2 pci-x, 1 pci |
| 11:40 | <@peter1138> | heh, sli too |
| 11:41 | |-| | boekabart [~boekabart@81.58.27.138] has quit [Quit: Leaving.] |
| 11:42 | |-| | boekabart [~boekabart@81.58.27.138] has joined #openttd |
| 11:44 | |-| | Guest76 [~wolf01@host4-58-dynamic.8-87-r.retail.telecomitalia.it] has quit [Ping timeout: 480 seconds] |
| 11:49 | |-| | Patrick [pitt2@saturn.retrosnub.co.uk] has quit [Quit: Lost terminal] |
| 11:56 | |-| | skidd13 [~skidd13@p548A5655.dip.t-dialin.net] has left #openttd [] |
| 11:58 | |-| | staniel|desktop [~dan@d226-27-250.home.cgocable.net] has joined #openttd |
| 12:00 | |-| | amazon10x [amazon10x@blinkenshell.org] has left #openttd [] |
| 12:01 | <CIA-1> | OpenTTD: rubidium * r9895 /trunk/src/station_cmd.cpp: -Fix: assertion when removing roadstop. |
| 12:02 | |-| | arex\ [q@v040c.studby.ntnu.no] has left #openttd [] |
| 12:03 | |-| | |Jeroen| [~jeroen@dD5E03DCF.access.telenet.be] has joined #openttd |
| 12:05 | |-| | staniel|home [~dan@d226-27-250.home.cgocable.net] has quit [Ping timeout: 480 seconds] |
| 12:08 | |-| | Wolfolo|AWAY [~wolf01@host238-236-dynamic.14-87-r.retail.telecomitalia.it] has joined #openttd |
| 12:08 | |-| | Wolf01 changed nick to Guest79 |
| 12:08 | |-| | Wolfolo|AWAY changed nick to Wolf01 |
| 12:15 | |-| | Guest79 [~wolf01@host238-236-dynamic.14-87-r.retail.telecomitalia.it] has quit [Ping timeout: 480 seconds] |
| 12:33 | <Ailure> | soon r99xx |
| 12:34 | |-| | Zr40 [~Zr40@zr40.xs4all.nl] has quit [Quit: Leaving] |
| 12:34 | |-| | maddy_ [~maddy@84.4.34.128] has quit [Remote host closed the connection] |
| 12:39 | |-| | TinoM| [~Tino@i5387EA17.versanet.de] has joined #openttd |
| 12:43 | |-| | MiO [~MiO@port-212-202-37-143.dynamic.qsc.de] has quit [Read error: Connection reset by peer] |
| 12:47 | |-| | TinoM [~Tino@i5387EA17.versanet.de] has quit [Ping timeout: 480 seconds] |
| 12:49 | |-| | blathijs [~matthijs@katherina.student.utwente.nl] has joined #openttd |
| 12:59 | <Wolf01> | Ailure: like in 1999 we din't know if we are already in the 21st century or still in the 20th, because of ancient date errors, we don't know if we have already passed 10000 because of the first svn crash, or at least, we have, the first svn had 193 revisions if i'm not wrong :P |
| 13:00 | <Ailure> | But isn't that for a relativly long time ago? |
| 13:00 | <Ailure> | heh |
| 13:00 | <Ailure> | then |
| 13:00 | <Ailure> | then it seems like |
| 13:01 | |