| --- | Log | opened Sat May 19 00:00:09 2007 |
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| 01:20 | <Wolf01> | hello |
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| 02:06 | <Clinton> | are there any scenarios based on the real world that have real world networks included also? |
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| 02:21 | <peterbrett> | Clinton: No, because you can't have rail laid down in scenarios atm, IIRC |
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| 02:30 | <hylje> | are scenarios just savegames? |
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| 02:55 | <@peter1138> | hylje: yes |
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| 04:13 | <CIA-1> | OpenTTD: peter1138 * r9873 /trunk/src/ (newgrf_house.cpp newgrf_house.h town_cmd.cpp): -Codechange: Add missing second callback parameter for houses |
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| 04:40 | <CIA-1> | OpenTTD: rubidium * r9874 /trunk/ (39 files in 7 dirs): -Feature: advanced vehicle lists a.k.a. group interface. Now you can make groups of vehicles and perform all kinds of tasks on that given group. Original code by nycom and graphics by skidd13. |
| 04:42 | |-| | [BDS]-Klaus [~Klaus@p54AB1DDC.dip0.t-ipconnect.de] has joined #openttd |
| 04:42 | <[BDS]-Klaus> | hi all |
| 04:42 | |-| | Thomas[NL] [~thomas@vdburgt.xs4all.nl] has joined #openttd |
| 04:42 | <[BDS]-Klaus> | what language must i spoken here? |
| 04:43 | <Thomas[NL]> | English |
| 04:43 | <[BDS]-Klaus> | where can i find the .config file for my debian server... to configure ott |
| 04:43 | <[BDS]-Klaus> | i have set it up now |
| 04:43 | <[BDS]-Klaus> | but i search for the config |
| 04:43 | <@Rubidium> | ~/.openttd/openttd.cfg (but only after you started the server once) |
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| 04:44 | |-| | mode/#openttd [+o Bjarni] by ChanServ |
| 04:44 | <[BDS]-Klaus> | ok... |
| 04:44 | <[BDS]-Klaus> | i have it |
| 04:44 | <[BDS]-Klaus> | stupid... that i can make by my self |
| 04:44 | <[BDS]-Klaus> | big thx |
| 04:45 | <[BDS]-Klaus> | can i make a config in windows in game... and then copy to my server? |
| 04:45 | <[BDS]-Klaus> | i think its easy |
| 04:45 | <[BDS]-Klaus> | but its run with it? |
| 04:46 | <@Rubidium> | yes you can |
| 04:47 | <[BDS]-Klaus> | k |
| 04:53 | <[BDS]-Klaus> | ok... can any one say me what is this for a option? |
| 04:53 | <[BDS]-Klaus> | restart_game_year = 0 |
| 04:53 | <[BDS]-Klaus> | and haw i can play with bots |
| 04:53 | <[BDS]-Klaus> | ;-) |
| 04:53 | <[BDS]-Klaus> | haw = how |
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| 04:57 | <Thomas[NL]> | ai_in_multiplayer = true I think |
| 04:58 | |-| | jnmbk [~jnmbk@85.108.221.89] has joined #openttd |
| 05:00 | <Thomas[NL]> | cool advanced vehicle lists :) |
| 05:00 | <jnmbk> | Hi, I get this when trying to start a server with 0.5.2-RC1 Any ideas to fix that? dbg: [NET] Server could not start network: bind() failed |
| 05:02 | <Patrick> | port's in use |
| 05:02 | <Patrick> | or you're trying to run it <1024 on linux as a non-roo user |
| 05:03 | <jnmbk> | oh, you're right :P |
| 05:03 | <jnmbk> | 21 |
| 05:03 | <jnmbk> | I changed this value months ago and forgot |
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| 05:11 | <[BDS]-Klaus> | ok... first thx for all... |
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| 05:30 | <CIA-1> | OpenTTD: peter1138 * r9875 /trunk/src/train_cmd.cpp: -Fix (r9828): Only set carriage capacity if the wagon has not been refitted. |
| 05:31 | <Sionide> | anyone here from the UK? |
| 05:31 | <Sionide> | (lots of people, i know!) |
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| 05:31 | <@Bjarni> | why would you need somebody from the UK? |
| 05:31 | <@Bjarni> | are you considering this a dating service or something? |
| 05:32 | <Sionide> | in a manner of speaking, perhaps |
| 05:32 | <@Bjarni> | ... |
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| 05:32 | <@Bjarni> | if that should work, then we need more females |
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| 05:32 | <@Bjarni> | 0 are too few for this to work :p |
| 05:32 | <Sionide> | it's more of an "openttd date" |
| 05:32 | <Sionide> | as if, girls play this game too.. |
| 05:33 | <Sionide> | probably don't hang around in here though |
| 05:33 | <Sionide> | -_- |
| 05:33 | <@Bjarni> | I know |
| 05:33 | <Sionide> | anyway.. i'm going to host a multiplayer co-op game with the ultra realistic great britain scenario, to build a (close as possible) replica to the uk passenger network, who wants in? |
| 05:33 | <@Bjarni> | ohh, that reminds me of LadyHawk |
| 05:33 | <Sionide> | t'must be difficult being female on the internet... so many geeks. |
| 05:34 | <@Bjarni> | she called her drawing of a car sexy and people in here started talking about the lack of women in it to call it sexy :D |
| 05:34 | <Sionide> | :O |
| 05:35 | <@Bjarni> | the best part was then somebody showed up in the middle of everything and was asked if he thought it was sexy and without knowing what everybody else said, he said that it lacked a naked women to call it sexy |
| 05:35 | <Sionide> | haha |
| 05:35 | <Sionide> | typical irc type humour then |
| 05:35 | <@Bjarni> | I guess so |
| 05:35 | <Patrick> | I'm from the UK but I have a penis so I probably don't count |
| 05:35 | <Sionide> | umm |
| 05:36 | <Patrick> | joknig aside, why do you ask? |
| 05:37 | <Patrick> | oh, there it is, 5 lines up |
| 05:37 | <Patrick> | sorry, I don't know that much abouyt the UK rail network |
| 05:37 | <@Bjarni> | he wants to make an OTTD date with you and once you are high on the game, you never know what happens :p |
| 05:37 | <Sionide> | heheh |
| 05:38 | <Sionide> | Patrick, neither do i really... i was just gonna look at train timetables |
| 05:38 | <Sionide> | to get the a->b->c layout type thing |
| 05:38 | <@Bjarni> | heh |
| 05:38 | <@Bjarni> | so you look at when NOT to make the trains drive? |
| 05:39 | <Sionide> | heh yeah |
| 05:39 | <@Bjarni> | too bad you said UK rail network |
| 05:39 | [~] | Bjarni has a complete map of the government owned rail network in Denmark |
| 05:40 | <@Bjarni> | complete with signals, sidings, road crossings and stuff |
| 05:40 | <Sionide> | hmm wonder where i could lay my hands on such a thing for the uk one |
| 05:40 | <@Bjarni> | check the homepage of the rail owners |
| 05:41 | <@Bjarni> | not the railroad, but the actual owners of the rails |
| 05:41 | <Sionide> | whee |
| 05:41 | <@Bjarni> | s/railroad/train owner |
| 05:41 | <Sionide> | http://www.nationalrail.co.uk/tocs_maps/ |
| 05:41 | <@Bjarni> | nice |
| 05:42 | <@Bjarni> | but less detailed than mine |
| 05:42 | <Sionide> | can't too the london underground though, yet :( |
| 05:42 | <Sionide> | although |
| 05:42 | <Sionide> | there are some cool looking newgrfs out there |
| 05:42 | <Sionide> | for london underground trains i mean |
| 05:43 | <@peter1138> | 11:32 <@Bjarni> she called her drawing of a car sexy and people in here started talking about the lack of women in it to call it sexy :D |
| 05:43 | <@peter1138> | Bjarni: no, you did, and you probably drove her away :p |
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| 05:43 | <@Bjarni> | like I was the only one :p |
| 05:44 | <@Bjarni> | hmm, you guys lack rails north of Leeds |
| 05:47 | <@Bjarni> | Sionide: I just had an idea. Use google earth to get a more detailed map of the rails |
| 05:47 | <Sionide> | biryani, do you think i should make the pdfs reflect the map and take out the towns and stations which don't appear on the ottd scenario, or edit the scenario and add them in? |
| 05:48 | <Sionide> | ah nice idea.. |
| 05:48 | [~] | Sionide gets google earth |
| 05:48 | <Sionide> | t'was a little buggy last i tried it, but we'll have another go |
| 05:48 | <Sionide> | actually shit, gotta run to the post office real quick, bbs |
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| 05:54 | <Patrick> | either it's a 12am pickup or he lives in the middle of nowhere |
| 05:57 | <Patrick> | the fundamental problem with ottd so far is that if you have 10 towns in a row,k and you build a linear track with 10 stations and send one train out |
| 05:57 | <Patrick> | you make more profit having the train only stop at the end 2 towns |
| 05:58 | <Patrick> | passenger destinations *might* fix this, but there must be a simpler approximation |
| 05:58 | <Patrick> | like, having the passenger delivery curve fall off faster |
| 05:58 | <Patrick> | (perhaps) |
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| 06:10 | <Sionide> | i live round the corner from the post office, lol |
| 06:10 | <Sionide> | what time zone are you in?! |
| 06:10 | <Patrick> | yours :P |
| 06:10 | <Patrick> | 12am was10 minuts ago |
| 06:11 | <Patrick> | the only reason to argh run to the post office is if there's an uplift in 10 minutes :) |
| 06:11 | <Sionide> | the one here closes at 12:30 for some stupid reason |
| 06:13 | <@peter1138> | wait til the beeching^W^H postoffice axe |
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| 06:16 | <yeti_> | hi :) |
| 06:16 | <yeti_> | what is this group interface about? what kind of thing can i do with the groups? |
| 06:17 | <CIA-1> | OpenTTD: peter1138 * r9876 /trunk/src/ (newgrf.cpp town_cmd.cpp): -Codechange: [NewHouses] Add support for callback 2E (cargo production) |
| 06:18 | <CIA-1> | OpenTTD: peter1138 * r9877 /trunk/src/newgrf.cpp: -Revert (r9876): one file too many... |
| 06:19 | <Sionide> | another question is |
| 06:20 | <Sionide> | peter1138, do you reckon i should make seperate companies for the different rail operators in the UK? |
| 06:20 | <@peter1138> | up to you |
| 06:20 | <Sionide> | for my (almost accurate) UK rail network, using the very good great britain map |
| 06:20 | <@peter1138> | set it in the 80s |
| 06:20 | <@peter1138> | then it's just BR :p |
| 06:20 | <Sionide> | lol |
| 06:21 | <Sionide> | london could get tricky |
| 06:21 | <Sionide> | what version of ottd should i use |
| 06:21 | <Sionide> | latest stable i guess? |
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| 06:28 | <Sionide> | bleh :( |
| 06:34 | <@peter1138> | nightly ;D |
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| 06:39 | <Sionide> | hrm |
| 06:39 | <Sionide> | why? |
| 06:39 | <Sionide> | it might break, this is a biggy project |
| 06:39 | <Sionide> | anyway wtf |
| 06:39 | <Sionide> | how come when i compile from source, it doesn't all go into a /bin/ directory, but it does when i compile from svn source? |
| 06:39 | <Sionide> | is there a switch for that or some such? |
| 06:40 | <yeti_> | Sionide: see ./configure --help |
| 06:40 | <@peter1138> | probably different versions |
| 06:42 | <Sionide> | yeti_, err.. what is it, static build [off] ? |
| 06:42 | <yeti_> | uhhh... you are on linux, right? |
| 06:42 | <Sionide> | orudge, [no] rather.. |
| 06:42 | <Sionide> | yeah |
| 06:42 | <Sionide> | yeti_, * oops |
| 06:42 | <Sionide> | stupid autocomplete, heh |
| 06:43 | <yeti_> | huh? anyways, on linux it's --prefix-dir and the like |
| 06:43 | <yeti_> | ah wait |
| 06:43 | <yeti_> | i think i know what you mean... --prefix-dir is only useful when you actually do "make install" |
| 06:44 | <Sionide> | oh |
| 06:44 | <yeti_> | the other thing you're talking about is most likely Makefile-specific |
| 06:44 | <yeti_> | so you would have to edit the makefile i think |
| 06:44 | <Sionide> | anyway, i wouldn't have this problem if official releases had linux binaries just like the nightlies do.. |
| 06:44 | <yeti_> | they do! |
| 06:44 | <Sionide> | huh |
| 06:44 | <yeti_> | well at least 0.5.1 did |
| 06:44 | <Sionide> | i thought they should have, but i must be being blind |
| 06:44 | <yeti_> | unsure whether there is already a 0.5.2-rc1 build |
| 06:45 | <yeti_> | yeah. "downloads" -> "debian/ubuntu i386" |
| 06:45 | <Sionide> | .deb |
| 06:45 | <Sionide> | i don't want a .deb |
| 06:45 | <yeti_> | you can convert deb to tgz or rpm |
| 06:45 | <Sionide> | oh? |
| 06:46 | <yeti_> | what do you want then ;) ? use the program "deb2tgz" |
| 06:46 | <Sionide> | oookay |
| 06:46 | [~] | Sionide didn't know of this program before |
| 06:46 | <yeti_> | i'm unsure whether that's really the correct name |
| 06:46 | <yeti_> | if not, try "alien" |
| 06:46 | <Sionide> | doesn't alien to rpm->deb |
| 06:47 | <Sionide> | No manual entry for alien |
| 06:47 | <Sionide> | helpful! |
| 06:47 | <yeti_> | alien -h |
| 06:47 | <yeti_> | alien -t |
| 06:47 | <yeti_> | i' pretty sure it can handle debs |
| 06:48 | <yeti_> | by the way, i have a manpage for alien, strange that you don't |
| 06:48 | <Sionide> | didn't have it installed |
| 06:48 | [~] | Sionide hides |
| 06:48 | <Sionide> | now installing |
| 06:48 | <yeti_> | yeah, that might have been the problem ;) |
| 06:48 | <Sionide> | alien -t for tar gz output? |
| 06:49 | <yeti_> | yeah |
| 06:49 | <yeti_> | alien -t ottd.deb should work |
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| 06:50 | <Sionide> | hrm |
| 06:50 | <Sionide> | didn't work |
| 06:51 | <Sionide> | well it kinda did |
| 06:51 | <Sionide> | but it put everything in /usr/share/games/ and all over the place |
| 06:51 | <Sionide> | sigh |
| 06:53 | <Sionide> | i would like /home/games/openttd/0.5.2-RC1/ |
| 06:54 | <yeti_> | yeah, of course it did |
| 06:54 | <yeti_> | sorry, i thought you'd know that |
| 06:55 | <Sionide> | for example |
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| 06:55 | <yeti_> | well, if you want it over there, then compile it from svn source, use ./configure --prefix-dir=/home/games/ --personal-dir=whateveryouwant |
| 06:55 | <yeti_> | not sure about that personal-dir thing, look it up in ./configure -help |
| 06:55 | <Sionide> | i don't want svn though -_- |
| 06:55 | <yeti_> | then use 0.5.2-rc1 release source |
| 06:55 | <Sionide> | siiigghhhhh |
| 06:56 | <yeti_> | or 0.5.1 |
| 06:56 | <Sionide> | this is so long winded |
| 06:56 | <yeti_> | sorry, you didn't tell me you wanted it in /home :( |
| 06:56 | <Sionide> | d'oh |
| 07:00 | <Sionide> | i just need all openttd stuff in one place, heh |
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| 07:03 | <@peter1138> | ow |
| 07:03 | <@peter1138> | 15 minutes weeding and i'm all knackered |
| 07:07 | <yeti_> | heh, i read "wedding" - now that sounded strange |
| 07:08 | <Sleepie> | reminds me that I have to do gardenwork too :) |
| 07:08 | <Sleepie> | a 15 min wedding uhm that'd be fast ;) |
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| 07:12 | <@Bjarni> | <Sleepie> a 15 min wedding uhm that'd be fast ;) <-- I once saw a guy on TV, who visited Las Vegas. He found a drive through wedding thingie and saw two people getting married in less than 15 minutes. They didn't even leave the car o_O |
| 07:13 | <Sleepie> | and they're still married? :) |
| 07:14 | <@Bjarni> | I have no idea |
| 07:14 | <@Bjarni> | but I think the odds are against it |
| 07:14 | <Sleepie> | I was quite sure you'd say that ;) |
| 07:14 | <@Bjarni> | but it could be that it was some sort of shotgun wedding |
| 07:15 | <@Bjarni> | and then they could still be married |
| 07:15 | <@Bjarni> | or widowed |
| 07:15 | <Sleepie> | of course we'll never know though |
| 07:15 | <Sleepie> | well my own was a lot longer than 15 minutes :) |
| 07:16 | <@Bjarni> | I just downloaded google video player. First impression: "connection error (4 attempts)" |
| 07:16 | <Sleepie> | lol |
| 07:16 | <@Bjarni> | that went well :p |
| 07:17 | <Sleepie> | perhaps a config problem? |
| 07:18 | <@Bjarni> | err, now the video is gone from the browser as well |
| 07:18 | <@Bjarni> | I just watched it and then clicked "download" |
| 07:19 | <Patrick> | caraaaazzzzy |
| 07:19 | <Sleepie> | hmm no idea I didn't even know there exist a 'google video player' |
| 07:20 | <Patrick> | sweet, there's an american dad movie in the works |
| 07:20 | <Patrick> | google video is also broken |
| 07:21 | [~] | Bjarni decides to try another video |
| 07:21 | <Patrick> | no, it's all down |
| 07:21 | <@Bjarni> | yeah, it appears so |
| 07:21 | <@Bjarni> | which means... |
| 07:22 | <@Bjarni> | the file in question will be online again... eventually |
| 07:22 | <@Bjarni> | unless they crashed their HD and didn't back it up |
| 07:22 | <Patrick> | youtube it :) |
| 07:22 | <@Bjarni> | somehow I don't think they will do that |
| 07:22 | <@Bjarni> | I don't think it's on youtube |
| 07:23 | <Thomas[NL]> | looks like google video works again here |
| 07:24 | <@Bjarni> | lol |
| 07:24 | <@Bjarni> | I just found a ghost video |
| 07:24 | <@Bjarni> | and half the comments states that it's real and the other half how they faked it :D |
| 07:25 | <@Bjarni> | like |
| 07:25 | <@Bjarni> | "lol when the chair is gone its just a fishline i think >.>" |
| 07:25 | <@Bjarni> | and "people who claim this is fake are just not open minded, at all" |
| 07:25 | <@Bjarni> | :D |
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| 07:26 | <Patrick> | if the moon is in space how come there is gravity, people r sheep |
| 07:26 | <Patrick> | http://xkcd.com/c202.html |
| 07:28 | <@Bjarni> | http://video.google.com/videoplay?docid=2469928627183918026 <-- awesome |
| 07:28 | <@Bjarni> | it's a cat using a computer |
| 07:29 | <CIA-1> | OpenTTD: rubidium * r9878 /trunk/src/ (autoreplace_cmd.cpp vehicle.cpp): -Fix (9874): some vehicle count's were not properly updated on delete or autoreplace of vehicles. |
| 07:29 | <@peter1138> | best use for a mac |
| 07:30 | <@Bjarni> | not really |
| 07:30 | <@Bjarni> | good thing this is not my monitor :p |
| 07:30 | <Patrick> | it's pretty obvious that the cameraman is operatig the mouse |
| 07:31 | <@Bjarni> | actually it looks more like a wireless keyboard |
| 07:31 | <@Bjarni> | you see, you can do all that stuff from the keyboard, but not really from the mouse |
| 07:32 | <@Bjarni> | well, not that fast |
| 07:32 | <@Bjarni> | hmm |
| 07:32 | <@Bjarni> | actually apple remote can do it as well... I think |
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| 07:41 | |-| | mode/#openttd [+v glx] by ChanServ |
| 07:47 | <CIA-1> | OpenTTD: rubidium * r9879 /trunk/src/players.cpp: -Fix (r9874): global autoreplace was little broken ;) |
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| 08:04 | <@Bjarni> | http://www.youtube.com/watch?v=rnGD1jLB-Gw <-- don't do this at home O-O |
| 08:05 | <Sacro|Laptop> | Bjarni: that was done quite close to mine |
| 08:07 | <@peter1138> | clarkson :D |
| 08:08 | <Sacro|Laptop> | its awesomely damaged |
| 08:09 | <Sionide> | hm |
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| 08:14 | <valhallasw> | Bjarni: oi, that is bad |
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| 08:17 | <Sionide> | actually, the route markers patch would be nice for this project |
| 08:17 | <Sionide> | is that in trunk just yet? |
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| 08:24 | <Sacro|Laptop> | no |
| 08:25 | <Sionide> | if i compiled it in, everyone who played would have to do the same wouldn't they? :s |
| 08:28 | <Sionide> | http://www.nationalrail.co.uk/system/galleries/download/print_maps/Nat_Rail_Passenger_Operators.pdf |
| 08:28 | <Sionide> | plus United Kingdom Scenario |
| 08:28 | <Sionide> | woOot |
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| 08:30 | <elmex> | qls |
| 08:37 | <Sionide> | so what happens in, not long, when it's r9999 ? |
| 08:37 | <Sionide> | r10000? |
| 08:39 | <Sionide> | a dedicated server doesn't need the sample.cat etc files, right? |
| 08:41 | <elmex> | mine needed it |
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| 08:42 | <elmex> | the server needs the game info i guess and the trains etc. |
| 08:42 | <+glx> | Sionide: dedicated server needs all ttd files |
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| 08:42 | <Sionide> | hrm, okay |
| 08:42 | <Sionide> | what's the default port? i used to know it, but forgotten these days.. |
| 08:43 | <+glx> | !openttd port |
| 08:43 | <_42_> | glx: OpenTTD uses TCP and UDP port 3979 for server <-> client communication and UDP port 3978 for masterserver (advsertise) communication (outbound) |
| 08:43 | <Sionide> | ah ha |
| 08:43 | <Sionide> | :) |
| 08:43 | <@Bjarni> | http://www.youtube.com/watch?v=7SRWugR6oFE&mode=related&search= <--- wow. Some guy is recording a video of a train passing by when a car derails, tips over and nearly hits him |
| 08:45 | [~] | Sionide scp's stuff over |
| 08:45 | <Sionide> | tra la la |
| 08:51 | <Sionide> | Makefile:201: *** You need to have SDL installed in order to run OpenTTD on UNIX. Use DEDICATED if you want to compile a CLI based server. Stop. |
| 08:51 | <Sionide> | how does that work? |
| 08:51 | <Sionide> | make DEDICATED <-- doesn't |
| 08:51 | <+glx> | make DEDICATED:=1 |
| 08:51 | <Sionide> | sweet:) |
| 08:51 | <Sionide> | can that be added to that error message? |
| 08:52 | <+glx> | why? |
| 08:52 | <Sionide> | because i wouldn't have to ask that question, if it said use DEDICATED:=1 |
| 08:52 | <+glx> | this is only in 0.5 branch |
| 08:53 | <+glx> | trunk as a different system now |
| 08:53 | <Sionide> | ohh |
| 08:54 | <Sionide> | yay! |
| 08:54 | <Sionide> | *** Sionide has joined the game |
| 08:54 | <Sionide> | *** Game paused (incoming client) |
| 08:55 | <Sionide> | :) |
| 08:56 | <elmex> | hmm |
| 08:56 | <elmex> | some servers use some interesting patches to notify players of rules and such |
| 08:59 | <Sionide> | is there an motd type thing? |
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| 09:00 | <Sionide> | elmex, this is gonna be a private server me thinks |
| 09:00 | <Sionide> | special co-op project |
| 09:00 | <elmex> | i've seen in the scripts/ directory |
| 09:00 | <@peter1138> | scripts/on_server_connect.scr |
| 09:00 | <elmex> | peter1138: isnt it on_client ? |
| 09:00 | <@peter1138> | put 'say "whatever you want"' in it |
| 09:00 | <@peter1138> | no |
| 09:00 | <elmex> | with 0.5.1 it seems to be, at least as far as readme.txt says |
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| 09:01 | <@peter1138> | readme.txt doesn't reference scripts |
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| 09:02 | <Wolf01> | yeah, the group interface finally in trunk :O |
| 09:02 | <@peter1138> | yeah! |
| 09:02 | <@peter1138> | what's the point of it? |
| 09:02 | <Wolf01> | i was used to rename trains to find them easily |
| 09:03 | <elmex> | wanna see!!! (svn upping) |
| 09:03 | <Wolf01> | something like Line-A Train-1 etc |
| 09:03 | <Sionide> | hum |
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| 09:03 | <Sionide> | problemo |
| 09:03 | <Sionide> | load -g "scenario/UK.scn" |
| 09:03 | <Sionide> | - Load a game by name or index. Usage: 'load <file | number>' |
| 09:04 | <Sionide> | :( |
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| 09:06 | <Sionide> | how do i load this scenario into the dedicated server? :s |
| 09:06 | <Wolf01> | rename it .sav |
| 09:07 | <Sacro|Laptop> | no you dont :o |
| 09:07 | <Sacro|Laptop> | -g /path/to/scenario.scn |
| 09:07 | <Sionide> | Sacro|Laptop, that didn't work.. |
| 09:07 | <Sionide> | it's there now |
| 09:07 | <Sionide> | 0) .. (Parent directory) |
| 09:07 | <Sionide> | 1) heightmap/ (Directory) |
| 09:07 | <Sionide> | 2) UK |
| 09:07 | <Sionide> | load 2 |
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| 09:08 | <Sionide> | ah crap |
| 09:08 | <Sionide> | it's gotten rid of the newGRF i had |
| 09:09 | <@peter1138> | -g is only used from the command line, heh |
| 09:09 | <@peter1138> | not the console |
| 09:09 | <Wolf01> | or, start the server in gui mode with that scenario, save the game and load it in dedicated |
| 09:09 | <Sionide> | Wolf01, will that work with newgrfs as well? i copied over the openttd.cfg from laptop to server |
| 09:09 | <Sionide> | peter1138, that's not clear |
| 09:10 | <Sionide> | peter1138, actually it kinda is.. so it would be ./openttd -D -g "blah.scn" |
| 09:10 | <Wolf01> | you should have the same grf in both the computers |
| 09:10 | <Sionide> | Wolf01, i do |
| 09:10 | <Wolf01> | ok, it should work then |
| 09:10 | <@peter1138> | you need the same files, but the config is irrelevant |
| 09:11 | <@peter1138> | hmm |
| 09:11 | <@peter1138> | 0 tonnes of grain (0% transported) |
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| 09:11 | <@peter1138> | i guess that one won't be going up... |
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| 09:12 | <yeti_> | that's not a new one, had that with oil yesterday already |
| 09:12 | <Sionide> | pb_ukrs.grf |
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| 09:14 | <Sionide> | i'll try copying the save game over |
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| 09:14 | <Wolf01> | i think i'll put on hold the adjacent station and the autoroad patches, and i'll try to rewrite the show catchement areas patch |
| 09:15 | <@peter1138> | or figure out a way to make the catchment areas less lame |
| 09:16 | <Wolf01> | i meant the catchement areas for existing stations |
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| 09:16 | <Sionide> | woohooo it worked, cheers Wolf01 |
| 09:17 | <@peter1138> | Wolf01: so did it |
| 09:17 | <@peter1138> | er |
| 09:17 | <@peter1138> | i |
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| 09:22 | <elmex> | teh verhicle groups are nice |
| 09:22 | <Sionide> | woooo |
| 09:23 | <Sionide> | anyone recommend any other good grfs, apart from uk renewel set? |
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| 09:24 | <@peter1138> | ukrs addons ;) |
| 09:24 | <Sionide> | hrm |
| 09:24 | <Sionide> | it's a passenger game though |
| 09:25 | <@peter1138> | so? |
| 09:25 | <Sionide> | doesn't the addons add all the new industry types on? |
| 09:25 | <@peter1138> | damn, my stupidly long and slow livestock service still makes money :/ |
| 09:25 | <@peter1138> | no, that's ukrsi |
| 09:25 | <Sionide> | oh, no that's different |
| 09:25 | <Sionide> | hmm |
| 09:25 | <Sionide> | coool |
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| 09:26 | <[Done]Luukland> | Heya, can someone help me? I would like to know how to use .diff and .patch files |
| 09:26 | <+glx> | use patch to patch the source then compile |
| 09:27 | <[Done]Luukland> | 0_o |
| 09:27 | [~] | [Done][Done]Luukland is noob |
| 09:27 | <TrueBrain> | http://wiki.openttd.org/ |
| 09:27 | <TrueBrain> | ;) |
| 09:27 | <@peter1138> | i'm using ttrs3, lv4, av8, and a few station grf |
| 09:27 | <+glx> | ttrs3 needs nightlies |
| 09:28 | <+glx> | else you only change the roads |
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| 09:28 | <[Done]Luukland> | hmmm.. |
| 09:28 | <Sionide> | hm yeah the stations with the domed roofs look quite cool |
| 09:29 | <[Done]Luukland> | glx can you give me a step to step guide to use a .diff file? |
| 09:30 | <+glx> | http://www.tt-forums.net/viewtopic.php?t=21678 |
| 09:30 | <[Done]Luukland> | THX :) |
| 09:31 | <+glx> | if you are a windows user you can try http://www.tt-forums.net/viewtopic.php?t=31823 |
| 09:31 | <[Done]Luukland> | ok |
| 09:31 | <[Done]Luukland> | I will try it |
| 09:31 | <[Done]Luukland> | thx anyway |
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| 09:35 | <[Done]Luukland> | (euhh, what should i write in the pop up that comes up?) |
| 09:36 | <[Done]Luukland> | or do i have to download the source first? |
| 09:37 | <[Done]Luukland> | glx? |
| 09:38 | <+glx> | I didn't write this tool nor used it, but I think everything is explained in the thread |
| 09:40 | <Sionide> | does a dedicated server pause the game when there are no clients connected? |
| 09:41 | <elmex> | hm, is there only the groups interface in trunk and not the group-orders? |
| 09:41 | <+glx> | Sionide: there's a setting for that in openttd.cfg |
| 09:41 | <Sionide> | ah |
| 09:41 | <Wolf01> | peter1138, do you have time to work with me at the catchement areas? |
| 09:43 | <Sionide> | glx, any idea what it's called? |
| 09:43 | <Sionide> | min_players = 0 |
| 09:43 | <Sionide> | set that to 1? |
| 09:44 | <+glx> | yes |
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| 09:46 | <[Done]Luukland> | glx the topic is not clear about how i should use it, is there someone here that has more information for me? |
| 09:47 | <[Done]Luukland> | it cant even update the source :S |
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| 09:59 | <[Done]Luukland> | and my last question: Is there a program where you can change vehicle speeds? |
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| 10:01 | <Patrick> | no, you would need to change the source and recompile for that |
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| 10:02 | <Patrick> | I think |
| 10:02 | <Patrick> | or edit the grf - you know what ,I don't know |
| 10:02 | <Wolf01> | grf do it too |
| 10:03 | <[Done]Luukland> | :( |
| 10:08 | <[Done]Luukland> | is there are program where you can change the vehiclespeeds in the .grf? |
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| 11:09 | <geoffk> | anyone any good with days and dates in the game? for converting dates to days and days to dates im tring to make a hex converting tool for grf's |
| 11:11 | <geoffk> | for most dates in the game i got it working, but odd ones i get confilcting results and i don't know how its programmed to handle it in 1st place thats before taking into account pollitics and date |
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| 11:12 | <Patrick> | use the source |
| 11:12 | <geoffk> | i dont know wherre exactly to look |
| 11:13 | <Patrick> | the source is about 5 megs unpacked, right? |
| 11:13 | <geoffk> | at the moment what im doing is in php with a gui |
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| 11:13 | <Patrick> | so just compile 40 million binaries, each with one bit of source flipped |
| 11:13 | <geoffk> | i'll have a look i might be able to understand the code |
| 11:14 | <Patrick> | and see which one has broken only the date and time |
| 11:14 | <geoffk> | i got no idea how to do that |
| 11:14 | <geoffk> | or know i want to |
| 11:14 | <Patrick> | I was joking :P |
| 11:14 | <geoffk> | lol uyeah kind of figured that :) |
| 11:16 | <geoffk> | most dates i got it working in the game, jsut things somewhere after 2040-01-01 my conversions are getting one day out might be others, also example 1640-01-01 gives a few days out converting somewhere |
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| 11:17 | <geoffk> | i have loaded any of the dates int he game yet to see what the game thinks the dates are |
| 11:17 | <geoffk> | haven't* |
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| 11:17 | <Sacro|Laptop> | Patrick> use the source ← luke? |
| 11:18 | <Patrick> | quite |
| 11:20 | <Sionide> | :) |
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| 11:33 | <Chronic-_-> | is there an admin for sandra-bullock.co.uk here? |
| 11:33 | <Patrick> | that's a really really bizzare thing to say |
| 11:33 | <Patrick> | are you a bot? |
| 11:34 | <Chronic-_-> | maybe yes, maybe no |
| 11:35 | <TinoM|> | no, there are several ottd-servers on that domain |
| 11:35 | <Chronic-_-> | alright |
| 11:35 | <Chronic-_-> | just this guy ruining the game |
| 11:35 | <Chronic-_-> | :! |
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| 11:36 | <Biff> | openttd: /home/magne/src/openttd-svn/openttd/src/engine.cpp:430: CargoID GetEngineCargoType(EngineID): Assertion `IsEngineIndex(engine)' failed. |
| 11:36 | <Biff> | hmm |
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| 11:37 | <Sacro|Laptop> | Patrick: are you a bot? |
| 11:37 | <Patrick> | :P |
| 11:37 | <Patrick> | Chronic-_-: hehe |
| 11:37 | <Patrick> | sorry, it read a bit like a viral thing |
| 11:37 | <Patrick> | join channel, mention link |
| 11:37 | <Chronic-_-> | I ment the server |
| 11:37 | <Chronic-_-> | it's called that |
| 11:37 | <Sacro|Laptop> | it should at least say "evening all" first |
| 11:38 | <Patrick> | well, I figured that was what the 50 second delay way for |
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| 12:18 | <maddy> | hiho |
| 12:18 | <maddy> | Brianetta, the servers lag is too high to play on it |
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| 12:53 | <UndernotBuilder> | IDEA IDEA IDEA: what about world wrap (like in a civilization 2 option) |
| 12:53 | <@peter1138> | no |
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| 12:54 | <UndernotBuilder> | why? for world maps it can give more realism |
| 12:55 | <Patrick> | world wrap would be interesting |
| 12:56 | <TrueBrain> | I feel a patch coming up |
| 12:56 | <Sacro|Laptop> | cylindrical world? |
| 12:56 | <Sacro|Laptop> | TrueBrain: how does it feel? |
| 12:56 | <UndernotBuilder> | yes, something like that |
| 12:56 | <TrueBrain> | oh, no I thought UndernotBuilder was going to do one |
| 12:56 | <Sacro|Laptop> | a spherical world would be too complex |
| 12:56 | <Sacro|Laptop> | can't see how hard a cylindrical one would be though... |
| 12:58 | <Patrick> | spherical would be interesting |
| 12:58 | <UndernotBuilder> | and the pathfinder will go crazy |
| 12:58 | <Patrick> | you could do a teardrop shape by matching up opposite edges |
| 12:58 | <Patrick> | no, it'd be a torus |
| 12:58 | <hylje> | torus :o |
| 12:58 | <TrueBrain> | make a map that wraps in the complex dimension |
| 12:59 | <TrueBrain> | YEAH! |
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| 12:59 | <Patrick> | hah |
| 12:59 | <Patrick> | no, but seriously, world wrap |
| 12:59 | <Patrick> | the pathfinder could be taken care of by tripling the map size virtually |
| 12:59 |