| --- | Log | opened Tue May 15 00:00:31 2007 |
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| 01:20 | <CIA-1> | OpenTTD: rubidium * r9840 /trunk/src/economy.cpp: -Fix (r9838): MSVC is complaining about signedness again (Belugas). |
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| 03:42 | <dihedral> | hi |
| 03:43 | <@peter1138> | hi |
| 03:47 | <dihedral> | sitting at school... |
| 03:47 | <dihedral> | such a bore |
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| 04:03 | <TinoM> | mission flicken erledigt, ab zum ifgi |
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| 05:07 | |-| | mode/#openttd [+o Bjarni] by ChanServ |
| 05:07 | <Brianetta> | I've ditched irssi |
| 05:08 | <Brianetta> | xchat works exactly as I want, and I couldn't get irssi to emulate it. I think nine months is ample time to grow to hate something. |
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| 05:09 | <peterbrett> | xchat 4tw |
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| 05:13 | <Brianetta> | I wish I knew why my dedicated server keeps on exiting |
| 05:13 | <@peter1138> | not crashing? |
| 05:14 | <Brianetta> | nope |
| 05:14 | <@peter1138> | o_O |
| 05:14 | <Brianetta> | silently returning |
| 05:14 | <Brianetta> | I'm recompiling with debug |
| 05:14 | <@peter1138> | end of game? |
| 05:14 | <@peter1138> | *nod* |
| 05:14 | <Brianetta> | I specify -d on the command line, but still nothing |
| 05:14 | <Brianetta> | No end of game specified |
| 05:14 | <Brianetta> | It normally rolls on to 2398 |
| 05:14 | <Brianetta> | if I forget about it |
| 05:15 | <@peter1138> | hmm |
| 05:15 | <Brianetta> | Hopefully I'll see an assert or something next time |
| 05:15 | <Brianetta> | or at least some output |
| 05:16 | <Brianetta> | How do you increase verbosity? |
| 05:16 | <Brianetta> | More -d? |
| 05:16 | <@Rubidium> | -d <num> |
| 05:16 | <@Rubidium> | or -d <specific_target>=<num> |
| 05:16 | <@Rubidium> | like -d net=9 |
| 05:16 | <@Rubidium> | or -d grf=3,net=9 |
| 05:16 | <@Rubidium> | or -d 3 |
| 05:17 | <Brianetta> | I don't have any clue where to look, so I'll just bang them all up |
| 05:17 | <@Rubidium> | that would be -d 9 which isn't nice ;) |
| 05:17 | <Brianetta> | What's likely to be a useful level? |
| 05:17 | <@Rubidium> | quite 'floody' if I may say so |
| 05:17 | <Brianetta> | flooding matters not - I have IRC rcon |
| 05:18 | <@Rubidium> | I've got not a real idea |
| 05:18 | <Brianetta> | I'll set it to 6 |
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| 05:21 | <Brianetta> | OK, that's running in screen, teeing to a log fil |
| 05:22 | <Brianetta> | /msg sarah_pilot playercount |
| 05:22 | <Brianetta> | that works |
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| 06:28 | <CIA-1> | OpenTTD: rubidium * r9841 /trunk/src/ (7 files in 2 dirs): -Codechange: add a little more type strictness to the vehicle types. |
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| 07:23 | <@Belugas> | hello |
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| 07:38 | <@Bjarni> | hi Belugas |
| 07:38 | <@Belugas> | hey Bjarni. SO, how did your svn fight ended yesterday? |
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| 08:02 | <CIA-1> | OpenTTD: rubidium * r9842 /trunk/src/ (functions.h stdafx.h): -Codechange: now NOT_REACHED is also triggered when debugging is disabled. |
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| 08:14 | <@Bjarni> | <Belugas> hey Bjarni. SO, how did your svn fight ended yesterday? <-- I won and we met the deadline.... the sideeffect is that I went to bed around 7:30.... I'm not feeling too well right now :( |
| 08:15 | <+glx> | go sleep then :) |
| 08:15 | <@Bjarni> | I can't :( |
| 08:15 | <@Bjarni> | I have to leave in a moment |
| 08:15 | <@Bjarni> | I have an appointment |
| 08:18 | <@Belugas> | you will enjoy your bed much more tonight :) |
| 08:18 | <@Belugas> | hold on, and grab some coffee (or whatever suits you) until then |
| 08:19 | <@Belugas> | yurk... |
| 08:19 | <@Belugas> | recompile |
| 08:19 | <TrueBrain> | Belugas did a 'svn update' |
| 08:19 | <TrueBrain> | ;) |
| 08:20 | <@Belugas> | hehe |
| 08:20 | <@Bjarni> | bbl |
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| 08:29 | <hylje> | http://bash.org/?761884 |
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| 08:35 | <Eddi|zuHause3> | www.gidf.de |
| 08:35 | <Eddi|zuHause3> | :) |
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| 08:38 | <TrueBrain> | kick |
| 08:38 | <TrueBrain> | :) |
| 08:38 | <boekabart> | ouch |
| 08:38 | <TrueBrain> | not you boekabart |
| 08:38 | <TrueBrain> | Welcome btw :) |
| 08:38 | <CIA-1> | OpenTTD: rubidium * r9843 /trunk/src/newgrf.cpp: -Fix (r9838): tell the newgrfs that we now support proper FIFO loading. |
| 08:39 | <boekabart> | welcome back you mean... my internet has gone down 4 times already today |
| 08:40 | <hylje> | :< |
| 08:40 | <boekabart> | very :< |
| 08:42 | <Eddi|zuHause3> | hylje: i think the german version sounds a little more polite :) |
| 08:42 | <hylje> | the fact of it being german makes it about equal in politeness |
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| 09:09 | <CIA-1> | OpenTTD: truelight * r9844 /trunk/ (22 files in 3 dirs): |
| 09:09 | <CIA-1> | OpenTTD: -Codechange: replace zoomlevel with an enum |
| 09:09 | <CIA-1> | OpenTTD: -Codechange: use predefined enums for viewport zoomlevels |
| 09:09 | <peterbrett> | TrueBrain: is that your commit? |
| 09:09 | <boekabart> | TrueLight: One of the good things of the 32bbp patch :) ?> |
| 09:10 | <TrueBrain> | peterbrett: yes |
| 09:10 | <TrueBrain> | boekabart: just one of those things that should have been in the trunk long ago :p |
| 09:10 | <boekabart> | exactly |
| 09:10 | <peterbrett> | TrueBrain: I'm puzzled as to why you would want to use predefined enums for zoomlevels. |
| 09:11 | <TrueBrain> | peterbrett: as now it is a mess, with single numbers nobody knows the meaning of |
| 09:11 | <TrueBrain> | and if you start adding new zoom-levels |
| 09:11 | <peterbrett> | TrueBrain: Theoretically, zoom is a geometric value, i.e. real. |
| 09:11 | <TrueBrain> | it gets even more weird |
| 09:11 | <TrueBrain> | peterbrett: currently, yes. Soon: no |
| 09:12 | <peterbrett> | So it should theoretically be represented by a real number, not by a selection of predefined ones. |
| 09:12 | <peterbrett> | Or am I just going nuts? Or am I looking at it too much like an engineer and not enough like a hacker? |
| 09:12 | <TrueBrain> | this exactly cleans up the 'hackish' part |
| 09:13 | <TrueBrain> | and you assume every zoom level is 2 times the last one |
| 09:13 | <boekabart> | peterbrett: It will be in OpenTTD 3.0 '3D' |
| 09:13 | <TrueBrain> | (factor 2) |
| 09:13 | <TrueBrain> | where there is no real reason for doing so |
| 09:13 | <TrueBrain> | and as we don't use OpenGL |
| 09:13 | <TrueBrain> | don't expect zoom level of 1.2223232` |
| 09:13 | <TrueBrain> | ;) |
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| 09:15 | <peterbrett> | So what's wrong with documenting that "the zoom level is an integer z. for a given z, a sprite will be scaled by 2^(-z) |
| 09:15 | <boekabart> | you assume a fixed base size |
| 09:16 | <peterbrett> | boekabart: No, I don't. |
| 09:16 | <boekabart> | yes you do |
| 09:16 | <boekabart> | 'scaled by' |
| 09:16 | <boekabart> | which might be an untrue assertion in the future |
| 09:16 | <TrueBrain> | peterbrett: you will see in the near future that this is very useful :) |
| 09:16 | <peterbrett> | True. However, I assume that each sprite has a "natural size" associated with it. |
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| 09:17 | <TrueBrain> | but, to give a simple example: we now have zoom normal, 2x out, 4x out |
| 09:17 | <TrueBrain> | say someone makes 3x out |
| 09:17 | <boekabart> | "for any zoomlevel,all sprites should be scaled to a specified width/height" might be better in the future. allows any zoom factor, and any input size for sprites |
| 09:17 | <TrueBrain> | this means that you need to replace all '2' to '3' and add a '2' |
| 09:17 | <peterbrett> | Then the scaling is 2^(<sprite dependent factor> - z) |
| 09:17 | <TrueBrain> | or make '3' be in betwen of value '1' and '2' |
| 09:17 | <TrueBrain> | so you get very weird things ;) |
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| 09:18 | <peterbrett> | TrueBrain: Clearly the scale factor should be base e |
| 09:18 | <peterbrett> | But it will always be exponential. |
| 09:18 | <TrueBrain> | peterbrett: and that is not really needed :) |
| 09:18 | <peterbrett> | In order to percieve a continuous rate of zooming out (optical illusion) |
| 09:18 | <peterbrett> | This is why the default is 1, 2, 4, IIRC |
| 09:18 | <TrueBrain> | true |
| 09:19 | <TrueBrain> | but okay, this really is just code cleanup |
| 09:19 | <peterbrett> | So actually making it work "properly" is something planned? |
| 09:19 | <TrueBrain> | define: properly? |
| 09:20 | <peterbrett> | So I can go into the console and type "zoom <random real number>" and it will try to do it |
| 09:20 | <TrueBrain> | no, that won't be possible anytime soon; that is: for X zoom levels it will |
| 09:20 | <TrueBrain> | or rather: N zoom levels |
| 09:20 | <TrueBrain> | but not any |
| 09:20 | <TrueBrain> | as we have like 10 switches() for zoomlevel |
| 09:21 | <peterbrett> | TrueBrain: But I've just demonstrated a system by which you can do zooming consistently and accurately using a single integer value. |
| 09:21 | <TrueBrain> | good for you, but OpenTTD isn't ready for it :) |
| 09:21 | <peterbrett> | TrueBrain: And there's no reason you can't gate it in a certain range, 0-2 say |
| 09:21 | <TrueBrain> | there is more needed then just a theory or an idea :) |
| 09:21 | <peterbrett> | TrueBrain: Which will give you your zoom levels. |
| 09:21 | <boekabart> | TrueBrain: these switches are going to be replaced by lookup tables, i presume? |
| 09:21 | <TrueBrain> | if you clamp it between 0 and 2, you can make the console command right now ;) |
| 09:21 | <peterbrett> | TrueBrain: Quite. |
| 09:21 | <TrueBrain> | boekabart: not for now |
| 09:22 | <peterbrett> | TrueBrain: That sounds like a challenge ;) |
| 09:23 | <boekabart> | from what I remember, most of them can be. The ones deciding font size/ hiding things actually should be I think. |
| 09:23 | <TrueBrain> | peterbrett: I dunno if it is something we want... do you really want to zoom out 32 times? :) |
| 09:23 | <boekabart> | minimap! |
| 09:24 | <peterbrett> | TrueBrain: No, but surely it would be useful to be able to zoom out to view the whole map. Of course, the frame rate would be horrendously slow, but hey |
| 09:24 | <boekabart> | I actually think that one more level 'in' and one more 'out' are enough. But I'm not a 32bpp artist, of course |
| 09:24 | <peterbrett> | That's not a good reason not to do it ;) |
| 09:24 | <TrueBrain> | peterbrett: and that is a problem that will be hard to fix, so I don't think it is useful at this stage :) |
| 09:24 | <TrueBrain> | boekabart: I doubt very much if we need a zoom-in level |
| 09:24 | <TrueBrain> | but okay, code-wise it is now possible |
| 09:25 | <boekabart> | TrueBrain: On a 1280x1024 17" screen, sometimes details are getting small, I use CTRL-D once in a while now... |
| 09:25 | <TrueBrain> | boekabart: then it might be worth considering |
| 09:25 | [~] | boekabart needs new glasses, maybe. |
| 09:28 | <CIA-1> | OpenTTD: rubidium * r9845 /trunk/src/zoom.hpp: -Fix (r9844): svn:eol-style/svn:keywords were missing... |
| 09:29 | [~] | TrueBrain hugs Rubidium |
| 09:30 | <Brianetta> | boekabart: You asked about my live webcam |
| 09:30 | <Brianetta> | boekabart: It's done with the screenshot command |
| 09:31 | <Brianetta> | and scrollto |
| 09:31 | <peterbrett> | Brianetta: Live webcam? Where? ;) |
| 09:31 | <Brianetta> | ppcis.org/standards |
| 09:31 | <boekabart> | peterbrett: doesn't show Brianetta, just the game ;) |
| 09:31 | <Brianetta> | ppcis.org/standard |
| 09:31 | <boekabart> | Brianetta: yes, someone told me... I didn't know server could make a screenshot |
| 09:31 | <boekabart> | I was suggesting to add < > ^ buttons around it |
| 09:31 | <Brianetta> | It's deprecated |
| 09:32 | <boekabart> | to control the scrollto |
| 09:32 | <Brianetta> | I would do the buttons, but the server load... |
| 09:32 | <Brianetta> | omg, the load |
| 09:32 | <boekabart> | it HURST! |
| 09:32 | <Brianetta> | people would click the buttons |
| 09:32 | <boekabart> | eh... hurts too |
| 09:32 | <boekabart> | maybe accept only from one person, until that person times out, then accept the next |
| 09:32 | <boekabart> | (by IP or so) |
| 09:33 | <Brianetta> | Once the devs find a way to make a dedicated server that doesn't render the game into an off-screen framebuffer, they'll lose the screenshot function. |
| 09:33 | <boekabart> | Devs: Why is de dedicated server rendering? |
| 09:33 | <Brianetta> | Not much point includin garrows if they only move about ten tiles |
| 09:33 | <Brianetta> | boekabart: dedicated server is a hacky kluge |
| 09:33 | <boekabart> | no, as long as 1 user keeps pressing, he doesn't time out. |
| 09:34 | <Brianetta> | Basically, it's a regular game but with the SDL bits chopped out |
| 09:34 | <Brianetta> | That one user |
| 09:34 | <Brianetta> | will press lots and lots |
| 09:34 | <Brianetta> | and kill the CPU |
| 09:34 | <boekabart> | how much does making a shot from the already-existing buffer cost!? |
| 09:34 | <Brianetta> | It's that, and also the mogrification that puts the caption on |
| 09:34 | <Brianetta> | and the script that copies it to the web page |
| 09:34 | <boekabart> | :) |
| 09:34 | <boekabart> | stop, stop. |
| 09:35 | <@peter1138> | mjpeg... |
| 09:35 | <@peter1138> | you know you want to... |
| 09:35 | <Eddi|zuHause3> | rofl :p |
| 09:35 | <boekabart> | yeah!! instead of sdl or gdi, use mjpeg! |
| 09:35 | <boekabart> | or mpeg::: the motion vectors are already known.... |
| 09:35 | <@peter1138> | you reckon? ;p |
| 09:36 | <Eddi|zuHause3> | make giant screenshots in real time, and then cut out the view of each person :) |
| 09:36 | <boekabart> | anyway, so why is it actually rendering? an IF in DrawViewport isn't possible? |
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| 09:37 | <Eddi|zuHause3> | boekabart: it has to be drawing into a buffer, because the drawing functions are not clearly separated from the game logic |
| 09:37 | <boekabart> | hm... I didn't notice that so much actually. Did anyone ever spend serious time on that? |
| 09:42 | <RamboRonny> | hi nerds, a good friend of mine once said a nerd is a good thing |
| 09:43 | <boekabart> | define nerd |
| 09:43 | <TrueBrain> | RamboRonny: the fact that you need to add it directly after you saying so, indicates you know it can be read offensive |
| 09:43 | <TrueBrain> | so it is doubtful you agree with your good friend |
| 09:43 | <TrueBrain> | :) |
| 09:43 | <boekabart> | and a nerd isn't a thing, it's a person. |
| 09:43 | <boekabart> | usually. |
| 09:45 | <@peter1138> | it's an attribue ;p |
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| 09:54 | <gregor> | What chmod needs the sample.cat ? |
| 09:54 | <Noldo> | r |
| 09:55 | <boekabart> | r... like everything except openttd.cfg and save/ |
| 09:56 | <@blathijs> | gregor: It needs to be readable by the user running openttd |
| 09:57 | <@blathijs> | so if you want to run openttd for one user, which also owns sample.cat, 400 or 600 is fine |
| 09:57 | <@blathijs> | if you want it to be run by all users, 644 is needed |
| 09:57 | <Brianetta> | nerd-- |
| 09:57 | <Brianetta> | geek++ |
| 09:58 | <valhallasw> | Brianetta! |
| 09:58 | <Brianetta> | er |
| 09:58 | <Brianetta> | valhallasw! |
| 09:58 | <valhallasw> | I changed the symlinks to a apache rewrite with [R=permanent]. that would be the best solution to keep, I suppose? |
| 09:59 | <Brianetta> | I have no idea |
| 09:59 | <Brianetta> | apache rewrite is a write-only language to me |
| 09:59 | <Brianetta> | If it works, go with it |
| 09:59 | <valhallasw> | k |
| 09:59 | <peterbrett> | Brianetta: perl is a write-only language to me ;) |
| 09:59 | <valhallasw> | interesting, 'write-only' languages :p |
| 09:59 | <hylje> | that's the common consensus anyway |
| 10:00 | <Noldo> | write-only? |
| 10:00 | <Brianetta> | well, by write only, I mean that the only way to modify it is to erase it, and try again |
| 10:00 | <valhallasw> | regexp's are write-only in general |
| 10:00 | <peterbrett> | valhallasw: indeed |
| 10:00 | <Brianetta> | no, they can be modified |
| 10:00 | <valhallasw> | apache rewrites just are regexps ;) |
| 10:01 | <Brianetta> | I'm sure they're related, but since I can't read it, I don't know |
| 10:01 | <hylje> | apache rewrites are regexps |
| 10:01 | <Brianetta> | I have written rewrite rules |
| 10:01 | <Brianetta> | but I don't understand how they work, and to be honest I'm not even sure of the syntax. |
| 10:01 | <Brianetta> | You said "[R=permanent]" and I just didn't know what that meant |
| 10:01 | <Brianetta> | or even where that would go |
| 10:01 | <Brianetta> | or even if that was what you meant by a rewrite rule |
| 10:02 | <valhallasw> | permanent redirect |
| 10:02 | <Brianetta> | It does in the line somewhere? |
| 10:02 | <Brianetta> | replaces it? |
| 10:02 | <boekabart> | err, offtopic? |
| 10:03 | <Noldo> | just a little bit |
| 10:03 | <@peter1138> | who cares? |
| 10:03 | <gregor> | yeah! It runs :) |
| 10:03 | <boekabart> | me, i want only ontopic chatter to keep me off my work |
| 10:07 | <valhallasw> | boekabart: /part O+ ;P |
| 10:07 | <boekabart> | valhallasw: ??? |
| 10:10 | <Brianetta> | /join 0 |
| 10:11 | <boekabart> | is that the same as /leave? |
| 10:12 | <valhallasw> | well |
| 10:12 | <valhallasw> | more like /leave * |
| 10:12 | <valhallasw> | part == leave |
| 10:13 | <Brianetta> | Originally, IRC only had numbered channels |
| 10:13 | <Brianetta> | /join 34 |
| 10:13 | <Brianetta> | etc |
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| 10:14 | <valhallasw> | ... |
| 10:15 | <boekabart> | sounds like IRC used to be only for nerds |
| 10:15 | <boekabart> | ROFL |
| 10:15 | <hylje> | it was |
| 10:16 | <boekabart> | WAS ? |
| 10:16 | <hylje> | there were no way to chat on the internet back then |
| 10:16 | <hylje> | more or less just one-to-one |
| 10:16 | <@blathijs> | boekabart: I still have a fairly strong channel-to-number connection in my head, for irssi shows activity by channel number :-) |
| 10:16 | <hylje> | yes |
| 10:16 | <Noldo> | blathijs: window number |
| 10:17 | <boekabart> | blathijs: see, still. just for nerds. and yes I know I'm here. |
| 10:17 | <@blathijs> | Noldo: yes that :-) |
| 10:17 | <hylje> | channel names take my precious screen estate |
| 10:17 | <Brianetta> | I just ditched irssi |
| 10:17 | <boekabart> | so that's why the # prefix... |
| 10:18 | <Brianetta> | boekabart: # for named network-wide channels |
| 10:18 | <Brianetta> | @ for local named channels |
| 10:18 | <hylje> | & actually |
| 10:18 | <hylje> | for local |
| 10:18 | <Brianetta> | &, yes |
| 10:19 | <boekabart> | local == the random server you log on to? |
| 10:19 | <hylje> | yes |
| 10:19 | <Brianetta> | Some servers don't allow local channels to be created, but that's just because they have miserable admins |
| 10:19 | <boekabart> | what are those useful for |
| 10:19 | <Noldo> | boekabart: not all people connect to random servers |
| 10:19 | <Brianetta> | boekabart: Before round-robin DNS, they were far from random |
| 10:20 | <Brianetta> | You connected to your local efnet server, which was in your company or university |
| 10:20 | <Noldo> | IRCnet has + and ! channels too |
| 10:20 | <Brianetta> | and channels there could be properly local |
| 10:20 | <boekabart> | is it very obvious that I never was in the University Unix club? |
| 10:20 | <Brianetta> | No |
| 10:21 | <Brianetta> | Just obvious that you weren't on the net way back then |
| 10:21 | <boekabart> | Brianetta: LOL |
| 10:21 | <Brianetta> | I remember when the first Windows users came onto IRC |
| 10:21 | <boekabart> | actually I was, both... I remember having a @stack.tue.nl email address.... |
| 10:21 | <Brianetta> | Mardam-Bey was almost assassinated, I recall |
| 10:21 | <Noldo> | our computer club has a local channel on unis irc server |
| 10:22 | <Brianetta> | The first version of mirc was cool |
| 10:22 | <Brianetta> | All these whiney Windows users came online, yacking on about games and stuff, with no hacker values or appreciation of net culture |
| 10:22 | <Brianetta> | but that was OK |
| 10:22 | <Brianetta> | because if you just said a Ctrl-A into the channel, their clients crashed |
| 10:22 | <boekabart> | up to now, I haven't found a really decent IRC client for win |
| 10:22 | <boekabart> | using gaim/pidgin nowadays |
| 10:23 | <Brianetta> | There isn't a really decent *anything* for win |
| 10:23 | <Brianetta> | or lose, as I think of it |
| 10:23 | <hylje> | faildows |
| 10:23 | <boekabart> | how about openttd |
| 10:23 | <Brianetta> | Microsoft Losedows |
| 10:23 | <hylje> | :o |
| 10:23 | <boekabart> | no faildows sounds better |
| 10:23 | <Brianetta> | Win is to lose as succeed is to fail |
| 10:24 | <boekabart> | ya ya... |
| 10:24 | <Brianetta> | It isn't Succeeddows |
| 10:24 | <boekabart> | definately not |
| 10:24 | <valhallasw> | Brianetta: InDesign works |
| 10:24 | <boekabart> | wait. msvc is decent for win, actually |
| 10:24 | <peterbrett> | Windows Vista is a particularly good joke. |
| 10:24 | <valhallasw> | *insert random game* works |
| 10:25 | <Brianetta> | Yeah, sure. No recent game works on my XP box. |
| 10:25 | <valhallasw> | Interesting. |
| 10:25 | <boekabart> | I have a p4 3.2 with a geforce 6600... can't even fly flightsim 10 decently |
| 10:25 | <valhallasw> | Maybe you should install DirectX :p |
| 10:25 | <boekabart> | no, i'll just play around with ottd |
| 10:26 | <Brianetta> | valhallasw: Actually, I think it has more to do with my 1800 CPU |
| 10:26 | <Brianetta> | Whereas on my PSP, all PSP games work. |
| 10:26 | <Brianetta> | The PC isn't a gaming platform any longer. |
| 10:26 | <peterbrett> | Microsoft are getting really desperate, judging by their patent trolling against FLOSS |
| 10:26 | <Brianetta> | Fewer and fewer games are available. |
| 10:27 | <Brianetta> | Wander into Game, and you get two stacks. Latest releases, and budget. |
| 10:27 | <Brianetta> | The shop must have 100 stacks. |
| 10:28 | <valhallasw> | Brianetta: I agree with you console gaming is taking a leap |
| 10:28 | [~] | boekabart is dreaming about a xbox360 port of openttd.. which you play with keyboard and mouse |
| 10:29 | <Brianetta> | So when there are no more PC games |
| 10:29 | <boekabart> | ... on a 40" LCD |
| 10:29 | <Brianetta> | there will be no more use for Windows |
| 10:29 | <Brianetta> | and it will die |
| 10:29 | <Brianetta> | and Mac will become the new evil |
| 10:29 | <Brianetta> | and Linux will fight Mac instead |
| 10:29 | <boekabart> | because without evil there can be no good? |
| 10:29 | <hylje> | microsoft is migitating that with xbox30 and easily portable games between the platforms |
| 10:30 | <boekabart> | migiwho? |
| 10:30 | <Brianetta> | Yeah.. and their QA doesn't compare with Nintendo's |
| 10:30 | <peterbrett> | hylje: Did you mean mitigating? |
| 10:30 | <hylje> | red ring of death |
| 10:31 | <peterbrett> | Nintendo is absolutely kicking ass in the consoles arena |
| 10:31 | <hylje> | peterbrett: wow, never seen that one |
| 10:31 | <hylje> | always read migitating |
| 10:32 | <boekabart> | brains are weird.... |
| 10:36 | <hylje> | a |
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| 11:09 | <TrueBrain> | hmm |
| 11:09 | <TrueBrain> | -Codechange: introduced ZOOM_LVL_MIN and ZOOM_LVL_MAX for the obvious reason |
| 11:09 | <TrueBrain> | s |
| 11:09 | <TrueBrain> | -Codechange: introduced ZOOM_LVL_DETAIL to show/remove details |
| 11:09 | <TrueBrain> | -Codechange: changed << and >> operator with ZoomLevel to a simple wrapper ( |
| 11:09 | <TrueBrain> | that in theory also allows zoom-in besides the current zoom-out) |
| 11:09 | <TrueBrain> | -Fix r9845: missed some int -> ZoomLevel |
| 11:09 | <TrueBrain> | That it should have been... |
| 11:10 | <@DorpsGek> | TrueBrain: Commit by truelight :: r9846 /trunk/src (13 files) (2007-05-15 16:08:46 UTC) |
| 11:10 | <@DorpsGek> | TrueBrain: -Codechange: introduced ZOOM_LVL_MIN and ZOOM_LVL_MAX for the obvious reasons |
| 11:10 | <@DorpsGek> | TrueBrain: -Codechange: introduced ZOOM_LVL_DETAIL to show/remove details |
| 11:10 | <@DorpsGek> | TrueBrain: -Codechange: changed << and >> operator with ZoomLevel to a simple wrapper (that in theory also allows zoom-in besides the current zoom-out) |
| 11:10 | <@DorpsGek> | TrueBrain: -Fix r9845: missed some int -> ZoomLevel |
| 11:14 | <TrueBrain> | peterbrett: and now we can add new zoom levels in a very simple way |
| 11:14 | <TrueBrain> | as the compiler immediatly starts bithcing if you forget a case somewhere :p |
| 11:15 | <TrueBrain> | (or you assert directly :p) |
| 11:16 | <CIA-1> | OpenTTD: truelight * r9846 /trunk/src/ (13 files): |
| 11:16 | <CIA-1> | OpenTTD: -Codechange: introduced ZOOM_LVL_MIN and ZOOM_LVL_MAX for the obvious reasons |
| 11:16 | <CIA-1> | OpenTTD: -Fix r9845: missed some int -> ZoomLevel |
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| 11:21 | <gregor> | MD5 of TRGT.GRF is ****INCORRECT**** - File Corrupt. |
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| 11:23 | <@Rubidium> | gregor: and? |
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| 11:25 | <+glx> | it's your file |
| 11:25 | <+glx> | you may have applied a grd exe on it |
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| 11:51 | <Zr40> | hey TrueBrain |
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| 12:11 | |-| | MeusH [~MeusH@host-ip195-138.crowley.pl] has joined #openttd |
| 12:11 | <MeusH> | hello |
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| 12:17 | <Wolf01> | hello |
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| 12:19 | <MeusH> | !seen sleepie |
| 12:19 | <_42_> | MeusH, Sleepie (~Sleepie@p54b37224.dip.t-dialin.net) was last seen quitting #openttd 17 hours 6 minutes ago (15.05. 00:12) stating "Quit: 3...2...1...quit" after spending 1 hour 54 minutes there. |
| 12:19 | |-| | maddy [Marc-Andre@AMontpellier-256-1-110-242.w90-28.abo.wanadoo.fr] has joined #openttd |
| 12:19 | <TrueBrain> | @seen sleepie |
| 12:19 | <@DorpsGek> | TrueBrain: sleepie was last seen in #openttd 20 hours, 41 minutes, and 57 seconds ago: <Sleepie> hmm, I think it is a very special kind of transport so I'm not sure if their is really a need for it in OTTD |
| 12:19 | <TrueBrain> | Difference between being here, and really talking :p |
| 12:20 | |-| | CIA-1 [~CIA@208.69.182.149] has quit [Ping timeout: 480 seconds] |
| 12:20 | <TrueBrain> | fast, commit many tihngs! |
| 12:20 | <TrueBrain> | they won't notice! |
| 12:20 | <MeusH> | thanks :) |
| 12:20 | <MeusH> | hehe :) |
| 12:20 | <maddy> | i think we found a bug |
| 12:20 | <Wolf01> | zen moment? |
| 12:21 | <hylje> | ze moment |
| 12:21 | <TrueBrain> | maddy: I think we found many bugs: http://bugs.openttd.org/ |
| 12:21 | <maddy> | lol |
| 12:22 | <@Belugas> | stange... <I> think <WE> found a bug... |
| 12:22 | <maddy> | too bad that brianetta isn't here, he could look up in the logs what exactly happend |
| 12:22 | <@peter1138> | you shut down his server again? |
| 12:22 | <@Belugas> | <I> think, but <WE> do not know that <I> think... |
| 12:22 | <maddy> | Belugas, i think that we (my associate and me) found it ;) |
| 12:23 | <TrueBrain> | Belugas: exactly :) |
| 12:23 | <hylje> | html? |
| 12:23 | <@Belugas> | so, we think we've found a bug! |
| 12:23 | <@Belugas> | muwhahaha! |
| 12:23 | <maddy> | peter1138, just because we tried to demolish a bridge |
| 12:23 | <TrueBrain> | Belugas: only he thinks it |
| 12:23 | <TrueBrain> | the other guy has no clue :p |
| 12:23 | <maddy> | lol |
| 12:23 | <@Belugas> | rofl |
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| 12:24 | <@Belugas> | anyway, maddy, please explain what you've found |
| 12:25 | [~] | Belugas likes "you", as it could be singular or plural without distinction |
| 12:25 | [~] | peter1138 likes Belugas cos he's finished newindustries |
| 12:25 | <Wolf01> | what? when? |
| 12:25 | <@Belugas> | i have?? |
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| 12:26 | [~] | Belugas should detect british humour by now :S |
| 12:26 | <TrueBrain> | yes, you should |
| 12:26 | <hylje> | british humour is most silly |
| 12:27 | <@peter1138> | that is the point of humour... |
| 12:27 | <geoffk> | hylje, wait til i start mies so bad |
| 12:27 | <boekabart> | Can't get my wife to not-loathe it. |
| 12:27 | <geoffk> | mines* |
| 12:27 | <maddy> | Belugas, last night it was a wooden bridge with a train on it and my asso tried to demolish it *crash*, and just 5 minutes ago was it a steel bridge with a train on it *craseaswell* |
| 12:27 | <@Belugas> | no, not silly. Just different |
| 12:27 | <hylje> | non-silly humour? |
| 12:27 | <hylje> | now that's silly! |
| 12:27 | <@Belugas> | maddy : which version of program? |
| 12:28 | <maddy> | 0.5.1 |
| 12:28 | <boekabart> | uh oh! |
| 12:28 | <@Belugas> | i think it has already been fixed in nightlies, iirc |
| 12:28 | <maddy> | i see |
| 12:29 | <maddy> | then we try to not demolish a bridge with a trzin on it XD |
| 12:29 | <boekabart> | maddy: that's silly anyway |
| 12:29 | <@Belugas> | yup, a trzin as well as a train ;) |
| 12:29 | <maddy> | boekabart, don't tell me... |
| 12:30 | [~] | boekabart just had to use that word one more time |
| 12:30 | <hylje> | zug zug |
| 12:30 | [~] | Belugas thinks he might as well shuts up, since his rate of type is quite high |
| 12:31 | <@Belugas> | furthermore, i have stuff to finish... |
| 12:31 | <hylje> | stuff.. |
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| 12:31 | |-| | Wolf01 [~wolf01@host188-60-dynamic.8-87-r.retail.telecomitalia.it] has joined #openttd |
| 12:31 | <Wolf01> | i think OFTC kick me when i say idiocies :\ |
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| 12:32 | <maddy> | Belugas, NewIndustries is finished? |
| 12:32 | <TrueBrain> | see what you did peter1138 |
| 12:32 | <@Belugas> | yes |
| 12:32 | <@Belugas> | it is finished |
| 12:32 | <maddy> | Belugas, in nightlies? |
| 12:32 | <@Belugas> | nightlies? |
| 12:32 | <@Belugas> | what's that? |
| 12:33 | |-| | yeti_ [~yeti@p5493D617.dip.t-dialin.net] has joined #openttd |
| 12:33 | <yeti_> | hi :) |
| 12:33 | <Wolf01> | Belugas, NewIndustries is finish..ehm can it allow industries on slopes? |
| 12:33 | <@Belugas> | hello yeti_ |
| 12:33 | <yeti_> | who of you broke zooming in in latest trunk ;) ? |
| 12:33 | |-| | skidd13 [~skidd13@p548A5293.dip.t-dialin.net] has joined #openttd |
| 12:33 | <+glx> | yeti_: check the logs :) |
| 12:33 | <maddy> | nightly build |
| 12:34 | <@Belugas> | unfortunately, i cannot tell you, Wolf01, since it's not finished yet :D |
| 12:34 | <Wolf01> | lol XD |
| 12:34 | <@Belugas> | but surely it will, given the grf authors provided the callbacks for it |
| 12:34 | <@Belugas> | and now... |
| 12:34 | <@Belugas> | see you |
| 12:34 | |-| | Purno [~Purno@5357D37C.cable.casema.nl] has joined #openttd |
| 12:34 | |-| | maddy [Marc-Andre@AMontpellier-256-1-110-242.w90-28.abo.wanadoo.fr] has quit [Quit: Ik ga weg] |
| 12:34 | <yeti_> | according to the svn log, it was truelight ;) |
| 12:34 | <Wolf01> | why cia logs site is dead? |
| 12:35 | <TrueBrain> | yeti_: what is broken about it? |
| 12:35 | <Wolf01> | i hope is not another dns problem... i'll kill somebody tomorrow |
| 12:36 | <yeti_> | TrueBrain: on my linux build, when i zoom in, it doesn't zoom in, and when i try to scroll around the map when "zoomed in", the whole screen turns into a big mess |
| 12:36 | <skidd13> | I noticed that too. |
| 12:36 | <yeti_> | TrueBrain: also, in the city windows, the city does not appear any more |
| 12:36 | <TrueBrain> | yeti_: latest version? |
| 12:37 | <yeti_> | yes, 9846 |
| 12:37 | <hylje> | r9829, linux, zooming works as intended |
| 12:37 | <TrueBrain> | hmm... git <-> svn sync failed badly :s |
| 12:37 | <yeti_> | of course it does in 9829, the zooming code changes were done in 984* :) |
| 12:38 | <hylje> | zomg git |
| 12:38 | <yeti_> | git?! why? ;) |
| 12:39 | <peterbrett> | TrueBrain: git?!?! Where!! |
| 12:39 | <boekabart> | Q: how do I set the server password to nothing? (dedicated server, console) |
| 12:39 | <TrueBrain> | I use git for OpenTTD developing |
| 12:39 | <TrueBrain> | just pushing things to SVN doesn't always go as planned |
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| 12:40 | <hylje> | :o |
| 12:40 | <TrueBrain> | the question now is, where did it go wrong... |
| 12:40 | [~] | glx tries to find the faulty rev |
| 12:41 | <@Rubidium> | git-bisect ! |
| 12:41 | <TrueBrain> | Rubidium: hehe :) |
| 12:41 | <TrueBrain> | too bad recompiling each revision takes for ever :s |
| 12:41 | <+glx> | yes |
| 12:41 | <peterbrett> | TrueBrain: Can you put your git clone of the svn master on repo.or.cz so I can clone it? |
| 12:42 | <TrueBrain> | lol, why would I? :p Hehe :) |
| 12:42 | <MeusH> | @seen MiHaMiX |
| 12:42 | <@DorpsGek> | MeusH: MiHaMiX was last seen in #openttd 3 weeks, 0 days, 23 hours, 45 minutes, and 14 seconds ago: <MiHaMiX> Rubidium: err... i don't really know, i'll test it |
| 12:42 | <TrueBrain> | they have many many gits :s |
| 12:42 | <peterbrett> | TrueBrain: By attempt to use git-svnimport keeps stalling on r8253 |
| 12:42 | <peterbrett> | I mean 8453 |
| 12:42 | <peterbrett> | s/By/My/ |
| 12:42 | <TrueBrain> | peterbrett: here it only failed in the branch -> branches renaming |
| 12:42 | <peterbrett> | Argh |
| 12:43 | <TrueBrain> | so I just trashed everything older :p |
| 12:43 | <TrueBrain> | (r5XXX) |
| 12:43 | <+glx> | 9844 is ok |
| 12:43 | <peterbrett> | TrueBrain: I got over that quite easily using the -b switch |
| 12:43 | <TrueBrain> | peterbrett: which doesn't work as you hoped ;) |
| 12:43 | <TrueBrain> | but okay, I might make the git public in a while |
| 12:43 | <TrueBrain> | first let me find this bug |
| 12:43 | <peterbrett> | TrueBrain: Do you use -m? |
| 12:43 | <@peter1138> | heh |
| 12:43 | <@peter1138> | yeah, that's really funky |
| 12:44 | <TrueBrain> | glx: it is 9846 itself |
| 12:45 | <TrueBrain> | peterbrett: as git is so easy to clone, it is enough for me to publish a single git via the openttd.org domain |
| 12:45 | <TrueBrain> | the rest it up to who ever cares :p |
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