| --- | Log | opened Mon May 14 00:00:04 2007 |
| --- | Day | changed Mon May 14 2007 |
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| 03:07 | <CIA-1> | OpenTTD: rubidium * r9833 /trunk/src/ (aircraft_cmd.cpp roadveh_cmd.cpp ship_cmd.cpp): -Fix: also 'leave' the station when leaving for automatic servicing. |
| 03:20 | <TrueBrain> | @op |
| 03:20 | |-| | mode/#openttd [+o TrueBrain] by DorpsGek |
| 03:20 | |-| | mode/#openttd [+nt] by ChanServ |
| 03:20 | |-| | DorpsGek kicked [#openttd] TrueBrain [Go kick] |
| 03:20 | |-| | mode/#openttd [+o DorpsGek] by ChanServ |
| 03:20 | <@TrueBrain> | good |
| 03:20 | <@TrueBrain> | @deop |
| 03:20 | |-| | mode/#openttd [-o TrueBrain] by DorpsGek |
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| 03:57 | <boekabart> | peter1138: smartass :) |
| 03:58 | <@peter1138> | yes |
| 03:58 | <boekabart> | (re forum) |
| 03:59 | <Rubidium> | ofcourse he wants 4 tracks on one tile... and then he's going to complain that 4 trains on one tile doesn't fit or something like that |
| 03:59 | <@peter1138> | but other than that, two tiles is a silly idea |
| 03:59 | <@peter1138> | err, two tracks on a t ile |
| 03:59 | <@peter1138> | - |
| 03:59 | <boekabart> | it's like asking: can we change the scaling of the entire game a bit? |
| 04:00 | <boekabart> | everything twice as large except railroads |
| 04:00 | <@peter1138> | the point of the tile is it's the base unit ;) |
| 04:00 | <boekabart> | sounds funny, 'the point of the tile' |
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| 04:38 | <Eddi|zuHause2> | i'd like to have tiles half the current size, but the conversion is definitely not trivial |
| 04:38 | <Rubidium> | Eddi|zuHause2: just zoom out one step ;) |
| 04:38 | <Eddi|zuHause2> | haha :p |
| 04:39 | <Eddi|zuHause2> | of course, that is not what i meant :) |
| 04:39 | <geoffk> | move further away formt he screen is easier to implement |
| 04:39 | <boekabart> | and better scaling!! |
| 04:39 | <boekabart> | :) |
| 04:40 | <Eddi|zuHause2> | i have tried moving away from the screen... the result is, you cannot read anything anymore |
| 04:40 | <geoffk> | lol |
| 04:40 | <boekabart> | try CTRL-D first |
| 04:41 | <Eddi|zuHause2> | that is not implemented in trunk for linux |
| 04:41 | <Rubidium> | ofcourse nobody seems to care about the fact that splitting all tiles in 4 increases the needed processing power by (at least) 4 too |
| 04:42 | <@peter1138> | Eddi|zuHause2: you mean you don't want the 256/512 pixel tiles that the 32bpp artists want? ;) |
| 04:43 | <Eddi|zuHause2> | 512 pixel? are they insane?... you'd only have 6 tiles on the screen... |
| 04:43 | <geoffk> | Rubidium, good point, thats will make 486's obsolete |
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| 04:43 | <TrueBrain> | I think the only correct answer for Eddi|zuHause2 is: yes |
| 04:43 | <boekabart> | I actually used CTRL-D yesterday... to show my father the DBSetXL ... he's a german train fan but couldn't see well enough on native resolution... |
| 04:44 | <Rubidium> | the real problem I have not seen a substantial increase in core speed of processors (in instructions) for the last few years |
| 04:44 | [~] | geoffk throws away his 486 |
| 04:44 | <Rubidium> | +is |
| 04:44 | <boekabart> | no, they go parallel and openttd doesn't really seem to go that way anytime soon. |
| 04:44 | <@peter1138> | tiles will not be split :) |
| 04:45 | <boekabart> | will building become larger then? :) |
| 04:45 | <boekabart> | +s |
| 04:45 | <@peter1138> | that is more likely, yes |
| 04:46 | <boekabart> | --- so people will want 4k x 4k maps? |
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| 04:46 | <Rubidium> | boekabart: isn't that exactly what I said? The speed of processors per core in instructions hasn't increased substantial over the last few years |
| 04:46 | <kaan> | morning all |
| 04:46 | <Eddi|zuHause2> | geoffk: 486 are obsolete for 10 years already... |
| 04:46 | <TrueBrain> | argh, it seems impossible to install a good upnp (that supports xbox360) on linux... |
| 04:46 | <@peter1138> | boekabart: people already want 8k x 8k maps... heh |
| 04:46 | <boekabart> | Rubidium: yes, i was agreeing with you there |
| 04:46 | <geoffk> | Eddi|zuHause2, i sill got one, unued ofcourse |
| 04:46 | <geoffk> | unused* |
| 04:46 | <Eddi|zuHause2> | see :) |
| 04:47 | <boekabart> | hm, that way the 32bpp artist get what they want... the tile-splitters get what they want.... devs keep what they have... win-win! |
| 04:47 | <TrueBrain> | peter1138: just 8kx8k? :) You do know I have a draft somewhere that allows much much bigger maps? (although spawned over multiple servers) |
| 04:47 | <boekabart> | i also want 8k x 8k to make on-scale scenarios |
| 04:47 | <@peter1138> | haha |
| 04:48 | <Eddi|zuHause2> | world map... 32k x 32k |
| 04:48 | <Eddi|zuHause2> | with real town names |
| 04:48 | <TrueBrain> | for a world map you need a non-square size ;) |
| 04:48 | <Rubidium> | for a real world map you need non-square tiles... |
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| 04:48 | <Eddi|zuHause2> | you can always make it non-square by leaing stuff empty/water |
| 04:49 | <geoffk> | i'd like to see more companies in a game if anything for the huge maps, and higher max players |
| 04:49 | <boekabart> | a 2k x 2k Netherlands scenario has 150 meters per tile.... /4 = 37 meters which comes pretty close |
| 04:49 | <TrueBrain> | http://devs.openttd.org/~truelight/coopetition/head-to-head-6.png :) :) |
| 04:49 | <geoffk> | me interesting to see a game of upto 30 players with team play |
| 04:49 | <geoffk> | be* |
| 04:50 | <boekabart> | I don't get the idea of the head-2-head |
| 04:50 | <hylje> | ottdcoop could use a max player increase |
| 04:50 | <boekabart> | just play single-player games and compare in the end :) |
| 04:50 | <hylje> | we tend to get full house once in a while |
| 04:50 | <TrueBrain> | Still waiting for someone to make a patch that makes the client-array dynamic |
| 04:50 | <TrueBrain> | shouldn't be too hard |
| 04:50 | <geoffk> | cool i was looking at the openttdcoop page but its too limited he game itself to be interesting i like the idea though |
| 04:51 | <boekabart> | Brianetta: how did you do the live-view on your page? |
| 04:52 | <Eddi|zuHause2> | boekabart: it's just a call to the screenshot function (via the game console) |
| 04:52 | <hylje> | geoffk: limited in what ways? |
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| 04:52 | <boekabart> | screenshot fn of the server? |
| 04:52 | <geoffk> | hylje, just can't have enough players and companies |
| 04:52 | <Eddi|zuHause2> | boekabart: yes |
| 04:53 | <boekabart> | how does the server know how big the shot should be? |
| 04:53 | <hylje> | we need also subsidiaries for several company coop |
| 04:53 | <geoffk> | hylje, i like the huge maps, but hard to fill them |
| 04:53 | <hylje> | because its lame to have separate networks arbitrarily |
| 04:53 | <Eddi|zuHause2> | boekabart: the server has a screen size |
| 04:53 | <geoffk> | i also think the game needs to be slowed down, but thats complicatted in many ways |
| 04:53 | <hylje> | the speed is fine as it is |
| 04:53 | <hylje> | and we dont really want to build the map off |
| 04:54 | <hylje> | we did that in one map, it was kinda fun tho |
| 04:54 | <geoffk> | hylje, it is for the smaller maps, but hte huge maps are hard to mke use of |
| 04:54 | <boekabart> | How easy would it be to add 'arrow' buttons on the page to 'control' the viewport location? |
| 04:54 | <hylje> | hence coop |
| 04:54 | <Eddi|zuHause2> | boekabart: the server paints everything to a buffer, just it does not draw that stuff in a window |
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| 04:56 | <geoffk> | hylje, even with coop i thik its stil hard, games passed many years before you covered most the map |
| 04:56 | <Rubidium> | boekabart: wouldn't be very difficult, but... it's not real time, it's a snapshot made every X minutes |
| 04:56 | <hylje> | doing stuff takes time |
| 04:56 | <boekabart> | Rubidium: of course a new shot should be made immediately after the move command :) |
| 04:56 | <geoffk> | hylje, i personaly like long games, i'd liek a setting that makes it last a week per game |
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| 04:57 | <boekabart> | well, how mature is that daylength patch that re-appeared on the forum these days? |
| 04:57 | <Eddi|zuHause2> | boekabart: that probably causes server load issues |
| 04:57 | <boekabart> | If it becomes too popular, probably :) |
| 04:57 | <geoffk> | boekabart, last time i looked at it there are all kids of issues with it, becuase it messes up the ecconomy completely and other things |
| 04:58 | <geoffk> | kinds* |
| 04:58 | <Eddi|zuHause2> | day length is far from perfect |
| 04:58 | <Rubidium> | boekabart: embryonic? |
| 04:58 | <boekabart> | hm?? |
| 04:58 | <boekabart> | ah. embryonic, right |
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| 05:08 | <boekabart> | hm, when does electric rail become active/available? fixed year, or with first el. train? |
| 05:09 | <@peter1138> | yes, when the first electric train arrive |
| 05:09 | <@peter1138> | +s |
| 05:11 | <Eddi|zuHause2> | some train sets have electric trains right from the start |
| 05:13 | <boekabart> | like dbsetxml |
| 05:13 | <boekabart> | xml, heh! |
| 05:15 | <@peter1138> | heh |
| 05:16 | <Sionide> | is it possible to new the UK renewal set with openttd? |
| 05:16 | <Sionide> | s/new/use* |
| 05:16 | <geoffk> | Sionide, yes |
| 05:16 | <Sionide> | ah, are there instructions somewhere? |
| 05:17 | <Sionide> | i'm noobish with newgrfs, where do i drop the files? |
| 05:17 | <Sionide> | /data/ |
| 05:17 | <geoffk> | should be fairly straight forward, same as anyother grf files, just need to add it to the data dir IIRC and load it in the openttd.cfg |
| 05:17 | <Sionide> | ah |
| 05:17 | <Sionide> | just used the dialog box for it |
| 05:18 | <geoffk> | been a while since i messed with grfs, people seem to be shy at using them |
| 05:18 | <geoffk> | i got bored of playing games on my own |
| 05:20 | <Sionide> | i need to my proper original grfs back from ttd.. cos the ones i use for openttd are wrong |
| 05:20 | <Sionide> | one of them doesn't hash properly |
| 05:21 | <hylje> | mp grfs are rare because of licencing silliness |
| 05:22 | <geoffk> | hylje, yeah its a shame |
| 05:22 | <hylje> | if ottd and ttdp were commercial games all fan content would automatically be freely available with the terms of the publisher |
| 05:23 | <hylje> | here drama and politics come into play |
| 05:23 | <hylje> | which is not quite as fun |
| 05:23 | <geoffk> | indeed, there should be some way of getting people to make a compromise but i don't disrepect anyone for wanting to licence their creations |
| 05:24 | <hylje> | even a simple solution -- a grf metadata flag disallowing automatic propagation -- is apparently not in question |
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| 05:32 | <geoffk> | i think if was any good at drawing i'd try to get a freeware grf package going but im not, so i ca't really knock anyoe else for not giving away their grfs freely |
| 05:35 | <geoffk> | perhaps if some of the more will people got their heads together they could contribute to one project instead of sitting in a corner of he web with it and open up the development to anyone who wants to contribute |
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| 05:43 | <geoffk> | another thing would be useful is if people could rewrite the parts of the original game so the game has not need for the original, suprises me sometimes it not already been done |
| 05:43 | <hylje> | we already have remade trese |
| 05:43 | <hylje> | trees |
| 05:43 | <hylje> | and buildings |
| 05:44 | <geoffk> | cool so its in progress then? |
| 05:44 | <hylje> | soon enough we should have enough newgrf to replace the old |
| 05:44 | <geoffk> | i wish i was a better coder, i'd be happy to give time to it |
| 05:44 | <hylje> | maybe terrain tiles |
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| 06:42 | <Eddi|zuHause2> | geoffk: it's totally easy, just get grfcodec, run 'grfcodec -d' with the original grf files, open the .pcx file, replace every picture with a custom one that is freely distributable, and run 'grfcodec -e' |
| 06:42 | <geoffk> | Eddi|zuHause2, im looking at it :) but atm ... (1 sec) |
| 06:43 | <geoffk> | Eddi|zuHause2, i need to work around this http://rafb.net/p/NLKZIx51.html |
| 06:44 | <TrueBrain> | I would rather see someone doing exactly that for all images to 32bpp pngs :p |
| 06:44 | <geoffk> | TrueBrain, good idea |
| 06:44 | <TrueBrain> | in fact, I think someone needs to make a website for just that :) (one with easy browse stuff, not the wiki :p) |
| 06:45 | <geoffk> | yeah well im thinking i might just do that |
| 06:45 | <geoffk> | i can make a simple page |
| 06:45 | <geoffk> | i just been talking wiht a good old friend of mine about it |
| 06:45 | <geoffk> | hes not bad with graphics |
| 06:46 | <TrueBrain> | what I would like to see, is one where you see the old grf, and besides all submitted pngs 32bpp versions |
| 06:46 | <geoffk> | i got severs runing already |
| 06:46 | <TrueBrain> | where everyone can submit them, underlining that the 32bpp versions will from that on belong to the OpenTTD Developers team |
| 06:46 | <TrueBrain> | +point |
| 06:47 | <geoffk> | if anyone wants to look at it with me just yell i need all advice can get, im not looking to control this idea i got no idea how it works, i just want to see it happen so im giving it my best shot i think |
| 06:48 | <TrueBrain> | just show us when you got anything |
| 06:48 | <geoffk> | sure will do |
| 06:48 | <geoffk> | at the moment time is something i have |
| 06:48 | <geoffk> | and i been getting pretty bored |
| 06:49 | <TrueBrain> | http://blog.openttd.org/?p=9 <- see bottom |
| 06:49 | <geoffk> | taking a look |
| 06:51 | <geoffk> | interesting, sounds liek png support is a bit of a problem at the moment |
| 06:52 | <TrueBrain> | why? |
| 06:52 | <geoffk> | "Getting GRFCodec to do the right thing (or, in fact, anything at all) with PNG files is the only major issue I see." |
| 06:52 | <TrueBrain> | Yes, ignore that |
| 06:52 | <geoffk> | i was going off that |
| 06:52 | <TrueBrain> | totally nonsense |
| 06:53 | <geoffk> | ah ok cool |
| 06:53 | <TrueBrain> | not something to worry about at all at this stage |
| 06:53 | <geoffk> | png is always way i work when possible, so if i ca thats what i'll use |
| 06:53 | <TrueBrain> | some people tend to make problems more complex then strictly seen needed |
| 06:54 | <geoffk> | i got no idea how the game works and what goes on behind the sceens, give it a bit of time and i'll work it out |
| 06:54 | <Eddi|zuHause2> | getting the .png in the .grf is not the issue, gathering the .png files is |
| 06:54 | <TrueBrain> | exactly Eddi|zuHause2 |
| 06:55 | <TrueBrain> | and replacing the current grfs with an open-source variant is more important than adding support in newgrf to allow 32bpp or what ever |
| 06:55 | <geoffk> | Eddi|zuHause2, i would of thought if you can get it one format its not hard to convert |
| 06:55 | <Eddi|zuHause2> | exactly |
| 06:55 | <TrueBrain> | so if we only have pngs, in 32bpp, that replace the current grf-stuff, the rest will follow automaticly |
| 06:56 | <geoffk> | sounds sensible |
| 06:56 | <boekabart> | and I guess convert-grf-2-png doesn't count |
| 06:56 | <TrueBrain> | in the worst case we have to convert the 32bpp to 8bpp for the time being :p |
| 06:57 | <TrueBrain> | boekabart: it doesn't really make the graphics more legal, do they? :) |
| 06:57 | <boekabart> | what if we add some noise? |
| 06:57 | <geoffk> | well i guess once i know how to do it, its jsut time and nothing hard, sometimes i need something easy to do that requires little thinking i got plenty of time for that |
| 06:57 | <geoffk> | can ogg be used for sound? |
| 06:57 | <TrueBrain> | boekabart: if I copy a book, and change some random letters, does it avoid me doing jail-time? :) |
| 06:58 | <TrueBrain> | geoffk: if someone would make it, most likely yes :p |
| 06:58 | <TrueBrain> | I believe there is a patch for it on the forums |
| 06:58 | <TrueBrain> | (either for ogg or mp3, can't remember) |
| 06:58 | <geoffk> | TrueBrain, cool, gives food for thought |
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| 07:00 | <TrueBrain> | talking about food, let's do some shopping now first :) |
| 07:00 | <geoffk> | my hardest issues i think personaly is i cant draw to save my life |
| 07:01 | <geoffk> | i dont mind though if thngs dont look specialy its the functionality it adds to the game more than anything |
| 07:02 | <TrueBrain> | is it me, or does geoffk started talk gibberish? :) |
| 07:02 | <TrueBrain> | s/does/did |
| 07:02 | <TrueBrain> | bah @ English |
| 07:02 | <geoffk> | always :) |
| 07:03 | <TrueBrain> | bbl |
| 07:03 | <geoffk> | ok laters |
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| 07:46 | |-| | mode/#openttd [+v glx] by ChanServ |
| 07:47 | <boekabart> | what counts: distance station-station or distance industry-industry? |
| 07:48 | <Rubidium> | station-flag - station-flag |
| 07:48 | <boekabart> | hm |
| 07:50 | |-| | Tino|Home changed nick to TinoM |
| 07:53 | <RobertGrammig> | is there a patch which changes that? |
| 07:55 | <Rubidium> | no |
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| 08:04 | <@Belugas> | hello |
| 08:04 | <TrueBrain> | hi Belugas!!! :) |
| 08:04 | <@Belugas> | Mister TrueBrain, I salute ya :D |
| 08:05 | <TrueBrain> | :) |
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| 08:16 | <Ammler> | Hi Belugas, nice blogpost, please remove my unimportant comment to your post. |
| 08:22 | <@Belugas> | k |
| 08:22 | <@Belugas> | hi :) |
| 08:23 | <@Belugas> | done |
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| 08:30 | <UndernotBuilder> | ottd wouldn't run never on a pI 166mhz with 32mb RAM right? |
| 08:30 | <TrueBrain> | UndernotBuilder: you would be suprised |
| 08:30 | <@peter1138> | it ran on my p100 laptop |
| 08:30 | <@peter1138> | actually i lie |
| 08:30 | <@peter1138> | because that only had 16MB ram |
| 08:30 | <@peter1138> | it ran on my p200 laptop, but that had 64MB ram |
| 08:31 | <UndernotBuilder> | but with 32mb RAM never will run right? |
| 08:31 | <@peter1138> | i don't know, have you tried it? |
| 08:31 | <UndernotBuilder> | or will run at turtle speed? |
| 08:31 | <TrueBrain> | UndernotBuilder: don't try 2kx2k maps |
| 08:31 | <TrueBrain> | and you will be fine |
| 08:32 | <@peter1138> | when i start up it only requires 5MB, so... |
| 08:32 | <UndernotBuilder> | Now the real task is getting OTTD to run on a 286 1mb RAM XD |
| 08:32 | <@peter1138> | i'd say compile without freetype though, heh |
| 08:32 | <@peter1138> | yes |
| 08:32 | <@peter1138> | it will never work on that |
| 08:32 | <+glx> | I remember a 0.4.5 server on a 468 |
| 08:32 | <+glx> | *486 |
| 08:32 | <UndernotBuilder> | wtf |
| 08:33 | <TrueBrain> | OpenTTD isn't that demanding |
| 08:33 | <UndernotBuilder> | NO! the ultimate port of OTTD: Nintendo NES! |
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| 08:33 | <UndernotBuilder> | (yes, I am bored) |
| 08:34 | <+glx> | 8bit is not enough ;) |
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| 08:35 | <UndernotBuilder> | maximum map size: 32x32, works only with SAPF(Stone Age PathFinder), now with 2 player mode! |
| 08:37 | <TrueBrain> | split screen ;) |
| 08:37 | <UndernotBuilder> | well, even megadrive games has been converted to nes, what's stoping us? :) |
| 08:43 | <@peter1138> | UndernotBuilder: feel free to start the work |
| 08:44 | <@peter1138> | system ram runs from 0000 to 0800 |
| 08:45 | <@peter1138> | have fun with 2KB ram ;p |
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| 09:02 | <UndernotBuilder> | I will not create it because a reason: always will be a jasper that will complain me that it needs highways |
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| 09:05 | <Eddi|zuHause2> | TTO ran fine on my 486 SX 25 |
| 09:06 | <Eddi|zuHause2> | TTD might be more demanding |
| 09:06 | <Eddi|zuHause2> | but if you only play 64x64 map or something... |
| 09:07 | <CIA-1> | OpenTTD: glx * r9834 /trunk/src/win32.cpp: -Add: win9x check in win32 builds |
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| 09:37 | <Sacro> | hmmm |
| 09:37 | <Sacro> | is squirrel intelligent enough to be used for train orders? |
| 09:37 | <hylje> | squirrels driving trains? SWEET |
| 09:39 | <Sacro> | hylje: indeedy |
| 09:39 | <TrueBrain> | Sacro: I don't think you can give squirrel any intelligence at all |
| 09:39 | <TrueBrain> | it is all about the programmer :) |
| 09:40 | <Sacro> | TrueBrain: but could squirrel be used for more advanced orders |
| 09:40 | <TrueBrain> | yes |
| 09:40 | <TrueBrain> | it can be used for anything |
| 09:40 | <TrueBrain> | it is just like C++, only runtime |
| 09:40 | <Sacro> | mmm, can it be used with signalling too? |
| 09:40 | <TrueBrain> | yes |
| 09:40 | <hylje> | omg |
| 09:41 | <Sacro> | oooh |
| 09:41 | <TrueBrain> | I already suggested that a long time ago |
| 09:41 | <TrueBrain> | but it can even be used to make OpenTTD in |
| 09:41 | <TrueBrain> | so it can be used for ANYTHING |
| 09:41 | <Sacro> | pffft :p, i thought i had a new idea |
| 09:41 | <TrueBrain> | it just needs a framework |
| 09:41 | <Sacro> | ahh, so how would one go about implementing that? |
| 09:41 | <TrueBrain> | take a look at NoAI :) |
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| 10:06 | <UndernotBuilder> | was banned sergey? |
| 10:07 | <Eddi|zuHause2> | was sentence that? |
| 10:07 | <hylje> | is yes it |
| 10:08 | <Rubidium> | talking about Sergej_S? |
| 10:09 | <Eddi|zuHause2> | i questioning oh already was skills english my good |
| 10:09 | <Eddi|zuHause2> | damn, this is really difficult :p |
| 10:09 | <geoffk> | goot mine as is |
| 10:09 | <geoffk> | good* lol |
| 10:10 | <boekabar1> | I salute you |
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| 10:11 | <boekabar1> | I welcome you, Товарищи |
| 10:11 | <TrueBrain> | I think boekabar1 has lost it |
| 10:11 | <hylje> | boekabar1: AAAAAAAAA! |
| 10:11 | <Sacro> | did he ever have it? |
| 10:11 | [~] | boekabar1 never had it in the first place |
| 10:12 | <geoffk> | eye knot no |
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| 10:13 | <hylje> | wut |
| 10:13 | <dihedral> | hello ladies |
| 10:13 | <TrueBrain> | hi dihedral |
| 10:13 | <hylje> | hi man |
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| 10:14 | <dihedral> | anything interesting up here? |
| 10:14 | <hylje> | no |
| 10:14 | [~] | boekabart has found his nick back. |
| 10:14 | <dihedral> | appart from boekabart having lost it |
| 10:14 | <Eddi|zuHause2> | and english grammar being weird |
| 10:14 | <dihedral> | which i dont consider 'anything interesting' |
| 10:15 | <dihedral> | Eddi|zuHause2: when is it not? |
| 10:15 | [~] | boekabart is going to COOK! |
| 10:15 | <Eddi|zuHause2> | exactly :) |
| 10:15 | <boekabart> | totally lost it... bye bye Товарищи! |
| 10:15 | [~] | geoffk stolen someone's nick easier to spell |
| 10:15 | |-| | boekabart [~boekabart@g54037.upc-g.chello.nl] has quit [] |
| 10:16 | [~] | dihedral is thinking to be so blunt and ask if geoffk might have lost it too |
| 10:16 | [~] | geoffk has nothing to loose |
| 10:16 | <Eddi|zuHause2> | i have lost, does that count? |
| 10:16 | [~] | dihedral is being polite and will not ask |
| 10:17 | <dihedral> | Eddi|zuHause2: no |
| 10:17 | <Eddi|zuHause2> | :( |
| 10:17 | [~] | dihedral offers Eddi|zuHause2 a hug |
| 10:17 | <dihedral> | :-P |
| 10:18 | <Eddi|zuHause2> | ugh... *igottogo* |
| 10:18 | <dihedral> | :-D |
| 10:18 | <dihedral> | at least that cheered you up |
| 10:19 | <dihedral> | afk |
| 10:21 | <CIA-1> | OpenTTD: truelight * r9835 /trunk/src/ (6 files in 2 dirs): -Codechange: use Pixel typedef instead of byte where ever possible |
| 10:27 | <UndernotBuilder> | but go to the point: was banned sergey? |
| 10:27 | <UndernotBuilder> | (I call him so, don't fix it :P) |
| 10:28 | <TrueBrain> | and we still can't parse what you are saying |
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| 10:38 | <UndernotBuilder> | I am asking if sergej_s was banned from the forums |
| 10:39 | <TrueBrain> | ah, see, now you talk normal english |
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| 11:07 | <CIA-1> | OpenTTD: rubidium * r9836 /trunk/src/ (economy.cpp economy.h vehicle.cpp vehicle.h): -Codechange: make non-improved loading happen FIFO-ish; generally loading/unloading will happen fifo, but there are no guarantees on the FIFO-ness. For (better) FIFO guarantees you still need to use improved loading. |
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| 12:08 | <Wolf01> | hello |
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| 12:20 | <dihedral> | hi |
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| 12:41 | |-| | mode/#openttd [+v glx] by ChanServ |
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| 12:45 | <RamboRonny> | hello! |
| 12:46 | <RamboRonny> | I accidently banned a friend of mine from a multiplayer game and now he cant rejoin the game, guess thats the whole point of banning someone. but anyways :), how do I unban him?! |
| 12:47 | <@peter1138> | Unban... |
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| 13:06 | <RamboRonny> | peter1138 where do i do that |
| 13:06 | <RamboRonny> | I banned him from the client menu ingame |
| 13:07 | <@peter1138> | from the console window, i guess |
| 13:07 | <RamboRonny> | how do I access that ? :) |
| 13:07 | <boekabart> | ` |
| 13:07 | <boekabart> | ~ |
| 13:07 | <boekabart> | ` |
| 13:07 | <RamboRonny> | k |
| 13:07 | <RamboRonny> | § |
| 13:08 | <boekabart> | that key |
| 13:08 | <RamboRonny> | did I ban his IP or his name |
| 13:08 | |-| | peterbrett [~peter@ptbb2b.girton.cam.ac.uk] has joined #openttd |
| 13:08 | <peterbrett> | Hi there |
| 13:08 | <boekabart> | RamboRonny: google 'openttd console commands' |
| 13:09 | <peterbrett> | Was /branch ever used for branches in SVN rather than /branches ? |
| 13:09 | <@peter1138> | yes |
| 13:09 | <RamboRonny> | boekabart ty |
| 13:09 | <peterbrett> | peter1138: Hmm |
| 13:09 | <peterbrett> | Where all branches moved to /branch at some point? |
| 13:10 | <peterbrett> | I mean to /branches |
| 13:10 | <peterbrett> | s/Where/Were/ |
| 13:10 | [~] | peterbrett headesks |
| 13:10 | <@Belugas> | it was the other way around : all " |
| 13:10 | <@Belugas> | branch" |
| 13:11 | <@Belugas> | were changed to "branches" at some point |
| 13:11 | <@peter1138> | yeah, the whole lot was renmaed |
| 13:11 | <peterbrett> | Got any idea when that happened? (I'm doing some archeology) |
| 13:12 | <peterbrett> | The web interface is down, and I can't work out the magic SVN incantations to find out manually |
| 13:13 | <@Belugas> | r3910, i guess |
| 13:13 | <@Belugas> | 03/16/06, i think |
| 13:13 | <@Belugas> | no |
| 13:15 | <@Belugas> | haaa... |
| 13:15 | <@Belugas> | r5361 |
| 13:15 | <@Belugas> | Darkvater |
| 13:15 | <@Belugas> | 06/25/06 |
| 13:16 | <@Belugas> | "Conform more closely to SVN specs. Rename 'branch' to 'branches'" |
| 13:17 | <peterbrett> | Nice one, thanks |
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| 13:21 | <peterbrett> | Is it just me, or does openttd have separate "american" and "english" locales? |
| 13:21 | <Sacro> | !openttd commit 5361 |
| 13:21 | <@DorpsGek> | TrueBrain: Commit by Darkvater :: r5361 / (branch/ branches/) (2006-06-25 12:47:06 UTC) |
| 13:21 | <@DorpsGek> | TrueBrain: - Conform more closely to SVN specs. Rename 'branch' to 'branches' |
| 13:21 | <TrueBrain> | ha, DorpsGek is faster :p |
| 13:21 | <Sacro> | its changed :\ |
| 13:21 | <TrueBrain> | no, _42_ is still handling your request |
| 13:21 | <TrueBrain> | he only asks the diff and works with that |
| 13:22 | <TrueBrain> | DorpsGek is a bit more clever |
| 13:22 | <TrueBrain> | and the diff is .... big :p |
| 13:22 | <TrueBrain> | REALLY big |
| 13:22 | <peterbrett> | really really really really big? |
| 13:22 | <Sacro> | so he is still thinking? |
| 13:22 | <TrueBrain> | so expect a reply in like 10 minutes :p |
| 13:22 | <TrueBrain> | !openttd bark |
| 13:22 | <TrueBrain> | Yeah, he is still thinking :p |
| 13:23 | <TrueBrain> | [20:21][20:21] <peterbrett> Is it just me, or does openttd have separate "american" and "english" locales? <- yes :p |
| 13:23 | <peterbrett> | lawl |
| 13:24 | <peterbrett> | That is most excellent |
| 13:25 | [~] | Belugas wonders creating a french-canadian lang file... |
| 13:25 | <@DorpsGek> | peterbrett: Commit by celestar :: r732 branch/map/viewport.c (2004-11-21 13:22:31 UTC) |
| 13:25 | <@DorpsGek> | peterbrett: Fixed a problem where selection rectangle where displayed with a Z offset. |
| 13:27 | <_42_> | Commit by Darkvater :: r5361 /branches/ (9150 files in 277 dirs) (2006-06-25 12:47:06 UTC) |
| 13:27 | <_42_> | - Conform more closely to SVN specs. Rename 'branch' to 'branches' |
| 13:27 | <TrueBrain> | see ;) |
| 13:27 | <_42_> | TrueBrain: bark bark bark woef woef grrrrr |
| 13:35 | <Ammler> | TrueBrain: and which locale is default? |
| 13:36 | <TrueBrain> | Ammler: english |
| 13:36 | <peterbrett> | :D |
| 13:37 | <TrueBrain> | but it depends on your env, it does try to read system language |
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| 13:49 | |-| | mode/#openttd [+v DorpsGek] by ChanServ |
| 13:49 | |-| | mode/#openttd [+v michi_cc] by ChanServ |
| 13:49 | |-| | mode/#openttd [+v Belugas] by ChanServ |
| 13:49 | |-| | mode/#openttd [+o orudge] by ChanServ |
| 13:49 | |-| | mode/#openttd [+v peter1138] by ChanServ |
| 13:49 | |-| | mode/#openttd [+o blathijs] by ChanServ |
| 13:49 | |-| | mode/#openttd [+o Rubidium] by ChanServ |
| 13:49 | <Sacro> | i think ChanServ just returned |
| 13:50 | <TrueBrain> | at least it this time didn't take things from users :p |
| 13:50 | <SpComb> | nor did it give me ops |
| 13:50 | <TrueBrain> | but that is a global ChanServ setting, not something we can control on channel level.. you are disallowed to have any +o, ever |
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| 13:52 | <peterbrett> | @opentd commit 942 |
| 13:53 | <TrueBrain> | you forgot a t :p |
| 13:53 | <peterbrett> | TrueBrain, valhallasw: d'oh |
| 13:53 | <@DorpsGek> | valhallasw: Commit by truelight :: r942 /trunk (76 files in 5 dirs) (2004-12-04 17:54:56 UTC) |
| 13:53 | <@DorpsGek> | valhallasw: -Merged branch/network back into the trunk |
| 13:53 | <@DorpsGek> | valhallasw: Commit by truelight :: r1 / (202 files in 13 dirs) (2004-08-09 17:04:08 UTC) |
| 13:53 | <@DorpsGek> | valhallasw: Import of revision 975 of old (crashed) SVN |
| 13:53 | <SpComb> | hmm - in what way did it crash? |
| 13:54 | <TrueBrain> | the server crashed and we needed to pay if we wanted the data on it returned to us |
| 13:54 | <TrueBrain> | which was kindly refused |
| 13:54 | <SpComb> | hmm, sucks |
| 13:54 | <SpComb> | backups :P |
| 13:54 | <TrueBrain> | free hosting can have its downsides |
| 13:54 | <TrueBrain> | back then nobody cared about it |
| 13:54 | <TrueBrain> | but it is the reason why nowedays there is send 1 GiB of information every night to a server in an other C class and country, all OpenTTD related information |
| 13:57 | <hylje> | backup |
| 13:57 | <TrueBrain> | no, porn |
| 13:57 | <@DorpsGek> | peterbrett: Commit by truelight :: r1045 /trunk (5 files) (2004-12-13 11:17:59 UTC) |
| 13:57 | <SpComb> | OpenTTD porn? |
| 13:57 | <@DorpsGek> | peterbrett: -Fix: OpenTTD compiles again under VC6 (sign_de) |
| 13:57 | <SpComb> | I do kind of take backups, and I *think* they still work |
| 13:57 | <TrueBrain> | peterbrett: you might want to continue in a private conversation with DorpsGek |
| 13:57 | <hylje> | SpComb: rule 34 |
| 13:57 | <peterbrett> | TrueBrain: Good idea |
| 13:58 | <SpComb> | remains to be seen once a hard drive crashes and I need to actually restore them |
| 13:58 | <hylje> | im considering putting up all my stuff on svn |
| 13:58 | <TrueBrain> | hehe, we run a backup test at least twice a year |
| 13:58 | <TrueBrain> | but that is company policy |
| 13:58 | <TrueBrain> | bbl |
| 13:58 | <SpComb> | also, just a filesystem backup might not be the best choice for mysql/postgres/svn, which are binary dbs... |
| 13:59 | <SpComb> | and then the fact that the actual systems and the systems that things get backed up to all have to same password... |
| 13:59 | <hylje> | dbs generally have a backup utility |
| 13:59 | <TrueBrain> | the latter is really bad |
| 13:59 | <SpComb> | so all it takes is one person to keylog my password from somewhere and rm -rf / all of my data into bitspace... |
| 13:59 | <TrueBrain> | and hot fs backups are bad too |
| 14:00 | <TrueBrain> | oh, I was going :p |
| 14:00 | <hylje> | yes |
| 14:00 | <hylje> | you addict |
| 14:00 | <SpComb> | I'll mean to set myself up better systems once I go to uni (three or four weeks left here) |
| 14:00 | <SpComb> | a fresh start, so to say |
| 14:01 | <hylje> | intend |
| 14:01 | <SpComb> | intend |
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| 14:14 | <peterbrett> | So what're the main blockers for 0.6.0, then? |
| 14:14 | <@peter1138> | it's too soon since 0.5.1 ;) |
| 14:14 | <peterbrett> | "Release early, release often" ...? |
| 14:14 | <@Rubidium> | that's what nightlies are for |
| 14:15 | <peterbrett> | What happened to shipping when it's done? :P |
| 14:15 | <hylje> | because it isnt done |
| 14:16 | <@Belugas> | nope, not done at all... |
| 14:16 | <@Belugas> | but it's been worked on |
| 14:16 | [~] | peterbrett is confusticated |
| 14:16 | <@Belugas> | look at the wiki, under something called road maps for 0.6.0 :) |
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| 14:17 | <@Belugas> | there, you might find some answers |
| 14:17 | <peterbrett> | Ah, I see: newindustries is the main thing not yet done |
| 14:17 | <peterbrett> | :) |
| 14:17 | <@peter1138> | there are tons of minor things not in the list |
| 14:18 | <peterbrett> | peter1138: Is there a more comprehensive list? |
| 14:18 | <@peter1138> | no |
| 14:20 | <@Belugas> | only psychics will know the answer :D |
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| 14:28 | <Wolf01> | patches galore! tonight i will work on autoroad |
| 14:29 | <hylje> | :o |
| 14:29 | <hylje> | OMG |
| 14:29 | <hylje> | ! |
| 14:29 | <Wolf01> | i have it half done |
| 14:29 | <peterbrett> | Wolf01: Autoroad? |
| 14:29 | <Wolf01> | like autorail |
| 14:30 | <peterbrett> | Wolf01: Yayness! |
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| 14:30 | <Wolf01> | but i want to add L shaped roads, to avoid the miss of the diagonal roads |
| 14:30 | <hylje> | :o |
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| 15:00 | <CIA-1> | OpenTTD: peter1138 * r9837 /trunk/src/newgrf_spritegroup.cpp: -Fix: [NewGRF] Catch occurance of division-by-zero in varaction handling. |
| 15:01 | <Wolf01> | i need some math lessons |
| 15:01 | <@peter1138> | wtf |
| 15:02 | <@peter1138> | that was 1.5 hours ago... |
| 15:02 | <@Rubidium> | peter1138: more like 2.5 hours |
| 15:02 | <@peter1138> | er, yes |
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| 15:12 | <CIA-1> | OpenTTD: rubidium * r9838 /trunk/src/economy.cpp: |
| 15:12 | <CIA-1> | OpenTTD: -Fix: make "improved loading" a proper improved loading instead of loading one (semi-)random vehicle at a time: |
| 15:12 | <CIA-1> | OpenTTD: - Now it is really FIFO. |
| 15:12 | <CIA-1> | OpenTTD: - When there is enough cargo to fill the first vehicle in the queue, the next vehicle in the queue start loading (and the next when ....). |
| 15:13 | <hylje> | omg |
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| 15:17 | <CIA-1> | OpenTTD: rubidium * r9839 /trunk/src/openttd.cpp: -Fix: vehicles in old savegames could leave the |