| --- | Log | opened Fri May 11 00:00:13 2007 |
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| 01:35 | <Rubidium> | peterbrett: `make VERBOSE:=1` |
| 01:35 | <peterbrett> | Rubidium: Thanks |
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| 01:36 | <peterbrett> | Rubidium: (probably the longest delay between Q & A I've seen on IRC |
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| 01:38 | <Rubidium> | :) |
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| 05:40 | <TrueBrain> | http://devs.openttd.org/~truelight/blog/?p=9 <- for who ever is interested in 32bpp and it's current status (it is more ment for the developers) |
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| 05:51 | <Thomas[NL]> | interesting read |
| 05:53 | <TrueBrain> | http://devs.openttd.org/~truelight/coopetition/head-to-head-4.png <- I still love my head-to-head idea :) |
| 05:54 | <TrueBrain> | (2 identical lands, 2 players, and they can only build on their piece of land; show who is best :)) |
| 05:54 | <peter1138> | heh, cool |
| 05:54 | <peter1138> | is that possible? :p |
| 05:54 | <peter1138> | i think it is... |
| 05:54 | <TrueBrain> | peter1138: this is a played game |
| 05:54 | <TrueBrain> | by 2 humans |
| 05:54 | <Thomas[NL]> | does not look like a mockup :/ |
| 05:54 | <TrueBrain> | so yes, it is possible |
| 05:55 | <peter1138> | what about the black line? ;p |
| 05:55 | <TrueBrain> | http://devs.openttd.org/~truelight/patches/head_to_head.2.patch |
| 05:55 | <TrueBrain> | seperation between the two lands |
| 05:55 | <TrueBrain> | revision 6176 :p |
| 05:55 | <TrueBrain> | haha |
| 05:55 | <peter1138> | that is seriously cool |
| 05:55 | <TrueBrain> | I once made it as proof-of-concept that OpenTTD could contain coopetition games |
| 05:56 | <TrueBrain> | if you don't do anything, towns and industry do exactly the same |
| 05:57 | <TrueBrain> | patch is pretty clean and small |
| 05:57 | <TrueBrain> | it just misses to switch between head-to-head and normal game :) |
| 05:58 | <TrueBrain> | 27 Aug 2006 |
| 05:58 | <TrueBrain> | lol |
| 05:58 | <Thomas[NL]> | a Demo Recording patch :o |
| 05:59 | <TrueBrain> | yeah, work of several years by now, by either me or Darkvater (it went from me to him back to me) |
| 05:59 | <TrueBrain> | works pretty well |
| 06:00 | <TrueBrain> | I love archives :) |
| 06:01 | <TrueBrain> | http://devs.openttd.org/~truelight/NL_test_not_for_public_usage.png <- so pretty, oh so pretty!! :) |
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| 06:06 | <Thomas[NL]> | :) |
| 06:09 | <TrueBrain> | (load it in OpenTTD, you will like it :)) |
| 06:10 | <boekabart> | so it IS for public usage? :) |
| 06:10 | <TrueBrain> | no, it is a test map |
| 06:10 | <TrueBrain> | but even test maps you can test |
| 06:10 | <TrueBrain> | as that is what the name suggest: a test :p |
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| 06:26 | <peter1138> | ahh, the well known sea locked netherlands |
| 06:26 | <TrueBrain> | :) |
| 06:27 | <TrueBrain> | grrr, stupid xbox... it demands WMP11 in order to stream videos.. the linux alternatives all fail |
| 06:27 | <TrueBrain> | and WMP11 you can't run in wine, as it wants to do validation of your windows install |
| 06:27 | <TrueBrain> | fuck windows |
| 06:29 | <boekabart> | or, encode H.246 |
| 06:29 | <TrueBrain> | and how would that help? |
| 06:29 | <boekabart> | or H.264, those codes are easier to find :) |
| 06:29 | <boekabart> | it plays those too, right? |
| 06:29 | <TrueBrain> | to play something, you need to get the file there |
| 06:29 | <TrueBrain> | to get a file there, you need to use 'Windows Media Connect' compatible device |
| 06:29 | <TrueBrain> | which is WMP11 |
| 06:29 | <TrueBrain> | which only works on Windows |
| 06:30 | <TrueBrain> | and the alternatives for linux so far, fail |
| 06:30 | <boekabart> | or usb mass storage ;| |
| 06:30 | <TrueBrain> | Yeah, okay, point for you, but that sucks even more |
| 06:30 | <TrueBrain> | the encoding really isn't any problem |
| 06:30 | <TrueBrain> | getting the file there is |
| 06:30 | <boekabart> | that 'alternative to MCE' whats it called, it doesn't exist for nix? |
| 06:31 | <TrueBrain> | Windows Media Connect, which you need, uses upnp |
| 06:31 | <TrueBrain> | which is available for linux of course |
| 06:31 | <TrueBrain> | but WMC needs very specific folders and containers |
| 06:31 | <TrueBrain> | which they seem to change at random over time... |
| 06:35 | <boekabart> | I meant TVersity Media Server |
| 06:35 | <boekabart> | isn't that opensource somehow |
| 06:35 | <boekabart> | neh, isn't |
| 06:36 | <boekabart> | how closed is WMC... that no-one has been able to figure it out for a year and a half now |
| 06:36 | <boekabart> | in the nix comm. |
| 06:39 | <TrueBrain> | even Twonky Media blabla seems to fail to give movies.... |
| 06:39 | <TrueBrain> | music does work |
| 06:39 | <TrueBrain> | movies are only not detected |
| 06:39 | <TrueBrain> | (even not wmvs) |
| 06:39 | <TrueBrain> | grr |
| 06:39 | [~] | TrueBrain slaps Microsoft |
| 06:39 | <TrueBrain> | anyway, OpenTTD.... :) |
| 06:40 | <boekabart> | anyway, 32bpp |
| 06:40 | <boekabart> | is there somehow a 'log' of the discussion you mentioned? |
| 06:41 | <TrueBrain> | the summarize is very accurate |
| 06:42 | <peter1138> | yeah, that blog post ;) |
| 06:42 | <boekabart> | well i'm interested in the parts you (who?) did and did not like, actually |
| 06:42 | <TrueBrain> | the blog post tells you :) |
| 06:42 | <TrueBrain> | really, there is nothing more |
| 06:43 | <boekabart> | "First of all, code-wise it uses quick-and-dirty things from time to time, which need to be replaces with more clean code. Also you see a lot of test-alike code, and the replacement of one static-system with an other (zoom-levels for example). On the other hand it has many many things that are very good and should go into trunk anyway." |
| 06:43 | <boekabart> | and the comes 'second' |
| 06:44 | <boekabart> | I agree that the blog post is a good summary... but those details are (though irrelevant to most) relevant to me |
| 06:44 | <TrueBrain> | you mean code-wise? If you read the diff, you will understand :) |
| 06:45 | <TrueBrain> | really, boekabart, you can't get more detail then the blog. There is nothing more. |
| 06:45 | <boekabart> | i know the diff pretty well; I've ported my oooold 32bpp functions (gradient, bitmap overlay) to it |
| 06:45 | <TrueBrain> | then you also know that code-wise it is a bit off from time to time |
| 06:45 | <TrueBrain> | things like: this should really be removed |
| 06:45 | <boekabart> | :D |
| 06:45 | <TrueBrain> | what more is there to say |
| 06:47 | <boekabart> | ok maybe i'm more interested in which 'approaches' you find OK |
| 06:48 | <Thomas[NL]> | what developers also have a blog? |
| 06:48 | <TrueBrain> | Thomas[NL]: I believe I am the only one currently trying to set one up |
| 06:48 | <TrueBrain> | to centralize things a bit more |
| 06:48 | <TrueBrain> | my hope is other developers start posting in that blog too ;) |
| 06:49 | <TrueBrain> | boekabart: as said: the way of tar handling needs some kind of index-system, zooming in should not go that far, and the rest is pretty much okay I believe. Oh, color remap isn't. |
| 06:50 | <boekabart> | that was the info I was looking for! thanks. |
| 06:50 | <TrueBrain> | That very much is in the blog... |
| 06:52 | <Thomas[NL]> | where did you find those Japanese images? |
| 06:52 | <TrueBrain> | peter1138 had them |
| 06:52 | <Thomas[NL]> | Is it ttd? |
| 06:52 | <TrueBrain> | ask peter1138 :) |
| 06:53 | <peter1138> | it's freetrain |
| 06:53 | <peter1138> | han gon |
| 06:53 | <peter1138> | http://www.tt-forums.net/viewtopic.php?p=583165#583165 |
| 06:54 | <peter1138> | (and there is athanasios complaining the graphics look shit and are too small, lol) |
| 06:55 | <Thomas[NL]> | http://homepage1.nifty.com/Ferrari/map/newpage1.htm |
| 06:55 | <peter1138> | yup |
| 06:55 | <Thomas[NL]> | looks more like pixelart not a game |
| 06:56 | <peter1138> | basically the argument we've got is not whether these are better or worse, just that you don't need very very large tile sizes to have lots of detail |
| 06:56 | <boekabart> | i like those ground tiles :) |
| 06:57 | <peter1138> | i love the airport on that page :) |
| 06:57 | <Thomas[NL]> | the graphs are way to clean |
| 06:57 | <peter1138> | it's just a different style |
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| 06:58 | <boekabart> | ok that is one freakislhy big image |
| 06:58 | <boekabart> | they should use google maps for it :) |
| 06:58 | <peter1138> | hehe |
| 06:59 | <boekabart> | i love the idea of 45 degrees roads, how come no-one ever thought of that for openttd ... :S |
| 07:00 | <boekabart> | found the airport. bottom left |
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| 07:01 | <boekabart> | well that game (or mockup) has more realistic scaling it seems |
| 07:02 | <Thomas[NL]> | http://www.tt-forums.net/viewtopic.php?p=583663#583663 |
| 07:03 | <boekabart> | TrueBrain: the color remap was actually the thing I wondered the most about |
| 07:03 | <Thomas[NL]> | Freetrain looks better |
| 07:04 | <TrueBrain> | now it is time to play C&C3 on my xbox :) |
| 07:11 | <waxman> | truebrain, c&c3 on xbox.. i would miss my mouse and keyboard... |
| 07:12 | <boekabart> | and pc :) |
| 07:28 | <TrueBrain> | you do indeed miss that, but they did a nice job |
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| 07:54 | <peter1138> | boekabart: loads of people thought of 45' roads, that's not the same as implementing ;) |
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| 07:59 | <boekabart> | peter1138: you missed the irony... ;) |
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| 08:08 | <peter1138> | yup |
| 08:09 | <Brianetta> | davis paged me on my server wthout any explanation |
| 08:18 | <boekabart> | heh: http://www.i-nano.nl/football.wmv |
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| 08:58 | <TrueBrain> | @op |
| 08:58 | <DorpsGek> | TrueBrain: Error: I need to be opped to op someone. |
| 08:59 | <TrueBrain> | :( |
| 08:59 | |-| | mode/#openttd [+o DorpsGek] by Belugas |
| 08:59 | <TrueBrain> | @op |
| 08:59 | |-| | mode/#openttd [+o TrueBrain] by DorpsGek |
| 09:00 | |-| | [TrueBrain][TrueBrain] changed the topic of #openttd: 0.5.1 | Website: *.openttd.org (DevBlog: blog, Translator: translator2, Gameservers: servers, Nightly-builds: nightly, WIKI: wiki, SVN mailinglist: maillist, Dev-docs: docs, Bug-reports: bugs) | #openttd.notice for FS + SVN notices |
| 09:00 | <@TrueBrain> | @deop |
| 09:00 | |-| | mode/#openttd [-o TrueBrain] by DorpsGek |
| 09:00 | [~] | TrueBrain pets DorpsGek |
| 09:00 | <@DorpsGek> | prrrtttt |
| 09:03 | <boekabart> | TrueBrain: Maybe you could teach DorpsGek to set the topic |
| 09:04 | <TrueBrain> | boekabart: why? |
| 09:04 | <TrueBrain> | not like it is changing often or anything |
| 09:04 | <boekabart> | so you can tell him to @topic |
| 09:04 | <TrueBrain> | and what should it do then? |
| 09:04 | <boekabart> | instead of asking him to op you |
| 09:04 | <TrueBrain> | oh, that |
| 09:04 | <boekabart> | the pre-set topic you tteach him :) |
| 09:04 | <TrueBrain> | #openttd topics aren't pre-set |
| 09:04 | <TrueBrain> | in this case I needed to add a subdomain |
| 09:04 | |-| | Rexxars [~rexxars@ti131310a341-1611.bb.online.no] has joined #openttd |
| 09:04 | <TrueBrain> | nah |
| 09:04 | <TrueBrain> | welcome Rexxars |
| 09:04 | <Rexxars> | many thanks! |
| 09:05 | <Rexxars> | first time I've been welcomed |
| 09:05 | <TrueBrain> | And, do you like it? |
| 09:05 | <Rexxars> | I must say, I do. |
| 09:05 | <@Belugas> | Ok.. WELCOME Rexxars!! |
| 09:05 | <@Belugas> | second time |
| 09:05 | <boekabart> | TrueBrain is in a very good mood because he just got to pet his bot. |
| 09:05 | <TrueBrain> | too late |
| 09:05 | <TrueBrain> | too little |
| 09:05 | <TrueBrain> | :p |
| 09:05 | <Rexxars> | I feel so.. loved! :D |
| 09:05 | <Rexxars> | how do you pet a bot? |
| 09:05 | <boekabart> | show him! |
| 09:05 | [~] | TrueBrain pets DorpsGek |
| 09:05 | <@DorpsGek> | prrrtttt |
| 09:06 | <Rexxars> | oh god.. a virtual petting! |
| 09:06 | <boekabart> | now let's try this |
| 09:06 | [~] | boekabart pets TrueBrain |
| 09:06 | <Rexxars> | /o\ |
| 09:06 | <TrueBrain> | @kick boekabart |
| 09:06 | |-| | boekabart kicked [#openttd] DorpsGek [TrueBrain] |
| 09:06 | <TrueBrain> | he had thatone coming :) |
| 09:06 | |-| | boekabart [~boekabart@81.58.27.138] has joined #openttd |
| 09:06 | [~] | TrueBrain hugs boekabart |
| 09:07 | <boekabart> | oh come on, we were just having some "it's weekend" fun! |
| 09:07 | [~] | boekabart rubs his ass.. |
| 09:07 | <TrueBrain> | :) |
| 09:07 | <boekabart> | (not TrueBrains ass!!) |
| 09:07 | <boekabart> | (before i get kicked again) |
| 09:08 | <Rexxars> | how is SVN compared to 0.5.1? many new features? |
| 09:08 | <TrueBrain> | Rexxars: euh, yes :p |
| 09:08 | <Rexxars> | been like two months since I played OTTD :/ |
| 09:08 | <TrueBrain> | Rexxars: check roadmap of 0.6 on wiki, shows most of the big new things |
| 09:09 | <Rexxars> | oh its nearly all done, that's impressive |
| 09:09 | <TrueBrain> | doesn't mean a lot |
| 09:09 | <TrueBrain> | but okay |
| 09:11 | |-| | Purno [~Purno@5357D37C.cable.casema.nl] has joined #openttd |
| 09:11 | [~] | boekabart hugs Purno welcome |
| 09:11 | <Purno> | eh... well... ehm... |
| 09:12 | <Purno> | thanks I guess |
| 09:12 | <TrueBrain> | we do not hug dutch people boekabart |
| 09:12 | <TrueBrain> | a general rule |
| 09:12 | <Purno> | I do |
| 09:12 | <Purno> | I do hug dutch people |
| 09:12 | <Purno> | females, mainly |
| 09:12 | <TrueBrain> | But we are all not really female |
| 09:12 | <TrueBrain> | so... |
| 09:12 | <Purno> | not really? |
| 09:12 | <TrueBrain> | some claim to be |
| 09:12 | <TrueBrain> | but I have my doubts :p |
| 09:12 | [~] | boekabart IS dutch... |
| 09:13 | <TrueBrain> | boekabart: my point exactly! |
| 09:13 | <boekabart> | aren't you too? |
| 09:13 | <TrueBrain> | dunno |
| 09:13 | <TrueBrain> | I know a few words: sletje |
| 09:14 | <Purno> | :o |
| 09:14 | <TrueBrain> | haha :) Okay, let's get back ontopic... |
| 09:15 | <boekabart> | so, you want to talk about 0.5.1!? |
| 09:16 | <peter1138> | no |
| 09:16 | <TrueBrain> | nah, that is in the past |
| 09:16 | <TrueBrain> | more about blog.openttd.org :p |
| 09:16 | <boekabart> | It's a good idea I think |
| 09:17 | <TrueBrain> | I tend to think so too yes ;) |
| 09:17 | <TrueBrain> | bah, I hate DNS cache |
| 09:17 | <boekabart> | but should it be 1 blog where all the devs write.... |
| 09:17 | <boekabart> | or 1 blog per dev |
| 09:17 | <boekabart> | I tend to prefer the first |
| 09:17 | <TrueBrain> | check the page :) |
| 09:17 | <boekabart> | Yea, |
| 09:18 | <boekabart> | Implies 'all devs', but you're the only one writing |
| 09:18 | <@Belugas> | yet |
| 09:18 | <TrueBrain> | read the latest post |
| 09:18 | <TrueBrain> | check the date |
| 09:18 | <TrueBrain> | do the math |
| 09:18 | <boekabart> | just did |
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| 09:45 | <Eddi|zuHause3> | that really huge screenshot thingie from earlier has some buildings "borrowed" from sc2000, i think |
| 09:45 | <Eddi|zuHause3> | some details are nice |
| 09:45 | <Eddi|zuHause3> | like the two level bridge (road/rail) |
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| 09:50 | <Ailure> | [16:45][16:45] <Eddi|zuHause3> that really huge screenshot thingie from earlier has some buildings "borrowed" from sc2000, i think |
| 09:50 | <Ailure> | yeah |
| 09:50 | <Ailure> | I forgot where, but I rememer seeing a uhm |
| 09:50 | <Eddi|zuHause3> | i first recognised the water tower |
| 09:50 | <Ailure> | aircraft control tower |
| 09:50 | <Ailure> | from Simcity2000 |
| 09:51 | <Eddi|zuHause3> | then a parking lot and a stadium |
| 09:51 | <Eddi|zuHause3> | and several appartment buildings |
| 09:51 | <Ailure> | it looked rather ugly too |
| 09:51 | <Ailure> | as the author blew it up to 2x it's size |
| 09:51 | <Ailure> | http://www.tt-forums.net/images/avatars/109632397545a80a80a94bd.png |
| 09:51 | <Ailure> | this tower infact |
| 09:51 | <Ailure> | someone had it in his avatar |
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| 10:13 | <CIA-1> | OpenTTD: truelight * r9826 /branches/noai/config.lib: [NoAI] -Fix r9821: in bash '==' is disliked, use '=' |
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| 11:33 | <Wolf01> | hello |
| 11:34 | <|Jeroen|> | hi |
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| 12:08 | |-| | mode/#openttd [-o DorpsGek] by ChanServ |
| 12:09 | <TrueBrain> | @op |
| 12:09 | <DorpsGek> | TrueBrain: Error: I need to be opped to op someone. |
| 12:09 | <TrueBrain> | :( |
| 12:09 | <glx> | Belugas: :) |
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| 12:19 | <Zr40> | can't ChanServ help? |
| 12:20 | <TrueBrain> | not yet |
| 12:21 | <hylje> | :< |
| 12:21 | |-| | mode/#openttd [+o DorpsGek] by Belugas |
| 12:22 | <TrueBrain> | tnx Belugas :) |
| 12:22 | <@Belugas> | my pleasure |
| 12:27 | <Sacro> | @op |
| 12:27 | [~] | Sacro waits... |
| 12:27 | <Sacro> | :( |
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| 12:28 | <Rubidium> | @op |
| 12:28 | [~] | Rubidium waits... |
| 12:28 | |-| | mode/#openttd [+o Rubidium] by DorpsGek |
| 12:29 | <@Rubidium> | :) |
| 12:29 | <@Rubidium> | @deop |
| 12:29 | |-| | mode/#openttd [-o Rubidium] by DorpsGek |
| 12:30 | <peter1138> | @op |
| 12:30 | [~] | peter1138 waits... |
| 12:30 | <peter1138> | ;( |
| 12:30 | <Rubidium> | @op peter1138 |
| 12:30 | |-| | mode/#openttd [+o peter1138] by DorpsGek |
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| 13:35 | [~] | peter1138 ponders airdrag in tunnels |
| 13:39 | <Phazorx> | peter1138: that'w why they try to have paired tunnels, saves a lot of power |
| 13:40 | <Sacro> | peter1138: good idea |
| 13:40 | <hylje> | :o |
| 13:41 | <Sacro> | hylje: thats a nice tunnel |
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| 13:44 | <@peter1138> | well |
| 13:44 | <@peter1138> | iirc ttdpatch doubles the airdrag in a tunnel, or something |
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| 13:53 | <Eddi|zuHause3> | that's why they try to reduce air pressure in tunnels :) |
| 13:54 | <Eddi|zuHause3> | but you need special trains to run in "vacuum" tunnels |
| 14:01 | <Phazorx> | or just have another one next to it with air chafts |
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| 14:21 | <@peter1138> | shafts :) |
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| 14:23 | <CIA-1> | OpenTTD: peter1138 * r9827 /trunk/src/newgrf.cpp: -Codechange/Fix: [NewGRF] Text strings of 1 character are perfectly valid... (fixes dbsetxl refits again...) |
| 14:24 | <@peter1138> | i wonder what it breaks again... never mind |
| 14:29 | |-| | mode/#openttd [+o orudge] by ChanServ |
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| 14:49 | <Wolf01> | :( there's somebody who knows well how autorails code works? |
| 14:50 | <@peter1138> | hmm, |
| 14:50 | <@peter1138> | my et-87 goes 111 mph with no speed limit |
| 14:59 | <@peter1138> | boooo, overflows ;( |
| 14:59 | <@peter1138> | what's wrong with 761600 hp? :/ |
| 15:02 | <boekabart> | since when is bridges-over-45 deg-rails in trunk? |
| 15:03 | <hylje> | some thousand revs |
| 15:03 | <glx> | a long time ago |
| 15:03 | <@peter1138> | one of the first things after the 0.5 branch |
| 15:03 | <boekabart> | as in a year |
| 15:04 | <Rubidium> | 2006 |
| 15:05 | <glx> | !openttd commit 7573 |
| 15:05 | <_42_> | Commit by celestar :: r7573 /trunk/ (39 files in 5 dirs) (2006-12-27 12:38:02 UTC) |
| 15:05 | <_42_> | -Merged the bridge branch. Allows to build bridges of arbitrary rail/road combinations (including signals) |
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| 15:07 | <@peter1138> | hmm, high speed requires a lot of power... |
| 15:08 | <@peter1138> | 2000t, 230000hp, 7300kN max te |
| 15:08 | <@peter1138> | max speed... 416 mph |
| 15:09 | <lolman> | Is that taking air resistance and friction with rails into account? |
| 15:09 | <@peter1138> | yes |
| 15:09 | <lolman> | Wow, one hefty engine needed for that |
| 15:09 | <@peter1138> | supplied force 901 kN, resistive forces, 899 kN |
| 15:09 | <@peter1138> | um, 24 actually ;) |
| 15:09 | <lolman> | Heh |
| 15:09 | <lolman> | I figured |
| 15:09 | <hylje> | how long is this train |
| 15:10 | <@peter1138> | 12 tiles ;p |
| 15:10 | <glx> | hehe of course it needs a lot of power ;) |
| 15:11 | <lolman> | Bah brb |
| 15:11 | <@peter1138> | max speed should be 143 mph with this engine |
| 15:11 | <@peter1138> | those poor bearings... |
| 15:11 | <@peter1138> | hmm |
| 15:12 | <@peter1138> | hah |
| 15:12 | <@peter1138> | i turned off realistic acceleration, and it went way faster |
| 15:13 | <@peter1138> | doing 685 mph atm |
| 15:13 | <@peter1138> | hm, weird |
| 15:13 | <@peter1138> | resistive forces are lower :/ |
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| 15:14 | <@peter1138> | must be an overflow somewhere there |
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| 15:17 | [~] | peter1138 tries to remember why he was playing with this... |
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| 15:48 | <mikegrb> | multiple engines make a train handle hills better? |
| 15:50 | <@peter1138> | yes, more power |
| 15:52 | <mikegrb> | k thought so |
| 15:53 | <mikegrb> | I think this engine type just sucks ;) |
| 15:54 | <mikegrb> | doess splitting them between back and front make a difference? |
| 15:55 | <glx> | visually only |
| 15:55 | <mikegrb> | k |
| 15:56 | <mikegrb> | the 32bpp stuff looks awesome, can't wait |
| 15:56 | <@peter1138> | teehee |
| 15:58 | <hylje> | what is 32bpp around now? |
| 16:01 | <@peter1138> | around 4 times larger than 8 bpp! |
| 16:01 | <Sleepie> | lol :) |
| 16:03 | <hylje> | alpha channel |
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| 16:06 | <Ailure> | http://wiki.openttd.org/index.php/OpenTTD:Sandbox |
| 16:06 | <Ailure> | I must be some kind of train layout nazi |
| 16:06 | <Ailure> | even if it's in the sandbox |
| 16:06 | <Ailure> | I have the urge of replacing that picture |
| 16:07 | <Ailure> | such sharp turn D: |
| 16:07 | <@peter1138> | nothing wrong with that |
| 16:07 | <Ailure> | hehe |
| 16:08 | [~] | hylje changes that to a 90 turn |
| 16:10 | <Ailure> | even worse xD |
| 16:10 | <Ailure> | when I ran a server |
| 16:10 | <Ailure> | I got people complaining that I disallowed 90 degree turns |
| 16:11 | <elmex> | really great when you join a server, get a nice coal mine, build up your first line, and then later, when you hauled your first coal someone steps in, builds another station and leeches your mine. and says: |
| 16:11 | <elmex> | "I was building tracks even before you joined!" |
| 16:11 | <Ailure> | I hate when people complain about that |
| 16:11 | <Ailure> | xD |
| 16:11 | <Ailure> | I see it as fair competition |
| 16:11 | <Ailure> | :p |
| 16:12 | <elmex> | ah, getting in each others way is fair competition? |
| 16:12 | <Ailure> | Depends in what way |
| 16:12 | <elmex> | right, |
| 16:12 | <Ailure> | Blocking someone from building stuff |
| 16:12 | <Ailure> | on purpose |
| 16:12 | <Ailure> | is not fair :P |
| 16:12 | |-| | Tron_ changed nick to Tron |
| 16:13 | <Ailure> | Picking up cargo from the same industry as someone else is fair though |
| 16:13 | <elmex> | he is blocking me on purpose from building stuff :-) he is killing my money source so i can't build |
| 16:13 | <Ailure> | You get less money |
| 16:13 | <Ailure> | but from the mpression I get, you're hardly getting killed |
| 16:14 | <Ailure> | just concentrate on improving ratings to compete someone fairly |
| 16:14 | <Ailure> | you get more cargo than him then |
| 16:14 | <elmex> | how to improve ratings on a coal mine? |
| 16:14 | <Ailure> | http://wiki.openttd.org/index.php/Game_Mechanics#Station_rating |
| 16:14 | <Ailure> | Explains the factors involved in station ratings |
| 16:15 | <elmex> | k |
| 16:15 | <hylje> | http://hylje.fi/files/ottd/welcome-to-the-sandbox.png |
| 16:15 | <Ailure> | hahaha |
| 16:15 | <Sleepie> | oh no ;) |
| 16:16 | <Ailure> | Now you're just mocking me :p |
| 16:16 | <hylje> | i didnt make the rail extend all over the image |
| 16:16 | <Ailure> | Imagine a train going 500 km/h on that track |
| 16:17 | <Ailure> | which probably would be possible with the old acceleration algorithm and with maglev trains |
| 16:18 | <Wolf01> | 'night |
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| 16:19 | <Ailure> | of course |
| 16:19 | <Ailure> | with TTD logic |
| 16:19 | [~] | peter1138 throws Ailure's brain out of his ears |
| 16:19 | <hylje> | his brain was in the ears? |
| 16:19 | <hylje> | oh wait, furry |
| 16:20 | <Ailure> | passengers would no longer be passengers after a ride on a typical TTD maglev :p |
| 16:20 | <hylje> | well take a concorde |
| 16:20 | <Ailure> | haha |
| 16:20 | <Ailure> | point |
| 16:20 | <hylje> | deaccelerates pretty fast |
| 16:20 | <Ailure> | there was a funny bug |
| 16:20 | <Ailure> | with a airport that as fixed now |
| 16:20 | <hylje> | wut |
| 16:21 | <hylje> | funny? in my airport? |
| 16:21 | <Ailure> | which for some reason didn't slow down concordes at 2000 km/h |
| 16:21 | <Ailure> | so a concorde would go from 2000 km/h to 50 km/h in a single 'tick' |
| 16:21 | <hylje> | exactly |
| 16:22 | <@peter1138> | it still doesn't |
| 16:23 | <@peter1138> | hmm |
| 16:25 | <@peter1138> | ah, the default one works ok, mostly |
| 16:25 | <@peter1138> | the concorde in av8 touches down at 850 mph |
| 16:25 | <@peter1138> | and is doing 550 mph at the end of the runway |
| 16:26 | <Ailure> | heh |
| 16:26 | <Ailure> | the conrode in AV8 |
| 16:26 | <Ailure> | used to not slow down with some airports |
| 16:26 | <Sleepie> | isn't that a kind of cheating ;) |
| 16:26 | <@peter1138> | sometimes it used to stop at the start of the runway |
| 16:26 | <Ailure> | Breaking the laws of physics |
| 16:26 | <Ailure> | yes |
| 16:26 | <@peter1138> | then taxi the length of it at 31mph... |
| 16:27 | <hylje> | fun |
| 16:27 | <hylje> | harrier oncorde |
| 16:31 | <@peter1138> | that would be something... |
| 16:32 | <hylje> | quick someone make it |
| 16:32 | <hylje> | copter concorde |
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| 16:40 | <@peter1138> | hmm |
| 16:40 | <@peter1138> | quiet :/ |
| 16:41 | <peterbrett> | peter1138: indeed |
| 16:41 | <boekabart> | wOOt, 2 peters |
| 16:41 | <Eddi|zuHause3> | we have too many peters around here |
| 16:42 | <XeryusTC> | yes, let shoot a random one |
| 16:42 | <boekabart> | but not peter1138, he's too important |
| 16:42 | <XeryusTC> | *random* |
| 16:42 | [~] | boekabart takes his nose out of peter1138s butt again |
| 16:44 | <peterbrett> | You can't ever have too many Peters. I don't know what you're talking about. |
| 16:44 | <boekabart> | isn't peter another word for.. err\ |
| 16:45 | <Eddi|zuHause3> | not in a sensible language ;) |
| 16:45 | <DaleStan> | Rock? Indeed. |
| 16:45 | <boekabart> | in american english? |
| 16:45 | <Eddi|zuHause3> | i said sensible :pü |
| 16:46 | <Eddi|zuHause3> | -ü |
| 16:47 | <hylje> | sensibility? in my ü? |
| 16:48 | <Eddi|zuHause3> | you're insane, i don't listen to you |
| 16:48 | [~] | peterbrett wants signal autocomplete in svn |
| 16:49 | <boekabart> | which is that? autocomplete until first switch? |
| 16:49 | <hylje> | you can read my lines though |
| 16:49 | <peterbrett> | boekabart: yes |
| 16:49 | <Eddi|zuHause3> | actually, the plan is to make multiple signals per line unnecessary |
| 16:49 | <peterbrett> | Eddi|zuHause3: how? |
| 16:50 | <boekabart> | yeh, wanted that too |
| 16:50 | <boekabart> | auto-keep-distance-based-on-speeds? |
| 16:50 | <Eddi|zuHause3> | there was something about virtual signals, but the plan was not very far developed last time i checked :) |
| 16:51 | <peterbrett> | The problem is that the effective block section length varies depending on what the piece of track is for |
| 16:51 | <@peter1138> | pbs! |
| 16:51 | <peterbrett> | peter1138: Yeah, what's the status of that?# |
| 16:51 | <@peter1138> | who knows |
| 16:51 | <Eddi|zuHause3> | that's the same plan :) |
| 16:53 | <peterbrett> | Anyway, I'm off |
| 16:53 | <peterbrett> | night everyone |
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| 16:53 | <@peter1138> | oh good he's gone |
| 16:55 | <Sleepie> | someone had shoot him probably? ;P |
| 17:03 | <Thomas[NL]> | http://blog.openttd.org/?p=11 yay news about newindustries |
| 17:05 | <Ailure> | :o |
| 17:05 | <Ailure> | hmm a devoloper blog |
| 17:05 | <Ailure> | nice |
| 17:06 | <Thomas[NL]> | shh...it's secret |
| 17:06 | <Ailure> | "During that cleaning process, some nice bugs appeared, showing how interesting that feature will be, like temperate sawmill cutting trees around itself, exactly like the tropical lumber mill." |
| 17:07 | <Ailure> | I remember that someone thought it was a new feature in openTTD xD |
| 17:07 | <Thomas[NL]> | It happened to me and didn't know if it was a bug or a feature :) |
| 17:08 | <Thomas[NL]> | but it looks stupid a square of bare land around the sawmill -.- |
| 17:12 | |-| | boekabart [~bdb@g54037.upc-g.chello.nl] has quit [Ping timeout: 480 seconds] |
| 17:13 | <glx> | [00:06:30][00:06:30] <Thomas[NL]> shh...it's secret <-- it's in the topic ;) |
| 17:14 | <Thomas[NL]> | oh no, someone leaked |
| 17:19 | <Thomas[NL]> | good night all |
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| 17:23 | <Ailure> | http://wiki.openttd.org/index.php/Tips |
| 17:23 | <Ailure> | " * Did you know that you can sell an entire train all at once by dragging the engine onto the dynamite icon? " |
| 17:23 | <Ailure> | xD |
| 17:23 | <Ailure> | I remember when it was a dynamiet icon |
| 17:24 | <Ailure> | Guess I just remove that tip altogether, since it kind of obvious in teh depot window now |
| 17:28 | <@peter1138> | i remember when i needed to go to sleep |
| 17:28 | <Eddi|zuHause3> | that must have been a long time ago :p |
| 17:29 | <@peter1138> | nope |
| 17:29 | <@peter1138> | it's about now |
| 17:29 | <Sleepie> | bye then ;) |
| 17:30 | <@peter1138> | au revoir |
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| 17:41 | <Sacro> | http://www.tt-forums.net/viewtopic.php?t=31765 this needs merging |
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| 17:44 | <bencvt> | merging? did i mess up the threads by renaming it? |
| 17:45 | <bencvt> | er, nm |
| 17:46 | <bencvt> | thanks:P |
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