| --- | Log | opened Sun May 06 00:00:25 2007 |
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| 02:54 | <Wolf01> | hello |
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| 03:50 | <CIA-1> | OpenTTD: maedhros * r9792 /trunk/src/genworld.cpp: -Fix (r9734): Pause on newgame should only apply to games, not the scenario editor. |
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| 04:13 | <CIA-1> | OpenTTD: maedhros * r9793 /trunk/src/newgrf.cpp: -Fix (r9701): Action D 'TTDPatch variable' 0x0B should be the starting year, not the current year. |
| 04:13 | <Maedhros> | formulaic commit messages? me? |
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| 04:23 | <Eddi|zuHause3> | better than... that other one :) |
| 04:23 | [~] | Zr40 revives his enhanced financed windows patch |
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| 04:59 | <Zr40> | any mac debugging gurus around? |
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| 05:00 | <Alanin> | hello |
| 05:02 | <elmex> | hello Alanin |
| 05:03 | <Alanin> | i just downloaded the last nightly for ppc and it keeps crashing when starting a new game |
| 05:03 | <Alanin> | this is the console output: http://rafb.net/p/7NIqHi32.html |
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| 05:03 | <Alanin> | if this is any help |
| 05:04 | <TrueBrain> | ppc, as in pocketpc, or as in OSX ppc? |
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| 05:04 | <Zr40> | what's a pocketpc? |
| 05:04 | <TrueBrain> | PDAs :) |
| 05:04 | <Eddi|zuHause3> | a px for the pocket? :p |
| 05:04 | <TrueBrain> | Alanin: you should learn to read readmes :) |
| 05:04 | <Eddi|zuHause3> | *pc |
| 05:05 | <Alanin> | its powerpc as in macs |
| 05:05 | <TrueBrain> | http://wiki.openttd.org/index.php/Installation_FAQ <- check the OSX section |
| 05:05 | <TrueBrain> | it also talks about it in the readme.txt |
| 05:06 | <Alanin> | and what will change this? |
| 05:06 | <valhallasw> | it will make opntitle.dat accessible |
| 05:06 | <valhallasw> | I suppose |
| 05:06 | <valhallasw> | (and other data files) |
| 05:06 | <Alanin> | but i was running ottd for a quite long time |
| 05:07 | <Zr40> | he says it crashes when starting a new game, not when starting openttd |
| 05:07 | <Alanin> | and the r9769 is working |
| 05:07 | <TrueBrain> | Zr40: good point ;) |
| 05:08 | <elmex> | hm, it crashes in code about roads |
| 05:08 | <Alanin> | hehe |
| 05:08 | <elmex> | http://www.ta-sa.org/files/txt/40b4c99ccba92e65390593c13886421b.txt <- the 'NOT_REACHED' thingie :) |
| 05:08 | <TrueBrain> | ah, niceone elmex |
| 05:09 | <Alanin> | its crashing when its creating town i think - happens too fast |
| 05:09 | <TrueBrain> | Alanin: wait for tonights nightly |
| 05:09 | <Alanin> | k |
| 05:09 | <Alanin> | thx |
| 05:09 | <DorpsGek> | TrueBrain: Commit by glx :: r9791 /trunk/src (openttd.h variables.h) (2007-05-05 23:21:49 UTC) |
| 05:09 | <DorpsGek> | TrueBrain: -Fix (r9779, FS#766): add TownLayoutByte to correctly save town layout value |
| 05:09 | <Zr40> | now only if my debugger worked... Can't really figure out what causes my patch to crash without :) |
| 05:09 | <elmex> | that road stuf could be this: http://www.ta-sa.org/files/txt/ba35a11b9ea54af82a6ce0b6fdc7cb4b.txt |
| 05:10 | <Alanin> | i could try to find out with which revision the crashes are happening |
| 05:10 | <TrueBrain> | Alanin / elmex: there was a PPC compatibility issue :) |
| 05:10 | <Alanin> | if this is could help |
| 05:10 | <elmex> | Alanin: which revisison is your nighty? |
| 05:10 | <TrueBrain> | Alanin: waste of time, 9791 fixes your problem. If tonights nightly fails too, then you can come back :) |
| 05:11 | <Alanin> | ok |
| 05:11 | <elmex> | heh |
| 05:11 | <Alanin> | the crashing or the working one? |
| 05:11 | <elmex> | the crashing |
| 05:11 | <Alanin> | crashing one is 9790 |
| 05:11 | <valhallasw> | just one thing... what's the use of an assert(0)? (or an assert with a constant value) |
| 05:11 | <elmex> | ah :) |
| 05:11 | <elmex> | k |
| 05:11 | <TrueBrain> | valhallasw: to make sure code isn't reached |
| 05:12 | <valhallasw> | ah k |
| 05:12 | <TrueBrain> | valhallasw: take this example: we have a byte value that can be between, say 0 and N |
| 05:12 | <elmex> | valhallasw: to make sure that if the code is reached you get to know it and propably even a backtrace for debugging |
| 05:12 | <TrueBrain> | when it reaches N+1, you don't want the game to continue, as something went VERY wrong |
| 05:12 | <Zr40> | TrueBrain: but that's not an assert with a constant value :) |
| 05:12 | <TrueBrain> | so, for such cases we made NOT_REACHED(), which is an assert(false); exit(1); |
| 05:12 | <TrueBrain> | (to ensure program terminates, right there, right then) |
| 05:13 | <valhallasw> | then an assert(i>N) is better than a switch with default: NOT_REACHED() |
| 05:13 | <TrueBrain> | valhallasw: the first would be more clear, but code-wise much uglier |
| 05:13 | <valhallasw> | yes; true |
| 05:13 | <TrueBrain> | but I agree that assert output would be more clear |
| 05:13 | <TrueBrain> | sometimes though, if not often, it is that values 0, 1, 5 and 6 are handled |
| 05:13 | <TrueBrain> | and the rest triggers NOT_REACHED() :) |
| 05:13 | <valhallasw> | ah |
| 05:14 | <TrueBrain> | so, if you see an assert(0), look up the line :) |
| 05:14 | <TrueBrain> | (which I rarely do, as I am lazy :)) |
| 05:16 | <valhallasw> | too bad an assert doesn't have a comment system |
| 05:16 | <valhallasw> | unless you want to use assert(false && "blah string") |
| 05:16 | <valhallasw> | which is ugly ^_^ |
| 05:17 | <TrueBrain> | hahahahaha :) |
| 05:17 | <TrueBrain> | it in fact is a nice idea, to extend assert() with something like that :) But most OSes have built-in assert() support, so that is nasty :) |
| 05:17 | <TrueBrain> | hehe, then we make: ottd_assert(STR_ASSERT_XXX, ...) |
| 05:17 | <Zr40> | assert(false /* blah string */) ? |
| 05:17 | <TrueBrain> | and make those asserts translateable! YEAH! |
| 05:18 | <TrueBrain> | Zr40: comments are not needed, when you open the code, you almost immediatly know what is going on :) |
| 05:18 | <TrueBrain> | Zr40: we talk here about user-output :) |
| 05:18 | <valhallasw> | Zr40: doesn't get compiled |
| 05:18 | <Zr40> | TrueBrain: wouldn't the comment get output by the assert? |
| 05:18 | <TrueBrain> | macros :) Whoho! |
| 05:18 | <TrueBrain> | Zr40: no |
| 05:18 | <TrueBrain> | although |
| 05:18 | <Zr40> | then how does the assert line get copied? |
| 05:18 | <TrueBrain> | in theory it should :p |
| 05:18 | <valhallasw> | it doesn't |
| 05:19 | <valhallasw> | I just tested it :p |
| 05:19 | <TrueBrain> | haha :) |
| 05:19 | <TrueBrain> | there we have it :) |
| 05:19 | <TrueBrain> | but okay Zr40, it wasn't as bad as suggestion as I first thought :) |
| 05:19 | <valhallasw> | however, assert(false && STR_ASSERT_XXX) does work |
| 05:19 | <Maedhros> | aircraft_cmd.cpp: assert("OK, you shouldn't be here, check your Airport Scheme!" && 0); ;) |
| 05:19 | <TrueBrain> | valhallasw: it was a joke :) |
| 05:19 | <TrueBrain> | Maedhros: I am afraid that will be the kind of comments yes :p |
| 05:19 | <Maedhros> | no, that really exists :) |
| 05:19 | <TrueBrain> | "Something went very wrong!" |
| 05:20 | <TrueBrain> | Really?! :) |
| 05:20 | <TrueBrain> | hahahahahaha, sorry, but who ever did that should be bitch-slapped |
| 05:20 | <peter1138> | o_O |
| 05:20 | <peter1138> | darkvater :D |
| 05:20 | <valhallasw> | svn blame ftw |
| 05:21 | <TrueBrain> | lucky for him he is not around (that we know of :p) |
| 05:21 | <peter1138> | hmm |
| 05:21 | <peter1138> | maybe not, that's a general commit |
| 05:21 | <TrueBrain> | oh bah, my stomage needs food |
| 05:22 | <TrueBrain> | why do they? |
| 05:22 | <TrueBrain> | I think it is rather silly |
| 05:22 | <peter1138> | r71 :D |
| 05:22 | <peter1138> | i always find it's my stomache that needs food |
| 05:23 | <TrueBrain> | I have a hang-over, so please.... |
| 05:23 | <Alanin> | lunchtime... |
| 05:23 | <TrueBrain> | and lunchtime it is! |
| 05:24 | <Alanin> | :) |
| 05:24 | <TrueBrain> | eggs! |
| 05:24 | <Alanin> | meat |
| 05:26 | <Zr40> | so... has anyone debugged OpenTTD on OSX? :) |
| 05:27 | <Rubidium> | Zr40: why? |
| 05:27 | <Zr40> | I'm trying to get Xcode working, but the project is horribly out of date |
| 05:28 | <Rubidium> | well, probably nobody uses it anymore; at least the OSX dev doesn't |
| 05:29 | <Rubidium> | I really wonder why we even have those Xcode files |
| 05:29 | <Zr40> | so I've created my own project (using 'external build system'), but that only allows me to build. Debugging doesn't show any frames in openttd |
| 05:29 | <Rubidium> | probably because it compiled without debugging data |
| 05:29 | <TrueBrain> | Rubidium: I think we should remove xcode project file |
| 05:29 | <Zr40> | does it do that by default? |
| 05:29 | <Rubidium> | Zr40: by default it compiled without any debug information |
| 05:30 | <Rubidium> | *compiles |
| 05:30 | <Rubidium> | ./configure --enable-debug=1, 2 or 3 enables it |
| 05:31 | <TrueBrain> | or just: --enable-debug |
| 05:31 | <TrueBrain> | :) |
| 05:31 | <Rubidium> | 1 is with the same optimizations as without debugging support, 2 is without optimization but with inlining and 3 is without optimization and inlining |
| 05:32 | <Zr40> | how important is inlining (for speed) during debugging? |
| 05:33 | <Rubidium> | pretty important |
| 05:33 | <TrueBrain> | lvl1 debug gives enough to trace most common problems |
| 05:33 | <peter1138> | heh, newgrf scan takes ages without optimisation :D |
| 05:34 | <TrueBrain> | and we have you to blame peter1138 :p :p |
| 05:34 | <Zr40> | Rubidium: --enable-debug enables debugging. (Who'd guess that? :)) Thanks :) |
| 05:34 | <peter1138> | TrueBrain: yup |
| 05:35 | <peter1138> | TrueBrain: i think overall it's useful though ;) |
| 05:36 | <Rubidium> | TrueBrain: for you newgrf scanning must be fast ;) |
| 05:36 | <peter1138> | we should thread it so it can scan more than one at a time ;) |
| 05:36 | <TrueBrain> | Rubidium: VERY fast :p |
| 05:36 | <peter1138> | *sigh* smiley overload |
| 05:36 | <TrueBrain> | peter1138: niceone ;) |
| 05:37 | <TrueBrain> | I demand a swtich: --nonewgrf! :) |
| 05:37 | <peter1138> | make one |
| 05:37 | <TrueBrain> | I REFUSE! |
| 05:37 | <TrueBrain> | oeh, eggs are ready :) |
| 05:37 | <Ammler> | TrueBrain: you can also name it -truebrainmode ;) |
| 05:38 | <peter1138> | ideally it would notice when you plonk files into the directory |
| 05:38 | <peter1138> | as it is you need to restart, or find the hidden rescan option |
| 05:39 | <TrueBrain> | is there one?! :) |
| 05:39 | <peter1138> | yea |
| 05:39 | <TrueBrain> | peter1138: on *nix you can watch the inodes :p |
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| 05:40 | <Rubidium> | peter1138: hidden in plain sight ofcourse |
| 05:40 | <peter1138> | yes, but can be a trek to get there |
| 05:41 | <TrueBrain> | so tell us how :) |
| 05:41 | <TrueBrain> | oh grand master |
| 05:41 | <TrueBrain> | tell us! |
| 05:41 | <TrueBrain> | TELL US!! |
| 05:42 | <Rubidium> | NewGRF Settings -> Add -> 'Hidden in plain sight' |
| 05:43 | <TrueBrain> | I never opened NewGRF Settings... |
| 05:44 | <TrueBrain> | impressive :) |
| 05:44 | <TrueBrain> | not only dominik can make good GUIs :p |
| 05:46 | <TrueBrain> | hmm... who of you devs remember dominik? :p |
| 05:46 | <Zr40> | Attaching files on bugs.openttd.org seems to be brokne |
| 05:46 | <Zr40> | http://bugs.openttd.org/task/104 |
| 05:46 | <peter1138> | not me |
| 05:47 | <TrueBrain> | I think I am around a bit too long... |
| 05:47 | <TrueBrain> | "onkruid vergaat niet" |
| 05:47 | <TrueBrain> | Zr40: what is broken? |
| 05:47 | <Zr40> | 'Notice: Undefined offset: 1 in /www/openttd.org/bugs/scripts/details.php on line 1185' |
| 05:47 | <TrueBrain> | the tile is a bit werid |
| 05:47 | <TrueBrain> | but the link works |
| 05:48 | <Zr40> | then the viewer is :) |
| 05:48 | <TrueBrain> | so it aint broken |
| 05:48 | <TrueBrain> | just slightly odd |
| 05:49 | <TrueBrain> | there, better? |
| 05:50 | <Zr40> | yep :) |
| 05:54 | <Zr40> | any chance someone could take a look at that patch, by the way? :) |
| 05:54 | <TrueBrain> | I say there is a chance yes :p |
| 05:56 | <mikegrb> | http://thegrebs.com/irc/urls/openttd.html <-- t/hee |
| 05:57 | <mikegrb> | still need to make them clickable |
| 05:57 | <mikegrb> | someone in another channel requested rss feeds of such data |
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| 06:00 | <Zr40> | could you make those times UTC? |
| 06:02 | <valhallasw> | I wonder |
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| 06:03 | <TrueBrain> | Who ever wants to follow flyspray changes or SVN changes, feel free to join #openttd.notice |
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| 06:03 | <valhallasw> | Is there any reason why openttd cannot use lincity-ng graphics? |
| 06:04 | <valhallasw> | except they are probably in another format |
| 06:04 | <Patrick> | if the graphics are all under a suitably open license then it would be a good thing |
| 06:05 | <Patrick> | one step closer to a complete working distribution |
| 06:05 | <valhallasw> | lincity is GPL |
| 06:05 | <valhallasw> | afaik |
| 06:05 | <Patrick> | but does it use simcity graphics files? |
| 06:05 | <valhallasw> | nope |
| 06:05 | <Patrick> | cool, then |
| 06:05 | <valhallasw> | lincity-ng <-- new graphics ;) |
| 06:05 | <valhallasw> | http://lincity-ng.berlios.de/wiki/images/2/2f/Menus.png |
| 06:06 | <mikegrb> | Zr40: it is planned |
| 06:06 | <mikegrb> | Zr40: and/or specify time zone as ?tz=<blah> |
| 06:06 | <mikegrb> | maybe ?utc=true |
| 06:07 | <mikegrb> | should probably default to true |
| 06:10 | <Patrick> | a valiant effort, I guess |
| 06:11 | <Patrick> | graphics are the one thing it's hard to get for free |
| 06:13 | |-| | Alanin changed nick to alanin |
| 06:19 | <TrueBrain> | and now it is time for FreeCiv! :) |
| 06:27 | <Zr40> | TrueBrain: can I private message you for a moment? |
| 06:27 | <TrueBrain> | you are free to do any time |
| 06:27 | <peter1138> | whether he'll read it or not... |
| 06:28 | <Wolf01> | i was looking at the screenshots topic, a little question: why not separate the tracks from the terrain? is really ugly to see a think like this: http://www.tt-forums.net/files/scr353_556.png (the track with snow near the right waypoint) |
| 06:45 | <peter1138> | because 1) it's slower 2) we'd need to redraw all the track types to allow it |
| 06:46 | <peter1138> | and you'd probably end up with it not blending in well |
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| 07:05 | <Zr40> | what does this patch option do? |
| 07:06 | <Zr40> | "Autorenew when vehicle is X months before/after max age" |
| 07:06 | <Zr40> | if I enter 6, is it 6 months before or after its max age? |
| 07:06 | <Eddi|zuHause3> | 6 is before, -6 is after |
| 07:07 | <Zr40> | it would be more clear if '/after' would be removed from the string. |
| 07:08 | <Eddi|zuHause3> | i'd rather add (+) and (-) there |
| 07:10 | <Zr40> | of course, it's best if it could automatically switch between before, at and after |
| 07:11 | <valhallasw> | and the title is not correct I assume |
| 07:11 | <valhallasw> | it toggles the autoreplace for the vehicle, but it only gets replaced when it enters a depot I think? |
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| 07:12 | <Zr40> | no, the toggle is presented before this option |
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| 08:41 | <RAwRRR> | hi |
| 08:42 | <TrueBrain> | hi RAwRRR |
| 08:42 | <RAwRRR> | hi light |
| 08:42 | |-| | Ammler [~Ammler@adsl-89-217-155-166.adslplus.ch] has joined #openttd |
| 08:42 | <RAwRRR> | hi Ammler |
| 08:43 | <TrueBrain> | how's life? |
| 08:43 | <RAwRRR> | it's pretty rawrrry today |
| 08:43 | <TrueBrain> | that part was obvious :) |
| 08:43 | <RAwRRR> | but then again, that doesn't say anything |
| 08:43 | <Ammler> | RAwRRR: ? |
| 08:43 | <RAwRRR> | Ammler: ? |
| 08:44 | <RAwRRR> | cool our names are of the same lenght |
| 08:44 | <TrueBrain> | now this proofs to become a useful conversation |
| 08:44 | <RAwRRR> | length |
| 08:44 | <RAwRRR> | I know |
| 08:44 | <TrueBrain> | proofs = promise |
| 08:44 | <TrueBrain> | typing is hard |
| 08:44 | <RAwRRR> | I know |
| 08:44 | <Ammler> | is RAwRRR a bot? |
| 08:44 | <RAwRRR> | yeah i'm teh mircbot |
| 08:45 | <TrueBrain> | depends on your definition of the word of course :p |
| 08:45 | <RAwRRR> | I can play openttd too! |
| 08:45 | <RAwRRR> | was brain > light a type too? |
| 08:45 | <RAwRRR> | or does that depend on the definition of > ? |
| 08:45 | <TrueBrain> | doubtful |
| 08:46 | <RAwRRR> | TrueBrain, can you come to an openttd server? |
| 08:46 | <TrueBrain> | RAwRRR: doubtful, depnds on the reason |
| 08:46 | <RAwRRR> | for saying hi |
| 08:46 | <RAwRRR> | does that do it? |
| 08:46 | <TrueBrain> | I am doing freeciv, so nah |
| 08:47 | <RAwRRR> | what are freeciv? OpenCiv? |
| 08:47 | <TrueBrain> | only they called it freeciv |
| 08:47 | <RAwRRR> | found the wiki |
| 08:47 | <RAwRRR> | looks cute |
| 08:47 | <TrueBrain> | it is |
| 09:00 | |-| | valhalla1w changed nick to valhallasw |
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| 09:36 | |-| | alanin changed nick to Alanin |
| 09:37 | <fireball> | i got a question about 32bpp graphics and code branch. wiki says there are 2 svn repos for 32bpp branch, but in first is someting that looks like ordinary trunk and second one contains broken code (fails to compile). prior to this, i saw posts by some russian guy on tt-forums.net showing openttd with fancy hi res graphics ... so, question is, where is this stuff? where do i get code and data from? |
| 09:38 | <Rubidium> | fireball: were does it state that there are two repos for 32bpp? |
| 09:38 | <fireball> | Rubidium: http://wiki.openttd.org/index.php/32bpp here wiki does so |
| 09:39 | <+glx> | svn://svn.openttd.org/branches/32bpp <-- this is the current version |
| 09:40 | <Rubidium> | I fear that the djupfeldt.se repository is outdated beyond recognition |
| 09:40 | <Rubidium> | but that whole wiki page is outdated beyond recognition I think |
| 09:41 | <fireball> | glx: thx |
| 09:41 | <fireball> | Rubidium: i see |
| 09:43 | <+glx> | fireball: how does it fail to compile? |
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| 09:45 | <fireball> | glx: to prevent missunderstanding, the djupfeldt.se repository version failed to compile, but as Rubidium stated, it is outdated |
| 09:46 | <+glx> | ha ok you inverted first and second of the wiki :) |
| 09:46 | <fireball> | glx: oh, i did : ) |
| 09:49 | <fireball> | glx: let me ask a dumb question, why does 32bpp version look same as normal trunk ? |
| 09:49 | <fireball> | glx: i mean, shouldn't i see at least some fancy graphix ? |
| 09:49 | <+glx> | because the codebase is the same, just the drawing routines are different |
| 09:50 | <+glx> | you need to add 32bpp grf to see a difference |
| 09:51 | <Eddi|zuHause3> | i think 32bpp had fancy transparency effect and better zoom handling |
| 09:52 | <+glx> | yes more zoom levels (very nice) |
| 09:52 | <fireball> | glx: oh, thanks for explaining, but ... but ... where are those 32bpp grf-s? i don't see a word on wiki |
| 09:52 | <Rubidium> | fireball: just look at the zoomed out version in 32bpp and compare that with normal trunk |
| 09:53 | <Rubidium> | there are not that many 32bpp grfs (or rather tars) |
| 09:53 | <Rubidium> | primarily because 32bpp isn't even finished yet |
| 09:53 | <+glx> | and most of them are weird things "done" by Sergej_S |
| 09:55 | <fireball> | glx: i saw weird russian work ... russian work always strange seems to me ... are there some other grfs-tars than russian ? |
| 09:59 | <CIA-1> | OpenTTD: rubidium * r9794 /trunk/src/ (7 files): -Codechange: refactor the question whether a vehicle can be loaded into LoadUnloadVehicle instead of duplicating it for each vehicle. |
| 10:01 | <peter1138> | whee |
| 10:01 | <CIA-1> | OpenTTD: rubidium * r9795 /trunk/src/ (engine.h newgrf.cpp table/engines.h vehicle.cpp): -Codechange: enumify the EngineClass. |
| 10:02 | <peter1138> | i did the newcargo part of town growth challenge |
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| 10:16 | |-| | Frostregen_ changed nick to Frostregen |
| 10:24 | <RAwRRR> | servertokens 64.233.167.99 |
| 10:31 | |-| | Apocalipsys [Apoca@190.156.93.103] has left #openttd [] |
| 10:32 | |-| | Apocalipsys [Apoca@190.156.93.103] has joined #openttd |
| 10:43 | <Thomas[NL]> | cd o* |
| 10:43 | <Thomas[NL]> | oops |
| 10:44 | <[PING]Marsman21> | cd / |
| 10:44 | <[PING]Marsman21> | rm -fr * |
| 10:44 | <[PING]Marsman21> | now, that is an ooooppsss =o) |
| 10:44 | <Eddi|zuHause3> | "if you want to read mail really fast, type 'rm -rf /'" |
| 10:45 | <[PING]Marsman21> | lol |
| 10:46 | <Eddi|zuHause3> | in case the user is intelligent enough to not be root, you can also replace / by ~ |
| 10:56 | <Zr40> | rm -rf / won't make reading mail really fast |
| 10:56 | <Zr40> | rm -rf ~ will |
| 10:56 | <Zr40> | the first one makes it impossible :) |
| 10:57 | |-| | sPooT [~spoot@e156067.upc-e.chello.nl] has joined #openttd |
| 11:04 | [~] | fireball is away: sel jsem se nazrat, protoze jsem hladovy jak kdybych tyden nezral |
| 11:05 | <Alanin> | lol |
| 11:05 | <Alanin> | its abit mean... |
| 11:10 | |-| | Purno [~Purno@5357D37C.cable.casema.nl] has joined #openttd |
| 11:11 | <Eddi|zuHause3> | fireball: it's in your best interest to turn off that kind of messages |
| 11:12 | |-| | Apocalipsys [Apoca@190.156.93.103] has left #openttd [] |
| 11:12 | <Patrick> | what is it roughly? |
| 11:12 | <Patrick> | obscene? inflammatory? |
| 11:15 | [~] | fireball is back |
| 11:15 | <fireball> | Eddi|zuHause3: i am sorry ... i should write in english |
| 11:15 | <Eddi|zuHause3> | that is the least of your problems :) |
| 11:16 | <fireball> | Eddi|zuHause3: yep : ) but i was away just for some food |
| 11:16 | <Eddi|zuHause3> | yes, but we absolutely do not care |
| 11:17 | <Patrick> | oh, was it just an inane shitty "OOH I AM AWAY" spam |
| 11:17 | <Patrick> | normally I poke fun at people who get bothered by things that don't matter, and I know it doesn't really matter |
| 11:17 | <Patrick> | but it's ANNOYING |
| 11:17 | <Patrick> | and makes you look 12 |
| 11:18 | <fireball> | Patrick: yes it is, sorry |
| 11:18 | <Patrick> | like all those people who think they're computer literate because they use the "silver" theme in XP |
| 11:19 | <fireball> | Patrick: actually, i don't use silver theme in ..., i use debian gnu/linux |
| 11:19 | <Tefad> | i use the "net stop themes" theme |
| 11:19 | <Patrick> | hehe |
| 11:19 | <Tefad> | when i use windows that is |
| 11:19 | <Tefad> | fluxbox is what i use for window decorations |
| 11:20 | <Tefad> | and DE? who needs one of those. luckily fluxbox provides a taskbar. |
| 11:20 | <[PING]Marsman21> | i like fluxbox as well, seriously thinking about dropping KDE and going fluxbox |
| 11:21 | <[PING]Marsman21> | i am going afk |
| 11:21 | <Patrick> | I only got round to installing an xserver to play openttd |
| 11:22 | <fireball> | i like KDE, it makes me unhappy to use fluxbox ... it's too plain |
| 11:25 | <Zuu> | Pha, wmii! :) |
| 11:25 | <Zuu> | wmii is like fluxbox but much more powerfull |
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| 12:06 | <CIA-1> | OpenTTD: miham * r9796 /trunk/src/lang/ (21 files): (log message trimmed) |
| 12:06 | <CIA-1> | OpenTTD: -Update: WebTranslator2 update to 2007-05-06 19:05:33 |
| 12:06 | <CIA-1> | OpenTTD: brazilian_portuguese - 10 fixed by tucalipe (10) |
| 12:06 | <CIA-1> | OpenTTD: bulgarian - 5 fixed by thetitan (5) |
| 12:06 | <CIA-1> | OpenTTD: catalan - 9 fixed by arnaullv (9) |
| 12:06 | <CIA-1> | OpenTTD: czech - 9 fixed by Hadez (9) |
| 12:06 | <CIA-1> | OpenTTD: esperanto - 11 fixed by LaPingvino (11) |
| 12:07 | |-| | mode/#openttd [+o Belugas] by ChanServ |
| 12:08 | <peter1138> | yay, action321 support for canals |
| 12:08 | <Rubidium> | ? |
| 12:09 | |-| | Mucht [~Mucht@p57a0d709.dip.t-dialin.net] has joined #openttd |
| 12:09 | <Eddi|zuHause3> | someone should come up with descriptive names for that stuff :) |
| 12:10 | |-| | Mucht [~Mucht@p57a0d709.dip.t-dialin.net] has quit [] |
| 12:10 | <peter1138> | http://fuzzle.org/o/canal321.diff |
| 12:18 | <Rubidium> | looks like a minimalistic implementation to me |
| 12:18 | <peter1138> | which bit? |
| 12:18 | <Rubidium> | random bits/triggers |
| 12:18 | <peter1138> | like cargos |
| 12:19 | <peter1138> | they don't exist |
| 12:19 | <Rubidium> | that explains |
| 12:19 | <Rubidium> | but then I'd suggest to add some comments about that |
| 12:22 | |-| | Bjarni [~Bjarni@0x535ca25f.virnxx14.adsl-dhcp.tele.dk] has joined #openttd |
| 12:22 | |-| | mode/#openttd [+o Bjarni] by ChanServ |
| 12:28 | <Sionide> | is a .patch file different to a .diff ? |
| 12:28 | <peter1138> | no |
| 12:28 | <Sionide> | ah good |
| 12:28 | <Sionide> | why not call it a .diff then -_- |
| 12:28 | <peter1138> | who knows... |
| 12:29 | <Sionide> | heh no worries |
| 12:30 | <hylje> | diff creates patches, patch uses diffs |
| 12:30 | <peter1138> | hello bjarni |
| 12:32 | <hylje> | hi peter1138 |
| 12:33 | <@Bjarni> | hi peter1138 |
| 12:38 | <ln-> | it's the ...! |
| 12:38 | <hylje> | hello, the ...! |
| 12:39 | <@Bjarni> | hi the ...! |
| 12:39 | <@Bjarni> | (can't you get a name that's easier to remember?) |
| 12:40 | <hylje> | no, ...! |
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| 12:52 | <TrueBrain> | Bjarni: can you op DorpsGek? |
| 12:53 | |-| | mode/#openttd [+o DorpsGek] by ChanServ |
| 12:53 | <TrueBrain> | @op |
| 12:53 | |-| | mode/#openttd [+o TrueBrain] by DorpsGek |
| 12:53 | |-| | [TrueBrain][TrueBrain] changed the topic of #openttd: 0.5.1 | Website: *.openttd.org (Translator: translator2, Gameservers: servers, Nightly-builds: nightly, WIKI: wiki, SVN mailinglist: maillist, Dev-docs: docs, Bug-reports: bugs) | #openttd.notice for FS + SVN notices |
| 12:53 | |-| | mode/#openttd [-o TrueBrain] by TrueBrain |
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| 13:14 | <CIA-1> | OpenTTD: peter1138 * r9797 /trunk/ (9 files in 4 dirs): -Feature: [NewGRF] Add action 1, 2 and 3 support for canals. |
| 13:16 | <hylje> | zomg :o |
| 13:16 | <hylje> | oh, could we get channel mode c unset so CIA would have COLOURS? |
| 13:16 | <Eddi|zuHause3> | are you insane? |
| 13:17 | <hylje> | yes! |
| 13:17 | <hylje> | COLOURS |
| 13:17 | <Eddi|zuHause3> | don't answer that! |
| 13:25 | <ln-> | CIA uses colors sparingly, it doesn't yell CIAO A TUTTI in green, white, red. |
| 13:27 | |-| | mikk36 [~mikk36@ip89.cab87.tln.starman.ee] has quit [Quit: The pedestrian had no idea which way to run, so I ran over him.] |
| 13:29 | <peter1138> | but others might |
| 13:30 | |-| | mikk36 [~mikk36@ip89.cab87.tln.starman.ee] has joined #openttd |
| 13:33 | <ln-> | but that's what /kickban is for. |
| 13:34 | <Eddi|zuHause3> | "vorbeugen ist besser als heilen" |
| 13:38 | <Alanin> | thats true |
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| 13:40 | <valhallasw> | color-exempt? *grin* |
| 13:43 | <Alanin> | btw: the crashing openttd on PPC OSX caused by the new road stuff seems to be fixed |
| 13:43 | <Alanin> | thx for that |
| 13:44 | <TrueBrain> | tnx Alanin, nice to know :) |
| 13:44 | <Alanin> | :) |
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| 13:54 | <@Bjarni> | [20:16:56][20:16:56] <Eddi|zuHause3> are you insane? |
| 13:54 | <@Bjarni> | [20:17:04][20:17:04] <hylje> yes! |
| 13:54 | [~] | Bjarni adds that to his notebook |
| 13:57 | <peter1138> | he's awake |
| 13:57 | [~] | hylje notes the noting |
| 13:57 | <@Bjarni> | who is awake? |
| 13:58 | <peter1138> | you |
| 13:59 | <@Bjarni> | did you really think that I would be sleeping? |
| 14:00 | <Eddi|zuHause3> | if he thought that, why would he say the opposite? |
| 14:00 | <@Bjarni> | right |
| 14:00 | <@Bjarni> | then let me ask another question |
| 14:00 | <@Bjarni> | why did you think that I would be sleeping? |
| 14:01 | <peter1138> | why not? |
| 14:01 | <peter1138> | here's a question for you |
| 14:01 | <peter1138> | xcode stuff |
| 14:01 | <peter1138> | remove it? |
| 14:02 | <@Bjarni> | I wondered about trying to make the project generate script update it, but there is a number that I have yet to figure out how to generate |
| 14:03 | <@Bjarni> | but on the other hand, I don't really use it anymore, so I wouldn't be hurt by removing it |
| 14:03 | <hylje> | magic numbars |
| 14:04 | <@Bjarni> | the question is if anybody else would be upset |
| 14:04 | <ln-> | most importantly, the os x port is obsoleted by Windows Vista. |
| 14:04 | <@Bjarni> | o_O |
| 14:04 | <@Bjarni> | wtf are you talking about??? |
| 14:04 | <TrueBrain> | Bjarni: it still uses *.c files, so that would be a big fat: no |
| 14:05 | <@Bjarni> | the Xcode project file is a special one. It is designed to use the makefile to make the filelist at runtime |
| 14:05 | <@Bjarni> | however it's not working as intended right now :( |
| 14:06 | <@Bjarni> | I think it broke when it was moved into a new dir. It would likely work if it's moved back into the root dir |
| 14:06 | <hylje> | no |
| 14:07 | <@Bjarni> | hmm |
| 14:07 | <@Bjarni> | then it's dead |
| 14:08 | <@Bjarni> | the question is if anybody will bother to fix it so we get a graphical debugger again |
| 14:08 | <@Bjarni> | I usually just use gdb anyway, so I can live without it |
| 14:11 | <@Bjarni> | <ln-> most importantly, the os x port is obsoleted by Windows Vista. <-- I still wonder wtf you meant by that. I fail to see what vista has to do with the OSX port |
| 14:11 | <ln-> | heh |
| 14:12 | <Rubidium> | I'd rather say that Windows is obsoleted by OSX |
| 14:13 | <TrueBrain> | I'd rather say that Windows is obsolete |
| 14:13 | <TrueBrain> | (period) |
| 14:14 | <peter1138> | I'd rather have a beer |
| 14:14 | <TrueBrain> | He, that is a VERY good idea peter1138 |
| 14:14 | <@Bjarni> | o_O |
| 14:14 | <@Bjarni> | you are British... you should go get some tea |
| 14:14 | <@Bjarni> | hmm |
| 14:14 | <@Bjarni> | tea |
| 14:14 | <@Bjarni> | brb |
| 14:16 | <Sacro> | :o RACIST |
| 14:17 | <Eddi|zuHause3> | that's definitely a wrong categorisation |
| 14:18 | <Eddi|zuHause3> | races are black/white/etc. |
| 14:18 | <Eddi|zuHause3> | British/German/etc. are nations |
| 14:18 | <peter1138> | nationist! |
| 14:18 | <Eddi|zuHause3> | so in the best case he's a NACIST (?) |
| 14:18 | <TrueBrain> | I am suprised by the intelligence of this channel... |
| 14:18 | [~] | Sacro locks up Bjarni in a lego stronghold |
| 14:18 | <+glx> | happens sometimes :) |
| 14:19 | <Sacro> | TrueBrain: how high, or how low? |
| 14:19 | <+glx> | wow Sacro remembered the country of Bjarni ;) |
| 14:19 | <Sacro> | or the wonderful sinusoidal pattern it follows |
| 14:19 | <Sacro> | glx: i right click on his name :p |
| 14:19 | <TrueBrain> | Sacro: I rather nog get into thatone |
| 14:19 | <Sacro> | he doesn't appear netherlandian nowadays |
| 14:20 | <Sacro> | TrueBrain: hehe, best not to |
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| 14:23 | <@Bjarni> | <glx> wow Sacro remembered the country of Bjarni ;) <--- not really. I don't actually live in Legoland |
| 14:23 | <@Bjarni> | :p |
| 14:23 | <Sacro> | Bjarni: we don't all sit and drink tea |
| 14:23 | <Rubidium> | and we all know legoland is in the UK |
| 14:24 | <@Bjarni> | I think there are 4 of them by now |
| 14:24 | <@Bjarni> | the original one is build in the backyard of the lego factory |
| 14:24 | [~] | Sacro reads up on denmark in the uncyclopedia |
| 14:24 | <@Bjarni> | this will be good |
| 14:24 | <Eddi|zuHause3> | i remember there being financial problems in legoland germany |
| 14:25 | <@Bjarni> | the last I heard was that Lego considers selling all the theme parks because they aren't good at making money on both parks and toys |
| 14:25 | <peter1138> | but legoland is cool |
| 14:25 | <TrueBrain> | never been there... |
| 14:25 | <peter1138> | though i only went to the real one |
| 14:26 | <davis___> | anyone know's what happened to brianettas server? |
| 14:26 | <valhallasw> | http://uncyclopedia.org/wiki/Image:Cross_of_st_legolas.JPG <-- flag of denmark *grin* |
| 14:26 | <TrueBrain> | davis___: I eat it! MWHAHAHAHAHAHA |
| 14:26 | <@Bjarni> | there was a fatal accident in the original one less than a week ago |
| 14:26 | <davis___> | great |
| 14:26 | <davis___> | hm |
| 14:26 | <davis___> | ok |
| 14:26 | <davis___> | thx |
| 14:26 | <TrueBrain> | Bjarni: so we can remove xcode? (that was the conclusing, right?) |
| 14:26 | <hylje> | uncyclopedia is truth |
| 14:26 | <Sacro> | peter1138: the real one? |
| 14:27 | <@Bjarni> | some moron crossed a fenced and got hit in the head by a rollercoaster |
| 14:27 | <@Bjarni> | TrueBrain: I think so |
| 14:27 | <valhallasw> | that indeed is very stupid |
| 14:27 | <@Bjarni> | I don't think I will bother to fix it if just moving it isn't enough to fix it |
| 14:27 | <Eddi|zuHause3> | "the real legoland" ... sounds like an oxymoron :) |
| 14:27 | <CIA-1> | OpenTTD: truelight * r9798 /trunk/projects/openttd.xcode/: -Remove: removed the very outdated xcode project files |
| 14:27 | <peter1138> | Sacro: yes, in danishland |
| 14:28 | <Sacro> | ahhh nice |
| 14:28 | <peter1138> | hmm, 20 years ago ;p |
| 14:28 | <@Bjarni> | it wasn't that outdated. It didn't care for c/cpp files as it just used what the makefile told it to use |
| 14:28 | <Sacro> | The main exports of Denmark are Great Danes, plastic bricks, salted herring, plastic bricks, meatballs, bacon, butter cookies, plastic bricks, windmills, ceramic car bumpers, pastries, plastic bricks, Andersens, Christensens, Jensens, dodgy footballers, plastic bricks and expensive deadly alcohol. |
| 14:29 | <@Bjarni> | I don't actually think the export of Great Danes are that great |
| 14:29 | <valhallasw> | as to another topic I mentioned earlier today: Lincity-NG (which is a GPL'ed clone of simcity) has a lot of sprites which are 'new', and hence probably free |
| 14:29 | <valhallasw> | http://pingus.seul.org/~grumbel/tmp/lincity-2005-03-08.png <-- and they actually don't even look that bad |
| 14:30 | <peter1138> | looks shit, tbh |
| 14:30 | <TrueBrain> | fucking ugly |
| 14:30 | <Ailure> | hmm |
| 14:30 | <TrueBrain> | absolutely not in TT style... |
| 14:30 | <Eddi|zuHause3> | hm, the screenshot ealier today did not look very good |
| 14:30 | <Ailure> | Hindenburg crashed for 70 years ago at this date |
| 14:30 | <@Bjarni> | so? |
| 14:30 | <TrueBrain> | Pim Fortuin was shot N years ago at this date |
| 14:30 | <TrueBrain> | :p |
| 14:30 | <valhallasw> | TrueBrain: 'not in TT style' could be said for a lot of the new graphics designed for openttd |
| 14:30 | <@Bjarni> | that, that was a really bad event :( |
| 14:30 | <peter1138> | crashed *for* 70 years? |
| 14:31 | <TrueBrain> | lol @ peter1138 |
| 14:31 | <Ailure> | yes |
| 14:31 | <@Bjarni> | :D |
| 14:31 | <TrueBrain> | valhallasw: no, you can not |
| 14:31 | <peter1138> | valhallasw: those graphics aren't even consistent |
| 14:31 | <Ailure> | hindenburg been a menace against all small airports over the world |
| 14:31 | <peter1138> | what's with all the different greens... heh |
| 14:31 | <peter1138> | ah well :) |
| 14:31 | <Ailure> | in the last 70 years |
| 14:31 | <peter1138> | reminds me of simutrans... |
| 14:31 | <valhallasw> | peter1138: different greens are a minor problem |
| 14:32 | <peter1138> | Hindenburg crashed 70 years ago on this day |
| 14:32 | <valhallasw> | as changing a color is not slightly as much work as creating an entire house |
| 14:32 | <peter1138> | sure |
| 14:32 | <@Bjarni> | painting a house is a lot of work |
| 14:32 | <TrueBrain> | valhallasw: also, this is not 8bpp :) |
| 14:33 | <@Bjarni> | you need ladders and stuff |
| 14:33 | <@Bjarni> | and a whole lot of paint |
| 14:33 | <@Bjarni> | :p |
| 14:33 | [~] | Sacro ponders as to the accuracy of these translations |
| 14:33 | <valhallasw> | TrueBrain: correct. Was the plan to first create free 8bpp images and only move to 24bpp images later? |
| 14:33 | <@Bjarni> | I think we move to 32 bit first |
| 14:34 | <TrueBrain> | valhallasw: you talk about replacing the TTD-grfs; for that you need 8bpp images :) |
| 14:34 | <valhallasw> | TrueBrain: I was not |
| 14:34 | <TrueBrain> | for 32bpp I think there are enough basic images by now, so no need to use those.... lincity-style images :p |
| 14:34 | <valhallasw> | okay. |
| 14:34 | <TrueBrain> | okay okay, it is more something you just shouldn't be doing |
| 14:35 | <TrueBrain> | say, someone plays Lincity |
| 14:35 | <TrueBrain> | then downloads OpenTTD |
| 14:35 | <TrueBrain> | and sees the same |
| 14:35 | <TrueBrain> | brrr |
| 14:36 | <@Bjarni> | that would be... interesting |
| 14:36 | <@Bjarni> | then people might forget what game they play |
| 14:37 | <Ailure> | ugh |
| 14:37 | <Ailure> | lincity |
| 14:37 | <Ailure> | worst graphics I seen in a isometric game ever |
| 14:37 | <Ailure> | I mean, the lincity-ng version |
| 14:37 | <Ailure> | not the orginal version |
| 14:38 | <Ailure> | Some buildings didn't make me think on apartments |
| 14:38 | <Ailure> | they made me think on two cubes sitting next to each other |
| 14:39 | <Ailure> | Thankfully, most 32 bit graphics I seen aren't as bland though for openTTD. :) |
| 14:40 | <Ailure> | Lincity is weird too |
| 14:40 | <Ailure> | everything is a resource |
| 14:41 | <@Bjarni> | so it's like in the real world? |
| 14:41 | <Ailure> | true, but not in the way the game does it |
| 14:41 | <@Bjarni> | heh |
| 14:41 | <Ailure> | workforce is produced at homes I belive and is consumed by industries |
| 14:41 | <Ailure> | xD |
| 14:41 | <Ailure> | it's like people give constantyly birth to people |
| 14:42 | <@Bjarni> | that is a very socialistic way of thinking. The capitalists at the industries consumes the workers |
| 14:42 | <Ailure> | lol |
| 14:42 | <Ailure> | but that's how lincity works |
| 14:42 | <Ailure> | and the traffic model is bad |
| 14:43 | <valhallasw> | for a traffic model you should probably use mobility |
| 14:43 | <valhallasw> | and not simcity/lincity/etc ;) |
| 14:43 | <Ailure> | well |
| 14:43 | <Ailure> | The best traffic model I seen |
| 14:44 | <Ailure> | is actually from Simcity4 |
| 14:44 | <Ailure> | It's bit nerfed by default though as it's CPU consuming |
| 14:44 | <CIA-1> | OpenTTD: rubidium * r9799 /trunk/src/ (engine.h newgrf.cpp table/engines.h vehicle.cpp): -Codechange: separate engine class and engine running cost class (mart3p). |
| 14:44 | <Ailure> | but some modding tools fixes that ;) |
| 14:44 | <hylje> | obviously enough |
| 14:45 | <hylje> | who gets the 00-c mmit?o |
| 14:45 | |-| | HMage [~HMage@85.21.179.62] has joined #openttd |
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