| --- | Log | opened Thu May 03 00:00:44 2007 |
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| 02:57 | <Wolf01> | hello |
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| 03:09 | <Wolf01> | http://www.tt-forums.net/download.php?id=69799 horrible vision... |
| 03:11 | <peter1138> | hmm? |
| 03:12 | <Wolf01> | those aquaducts... |
| 03:12 | <peter1138> | shame about the glitches |
| 03:14 | <Wolf01> | they have no deepth, used without criteria, glitches |
| 03:14 | <peter1138> | all bridges are a visual hack anyway |
| 03:14 | <peter1138> | and tunnel entrances |
| 03:14 | <Wolf01> | yeah, but they (aquaducts) are the most evident |
| 03:15 | <peter1138> | just imagine the aqueduct has a curved bottom |
| 03:16 | <Wolf01> | brr build over tunnel entrances without basetunnels |
| 03:17 | <Wolf01> | yes, but aquaducts, and all other bridges, should be built 2 levels over the terrain IF there is something under |
| 03:18 | <peter1138> | yes, and like all other bridges that restriction doesn't exist yet |
| 03:19 | <Wolf01> | i know that something was tried with the first version of the magic bridges patch, where you were able to build a bridge over a bridge but if under there was not a pillar or you had to find an higher point |
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| 03:26 | <peter1138> | first version? |
| 03:28 | <Wolf01> | i have it |
| 03:28 | <peter1138> | the first version is ancient and was abandonned |
| 03:28 | <peter1138> | the second version is what we've got |
| 03:29 | <Wolf01> | r5148 |
| 03:30 | <peter1138> | - Fix: [YAPF] RVs can now find depot they are currently in (thanks Darkvater) |
| 03:30 | <peter1138> | ? |
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| 03:30 | <Wolf01> | its around it, it was removed soon |
| 03:30 | <peter1138> | it was merged once, reverted, and then merged again |
| 03:30 | <peter1138> | that's the second version |
| 03:30 | <peter1138> | all of it |
| 03:32 | <Wolf01> | i remember in that version you were able to build bridges over stations (single track only, but you were able to place stations under bridges) and over bridges |
| 03:33 | <peter1138> | yes, that stuff was fixed |
| 03:34 | <EdwardTLS> | hi you all |
| 03:35 | <Wolf01> | hi |
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| 04:53 | <HMage> | !logs |
| 04:53 | <SpComb> | Logs: http://zapotek.paivola.fi/~terom/logs/openttd |
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| 05:45 | <rane> | DaleStan: i figured "signal related" would be enough of a detail |
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| 05:59 | <peter1138> | usually signal bugs are just 'non-expected' behaviour |
| 06:02 | <CIA-1> | OpenTTD: rubidium * r9772 /trunk/src/vehicle.cpp: -Fix [r9770,FS#761]: under some circumstances loading/unloading didn't work (correctly). |
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| 06:13 | <peter1138> | rane, so something more specific, perhaps... |
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| 07:07 | <maddy> | Brianetta: you're here? |
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| 07:23 | <Brianetta> | maddy: I am here |
| 07:27 | <maddy> | can you reset the game (once more) pls :D |
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| 07:31 | <RobertGrammig> | Ive got a town with 90% passenger and mail coverage and big good supply but it just wont grow... what possible reasons are there? |
| 07:31 | <RobertGrammig> | each time I make the commercial building funding town size rises for some time but then drops again |
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| 07:36 | <maddy> | Brianetta: still there? |
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| 07:42 | <Patrick> | have you got buses driving circles in the town? |
| 07:43 | <Patrick> | or is that the coverage thing |
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| 07:50 | <Eddi|zuHause3> | RobertGrammig: towns in snow need food, and towns in desert need food and water |
| 07:51 | <Eddi|zuHause3> | and if you play the nightly, check the patch setting for town growth, it might be set to "none" |
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| 08:08 | <Brianetta> | maddy: Still here. |
| 08:09 | <maddy> | Brianetta: can you reset the game please? |
| 08:09 | <Brianetta> | I need a little more info than that |
| 08:11 | <maddy> | lol |
| 08:11 | <maddy> | Brianetta's standard |
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| 08:36 | <maddy> | Brianetta: the server is still starting up? |
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| 10:55 | <elmex> | is there any official openttd game server? |
| 10:55 | <TrueBrain> | nope |
| 10:55 | <Phazorx> | servers.openttd.org |
| 10:55 | <Rubidium> | TrueBrain: the question is ambiguous |
| 10:56 | <TrueBrain> | that is just the listing of the servers :) |
| 10:56 | <TrueBrain> | Rubidium: it sure is, so I answer with the easiest reply ;) |
| 10:56 | <Phazorx> | DEBUG(net, 0, "Trying to execute a packet in the past!"); |
| 10:56 | <Rubidium> | http://nightly.openttd.org/devs/scoreboard.php <- *_dedicated are 'official' openttd servers ;) |
| 10:57 | <TrueBrain> | Rubidium: even worse: any server online is most likely an 'official' openttd game server :p |
| 10:57 | <Phazorx> | network.cpp 1201 9769 |
| 10:57 | <TrueBrain> | besides the one with a M of course :) |
| 10:57 | <Phazorx> | dont see anything in the logn for that being fixed |
| 10:57 | <TrueBrain> | it doesn't happen often that we fix things that are there to prevent errors |
| 10:59 | <Rubidium> | Phazorx: did a game of you trigger that debug message? |
| 10:59 | <Phazorx> | Rubidium: assert after that |
| 10:59 | <Phazorx> | we have major desync at coopers server |
| 10:59 | <Phazorx> | with 73 and 76 |
| 11:00 | <Phazorx> | updating to 79 now |
| 11:00 | <Phazorx> | but i dont see anything in logs affecting entwork |
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| 11:00 | <TrueBrain> | when you see that debug line, something is pretty wrong |
| 11:00 | <Rubidium> | 73, 76 and 79? |
| 11:00 | <peter1138> | old revisions :) |
| 11:00 | <TrueBrain> | no wonder it fails :p |
| 11:01 | <Rubidium> | but where do the 73, 76 and 79 come from? |
| 11:02 | <Rubidium> | as it cannot be 9773, 9776 etc. |
| 11:04 | <elmex> | hm, sometimes big parts of the langscape change height randomly, is that the AI that tries something? |
| 11:04 | <TrueBrain> | elmex: most likely |
| 11:06 | <+glx> | AI doesn't pay for landscaping |
| 11:07 | [~] | peter1138 idly wonders what revision AI landscaping got broken... |
| 11:07 | <peter1138> | or maybe i'm wrong in remembering it not doing that... |
| 11:07 | [~] | Rubidium guesses since TGP |
| 11:08 | <TrueBrain> | nah, it always was 'broken' |
| 11:08 | <TrueBrain> | randomly changing landscape massive |
| 11:08 | <+glx> | but TGP is worse for AI |
| 11:08 | <TrueBrain> | that is true |
| 11:10 | <elmex> | i;ve once killed the station of an AI that was in progress of building a track from it by buying up land that was freed from his track when backtracking |
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| 11:15 | <Phazorx> | Rubidium: it is 9773 9776 abd 9779 |
| 11:15 | <Phazorx> | which are pretty recent |
| 11:15 | <Phazorx> | and i dont see entwork code changes inbetween |
| 11:17 | <Phazorx> | 70still desyncs :/ |
| 11:17 | <Phazorx> | 79 |
| 11:19 | <Rubidium> | how can 9779, 9776 or 9773 desync? |
| 11:20 | <Phazorx> | apparently very easy |
| 11:20 | <Phazorx> | server just been restarted with 79 |
| 11:20 | <Rubidium> | we're only at 9772... |
| 11:20 | <Phazorx> | and we got players dropping already |
| 11:20 | <Phazorx> | ooops |
| 11:20 | <Phazorx> | make these 7s - 6s |
| 11:21 | <Phazorx> | 9769 |
| 11:21 | <Phazorx> | 66 63 |
| 11:21 | <Rubidium> | when did the desyncs happen? |
| 11:21 | <Rubidium> | *start to happen |
| 11:23 | <eJoJ> | 9734 was the first one I noticed it in |
| 11:25 | <Phazorx> | Rubidium: hard to say |
| 11:25 | <eJoJ> | Phazorx: did it not start in the chaos game? |
| 11:26 | <Rubidium> | is only a subset of users desyncing? |
| 11:26 | <eJoJ> | becouse i did not see anything of it in 9712 wich was the one we used before that |
| 11:26 | <Eddi|zuHause3> | <Phazorx> and i dont see entwork code changes inbetween <- desyncs are extremely rarely caused by the network code, usually they are signs of inconsistencies in the game code |
| 11:28 | <Rubidium> | how easily is it reproducable? |
| 11:28 | <TrueBrain> | if we are talking about the error above, it most likely is one client who is fucking things up |
| 11:28 | <Rubidium> | or rather, can you make it reproducable? |
| 11:30 | <Phazorx> | well one of players still cant join |
| 11:30 | <Phazorx> | if i may ask - some of you try to get to coop sandbox? |
| 11:30 | <Rubidium> | he desyncs immediatelly? |
| 11:30 | <Phazorx> | it runs 69 now |
| 11:30 | <Phazorx> | well if it desyncs - play can not join for a while normally |
| 11:30 | <Phazorx> | i got dropped and then desynced 4 times after that |
| 11:31 | <Phazorx> | when we upgraded |
| 11:31 | <Eddi|zuHause3> | if you desync repeatedly right after load, it indicates, that someting is not saved correctly |
| 11:31 | <Rubidium> | what we need to make it anywhere debuggable is a server savegame that you load in the server which desyncs when the client joins (within a few game days/weeks) |
| 11:32 | <Eddi|zuHause3> | a workaround in that case would be, to save the server game, and restart the server |
| 11:32 | <TrueBrain> | let's start with the basics: are you running a clean checkout? |
| 11:33 | <elmex> | is there a way to see the value ofthe loaded cargo of something? eg. when i have a train with 10 coal trucks i would love an estimation of the income it will bring me |
| 11:33 | <Phazorx> | Eddi|zuHause3: define saved ? |
| 11:33 | <Phazorx> | Eddi|zuHause3: we did save upgrade and restart |
| 11:33 | <Phazorx> | at least of players got desynced at 1st join after that |
| 11:33 | <Rubidium> | elmex: that depends on the distances and the time taken to get the cargo there |
| 11:34 | <Eddi|zuHause3> | well, if that does not help, the problem is deeper than that... |
| 11:34 | <elmex> | Rubidium: hmm, thats right. but isn't the distance defined by the distance to the station to bring the cargo to? and the time could be 'now' |
| 11:34 | <Phazorx> | and same game goes on for a while |
| 11:34 | <Phazorx> | it was desyncing during previos one as well |
| 11:34 | <Phazorx> | a week ago |
| 11:34 | <Phazorx> | less aggressive than on 66 tho |
| 11:34 | <TrueBrain> | Phazorx: are you running a clean checkout? (e.g.: no patches) |
| 11:35 | <Phazorx> | 2 players desync now all time |
| 11:35 | <Phazorx> | TrueBrain: AFAIK - yes |
| 11:35 | <Eddi|zuHause3> | the next step would be to go backwards in revisions, to check, which revision caused the desyncs |
| 11:35 | <TrueBrain> | Phazorx: make sure please |
| 11:35 | <TrueBrain> | (svn diff) |
| 11:36 | <Phazorx> | asking person who updated 1 sek |
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| 11:36 | <Phazorx> | <MUcht> svn up -r |
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| 11:37 | <TrueBrain> | either 'svn diff' or 'svn status' |
| 11:37 | <hylje> | hylje@fishtank:~/Projects/ottd/coop$ svn diff |
| 11:37 | <hylje> | hylje@fishtank:~/Projects/ottd/coop$ |
| 11:37 | <TrueBrain> | good |
| 11:38 | <TrueBrain> | does it happen with a new game? |
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| 11:40 | <hylje> | hard to test |
| 11:40 | <TrueBrain> | why? |
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| 11:40 | <hylje> | need to set up another server, etc |
| 11:40 | <hylje> | me, im behind nat |
| 11:40 | <TrueBrain> | just run: 'save' |
| 11:40 | <TrueBrain> | 'newgame' |
| 11:40 | <TrueBrain> | :p |
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| 11:40 | <hylje> | peoples playing thar |
| 11:40 | <hylje> | don't probably approve |
| 11:41 | <TrueBrain> | but it is desyncing ;) |
| 11:41 | <TrueBrain> | so not everyone desyncs? |
| 11:41 | <hylje> | yes |
| 11:41 | <TrueBrain> | Which OSes do desync, which don't? |
| 11:41 | <hylje> | just me and some others |
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| 11:41 | <hylje> | i'm guessing linux desyncs |
| 11:42 | <TrueBrain> | please do not guess |
| 11:42 | <hylje> | at least i didnt give that as a fact |
| 11:42 | <TrueBrain> | I ment to say: please do ask to who ever desyncs which OS they are running |
| 11:42 | <TrueBrain> | (and more, if it is PPC or i?68 :)) |
| 11:42 | <hylje> | yes |
| 11:43 | <Phazorx> | win32 - desyncs |
| 11:43 | <eJoJ> | Windows desyncs as well |
| 11:43 | <eJoJ> | win32 as Phazorx say is the one i use |
| 11:44 | <Phazorx> | testing with osx now |
| 11:44 | <TrueBrain> | also with this version: http://nightly.openttd.org/devs/files/OTTD-win32-nightly-r9769.zip |
| 11:44 | <Phazorx> | hylje: runs linux |
| 11:44 | <Phazorx> | the link you have - is what i wgeted |
| 11:44 | <TrueBrain> | good |
| 11:45 | <Phazorx> | <sandbox> hylje has joined the game |
| 11:45 | <Phazorx> | <sandbox> hylje has left the game (desync error) |
| 11:45 | <Phazorx> | that's linux compile |
| 11:45 | <TrueBrain> | so, it is a real desync ;) |
| 11:45 | <hylje> | im setting up a precompiled atm |
| 11:47 | <antichaos> | hi, VC is complaining about having to force into to bool in 'bool ful_load = front_v->current_order.flags & OF_FULL_LOAD' |
| 11:48 | <antichaos> | would it be correct to use 'bool full_load = HASBIT(front_v->current_order.flags, OFB_FULL_LOAD);' instead? |
| 11:48 | <+glx> | antichaos: which rev? |
| 11:48 | <antichaos> | 9772 - latest svn |
| 11:48 | <antichaos> | 759 of vehicle.cpp |
| 11:48 | <hylje> | precompiled seems to work this far |
| 11:48 | <+glx> | ok trying to compile |
| 11:49 | |-| | Sacro [~ben@adsl-87-102-80-216.karoo.KCOM.COM] has joined #openttd |
| 11:49 | <hylje> | pof |
| 11:49 | <Phazorx> | were you spectating ? |
| 11:50 | <Phazorx> | okay hylje was spectating and got droped as well using binary |
| 11:52 | <elmex> | Rubidium: wouldn't it be enough to display GetTransportedGoodsIncome with the cargo of the train and the station it brings the cargo to (of course only accepted cargo)? |
| 11:53 | <TrueBrain> | I hate newgrf, did I ever told you guys that? |
| 11:53 | <hylje> | i recall yes |
| 11:53 | <TrueBrain> | :) |
| 11:56 | <Osai> | TrueBrain: it might be an endian problem imho |
| 11:56 | <Osai> | because at the beginning I saved the game |
| 11:56 | <TrueBrain> | Osai: only if the server is ppc |
| 11:57 | <Osai> | then I downloaded it to my local machine which is ppc |
| 11:57 | <TrueBrain> | Osai: which I doubt :) The reason I asked for the OSes which desynced :) |
| 11:58 | <antichaos> | while the devs are changing the cargo delivery code, would there be any interest in a rewrite of DeliverGoodsToIndustry which does cargo distribution within station catchement area? |
| 11:58 | <Osai> | activated total town replacement in sp (on my mac 10.4.9+ppc G4) and uploaded it again |
| 11:58 | <Osai> | I think that could cause those problems |
| 11:58 | <Osai> | but I am not sure |
| 11:58 | <Phazorx> | Osai: still have orignal save ? |
| 11:58 | <Osai> | yes |
| 11:58 | <TrueBrain> | Osai: it in fact shouldn't, but of course it is possible |
| 11:58 | <Phazorx> | can you diff em |
| 11:59 | <Osai> | diff with what? |
| 11:59 | <Phazorx> | before and after change |
| 11:59 | <Phazorx> | aside of tgf setting nothing else should be different |
| 11:59 | <Osai> | sec |
| 12:01 | <Eddi|zuHause3> | diff savegames? sounds like an awful idea :p |
| 12:01 | <Phazorx> | Eddi|zuHause3: it's a save game with no game changes in it |
| 12:01 | <Phazorx> | only settings |
| 12:01 | <Phazorx> | which i hope will be confirmed |
| 12:02 | <Eddi|zuHause3> | yes, but savegames are compressed |
| 12:02 | <Phazorx> | ogh |
| 12:02 | <TrueBrain> | and binary |
| 12:02 | <@Belugas> | antichaos, do you have a patch for that rewrite of DeliverGoodsToIndustry? Or do you plan for that? Or do you just ask for that feature? |
| 12:02 | <Phazorx> | didnt know that |
| 12:02 | <Phazorx> | binary or not settings wont matter |
| 12:02 | <Phazorx> | but compressed is an issue |
| 12:02 | <TrueBrain> | you can uncompress :p But it is an impossible job |
| 12:03 | <Phazorx> | can and impossible in same sentence... |
| 12:03 | <antichaos> | I have a patch that I wrote for industry budgets. But I can do a standalone version |
| 12:04 | <@Belugas> | antichaos, please do. I would like to see that :) |
| 12:04 | <antichaos> | But I'm not sure I'm tracking the list of industries near each station in a sensible way |
| 12:04 | <Osai> | we could load the save before I did this change |
| 12:05 | <TrueBrain> | give it a spin |
| 12:05 | <Osai> | its an empty game |
| 12:05 | <TrueBrain> | and please do send me the savegame |
| 12:05 | <Osai> | dcc, mail? |
| 12:05 | <TrueBrain> | (both, if possible) |
| 12:05 | <TrueBrain> | http? |
| 12:05 | <Osai> | kk |
| 12:05 | <Eddi|zuHause3> | catchment area is a rectangle, right? so you only have to go through the industry list, and calculate distance (maximum-norm) |
| 12:05 | <Osai> | those old ones? |
| 12:06 | <TrueBrain> | one you got before your changes, one after your changes, and try the one before your changes, and see what happens :) |
| 12:08 | |-| | Cipri [~cipri@i86151.upc-i.chello.nl] has joined #openttd |
| 12:08 | <CIA-1> | OpenTTD: glx * r9773 /trunk/src/vehicle.cpp: -Fix r9772: MSVC warning |
| 12:08 | <Phazorx> | Cipri: were you desyncing as well on SB? |
| 12:10 | <Osai> | TrueBrain: http://openttdcoop.ppcis.org/blog/files/osai/desnyc_game_before.sav |
| 12:10 | <Osai> | http://openttdcoop.ppcis.org/blog/files/osai/desync_game_after.sav |
| 12:10 | <TrueBrain> | 403 |
| 12:10 | <Phazorx> | .sav proully not in white list |
| 12:11 | <Osai> | fix |
| 12:11 | <Osai> | ed |
| 12:11 | <Osai> | stupid ftp :D |
| 12:11 | <Phazorx> | ftp? |
| 12:11 | <Osai> | s/ftp/sftp |
| 12:11 | <Phazorx> | permissions? |
| 12:11 | <Osai> | well I did the upload via sftp |
| 12:20 | |-| | Cipri [~cipri@i86151.upc-i.chello.nl] has quit [Ping timeout: 480 seconds] |
| 12:21 | <TrueBrain> | Osai: did you load up the _before? |
| 12:21 | <Osai> | yes |
| 12:21 | <TrueBrain> | did it help? |
| 12:21 | <Phazorx> | we loaded last game so far |
| 12:21 | <Phazorx> | 10 days ago |
| 12:21 | <Osai> | everyone was able to join |
| 12:21 | <Phazorx> | which hylje wasnt able to join |
| 12:21 | <Phazorx> | now he's in w/o GRF change |
| 12:22 | <TrueBrain> | let me know when it desyncs again (if ever) |
| 12:24 | <Osai> | I feel like TTRS is doing the problems |
| 12:24 | <Osai> | actually hylje was able to join the after game (with TTRS) |
| 12:25 | <Osai> | I dunno whether growing cities with more TTRS buildings have an influence on that :( |
| 12:27 | <hylje> | lets just have a ttrs-less game next time |
| 12:27 | <Osai> | yep |
| 12:28 | <@Belugas> | i doubt ttrs would cause it, since newhouses was introduced a "long" time ago |
| 12:29 | <@Belugas> | or is it the first time you've tried to play with it? |
| 12:29 | <TrueBrain> | Belugas: means it was just hiding all the time ;) |
| 12:29 | |-| | acerbus [~kreedovel@217-159-182-246-dsl.trt.estpak.ee] has joined #openttd |
| 12:29 | <Osai> | no we played with it before |
| 12:29 | <Osai> | and it worked |
| 12:29 | <TrueBrain> | you guys really have too many grfs :p |
| 12:29 | <@Belugas> | so, it must be something else... |
| 12:30 | <TrueBrain> | Belugas: once there was a bug in newgrf handling that only surfaced with certain buildings and combinations of |
| 12:30 | <@Belugas> | TrueBrain, grfs are fun :) |
| 12:30 | <TrueBrain> | so it still isn't conclusive :) |
| 12:30 | <@Belugas> | could be |
| 12:30 | <@Belugas> | ok... "so, it may be something else" :P |
| 12:31 | <TrueBrain> | it can be almost anything :) |
| 12:31 | |-| | Cipri [~cipri@i86151.upc-i.chello.nl] has joined #openttd |
| 12:31 | <@Belugas> | anyway, resuming work@work |
| 12:31 | <TrueBrain> | good luck Belugas :) |
| 12:32 | <Phazorx> | grrrr |
| 12:32 | <Phazorx> | <sandbox> Phazorx has joined the game |
| 12:32 | <Phazorx> | <sandbox> Phazorx has left the game (desync error) |
| 12:32 | <Rubidium> | most likely candidates are r9712 till r9734 |
| 12:32 | <Phazorx> | that was instant on paused game |
| 12:32 | <Cipri> | Phazorx: Yeah, me too. |
| 12:32 | <Phazorx> | as soon as we loaded last save |
| 12:32 | <TrueBrain> | what did the server say? |
| 12:32 | <Phazorx> | that's what server said |
| 12:32 | <TrueBrain> | server console |
| 12:33 | <Rubidium> | it desyncs when the server is paused? |
| 12:33 | <Phazorx> | asking someone to look at it... hang on |
| 12:33 | <Osai> | console said nothing else |
| 12:33 | <Phazorx> | Rubidium: usualy it was desyncing when it wasnt |
| 12:33 | <TrueBrain> | desync check doesn't run when game is in pause :) |
| 12:34 | <TrueBrain> | Osai: which game was that? the _before one? |
| 12:34 | <Phazorx> | makes even less sense now |
| 12:34 | <Osai> | nope |
| 12:34 | <TrueBrain> | Osai: then which? |
| 12:34 | <Osai> | TrueBrain: I loaded the actual game |
| 12:34 | <TrueBrain> | 'actual game'? |
| 12:34 | <Phazorx> | last one we savede |
| 12:34 | <Phazorx> | rather than one osai experimented with |
| 12:34 | <TrueBrain> | wasn't the _before the one Osai didn't experiment with? |
| 12:35 | <Rubidium> | Osai: can you turn on autosave at 1 month for the server, then run the server till the first client desyncs and give us the last 3 savegames and the day the client joined? |
| 12:35 | <Osai> | would be possible |
| 12:36 | <TrueBrain> | how many clients were there? And were they there from the start, or did the desync client join later? |
| 12:37 | <Rubidium> | hmm, even better, give us the savegame of the last client that joined and didn't desync :) |
| 12:37 | <TrueBrain> | Rubidium: you do know what you ask them ;) |
| 12:37 | |-| | BJH2 [~chatzilla@e176101120.adsl.alicedsl.de] has joined #openttd |
| 12:37 | <Cipri> | This still the lots-of-water game? |
| 12:37 | <Rubidium> | TrueBrain: yes, running Brianetta server thingy |
| 12:37 | <Cipri> | 'cause there is one odd thing in that game. Those stepped-stations. |
| 12:38 | <TrueBrain> | but I wonder if the clients that desync are the ones that join, and if a client that doesn't desync leaves, he can rejoin or not? |
| 12:38 | <Phazorx> | so... whats the action plan - jon one player, unpause |
| 12:38 | <Phazorx> | turn on sautosaves |
| 12:38 | <Phazorx> | join one by one |
| 12:39 | <Phazorx> | and present saves when desyncs? |
| 12:39 | <Cipri> | I blame those stations... |
| 12:39 | <TrueBrain> | Phazorx: can any client _join_ without being desynced? (so not a client that is already in-game) |
| 12:39 | <Phazorx> | TrueBrain: some can some can not |
| 12:39 | <Phazorx> | osai has least problems |
| 12:39 | <Phazorx> | hylje: most |
| 12:39 | <TrueBrain> | but is there any client who doesn't hav eproblems when he rejoins? |
| 12:39 | [~] | Cipri can't join either. |
| 12:39 | <Phazorx> | rest (5-6 players) get dropped at random |
| 12:40 | <Phazorx> | TrueBrain: last time it worked - i rejoined 4 times |
| 12:40 | <TrueBrain> | and does a client get dropped which joined from the beginning? |
| 12:40 | <Phazorx> | after that it was okay for a while |
| 12:40 | <Phazorx> | then got desynced again |
| 12:40 | <Cipri> | Hey cool, I managed to join this time. |
| 12:40 | <Phazorx> | i tihnk there is less chances of that happeneing |
| 12:41 | <TrueBrain> | I am not asking about chances, and this is pretty important |
| 12:41 | <TrueBrain> | if a client joins right after the server started, does he ever desync? |
| 12:41 | <Rubidium> | Phazorx: basically as much savegames you can get your hand on made by the server, so we might reproduce it |
| 12:41 | <Phazorx> | okay |
| 12:41 | <Osai> | yes |
| 12:42 | <TrueBrain> | Osai: yes to what? :) |
| 12:42 | <Rubidium> | because reproducing it is the most important step; no way to reproduce means that we have to 'guess' which isn't really usefull in thousands (if not millions) lines of code |
| 12:42 | <Phazorx> | i asked him a Q in other channel :) |
| 12:43 | <TrueBrain> | What Rubidium says :) |
| 12:43 | <TrueBrain> | Phazorx: what I try to picture is the timeline of desyncs |
| 12:43 | <Phazorx> | Rubidium: i know that |
| 12:43 | <TrueBrain> | Phazorx: like there is a BIG difference between all clients desyncing at the same time |
| 12:43 | <TrueBrain> | or a new client joining desyncing |
| 12:43 | <TrueBrain> | or clients that are ingame for a long time, desyncing |
| 12:43 | <Phazorx> | all at same time - almost enver happened |
| 12:43 | <Phazorx> | i seen that once |
| 12:43 | <Phazorx> | on join - often |
| 12:43 | <Phazorx> | and only one who is joining |
| 12:43 | <TrueBrain> | I seen it thouasand of times but we are talking about THIS case |
| 12:44 | <Cipri> | People always get desynched right after they join. |
| 12:44 | <Phazorx> | after a while, no join no leaves same number of plasyers - sometimes |
| 12:44 | <Cipri> | But once you're in, you're fine. |
| 12:44 | <Phazorx> | Cipri: not correct |
| 12:44 | <Phazorx> | i got dropped after an hour last time |
| 12:44 | <hylje> | i get delayed desyncs :p |
| 12:44 | <Phazorx> | and no one joined at same time |
| 12:44 | <Cipri> | Oh. Sorry. I always got/saw instant-desynch's |
| 12:44 | <Rubidium> | hylje: what is delayed? |
| 12:45 | <Rubidium> | how much time? |
| 12:45 | <hylje> | it appears random |
| 12:45 | <hylje> | but some time after join when doing something it suddenly desyncs |
| 12:45 | <TrueBrain> | hylje: in game-days, between which range? |
| 12:45 | <Rubidium> | is it after 2 minutes or after 2 hours? |
| 12:45 | <hylje> | minutes |
| 12:45 | <Rubidium> | probably still the same cause (only better hidden) |
| 12:45 | <Osai> | sorry I can't join this game anymore, my laptop is not able to handle the 500 trains |
| 12:46 | <TrueBrain> | Rubidium: it smells like some data not saved and not used often |
| 12:46 | <TrueBrain> | or wrongly recalculated |
| 12:46 | <Osai> | I keep loosing the connection |
| 12:46 | <Phazorx> | i got client crash one time at desync |
| 12:46 | <Phazorx> | at line i posted when i came here |
| 12:46 | <TrueBrain> | Phazorx: most likely irrelevant |
| 12:47 | |-| | Ammler [~Ammler@adsl-193-46-fixip.tiscali.ch] has quit [Quit: Konversation terminated!] |
| 12:47 | <Phazorx> | TrueBrain: it says sometihng that made sense |
| 12:47 | <Phazorx> | but possible |
| 12:47 | <Rubidium> | peter1138: are there GRFs that have some internal state that they use for callbacks etc? (i.e. is it possible to have that?) |
| 12:47 | <Zuu> | Rubidium: Last time I counted I count to 50 000 lines of code, but that was probably without sub directories of ./src/ :) |
| 12:47 | <TrueBrain> | what is said was that you received a package to handle on a timestamp that was passed the current timestamp. Doesn't really make sense after a desync |
| 12:47 | <Zuu> | hmm, silly backlog :/ |
| 12:47 | <Phazorx> | TrueBrain: it was pretty much during rather than after |
| 12:48 | <TrueBrain> | Total Physical Source Lines of Code (SLOC) = 121,923 |
| 12:48 | <Phazorx> | but it's just a guess |
| 12:48 | <TrueBrain> | Development Effort Estimate, Person-Years (Person-Months) = 31.00 (372.05) |
| 12:48 | <Phazorx> | i hear you |
| 12:48 | <TrueBrain> | (Basic COCOMO model, Person-Months = 2.4 * (KSLOC**1.05)) |
| 12:48 | <TrueBrain> | Schedule Estimate, Years (Months) = 1.98 (23.70) |
| 12:48 | <TrueBrain> | (Basic COCOMO model, Months = 2.5 * (person-months**0.38)) |
| 12:48 | <TrueBrain> | Estimated Average Number of Developers (Effort/Schedule) = 15.70 |
| 12:48 | <Rubidium> | and SLOC is WITHOUT documentation and/or whitelines! |
| 12:48 | <TrueBrain> | Total Estimated Cost to Develop = $ 4,188,240 |
| 12:48 | <TrueBrain> | (average salary = $56,286/year, overhead = 2.40). |
| 12:48 | <Phazorx> | lol |
| 12:48 | <TrueBrain> | cpp: 107173 (87.90%) |
| 12:49 | <Noldo> | TrueBrain: what's that? |
| 12:49 | <TrueBrain> | ansic: 14442 (11.85%) |
| 12:49 | <TrueBrain> | sh: 302 (0.25%) |
| 12:49 | <TrueBrain> | asm: 6 (0.00%) |
| 12:49 | <Rubidium> | Noldo: never heard of sloccount? |
| 12:49 | <Noldo> | no |
| 12:49 | <TrueBrain> | Welcome to OpenTTD |
| 12:50 | <TrueBrain> | OpenTTD contains 107,173 CPP lines |
| 12:50 | <TrueBrain> | of which 14,438 is table-work |
| 12:50 | <TrueBrain> | all trains and their speed, and more of that shit |
| 12:50 | <TrueBrain> | sloc -> source line of code |
| 12:50 | <TrueBrain> | it counts how big a project is |
| 12:50 | <TrueBrain> | like this project is worth 4M $ ;) |
| 12:50 | <TrueBrain> | and should take 31 years to program for 1 person :) |
| 12:50 | <+glx> | we were rich if we were paid :) |
| 12:50 | <ln-> | chris sawyer would be rich if he was paid. |
| 12:51 | <TrueBrain> | he got payed for TT |
| 12:51 | <TrueBrain> | and he is rich |
| 12:51 | <TrueBrain> | Osai: you have the url to the grf pack? |
| 12:51 | <TrueBrain> | (lazy :p) |
| 12:51 | |-| | Daimos [~Daimos@p57B2B830.dip0.t-ipconnect.de] has joined #openttd |
| 12:51 | |-| | Ammler [~Ammler@adsl-193-46-fixip.tiscali.ch] has joined #openttd |
| 12:51 | <hylje> | wait, what? we has assembly? |
| 12:51 | <TrueBrain> | 6 lines, yes |
| 12:51 | <TrueBrain> | win64.asm |
| 12:52 | |-| | Daimos [~Daimos@p57B2B830.dip0.t-ipconnect.de] has quit [] |
| 12:52 | <Osai> | TrueBrain: this one will work: http://openttdcoop.ammler.ch/pub/samba/ottdc_grfpack_4beta.zip |
| 12:52 | <Osai> | all grfs you need are inside |
| 12:55 | <Osai> | how to change save interval via console? |
| 12:56 | <TrueBrain> | Osai: the '_before' you sent me, does it also cause those desyncs? |
| 12:57 | <Osai> | no |
| 12:57 | <Osai> | but the game is almost empty |
| 12:57 | <Rubidium> | TrueBrain: does r9707 like a suspect? |
| 12:57 | <TrueBrain> | Rubidium: I think that is a big fat: YES |
| 12:58 | |-| | Sacro [~ben@adsl-87-102-80-216.karoo.KCOM.COM] has quit [Remote host closed the connection] |
| 12:58 | <Phazorx> | TrueBrain: osai is resseting server so it does saves |
| 12:58 | <TrueBrain> | Rubidium: depending on the newgrf, that is network unsafe |
| 12:58 | <Phazorx> | how many desyncs toy want in it? |
| 12:58 | |-| | Osai changed nick to Osai^dinner |
| 12:59 | <Phazorx> | TrueBrain/Rubidium you guys shouild join #openttdcoop and watch the desyncs realtime |
| 13:00 | <TrueBrain> | Rubidium: those things aren't used upon load with those grfs |
| 13:00 | <Rubidium> | TrueBrain: maybe not, but when they store some internal state of the GRF... |
| 13:01 | <TrueBrain> | I totally agree with you |
| 13:02 | <peter1138> | Rubidium: ish |
| 13:04 | |-| | Osai^dinner [~Osai@pd9eb4ba8.dip.t-dialin.net] has quit [Quit: Osai^dinner] |
| 13:05 | <peter1138> | only grf i've seen using what 9707 adds is an unreleased NARS version |
| 13:05 | |-| | Sacro [~Ben@adsl-87-102-80-216.karoo.KCOM.COM] has joined #openttd |
| 13:05 | <TrueBrain> | :) |
| 13:05 | <TrueBrain> | but the potential desync should be underlined :) |
| 13:05 | <peter1138> | and the data is not persistent |
| 13:05 | <peter1138> | (well it is, but only because i didn't bother clearing it, as it's hardly ever used) |
| 13:06 | <TrueBrain> | Phazorx: is it already desyncing? |
| 13:06 | <peter1138> | besides, there have been odd desyncs way before that :)_ |
| 13:06 | <Phazorx> | we got 2 so far |
| 13:06 | <TrueBrain> | peter1138: and there will always be :p |
| 13:06 | <TrueBrain> | Phazorx: clients who joined from the start? |
| 13:06 | <Phazorx> | it could be visit -effect |
| 13:06 | <Phazorx> | 2 clients who joined rigth after restert got dropped right away |
| 13:06 | <Phazorx> | then rejoined fine |
| 13:06 | <peter1138> | large terraforming does it sometimes |
| 13:07 | <TrueBrain> | now see, that is just odd :) |
| 13:07 | |-| | scia [~scia@85.149.96.102] has quit [Quit: Lost terminal] |
| 13:07 | <Phazorx> | TrueBrain: looks like visit effect in action we have less issues with Rubidium present in channel |
| 13:08 | <Rubidium> | you were just faking desync ;) |
| 13:08 | <TrueBrain> | I want pass :p |
| 13:08 | <TrueBrain> | (to join the game, that is) |
| 13:08 | <TrueBrain> | lol, gui glitches in network dialog :) |
| 13:08 | <Rubidium> | TrueBrain: join #openttdcoop, they're spamming the password in there ;) |
| 13:08 | <TrueBrain> | cpp_gui hopefully solves most of them :p |
| 13:09 | <TrueBrain> | Rubidium: yeah, but I am too lazy |
| 13:09 | <TrueBrain> | bah |
| 13:09 | <TrueBrain> | I hate invites |
| 13:14 | <Cipri> | Is it possible to make multilevel stations yet? |
| 13:15 | <Zuu> | Cipri: Yes, but not multiple levels on the same square. |
| 13:16 | <Cipri> | Single track trainstations spanning multiple levels? |
| 13:16 | <hylje> | we appear to have one |
| 13:16 | <hylje> | i dunno htf it was made |
| 13:16 | <Cipri> | yeah, exactly. |
| 13:16 | <Cipri> | I think someone has a hacked client that allows that. |
| 13:16 | <Cipri> | Which might explain the desync? |
| 13:16 | <hylje> | but the trains swap level just fine there |
| 13:16 | <hylje> | dunno |
| 13:16 | <hylje> | it works here now |
| 13:17 | <Cipri> | yeah, but /how/ was it made? |
| 13:20 | <hylje> | duno |
| 13:24 | <Sacro> | so, what are you gonna do now breakpoints have been patented? |
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| 13:30 | <Osai^dinner> | re |
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| 13:34 | <Ammler> | Osai: you linked directly to the zip :( |
| 13:34 | <Osai> | whats the problem with that? |
| 13:34 | <Ammler> | now my Statistics will go wrong |
| 13:34 | <Osai> | hmm oO |
| 13:35 | <Osai> | why? |
| 13:35 | <Ammler> | most guys donwloaded 7z until now |
| 13:35 | <Ammler> | http://www.ammler.ch/webstat/usage_200705.html#TOPURLS |
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| 13:43 | <peter1138> | i won't touch 7z, heh |
| 13:43 | <TrueBrain> | 7z.... NO WAY |
| 13:44 | <hylje> | 7z yes way! |
| 13:44 | <hylje> | but i prefer bzip |
| 13:45 | <peter1138> | hylje: in this case the zip is smaller |
| 13:50 | <Ammler> | peter1138: because I made the zip with 7z |
| 13:50 | <peter1138> | hmm |
| 13:50 | <Ammler> | else it would have same sice |
| 13:50 | <Ammler> | !s/sice/size |
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| 14:32 | <Phazorx> | back |
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| 14:33 | <dihedral> | anybody here good with apache? |
| 14:33 | <dihedral> | i somehow cannot get apache to server *.patch files as plain text |
| 14:33 | <Phazorx> | mime types? |
| 14:33 | <dihedral> | but it will happily server *.sav files as plain text |
| 14:33 | <dihedral> | have already set those |
| 14:34 | <dihedral> | no change |
| 14:34 | <dihedral> | any other ideas? |
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| 14:37 | <Phazorx> | it must be mime/file type settings |
| 14:37 | <Phazorx> | there is nothing else that affects that |
| 14:37 | <Phazorx> | aisde of file perimissions |
| 14:38 | <mikk36[EST]> | lol |
| 14:38 | <mikk36[EST]> | http://www.youtube.com/watch?v=0656H34fWrM |
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| 14:40 | <dihedral> | the files are only being served to download |
| 14:40 | <TrueBrain> | Coop guys: http://devs.openttd.org/~truelight/blog/?p=6 <- this is what you guys triggered me to write :p |
| 14:40 | <dihedral> | mime file types have already been set to text/plain |
| 14:43 | <dihedral> | TrueBrain: you got 2 the's there >> because of the the newgrf_engine isn’t called, and therefor the game goes wrong. |
| 14:45 | <TrueBrain> | dihedral: fixed; but I am sure there are many more english mistakes ;) |
| 14:45 | <dihedral> | hehe |
| 14:46 | |-| | Cipri [~cipri@i86151.upc-i.chello.nl] has quit [Ping timeout: 480 seconds] |
| 14:46 | <dihedral> | could that same thing have caused the desyncs on the 0.5.1 games? |
| 14:46 | <dihedral> | ir is that a nightly / trunk issue |
| 14:47 | <TrueBrain> | I think thisone is strictly nightly |
| 14:47 | <TrueBrain> | but we will know when we find the cause :) |
| 14:47 | <dihedral> | btw check out |