| --- | Log | opened Wed May 02 00:00:06 2007 |
| 00:01 | <ln-> | mikk36: http://www.iltalehti.fi/uutiset/200705016054874_uu.shtml |
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| 00:02 | <mikk36> | sry, i don't understand finnish |
| 00:05 | <ln-> | those men say they were arrested for more than 8 hours beaten by the police for no reason, just for entertainment. |
| 00:06 | <Phazorx> | must be really boring there... no TV in finland? |
| 00:07 | <mikk36> | 8 hours is 1/6 of the limit of 48 |
| 00:07 | <mikk36> | beaten ? for fun ? no way |
| 00:09 | <mikk36> | that "no reason" might have been resistance |
| 00:09 | <ln-> | that's what they say, and they are germans besides, so they probably don't share russians' opinions about the case. |
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| 00:11 | <ln-> | also they say a lot of other non-related people were arrested and beaten for fun. but who knows for sure. |
| 00:12 | <mikk36> | i can't comment on this because i wasn't arrested |
| 00:40 | <mikk36> | http://www.epl.ee/artikkel/384207 |
| 00:44 | |-| | Jezral changed nick to TinoDidriksen |
| 00:50 | <mikk36> | itink that that should be enough |
| 00:50 | <mikk36> | i think* |
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| 00:58 | <mikk36> | no comments from ln- :P |
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| 01:54 | <elmex> | hm, i've read that with the junctions trains can get lost because they have to turn left to turn right. i've build such a cloverleaf and somehow didn't get any lost trains |
| 01:56 | <hylje> | no |
| 01:56 | <hylje> | you can very well have the route to right go from left |
| 01:56 | <elmex> | http://wiki.openttd.org/index.php/Half_Cloverleaf |
| 01:56 | <elmex> | 'Trains must turn left to go right. This could lead to trains getting lost. (Can be fixed by using waypoints).' |
| 01:57 | <elmex> | it just confuses me :) |
| 01:57 | <elmex> | i've build a lot crazy junctions and never got such a problem |
| 01:58 | <hylje> | its old |
| 01:59 | <elmex> | ah, so openttd handles train pathfinding better? |
| 01:59 | <hylje> | yes |
| 01:59 | <elmex> | thats goood to hear ;-) with all my crazy junctions |
| 01:59 | <hylje> | trains are unlikely to get lost ever |
| 01:59 | <hylje> | unless the network is flawed |
| 02:00 | <elmex> | ah, ok |
| 02:00 | <elmex> | thats explains why barely any train gets lost inmy networks |
| 02:01 | <elmex> | http://www.ta-sa.org/files/sc/ttd_junction1.png <- this is such a crazy network :-) |
| 02:02 | <hylje> | aww, the curves :> |
| 02:04 | <elmex> | yes :-) there are some verey ugly 90deg. curves |
| 02:05 | <mikk36> | (09:59:06) (elmex) ah, so openttd handles train pathfinding better? <-- that was the case in the original pathfinder |
| 02:05 | <elmex> | http://wiki.openttd.org/index.php/Tetrathorp-Junction <- this seemsto have been invented exactly for the bad train-path-finding that was once there |
| 02:05 | <elmex> | mikk36: ah, ok |
| 02:05 | <mikk36> | original that came along from ttd |
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| 02:05 | <mikk36> | problem was solved after npf and now yapf |
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| 02:06 | <elmex> | ah, great :) |
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| 02:10 | <Phazorx> | http://img.cx/e/4989696585/PICCYSNAP.COM_704_c.png |
| 02:12 | <mikk36> | 3x3 :) |
| 02:12 | <mikk36> | nice |
| 02:13 | <Phazorx> | 5x5 |
| 02:13 | <Phazorx> | 3E+2L each way |
| 02:14 | <Phazorx> | outer two are empty trains inner 6 are full ones |
| 02:14 | <Phazorx> | well outter two pairs of two |
| 02:15 | <Phazorx> | and the point is ... these 6 in a middle never stop |
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| 02:55 | <mikk36> | :) |
| 03:08 | <peter1138> | morning |
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| 04:07 | <Wolf01> | hello |
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| 04:30 | <CIA-2> | OpenTTD: rubidium * r9764 /trunk/src/ (7 files): -Codechange: replace some lookup tables by functions. |
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| 04:39 | <CIA-2> | OpenTTD: rubidium * r9765 /trunk/src/ (aircraft.h roadveh.h ship.h train.h vehicle.h): -Codechange: constify some class functions. |
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| 04:40 | <TheJosh> | g'day all |
| 04:40 | <TrueBrain> | hi TheJosh |
| 04:41 | <TheJosh> | How are ya? |
| 04:42 | <TrueBrain> | getting annoying by the sun |
| 04:43 | <TheJosh> | what is annoying you about the sun? |
| 04:44 | <TrueBrain> | lack of clouds between me and the sun |
| 04:45 | <TheJosh> | we are just entering winter...i miss the sun |
| 04:45 | <TheJosh> | where are you located? |
| 04:46 | <TheJosh> | anyway, nice to chat but i must go |
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| 05:08 | <elmex> | it's interesting, i've never really known the original ttd and i'm reading all kind of weird things as 'trains only make choices at two-way signals' ins the wiki which refers to to the old pathfinder - and now with the new ones everything is just natural |
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| 05:20 | <elmex> | iwonder why servers often limit what you can build, eg. no ships and no air |
| 05:21 | <Rubidium> | because ships, if not used properly, use massive amounts of processing power |
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| 05:21 | <elmex> | ah ;-) |
| 05:21 | <elmex> | i've never been successful with ships |
| 05:21 | <Rubidium> | because aircraft, if used properly generate soo much money that it isn't funny to play online anymore |
| 05:21 | <elmex> | ships are slow as hell and you have to set waypoints |
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| 05:29 | |-| | hex09f911029d74e35bd84156c5635 changed nick to SpComb |
| 05:30 | <elmex> | ? |
| 05:34 | <SpComb> | it's the illegal number |
| 05:36 | <SpComb> | or actaully, part of it |
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| 06:05 | <eJoJ> | Rubidium : does ships use massive cpu power even with yapf turned off? |
| 06:06 | <Rubidium> | when YAPF and NPF are turned of it doesn't use as much CPU power (I believe), but it forces you to add lots of waypoints (what you basically need to do to when you play with YAPF on) |
| 06:06 | <TrueBrain> | of = off ;) |
| 06:08 | <Rubidium> | ooh, massive typo ;) |
| 06:09 | <eJoJ> | hehe ;) I use waypoints from old habbit anyway ;) |
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| 06:46 | <CIA-2> | OpenTTD: truelight * r9766 /branches/noai/src/squirrel_helper.hpp: [NoAI] -Fix: remove a param from the stack after using, to avoid stack-coruption |
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| 07:47 | <CIA-2> | OpenTTD: truelight * r9767 /branches/noai/ (29 files in 4 dirs): |
| 07:47 | <CIA-2> | OpenTTD: [NoAI] -Add: add support for params in the constructor (via C++ templates) |
| 07:47 | <CIA-2> | OpenTTD: [NoAI] -Update: updated squirrel_export to create template-tag for constructors |
| 07:47 | <CIA-2> | OpenTTD: [NoAI] -Add: added AITileListCargoAcceptance, to get acceptance of a tile |
| 07:47 | <CIA-2> | OpenTTD: [NoAI] -Update: updated regression to test AITileListCargoAcceptance |
| 07:56 | <CIA-2> | OpenTTD: truelight * r9768 /branches/noai/src/ (23 files in 2 dirs): [NoAI] -Fix: check if the amount of params for constructor are correct |
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| 09:05 | <organizm> | hello all! |
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| 10:21 | <CIA-2> | OpenTTD: belugas * r9769 /trunk/src/newgrf_text.cpp: [newGRF] -Feature: Add translation support for Esperanto, Bulgarian, Japanese and Korean |
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| 10:23 | <Zuu> | Esperanto <3, Lojban next? :D |
| 10:24 | <Patrick> | mmm, lojban |
| 10:33 | <@Belugas> | if anyone can come up with a lojban complete translation, why not... |
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| 10:53 | <waroffice> | im having touble compiling i get a winmm.lib missing error |
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| 11:03 | <elmex> | is it possible to close a company in a multiplayer game? |
| 11:04 | <Rubidium> | from the console it is |
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| 11:04 | <elmex> | reset_company? |
| 11:06 | <elmex> | that doesn't work |
| 11:06 | <Rubidium> | help reset_company? |
| 11:08 | <elmex> | well, that function is only available to a network server :) |
| 11:08 | <elmex> | i mean as client |
| 11:08 | <Rubidium> | something with rcon |
| 11:08 | <elmex> | i don't ahve the serer password :) |
| 11:09 | <Rubidium> | then you can't |
| 11:09 | <elmex> | i want to stop my own company on a server in the internet, the only way is to wait for bankrupt? |
| 11:09 | <Rubidium> | or ask the owner of the server |
| 11:09 | <Patrick> | demolish lots of water if you want to go bankrupt fast |
| 11:10 | <elmex> | well, i'm already bankrupt... someone logged into my company as i forgot to set the password and let my only train crash ;-/ |
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| 11:39 | <peter1138> | elmex: only train? |
| 11:39 | <peter1138> | how can your only train crash? heh |
| 11:40 | <elmex> | peter1138: well, it wasn't my only one... the one who logged in build another train to crash it ;-/ |
| 11:40 | <peter1138> | ah, heh |
| 11:56 | <Biff> | hmm, news expire? |
| 12:00 | <Biff> | http://discrete.eimot.no/~magne/openttd/no_unwanted_news_in_backlog.patch |
| 12:04 | <Biff> | however, is there any reason for storing unwanted news? |
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| 12:35 | <Immow> | hello |
| 12:35 | <TrueBrain> | hi Immow |
| 12:35 | <Immow> | is it posible to remove a industrie? :) |
| 12:35 | <TrueBrain> | not without enabling cheats |
| 12:35 | <Zuu> | Immow: Ctrl+Alt+C |
| 12:35 | <+glx> | magic buldozer (cheat menu) |
| 12:36 | <Immow> | thnx |
| 12:36 | <Immow> | so this is only posible in single player? |
| 12:36 | <TrueBrain> | yup |
| 12:36 | <+glx> | be careful, AI can use it too when it's enabled |
| 12:36 | <Zuu> | Including town AI. |
| 12:37 | <Immow> | so me and my friend play online |
| 12:37 | <Immow> | can he load game offline |
| 12:37 | <Immow> | magic buldoze |
| 12:37 | <Immow> | then make it online game? |
| 12:37 | <TrueBrain> | yes |
| 12:37 | <Immow> | cool :) |
| 12:37 | <Immow> | he kept the game running for ages |
| 12:37 | <Immow> | so city are all freaking huge ;) |
| 12:38 | <Immow> | and the junction we want to build is 85 by 85 tile :P |
| 12:38 | <+glx> | with an industry in the middle? |
| 12:38 | <Immow> | yea.. |
| 12:38 | <Immow> | well blocking it somewhere |
| 12:38 | <Immow> | its not for industrie |
| 12:39 | <Immow> | http://immow.nl/4_4_4_4_junction.png |
| 12:39 | <Immow> | this does not fit now ;) |
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| 12:42 | <elmex> | wtf |
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| 12:43 | <elmex> | http://www.ta-sa.org/files/sc/ttd_junction2.png |
| 12:43 | <Immow> | ? |
| 12:44 | <Immow> | I think a new feature would be cool that you can buy a company and remove it |
| 12:44 | <elmex> | :-> |
| 12:44 | <Immow> | if someone els als inside that area of that company |
| 12:44 | <Immow> | he can ask money for it |
| 12:45 | <Immow> | so if 2 people dont agree it can not be sold |
| 12:45 | <Immow> | this is handy if something is in your way |
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| 13:28 | <dihedral> | hello guys |
| 13:29 | <dihedral> | have a little q for you |
| 13:29 | <dihedral> | playing tropical |
| 13:29 | <Rubidium> | oh noes... |
| 13:29 | <dihedral> | staring 1935 |
| 13:29 | <Rubidium> | ;) |
| 13:29 | <dihedral> | :-P |
| 13:29 | <dihedral> | one player was able to build rail tracks |
| 13:29 | <dihedral> | and then was not after that |
| 13:29 | <dihedral> | first train available in 1946 |
| 13:30 | <dihedral> | any ideas? |
| 13:30 | <Rubidium> | no |
| 13:30 | <Rubidium> | but he could build in 1935? |
| 13:31 | <dihedral> | yes |
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| 13:31 | <dihedral> | station date is 20 feb 1036 |
| 13:31 | <dihedral> | and 22 may 1936 |
| 13:31 | <Rubidium> | normal non-electrified station? |
| 13:32 | <dihedral> | yes |
| 13:32 | <dihedral> | but now the rail construction window will not open at all |
| 13:34 | <Rubidium> | it can only open when some player flags are set; I don't know any places where those flags are unset in-game so it sounds pretty fishy |
| 13:35 | <Rubidium> | unless elrail is toggled on/off |
| 13:36 | <dihedral> | no - was not |
| 13:36 | <Rubidium> | but then *only* elrail is turned off |
| 13:36 | <dihedral> | no rails are avail |
| 13:36 | <dihedral> | if you feel like checking it out yourself |
| 13:36 | <dihedral> | the company is still available |
| 13:37 | <dihedral> | you are more than welcome to hope into the game and check it if you like |
| 13:39 | <Rubidium> | let me guess, he has selected another climate in the main window? |
| 13:39 | <dihedral> | it is hosted on a dedicated server |
| 13:39 | <dihedral> | how would selecting a climate change the multiplayer game |
| 13:42 | <Rubidium> | oh, never mind... I was thinking of a case where _opt.landscape might not be set properly |
| 13:42 | <Rubidium> | but in that case he would've seen a completely different climate and desync pretty soon |
| 13:42 | <dihedral> | there were 2 desyncs |
| 13:42 | <dihedral> | him and then me |
| 13:43 | <dihedral> | and i had just joined |
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| 13:43 | <Rubidium> | what version? |
| 13:43 | <Rubidium> | any grfs? |
| 13:43 | <dihedral> | no grfs 0.5.1 |
| 13:43 | <dihedral> | i try to run on latest stable and no grfs at all times |
| 13:44 | <peter1138> | you try to run no grfs at all times? how tedious :) |
| 13:44 | <Rubidium> | dihedral: can you reproduce the desyncs? |
| 13:44 | <dihedral> | i would not know how |
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| 13:44 | <dihedral> | i only have savegames one a yearly basis |
| 13:45 | <dihedral> | and it was 3 months in |
| 13:45 | <Rubidium> | load an autosave from a few month before the desync happened |
| 13:45 | <dihedral> | but to be honest in this version there have been more desyncs than ever |
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| 13:45 | <Rubidium> | 0.5.0 had much less desyncs? |
| 13:45 | <dihedral> | yes |
| 13:46 | <Rubidium> | any chance of knowing in which RC the desyncs came? |
| 13:46 | <dihedral> | at least i only very seldom witnessed them |
| 13:46 | <dihedral> | hmmm... |
| 13:46 | <peter1138> | mmm, scientific studies |
| 13:46 | <dihedral> | before getting you enthusiastic about the desyncs |
| 13:46 | <dihedral> | i run a patched server |
| 13:47 | <dihedral> | but only in the sence that it runns more scripts |
| 13:47 | <dihedral> | i.e. i have on_yearly.scr |
| 13:47 | <dihedral> | and on_monthly.scr |
| 13:47 | <Rubidium> | can you show me the diff? |
| 13:47 | <dihedral> | sure |
| 13:47 | <dihedral> | they are in the tt-forums |
| 13:47 | <dihedral> | http://www.tt-forums.net/viewtopic.php?t=30474&highlight= |
| 13:48 | <dihedral> | i use all 3 |
| 13:48 | <dihedral> | they dont interfer with the game in any way |
| 13:48 | <Rubidium> | doesn't look desyncable |
| 13:49 | <dihedral> | they are only for admin purposes |
| 13:49 | <dihedral> | nothing that changes the map or anything networkable |
| 13:49 | <peter1138> | he doth protest too much |
| 13:50 | <dihedral> | che? |
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| 13:52 | <Rubidium> | anyway, dihedral which RC started to show the first signs of more desyncs? |
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| 13:52 | <dihedral> | i believe the desyncs were 3 months after http://pub.dihedral.de/openttd/FP2/autosave15.sav |
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| 13:53 | <dihedral> | 0.5.0 had a few desyncs |
| 13:53 | <dihedral> | seeing as i only had the servers since rc4 that does not give a lot of room |
| 13:54 | <Rubidium> | bugger |
| 13:54 | <dihedral> | 0.5.1 for sure thou has more of them |
| 13:54 | <dihedral> | and i did skip 0.5.1RC1 |
| 13:54 | <dihedral> | so that rules out a few versions |
| 13:54 | <dihedral> | no wait - i sarted with rc3 |
| 13:55 | <dihedral> | hmmm... let me check as of when i have the source code from /tags :-) that might actually help :) |
| 13:56 | <dihedral> | ok - i have tags/0.5.0-RC1 |
| 13:56 | <dihedral> | so there is no reason for me to have that checked out if i was not running the server |
| 13:57 | <dihedral> | sorry for the confusion |
| 13:57 | <dihedral> | my servers were started beginning of feb |
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| 14:30 | <dihedral> | anyway guys - i shall head out for today |
| 14:31 | |-| | mode/#openttd [+o _42_] by Belugas |
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| 15:35 | <Digitalfox[Home]> | peter1138 and belugas: Could you look at this please http://www.tt-forums.net/viewtopic.php?t=21365&start=160 lat post |
| 15:35 | <Digitalfox[Home]> | *last post |
| 15:36 | <peter1138> | what about it? |
| 15:37 | <Sacro> | it smells like cheesy feet |
| 15:37 | <Digitalfox[Home]> | peter1138: He says "action 5 OD, Coast Tile Graphics" isn't working |
| 15:37 | <peter1138> | i can read |
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| 15:39 | <Eddi|zuHause2> | i thought newwater was not supported? |
| 15:39 | <Digitalfox[Home]> | I know you can read, i was just explaining why i put the info here |
| 15:39 | <Digitalfox[Home]> | No need to get angry ;) |
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| 15:42 | <peter1138> | coast tiles are supposed, corner coast tiles are not |
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| 16:00 | <@Belugas> | bye, going home |
| 16:01 | <Wolf01> | bye |
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| 16:15 | <elmex> | it's interesting to see that not many people build up networks |
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| 16:16 | <elmex> | i can't understand that... building up a network an amazing and fun thing to do |
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| 16:22 | <Wolf01> | 'night |
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| 17:07 | <Kittysune> | odd |
| 17:15 | <ln-> | even |
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| 17:38 | <Ailure> | paradox |
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| 18:10 | <UndernotBuilder> | http://www.tt-forums.net/viewtopic.php?p=581288#581288 |
| 18:10 | <UndernotBuilder> | the revenge of jasper? |
| 18:10 | <UndernotBuilder> | or maybe we should call it the reborn? |
| 18:15 | <Sacro> | oh god no |
| 18:15 | [~] | Sacro takes cover |
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| 18:25 | <Sionide> | woowww |
| 18:25 | <Sionide> | passenger destinations looks awesome.. |
| 18:26 | <Sionide> | anyone know if there are any linux binaries for it available? |
| 18:26 | <Sionide> | i'm reading through the topic now looking for one |
| 18:26 | <Patrick> | building it from source is much easier than finding a binary |
| 18:26 | <Touqen> | indeed |
| 18:27 | <Touqen> | That mod has had a bit of a turbulent past though. |
| 18:27 | <Sionide> | hrm |
| 18:27 | <Sionide> | seems to be picking up some pace at the moment though |
| 18:27 | <Touqen> | Cool |
| 18:27 | <Sionide> | i can compile stuff, but i'm not so good with using .diff files, any HOWTOs anywhere? |
| 18:28 | <Touqen> | Sionide: There are instructions on the wiki |
| 18:28 | <Sionide> | should have looked before asking |
| 18:28 | <Sacro> | Sionide: its easy |
| 18:28 | <Touqen> | it's basically cd to the svn directory and patch < mypatch.diff |
| 18:28 | <Sacro> | cd into your dir |
| 18:28 | <Touqen> | It's super simple. |
| 18:28 | <Sacro> | patch -p0 -i /path/to/diff |
| 18:28 | <Sacro> | and your done |
| 18:28 | <Sionide> | so should i compile the latest nightly? |
| 18:28 | [~] | Touqen was close. |
| 18:28 | <Sacro> | Touqen: your way works too i belive |
| 18:29 | <Touqen> | I would imagine the nightly should be sufficient. |
| 18:29 | <Touqen> | or you can just get it directly from trunk |
| 18:30 | <Sionide> | i need to learn svn properly actually |
| 18:30 | <Sionide> | so i can use it in projects at uni |
| 18:30 | <Sionide> | would have been very useful for the last one i just did |
| 18:31 | [~] | Touqen recommends bookmarking the svn redbook |
| 18:31 | <Touqen> | There's quite a bit of nifty stuff in there. |
| 18:31 | <Touqen> | holy crap |
| 18:32 | <Touqen> | I just started visual studio with my new 2GB of ram |
| 18:32 | <Touqen> | I've never seen it load so fast. |
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| 18:36 | <Sionide> | Fetched 48.4MB in 6m49s (118kB/s) |
| 18:36 | <Sionide> | eww, visual studio :( |
| 18:37 | <Patrick> | mmm |
| 18:37 | <Touqen> | I <3 visual studio for windows development. |
| 18:37 | <Patrick> | looks like an apt output |
| 18:37 | <Patrick> | yeah, if I had to dev on windows and I didn't only know python I'd use VS |
| 18:37 | <Touqen> | For python I used Eclipse + PyDev :D |
| 18:38 | <Patrick> | eclipse can go hang |
| 18:38 | <Patrick> | I just use kate atm, or idle on windows |
| 18:38 | <Touqen> | Hrm.. Exclipse doesn't seem to load noticeably faster though. |
| 18:42 | <Sionide> | err |
| 18:42 | <Sionide> | sionide@sphinx:~/games/openttd/svn$ svn up -r 9739 |
| 18:42 | <Sionide> | Skipped '.' |
| 18:42 | <Sionide> | does that mean it worked, or didn't work? |
| 18:43 | <Touqen> | I think it freaks out if you try to backdate a revision |
| 18:43 | <Touqen> | err backdate an update |
| 18:43 | <Touqen> | try doing co -r 9739 |
| 18:44 | <Sionide> | i'm now getting a "File to patch" prompt...? |
| 18:44 | <Sionide> | bleh |
| 18:44 | <Sionide> | svn: Not enough arguments provided; try 'svn help' for more info |
| 18:45 | <Touqen> | Sionide: Are you in the right directory? |
| 18:45 | <Sacro> | svn co -r 9739 svn://svn.openttd.org/trunk |
| 18:45 | <Sacro> | or svn -r 6434 up |
| 18:45 | <Sionide> | do i need to be *in* the dir where the code is, or the one below? |
| 18:45 | <Sacro> | err... |
| 18:46 | <Sacro> | then svn root |
| 18:46 | <Touqen> | Sionide: Have you downloaded the sources at all? |
| 18:46 | <Sionide> | ohh i see |
| 18:46 | <Sionide> | yeah the source is there |
| 18:46 | <Touqen> | Sionide: from subversion? |
| 18:46 | <Touqen> | because it won't work if you use something you downloaded from elsewhere |
| 18:46 | <Sionide> | from svn yeah |
| 18:46 | <Sionide> | Updated to revision 9739. |
| 18:46 | <Sionide> | yay |
| 18:47 | <Sionide> | err |
| 18:47 | <Sionide> | make: *** No targets specified and no makefile found. Stop. |
| 18:48 | <Sionide> | do i need to ./configure first? |
| 18:48 | <Sionide> | sorry for being such a noob :/ |
| 18:48 | <Sionide> | it doesn't say that in the wiki page thought |
| 18:48 | <Sionide> | -t |
| 18:48 | <Sionide> | now compiling, wheehoo |
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| 18:54 | <Sionide> | ... |
| 18:59 | <Sionide> | pwjfpwqjfpwjrfpwqjfpoqwf |
| 19:00 | <Sionide> | Your 'openttd.grf' file is corrupted or missing! |
| 19:00 | <Sionide> | openttd: /home/sionide/games/openttd/svn/src/gfxinit.cpp:92: void LoadGrfIndexed(const char*, const SpriteID*, int): Assertion `b' failed. |
| 19:00 | <Sionide> | Aborted (core dumped) |
| 19:00 | <Sionide> | it's in the /data/ dir |
| 19:00 | <Sionide> | :s |
| 19:01 | <Sionide> | bleh |
| 19:03 | <Sionide> | ..wahooo i'm there! |
| 19:04 | <+glx> | bin/data |
| 19:05 | <Sionide> | yeah yeah |
| 19:05 | <Sionide> | figured it out |
| 19:05 | <Sionide> | was missing stuff like elrails |
| 19:07 | <Sionide> | sweet! it's working :D |
| 19:07 | <+glx> | it's very easy with linux ;) |
| 19:07 | <Sionide> | the music has just totally screwed up |
| 19:08 | <+glx> | with bin/gm ? |
| 19:08 | <Sionide> | err maybe not music |
| 19:08 | <Sionide> | i'm hearing very weird things |
| 19:09 | <+glx> | sound and linux : always funny :) |
| 19:09 | <Sionide> | yeah, don't i know it.. |
| 19:09 | <+glx> | I remember having hard time to configure sound on my old dell |
| 19:10 | <Sionide> | ARGH |
| 19:10 | <Sionide> | i'm stupid |
| 19:10 | <Sionide> | it was rhythmbox |
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| 19:21 | <Sionide> | this is cooool |
| 19:21 | [~] | Sionide makes a massive map full of just towns |
| 19:24 | <Patrick> | passenger destinations? |
| 19:24 | <Patrick> | ooh, ooh, is "very low" density there |
| 19:24 | <Patrick> | some of that was my idea :D |
| 19:24 | <Patrick> | and that's my claim to fame |
| 19:26 | <Sionide> | umm |
| 19:26 | <Sionide> | it's disappeared |
| 19:26 | <Sionide> | is it only for buses? |
| 19:26 | <Sionide> | i'm confused... |
| 19:27 | <Patrick> | sorry, I was being completely irrelevant |
| 19:27 | <Patrick> | ignore what I said |
| 19:27 | <Sionide> | does it not work for trains yet?? |
| 19:28 | <Sionide> | oh shit |
| 19:28 | <Sionide> | probably not enabled it |
| 19:28 | <Sionide> | duh |
| 19:28 | <Patrick> | :P |
| 19:32 | <Sionide> | urgh i've forgotton all my network building skillzzzzz |
| 19:32 | <Sionide> | it's been ages since i've played properly |
| 19:47 | <rane> | i encountered signal related bug in r9769, anyone know if it has been reported? |
| 19:49 | <Sacro> | signals? |
| 19:49 | <Patrick> | I found some bugs in the autosignals patch but ... meh |
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| 22:36 | <DaleStan> | rane: I'm afraid my crystal ball can't even figure out what bug you've discovered, much less whether or not it's already been reported. |
| 22:36 | <DaleStan> | rane: If it's on bugs.openttd.org, it's been reported. If not, it hasn't. |
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| --- | Log | closed Thu May 03 00:00:44 2007 |