| --- | Log | opened Tue May 01 00:00:26 2007 |
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| 01:43 | <CIA-2> | OpenTTD: peter1138 * r9758 /trunk/src/station_cmd.cpp: -Fix (FS#756): Ignore bit 1 (axis) of station tile layouts |
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| 03:19 | <Wolf01> | hello |
| 03:19 | <Touqen> | howdy |
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| 05:16 | <TheJosh> | good morning/arvo/evening all |
| 05:19 | <elmex_> | hi |
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| 05:31 | <peter1138> | grrrr |
| 05:31 | <TheJosh> | sorry |
| 05:32 | <peter1138> | hmm? |
| 05:33 | <TheJosh> | oh not grr at me. |
| 05:33 | <TheJosh> | hey i fixed a bunch of those issues with my patch. putting into flyspray |
| 05:37 | |-| | Immow [~MIYU@c3eea5fb3.cable.wanadoo.nl] has joined #openttd |
| 05:37 | <Immow> | hello |
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| 05:38 | <TheJosh> | hey |
| 05:38 | <peter1138> | hmm |
| 05:39 | <peter1138> | _price.build_town = _price.build_industry * 5; |
| 05:39 | <peter1138> | instead of adding a new price, can it just use build_industry * 5 instead? |
| 05:40 | |-| | Morphy [~morphine@193.220.103.232] has joined #openttd |
| 05:40 | <TheJosh> | because the industry initial price is 1000000 and the town initial price is 5000000, so I figure if there is no price info in the savegame, i should try to guess a price |
| 05:40 | <TheJosh> | then people cant change the industry price without affecting the town price |
| 05:40 | <peter1138> | it should stay *5 relatively anyway |
| 05:40 | <peter1138> | hmm |
| 05:41 | <TheJosh> | imagine if 1/2 the prices were based on another, and the mess that would cause. |
| 05:41 | <TheJosh> | imagine build a train station = cost of a rail * 1.342 |
| 05:42 | <peter1138> | well, build_industry is also used for the existing town actions |
| 05:42 | <TheJosh> | is it? |
| 05:42 | <peter1138> | advertising, statues, road reconstruction, etc |
| 05:43 | <peter1138> | yeah |
| 05:43 | <TheJosh> | oh |
| 05:43 | <TheJosh> | well i have to savegame bump for the network to work anyway...although that would reduce the code needed for the patch |
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| 05:47 | <Immow> | eek |
| 05:47 | <Immow> | I made a "giant screenshot" its still thinking lol :) |
| 05:47 | <peter1138> | :D |
| 05:47 | <peter1138> | it means it |
| 05:47 | <Immow> | I made a junction... very large one |
| 05:48 | <Immow> | merging 4 rows of track like a T section |
| 05:48 | <TheJosh> | dont you just love large screenshots? |
| 05:48 | <Immow> | this is taking to long.. I kiled ttd :) |
| 05:49 | <TheJosh> | i meant large intersections...my mind wanders at this time of nite |
| 05:50 | <Rubidium> | Immow: you should have patience when making a screenshot of the whole map ;) |
| 05:50 | <TheJosh> | i just did a 2048x2048 and pressed CTRL+G |
| 05:50 | <TheJosh> | oh for a love of multitasking, letting it do that while I chat |
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| 05:54 | <Immow> | hehe |
| 05:54 | <Immow> | gimme a sec |
| 05:54 | <Immow> | so I can hear what you experts think about it |
| 05:56 | <Immow> | http://immow.nl/4_4_4_junction.png |
| 05:57 | <Immow> | I am wondering if all those "intbetween" signals are needed |
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| 05:58 | <Immow> | i'm mark em |
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| 05:59 | <Immow> | http://immow.nl/signals.png |
| 06:03 | <TheJosh> | that is an intersection and a half |
| 06:04 | <TheJosh> | my system is done with its screenshot. |
| 06:04 | <TheJosh> | its 802 MB (png) |
| 06:04 | <Rubidium> | good luck opening it ;) |
| 06:05 | <TheJosh> | that 4 4 4 is incredible |
| 06:06 | <Immow> | I got more :) |
| 06:06 | <Immow> | this I designed yesterday |
| 06:06 | <Immow> | took me 2 hours |
| 06:06 | <TheJosh> | im only using 230mb of 1gig of ram, should have space for it. |
| 06:06 | <TheJosh> | i love linux, you can do heaps of stuff and use hardly any ram. |
| 06:07 | <Immow> | shame my school makes it imposible to use linux |
| 06:07 | <Immow> | cos I need a few programs to work with |
| 06:07 | <Immow> | and wine or something does not support it |
| 06:07 | <TheJosh> | im loading it into the gimp right now (and timing the load time) |
| 06:08 | <Immow> | but my question about the signals |
| 06:08 | <Immow> | no one can help me? |
| 06:08 | <TheJosh> | whats the signal question? |
| 06:08 | <Immow> | [12:57][12:57] <Immow> I am wondering if all those "intbetween" signals are needed |
| 06:08 | <Immow> | [12:58][12:58] <Immow> i'm mark em |
| 06:08 | <Immow> | [12:59][12:59] <Immow> http://immow.nl/signals.png |
| 06:09 | <TheJosh> | in my opinion, you cant have too many signals. |
| 06:09 | <Immow> | I ment to say: i'l mark em |
| 06:09 | <Immow> | yea |
| 06:09 | <TheJosh> | if there are a few more then needed, who cares? |
| 06:09 | <Immow> | I think now a train will wait halfway now there |
| 06:09 | <Immow> | blocking the rest |
| 06:09 | <TheJosh> | try both options. |
| 06:10 | <Immow> | oke |
| 06:10 | <TheJosh> | see what its like with them, then if you get clogs, remove em |
| 06:10 | <Immow> | now gonna show you my version of 2 on 4 |
| 06:11 | <TheJosh> | have fun' |
| 06:12 | <Immow> | http://immow.nl/2_4_4_junction.png |
| 06:12 | <Immow> | my friend found this mod where you can save em as templates |
| 06:13 | <Immow> | this is why i'm going all crazy designing stuff :) |
| 06:19 | <TheJosh> | cool |
| 06:19 | <TheJosh> | its almost loaded the image |
| 06:20 | <Immow> | :) |
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| 06:22 | <TheJosh> | hey |
| 06:23 | <TheJosh> | how are you |
| 06:23 | <TheJosh> | ? |
| 06:23 | <TheJosh> | i think ttd is cool |
| 06:24 | <TheJosh> | what about you? |
| 06:24 | <TheJosh> | ignore that, that was my sister |
| 06:24 | <TheJosh> | image has loaded, only 18 mins |
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| 06:35 | <Immow> | :P |
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| 07:55 | <elmex_> | can i save online games? |
| 07:55 | <@Belugas> | try :) |
| 07:55 | <@Belugas> | you will see what happens ;) |
| 07:55 | <elmex_> | hmm |
| 07:56 | <elmex_> | oh cool |
| 07:57 | <elmex_> | it works |
| 07:59 | <elmex_> | but i wonder how to select the company ;/ |
| 08:00 | <+glx> | cheat menu or local server |
| 08:00 | <elmex_> | ah, k |
| 08:00 | <elmex_> | thanks |
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| 09:45 | <elmex_> | hm |
| 09:45 | <elmex_> | why is air disallowed on many servers? |
| 09:46 | <Rubidium> | because it's very very easy to make lots and lots of money with them |
| 09:46 | <Rubidium> | it basically makes them a little harder |
| 09:46 | <peter1138> | also because the server owners are evil |
| 09:48 | <elmex_> | hm, so isn't air unbalanced then? |
| 09:49 | <hylje> | yes |
| 09:49 | <Rubidium> | no |
| 09:49 | <elmex_> | no? |
| 09:50 | <Rubidium> | when you remove all negations from your question: is air balanced -> makes me answer that with no |
| 09:51 | <Rubidium> | double negations are so nice ;) |
| 09:52 | <elmex_> | hehe |
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| 10:25 | <CIA-2> | OpenTTD: truelight * r9759 /trunk/src/thread.cpp: -Add: added threading code for MorphOS (tokai) |
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| 10:25 | <hylje> | zomg thread!! |
| 10:25 | <Biff> | hey |
| 10:25 | <hylje> | for saving i take it? |
| 10:26 | <TrueBrain> | everywhere where threads are used |
| 10:26 | <TrueBrain> | :p |
| 10:26 | <TrueBrain> | (TGP landscape generation) |
| 10:26 | <hylje> | tgp is threaded? |
| 10:27 | <Rubidium> | TGP uses threads; I would not call it threaded |
| 10:27 | <hylje> | ah |
| 10:27 | <hylje> | so no arbitrary amount of workers.. |
| 10:27 | <TrueBrain> | in fact, the TGP isn't threaded, but the GUI is.. or kind of... uses threads indeed :p |
| 10:27 | <Rubidium> | basically the threads are used to switch between two application 'stacks' |
| 10:28 | <TrueBrain> | I like that description :) |
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| 11:21 | <Sacro> | hmm, what happened to openttd.64.png ? |
| 11:22 | <Rubidium> | nothing AFAIK |
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| 11:25 | <Sacro> | ah, tis in media |
| 11:26 | <Sacro> | i keep redoing the PKGBUILD for ArchLinux |
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| 11:30 | <Rubidium> | Sacro: it has been there for 2 years |
| 11:30 | <Sacro> | Rubidium: has it? |
| 11:31 | <Sacro> | http://cvs.archlinux.org/cgi-bin/viewcvs.cgi/*checkout*/games/openttd/PKGBUILD?rev=HEAD&cvsroot=AUR&only_with_tag=CURRENT&content-type=text/plain is how it is currently built |
| 11:31 | <Sacro> | i quite get amused by the 7 lines of sed... |
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| 11:33 | <Rubidium> | Sacro: it has been there since revision 1601 |
| 11:34 | <Sacro> | Rubidium: ahh, well i have just fixed it again, now the icon works, and its called OpenTTD, also the manpage gets installed |
| 11:35 | <Rubidium> | Sacro: it needs to be redone for 0.6 anyway |
| 11:35 | <CIA-2> | OpenTTD: rubidium * r9760 /trunk/src/ (12 files): -Codechange: remove the need for saving some vehicle variables. |
| 11:36 | <Sacro> | Rubidium: what does? |
| 11:36 | <Rubidium> | that pkgbuild |
| 11:36 | <Sacro> | oh? |
| 11:36 | <Sacro> | http://aur.archlinux.org/packages.php?do_Details=1&ID=9391&O=0&L=0&C=0&K=openttd&SB=n&SO=a&PP=25&do_MyPackages=0&do_Orphans=0&SeB=nd |
| 11:37 | <Sacro> | at the bottom is the new one i've just done |
| 11:37 | <Rubidium> | still needs to be redone |
| 11:38 | <Sacro> | why? |
| 11:38 | <+glx> | paths changed |
| 11:38 | <Rubidium> | r7759 |
| 11:38 | <+glx> | (makefilerewrite merge) |
| 11:38 | <Sacro> | grr :( |
| 11:39 | <Sacro> | might write an openttd-svn pkgbuikld |
| 11:39 | <Sacro> | *pkgbuild |
| 11:40 | <Sacro> | how do i check whats changed then? |
| 11:41 | <Sacro> | !losg |
| 11:41 | <Sacro> | !logs |
| 11:41 | <SpComb> | Logs: http://zapotek.paivola.fi/~terom/logs/openttd |
| 11:42 | <Rubidium> | svn diff svn://svn.openttd.org/tags/0.5.1 svn://svn.openttd.org/trunk ? |
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| 11:44 | <Sacro> | Rubidium: that will be a big diff |
| 11:45 | <CIA-2> | OpenTTD: rubidium * r9761 /trunk/src/economy.cpp: -Codechange: refactor cargo payment out of LoadUnloadVehicle. |
| 11:48 | <Wolf01> | i want to see a big new feature :( |
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| 11:59 | <peter1138> | OpenTTD: Belugas * r9762 /trunk (11 files): -Feature: NewIndustries |
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| 11:59 | <hylje> | zomg |
| 12:01 | <Digitalfox[Home]> | peter1138: you're evil... :( My pents almost get wet.. |
| 12:01 | <@Belugas> | heheh |
| 12:02 | <peter1138> | hehe |
| 12:03 | <@Belugas> | ... laughter changed to whisper... |
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| 12:17 | <CIA-2> | OpenTTD: belugas * r9762 /trunk/src/ (7 files in 2 dirs): |
| 12:17 | <CIA-2> | OpenTTD: -Feature: Two new difficulty settings : Very low number of towns and very low number of industries |
| 12:17 | <CIA-2> | OpenTTD: Based on FS#289, by pitt2 |
| 12:17 | <@Belugas> | Feature! |
| 12:17 | <@Belugas> | as requested |
| 12:17 | <hylje> | what |
| 12:17 | <@Belugas> | not a big one though... |
| 12:17 | <hylje> | no |
| 12:17 | <hylje> | :< |
| 12:17 | <Eddi|zuHause3> | yay! :) |
| 12:18 | <Eddi|zuHause3> | many people requested this already :) |
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| 12:25 | <@Belugas> | they are now served :) |
| 12:28 | <Wolf01> | i want rename buoys! |
| 12:30 | <peter1138> | tough! |
| 12:31 | [~] | Belugas has a problem with letter H, it seems |
| 12:32 | <peter1138> | you do? |
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| 12:34 | <@Belugas> | you point them ;) |
| 12:37 | <peter1138> | huh? |
| 12:37 | <peter1138> | you confuzzle me |
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| 13:01 | <Patrick> | I just popped in to say whoever was inspired by my early crude attempt and merged "very low" industry/town density: nice work :) |
| 13:01 | <Patrick> | I wanted to see it happen but I couldn't pull it off, should make bigmaps more of a challenge without having to use the magic dozer to thin them down |
| 13:02 | <Patrick> | apparently Belugas is the one I owe a pint :) |
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| 13:18 | <CIA-2> | OpenTTD: rubidium * r9763 /trunk/src/ (oldloader.cpp vehicle.cpp): -Codechange/Fix (r9760): don't read the variables that are calculated automatically either. |
| 13:27 | <hylje> | http://zip.4chan.org/an/src/1177707859755.jpg |
| 13:27 | <Wolf01> | lol |
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| 14:05 | <@Belugas> | Patrick, it was an easy one :) You've done almost everything... |
| 14:05 | <Patrick> | it was a bit buggy i thought |
| 14:05 | <Patrick> | anyway ,brb |
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| 14:44 | <Patrick> | doing gsoc on something else this summer so I'll probably hhack ottd as well |
| 14:44 | <Patrick> | for a laugh |
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| 14:56 | <ln-> | mikk36: situation hot? |
| 14:56 | <mikk36> | ? |
| 14:57 | <mikk36> | what, ln- ? |
| 14:57 | <ln-> | the anger from russia |
| 14:58 | <mikk36> | well... |
| 14:58 | <mikk36> | not really i think |
| 14:58 | <mikk36> | there's not really a chance for a war |
| 14:58 | <mikk36> | that would be a dumb move from russians |
| 14:59 | <mikk36> | although, it would test NATO's reaction for the first time |
| 14:59 | <ln-> | NATO wouldn't move a finger. |
| 14:59 | <mikk36> | then the whole alliance would be pointless |
| 15:00 | <ln-> | not entirely, i suppose you are paying them a lot of money. |
| 15:00 | <mikk36> | well, we are full member |
| 15:01 | <Wolf01> | 'night |
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| 15:01 | <mikk36> | other than nato/war topic, we also have an... asshole mayor |
| 15:02 | <mikk36> | who is did nothing to prevent those riots in the city |
| 15:02 | <mikk36> | who did* |
| 15:03 | <mikk36> | but rather was supporting them |
| 15:03 | <mikk36> | and was only blaiming our prime minister |
| 15:03 | <mikk36> | in... everything... |
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| 15:11 | <mikk36> | last days it has been rather calm in the contrary :) |
| 15:11 | <mikk36> | and as the head of police stated, the crime has been lower than usually :P |
| 15:12 | <Immow> | pff |
| 15:12 | <Immow> | I think I finished my 4 4 4 4 junction |
| 15:12 | <Immow> | 58 by 58 tiles |
| 15:12 | <Immow> | http://immow.nl/4_4_4_4_junction.png |
| 15:13 | <mikk36> | gj, take a beer to congratulate yourself :) |
| 15:13 | <Immow> | ^_^ |
| 15:13 | <mikk36> | i would take one for you too, but i can't |
| 15:14 | <mikk36> | state prohibited sales of alcoholic beverages until 3rd may |
| 15:14 | <mikk36> | because of russian riots |
| 15:14 | <Immow> | ah |
| 15:14 | <mikk36> | :P |
| 15:14 | <Immow> | thats a shame |
| 15:14 | <mikk36> | personally i hate those russians, who hate the state and still live here |
| 15:15 | <Immow> | people that dont help building something are not realy nice yes |
| 15:15 | <mikk36> | those who learn estonian and respect the state... those i respect back |
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| 15:15 | <Immow> | that what makes a country is a group of people with same goal of helping one another out |
| 15:15 | <hylje> | Immow: i was expecting a 4x4 mainline junction |
| 15:16 | <Immow> | well |
| 15:16 | <Immow> | I found one on wiki page |
| 15:16 | <Eddi|zuHause3> | that junction has joins before splits... |
| 15:16 | <Immow> | but it has many corners and area's that are not good |
| 15:16 | <mikk36> | uhm, Immow |
| 15:17 | <mikk36> | ahh, nothing |
| 15:17 | <Immow> | :0 |
| 15:17 | <mikk36> | mislooked |
| 15:17 | <Eddi|zuHause3> | i once designed a (3+3)x(3+3) junction |
| 15:18 | <Eddi|zuHause3> | it was pretty spaghetti |
| 15:18 | <Immow> | got a picture of it? |
| 15:18 | <Eddi|zuHause3> | i don't know where... |
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| 15:37 | <Eddi|zuHause3> | www.informatik.uni-halle.de/~krause/Koeln%20an%20der%20Donau%20Transport,%2030.%20Jul%202001.png |
| 15:37 | <Eddi|zuHause3> | it's probably not very good |
| 15:38 | <Eddi|zuHause3> | and it looks better zoomed in, but it doesn't fit into the screen... |
| 15:39 | <yeti_> | but it's definitely huge :D |
| 15:39 | <myrka> | could you take giant scrshot with more zoom |
| 15:39 | <Eddi|zuHause3> | no, the map is too large |
| 15:39 | <myrka> | ok |
| 15:39 | <myrka> | but yes |
| 15:39 | <myrka> | its huge (: |
| 15:39 | <yeti_> | giant screenshot on 2048*2048 with full zoom will probably be over 250MB ;) |
| 15:39 | <yeti_> | and will take half an hour to take |
| 15:40 | <Eddi|zuHause3> | by my count, it is 64x66 tiles (from first split to last join) |
| 15:40 | <Rubidium> | yeti_: actually more like 800 MB |
| 15:41 | <myrka> | going to compile ottd again |
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| 15:41 | [~] | Rubidium doesn't want to know what happens in 32bpp OTTD with giant screenshot at 2048x2048 ;) |
| 15:42 | <yeti_> | by the way, when i activate fast forward, i randomly get 'lockups' of about 10 secs, the game will run, but freeze my PC, i can't make any input in those 10 sec. (regardless which mapsize, but larger maps will make it worse) |
| 15:43 | <yeti_> | i have a p4 2.4 ghz with 1G of ram, running kubuntu linux |
| 15:43 | <Rubidium> | randomly like monthly? |
| 15:43 | <yeti_> | no, it's not the autosave |
| 15:43 | <Eddi|zuHause3> | the better idea would be to make a virtual screen that is larger than the actual screen, and make a screenshot from there |
| 15:43 | <Eddi|zuHause3> | but i don't know how to do that... |
| 15:44 | <yeti_> | Rubidium: i'm not sure whether it's monthly, but it's definitely not autosave because it's not active |
| 15:44 | <Rubidium> | what version are you running? |
| 15:45 | <yeti_> | had that problem with 0.5.1 as well as with nightly 9734 as well as with latest trunk |
| 15:45 | <Rubidium> | AI? |
| 15:45 | <yeti_> | no AI in that game, in other games AI intelligence set to low |
| 15:46 | <yeti_> | new alpha AI not active |
| 15:46 | <Rubidium> | the 'problem' is that I do not have that problem |
| 15:46 | <Rubidium> | so I can only guess |
| 15:47 | <yeti_> | which linux distro/kernel are you running? |
| 15:47 | <yeti_> | (on what cpu?) |
| 15:47 | <Rubidium> | you're absolutely sure there is no rogue background process |
| 15:48 | <Eddi|zuHause3> | i never tried fast forward, but my (miniin) game with around 150 trains already hits 100% CPU on a similar powered pc |
| 15:48 | <yeti_> | pretty sure, yeah... i'm gonna try to reproduce it while looking at top |
| 15:48 | <Rubidium> | Debian lenny a.k.a. sid running 2.6.21 with a P-M 1.6 @ 600 MHz |
| 15:51 | <Rubidium> | and I'm running the worst possible binaries you can think of... the ones without any inlining/optimizations done |
| 15:52 | <+glx> | aka full debug build :) |
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| 15:55 | <yeti_> | t's not fair! now that i want to reproduce it, it runs smoothly..... well, as long as it continues to do so, i won't complain :) |
| 15:56 | <yeti_> | timidity takes really freaky amounts of cpu though given that it's only responsible for playing ttd music... 25% cpu! |
| 15:56 | <Rubidium> | timidity sucks |
| 15:57 | <yeti_> | is there anything else i can use instead? |
| 15:59 | <myrka> | yakuake has some problems with x |
| 15:59 | <myrka> | cant start ottd from there |
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| 16:06 | <Immow> | Eddi|zuHause3 it looks oke but some junctions are not build for speed |
| 16:07 | <Immow> | in your design :) |
| 16:07 | <Eddi|zuHause3> | how much speed? |
| 16:07 | <ln-> | why hadn't i heard about the place called Llívia before? |
| 16:08 | <Immow> | its just trains slow down there |
| 16:08 | <Eddi|zuHause3> | i tried to avoid 2x45° turns |
| 16:09 | <Eddi|zuHause3> | and with wagonspeedlimit, the ultra-high-speed stuff is a non-issue |
| 16:10 | <Immow> | oh wait |
| 16:10 | <Immow> | its optical illusion |
| 16:11 | <Immow> | then all is oke :) |
| 16:11 | <Immow> | but I never had 2 3 lane tracks before |
| 16:12 | <Immow> | looks interesting |
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| 16:27 | <Tefad> | i pre-render the midi-music |
| 16:27 | <Tefad> | then just have a media player do it in the background. |
| 16:27 | <Tefad> | flac/vorbis uses much less CPU than midi rendering ; ) |
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| 16:36 | <Eddi|zuHause3> | midi music already played on 386 pcs with less than 33MHz, there is absolutely no reason why it uses 25% of a 2.4GHz pc |
| 16:37 | <ln-> | back in those days sound cards played midi with hardware. |
| 16:43 | <Tefad> | yeah, back in the day.. i had FM synth... |
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| 16:43 | <MeusH> | hey |
| 16:44 | <Tefad> | Eddi|zuHause3: sound cards rarely have drivers that support fully accelerated midi. |
| 16:44 | <Tefad> | (now anyway) |
| 16:48 | <Eddi|zuHause3> | Tefad: that is not the issue, even emulation should not take that much processing power |
| 16:48 | <Immow> | midi sux anyway's |
| 16:48 | <Immow> | :3 |
| 16:49 | <Eddi|zuHause3> | midi has to be used correctly, then it does not suck |
| 16:49 | <Immow> | true |
| 16:49 | <Immow> | but then soundcard is very exspensive no? |
| 16:49 | <Eddi|zuHause3> | no, the expensive thing is not the card, but the sample sounds |
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| 16:54 | <Tefad> | Eddi|zuHause3: so turn off all the timidity options. |
| 16:56 | <ln-> | timidity is somehow strange... |
| 16:56 | <ln-> | it doesn't do any buffering or something |
| 16:58 | <ln-> | on my sempron 2500+, doing almost anything (such as switching to another window) causes timidity's sound to interrupt for a fraction of a second. |
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| 17:20 | <TheJosh> | Hello all |
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| 17:35 | <TheJosh> | peter1138: I made those changes you suggested to my patch (removed _prices.build_town) |
| 17:38 | <TheJosh> | http://www.tt-forums.net/viewtopic.php?p=576682 |
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| 17:43 | <TheJosh> | gee |
| 17:51 | <MeusH> | bye |
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| 17:54 | <TheJosh> | hey |
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| 18:09 | <TheJosh> | meh im off, its too boring here (everyone must be asleep) |
| 18:09 | <Touqen> | I'm awake |
| 18:10 | <ln-> | who has been to barcelona? |
| 18:10 | [~] | Touqen has never left the united states :/ |
| 18:10 | [~] | ln- plans to visit the united states before it closes it borders from all foreigners. |
| 18:11 | <ln-> | it -> its |
| 18:11 | <TheJosh> | what time is it there Touqen? |
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| 18:11 | <Touqen> | It's 19:11 on the east coast. |
| 18:12 | <TheJosh> | 7 at night? |
| 18:12 | <Touqen> | Yes. |
| 18:12 | <TheJosh> | its 8:45 here (central australian time) |
| 18:12 | <Sacro|Laptop> | its 00:13 here |
| 18:13 | <ln-> | that 30 minute difference is so bizarre. |
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| 18:14 | <TheJosh> | I know, but meh |
| 18:14 | <ln-> | i'm not blaming you for it. |
| 18:14 | <TheJosh> | South Australia must think there Microsoft, being different just because they can |
| 18:15 | <Touqen> | I'm sure that they have a legitimate reason for it. |
| 18:15 | <Touqen> | I think it's because they don't want to split up territorties in the middle with regular 1 hour timezones |
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| 18:16 | <TheJosh> | probably. our states are fairly tight-knit, there are pleanty of people who would live in one state but work in another |
| 18:17 | <TheJosh> | although there is a SA/VIC rivallry (although its only when it comes to Footy) |
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| 18:19 | <TheJosh> | we even have a town that is physically in VIC, but is so far from anything in VIC that they use SA time, SA road rules etc etc. (they are basically SA) |
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| 18:29 | <Eddi|zuHause3> | i think there is a village in austria, and it is in a valley, and the only road connection out of the village leads through the border to germany |
| 18:30 | <TheJosh> | Thats cool |
| 18:31 | <ln-> | 00:07 < ln-> why hadn't i heard about the place called Llívia before? |
| 18:31 | <Eddi|zuHause3> | wtf is this place? |
| 18:31 | <ln-> | Llívia is a Spanish village/town which is surrounded by France. |
| 18:31 | <Eddi|zuHause3> | the double l thing sounds very celtic |
| 18:31 | <ln-> | something like 2 km separates it from the rest of the Spain. |
| 18:32 | <Eddi|zuHause3> | yeah, i heard of this place, just did not know the name |
| 18:33 | <TheJosh> | crazy |
| 18:33 | <ln-> | http://upload.wikimedia.org/wikipedia/commons/7/74/Localitzaci%C3%B3_de_Ll%C3%ADvia.png |
| 18:33 | <Eddi|zuHause3> | there was some bizarre story about it, but i forgot it |
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| 18:34 | <ln-> | the picture doesn't say what the big gray thing is, but it's certainly not the whole spain, in case someone wondered. |
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| 18:38 | <mikk36> | lol... |
| 18:39 | <mikk36> | ln-, u were commenting a bit about our "happenings" here in estonia :P |
| 18:39 | <mikk36> | http://gardistan.blogspot.com/ |
| 18:39 | <mikk36> | nice text in there :P |
| 18:40 | <mikk36> | The UN responded by blowing soap bubbles, as always. "Loooook! Preeeettyyyy buuubbles! Looove, peeace and conciliaaation!" |
| 18:40 | <mikk36> | xD |
| 18:40 | <ln-> | it is not completely from neutral point of view :) |
| 18:42 | <mikk36> | it's not |
| 18:42 | <mikk36> | but it's great text :) |
| 18:42 | <mikk36> | though, i like his pov |
| 18:42 | <mikk36> | and i have to agree with him |
| 18:43 | <mikk36> | this is what i as an estonian feel |
| 18:45 | <TheJosh> | ln-: Have you seen my latest patch? |
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| 18:47 | <TheJosh> | what about you mikk36 |
| 18:47 | <mikk36> | that gardistan is some finnish artist |
| 18:47 | <mikk36> | what about me ? |
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| 18:49 | <TheJosh> | mikk36: have you seen my latest patch> |
| 18:49 | <mikk36> | oh, i've not been into ottd lately |
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| 18:50 | <TheJosh> | http://www.tt-forums.net/viewtopic.php?t=31558 |
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| 18:52 | <mikk36> | nice idea :) |
| 18:52 | <mikk36> | where is the button for it ? |
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| 18:52 | <mikk36> | to create it |
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| 18:52 | <TheJosh> | its in the menu for 'town directory' |
| 18:52 | <mikk36> | ok :) |
| 18:53 | <TheJosh> | i updated it this morning with more bugfixes |
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| 18:56 | <TheJosh> | mikk36: do you know how to svn, patch, compile, etc? |
| 18:57 | <mikk36> | i know the basics but i've not patched/compiled openttd myself successfully |
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| 18:57 | <mikk36> | though i have done some stuff with svn |
| 18:57 | <mikk36> | with another problem |
| 18:57 | <mikk36> | program* |
| 18:57 | <mikk36> | to fetch scripts |
| 18:58 | <TheJosh> | what OS are you running? |
| 18:59 | <TheJosh> | windows or *nix? |
| 18:59 | <mikk36> | winxp |
| 19:00 | <mikk36> | no 3dsmax nor games for *nix :) |
| 19:00 | <mikk36> | otherwise i'd be in *nix... |
| 19:00 | <TheJosh> | sorry I cant help much then. I guess you would get the latest from svn, apply my patch (i dont know of a windows tool that can do this, but they probably exist) and then compile (visual c++ ??) |
| 19:00 | <mikk36> | propably using gentoo :P |
| 19:01 | <mikk36> | well, i aint going to try it out :) |
| 19:01 | <TheJosh> | im on debian 4.0 (sarge) at the moment, and i have a gentoo machine as well and a slackware server (and another slackware server at my church) |
| 19:03 | <mikk36> | :) |
| 19:04 | <TheJosh> | gotta love remote access. im working on the slackware server at my church right as we speak |
| 19:04 | <mikk36> | i have my xp, then server 2003 on a serverhost (server-housing) |
| 19:04 | <TheJosh> | and worrying because my gentoo box has just had a harddrive failure |
| 19:04 | <mikk36> | hehe |
| 19:04 | <mikk36> | i had one failure too about a week ago :P |
| 19:04 | <mikk36> | or rather 1.5 |
| 19:04 | <Tefad> | . . . |
| 19:05 | <mikk36> | mechanics gave up |
| 19:05 | <mikk36> | about a month and a half after buying it |
| 19:05 | <Tefad> | i'm remote accessing my server right now, to IRC from. |
| 19:05 | <Tefad> | it, however, is also under my desk |
| 19:05 | <TheJosh> | i think its hdd failure. disks are old (2x 4gig) and now it cant read the reiser partition |
| 19:05 | <Tefad> | but i can access it from anywhere, which is convenient |
| 19:05 | <mikk36> | lost almost 150 gigs of movies, series and cd/dvd images :P |
| 19:06 | <TheJosh> | gee |
| 19:06 | <TheJosh> | i need some not 6 year old disks |
| 19:06 | <mikk36> | heh |
| 19:06 | <mikk36> | erm |
| 19:06 | <mikk36> | hmm |
| 19:06 | <Tefad> | i refuse to use maxtor for a while |
| 19:06 | <TheJosh> | oh well, ill put them on the 'to shoot' pile |
| 19:06 | <mikk36> | lemme check it's manufacturing time |
| 19:06 | <mikk36> | 5 Apr 95 :) |
| 19:06 | <mikk36> | still working nicely |
| 19:07 | <Tefad> | heh, i have some disks like that |
| 19:07 | <mikk36> | WD Caviar 1425 |
| 19:07 | <Tefad> | i think most of my machine's root FS is one some tiny disk |
| 19:07 | <mikk36> | 426.8MB xD |
| 19:07 | <Tefad> | machines' root FSs. meh |
| 19:07 | <mikk36> | the only reason i don't use it in my router is that it's loud as hell |
| 19:07 | <Tefad> | so spin it down after bootup? |
| 19:07 | <TheJosh> | disk didnt fail |
| 19:08 | <mikk36> | Tefad, no can do |
| 19:08 | <TheJosh> | power cord had come partially out, reiser is now self-repairing (i love reiser) |
| 19:08 | <mikk36> | pfsense writes data constantly to hdd |
| 19:08 | <Tefad> | what is your router doing?.. blah |
| 19:08 | <Tefad> | make it write to ramdisk and sync once per day or something |
| 19:08 | <mikk36> | m0n0wall can stop it, because it doesn't log etc... |
| 19:09 | <Tefad> | or hell, usb flash drives are cheap enough |
| 19:09 | <mikk36> | but then again, i like when stuff gets logged |
| 19:09 | <mikk36> | latency, speed etc data |
| 19:09 | <mikk36> | up to 1 year back or so |
| 19:09 | <Digitalfox[Home]> | mikk36: I know what is to lost a hdd that you use for data, like movies, music, games, tv-series, documents, etc.. I lost a 160x2 RAID-0 = 320GB of data 2 years ago... Or on other words i lost everything i was collecting for 6 years |
| 19:09 | <mikk36> | on graphics |
| 19:09 | <Tefad> | i think 1GB flashdisk is US$15 pretty much anywhere |
| 19:09 | <mikk36> | Digitalfox[Home], that drive was in raid0 :) |
| 19:09 | <Tefad> | Digitalfox[Home]: RAID-0 is a bad idea. |
| 19:09 | <mikk36> | 200+200GB |
| 19:10 | <mikk36> | but it unpacked and copied data fast as hell :P |
| 19:10 | <Tefad> | 0+1 FTW. |
| 19:10 | <mikk36> | true :) |
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