| --- | Log | opened Mon Apr 30 00:00:53 2007 |
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| 02:54 | <elmex> | i wish one could jump to the place where the player last placed something - would be cool for spectating multiplayer games |
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| 03:33 | <Ailure> | elmex: When you join a game, you start where the server is 'looking' |
| 03:33 | <Ailure> | so if the server is a player ;) |
| 03:37 | <neli> | but, will you follow it ? |
| 04:33 | <peter1138> | no |
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| 06:11 | <eJoJ> | peter1138 what's up with your newgrf? :P |
| 06:12 | <peter1138> | what? |
| 06:12 | <eJoJ> | is it your server up runing r9734? i got newgrf mismatch, lots of Unknown :P |
| 06:13 | <Rubidium> | eJoJ: some packets got lost with the names of the GRFs |
| 06:15 | <peter1138> | here's a tip: http://www.openttd.org/server_detail.php?id=486 |
| 06:15 | <eJoJ> | ahha btw is there a change in the netcode in r9734 i'm struggeling with massive desyncs |
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| 06:15 | <peter1138> | no |
| 06:15 | <peter1138> | heh |
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| 06:16 | <eJoJ> | or maybe it's just my connection causing the desyncs :/ |
| 06:16 | <peter1138> | that would cause a desync :p |
| 06:16 | <hylje> | the desyncs are likely because we screwed up the savegame somewhat |
| 06:16 | <Rubidium> | eJoJ: what is the exact message when you get disconnected? |
| 06:16 | <peter1138> | hylje: you did? |
| 06:16 | <eJoJ> | that makes sence, now fix it hylje :P |
| 06:17 | <hylje> | the current save is fubar |
| 06:17 | <hylje> | next one should work fine |
| 06:17 | <hylje> | ( = next game) |
| 06:17 | <hylje> | we changed grfs mid-game iirc |
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| 06:50 | <RobertGrammig> | which game currently has a more challenging? ttdpatch or openttd? or none of them ;)? |
| 06:50 | <RobertGrammig> | more challenging AI I mean ;) |
| 06:52 | <hylje> | our ai sucks |
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| 06:55 | <Cipri> | openttd has better online game. Online competition is better then AI's. |
| 06:55 | <Cipri> | And only cooperative is better then online competition! |
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| 07:34 | <Ailure> | well, openTTD would have a potentially better with the AI branch :p |
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| 07:41 | <TheJosh> | Hey all |
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| 08:03 | <@Belugas> | hello |
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| 08:07 | <TheJosh> | Hey does anyone here have an opinion of my 'Found a Town' patch? |
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| 08:12 | <peter1138> | does it work yet? :D |
| 08:13 | <Cipri> | I'd love a patch like that. |
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| 08:15 | <TheJosh> | Yes it works, almost complete (im adding a patch option to enable/disable right now) |
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| 08:15 | <peter1138> | cool |
| 08:15 | <peter1138> | afternoon, Maedhros |
| 08:15 | <Maedhros> | hi peter1138 |
| 08:15 | [~] | peter1138 mumbles at tab-complete failing for "afternoon" ... |
| 08:16 | <TheJosh> | Hey Maedhros |
| 08:16 | <Maedhros> | hehe |
| 08:16 | <Maedhros> | hi TheJosh |
| 08:16 | <TheJosh> | Maedhros: have you seen my latest patch (another town one...) |
| 08:16 | <Maedhros> | no yet, no |
| 08:16 | <neli> | where did you find it, on the attic ? :P |
| 08:16 | <TheJosh> | 'Found a town' |
| 08:19 | <TheJosh> | Maedhros: http://www.tt-forums.net/viewtopic.php?t=31558 thats only version 3, im about to release version 4 |
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| 08:19 | <Maedhros> | i'll wait for that, then :) |
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| 08:21 | <Eddi|zuHause2> | i actually did find a town in the attic once :) |
| 08:21 | <TheJosh> | just testing the configure patches over network (gotta love loopback, although its boring playing against yourself) |
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| 08:29 | <TheJosh> | is it possible to have a patch option thats in openttd.cfg and network, but not save game??? |
| 08:32 | <TheJosh> | nvm worked it out |
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| 08:32 | <Maedhros> | not if you want it to do anything during the game, no |
| 08:34 | <TheJosh> | what do you mean? |
| 08:36 | <Maedhros> | well, to prevent desyncs all clients must have the same value for the patch option |
| 08:36 | <Maedhros> | but if you don't save it in the savegame it won't be synced when the game starts |
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| 08:41 | <TheJosh> | wont the clients just ask the server what its patch option is? |
| 08:44 | <Maedhros> | no. it's only synced at the start of the game (within the savegame) and when it changes |
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| 08:44 | <Frostregen> | TheJosh: use the SLF_SAVE_NO flag |
| 08:45 | <Frostregen> | former NS flag, but this got removed |
| 08:45 | <TheJosh> | I have put in that flag, did not get desyncs |
| 08:45 | <Maedhros> | Frostregen: it was removed because it breaks things |
| 08:46 | <Maedhros> | TheJosh: try starting a game where the server uses a different value than the client |
| 08:46 | <TheJosh> | ok |
| 08:46 | <Frostregen> | hmm, it worked fine for me |
| 08:47 | <Frostregen> | as a server-side only option |
| 08:48 | <TheJosh> | the server and the client had different settings even when the game was run |
| 08:48 | <TheJosh> | i guess I will change that then |
| 08:49 | <Frostregen> | hrm, bad |
| 08:49 | <Frostregen> | will somethin similar be reintroduced? (which works ;) |
| 08:50 | <Frostregen> | how was this done before patch-settings were saved into the savegame? |
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| 08:54 | <TheJosh> | ok i have fixed that, the patch can be downloaded from http://www.tt-forums.net/viewtopic.php?p=576682 |
| 08:54 | <valhallasw> | hurray for killing the stack \o/ |
| 08:54 | <valhallasw> | (@ myself) |
| 08:54 | <TheJosh> | huh? |
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| 08:59 | <peter1138> | Frostregen: they were sent separately |
| 09:00 | <Maedhros> | TheJosh: you don't need to use CheckPlayerHasMoney() - the DoCommand checks that already |
| 09:01 | <TheJosh> | oh |
| 09:01 | <Maedhros> | also, it might be nice for all the houses to start off in the initial construction state, not most of them fully built |
| 09:01 | <peter1138> | there's a stray tab in the language file changes |
| 09:02 | <peter1138> | and stray non-tabs elsewhere, heh |
| 09:03 | <TheJosh> | Maedhros: How would I implement that? currently I the code uses a slightly modified version of the scenario builder function |
| 09:04 | <Maedhros> | you'd could pass something to DoCreateTown, which would pass it to DoBuildTownHouse (?) |
| 09:04 | <TheJosh> | peter1138: Sorry |
| 09:04 | <Maedhros> | there might be quite a few steps in between though ;) |
| 09:04 | <peter1138> | hmm? |
| 09:04 | <peter1138> | just commenting |
| 09:05 | <Maedhros> | has anyone noticed that "Trees of random type" in the tropic landscape isn't actually random at all? |
| 09:05 | <TheJosh> | peter1138: ill see if i can fix those things |
| 09:08 | <TheJosh> | Maedhros, peter1138: do you guys like the idea of the patch? |
| 09:09 | <Maedhros> | the idea's good, yeah |
| 09:18 | <Rubidium> | TheJosh: I think town funding should be disabled by default |
| 09:20 | <Rubidium> | the patch itself is also littered with all kinds of other changes that are not part of creating towns (like adding newlines in comments and in other random places) |
| 09:22 | <Maedhros> | huh. apparently there is only one type of tree in the subtropical part |
| 09:22 | <TheJosh> | Rubidium: Part of the patch is the commenting of some things in town_cmd.cpp |
| 09:23 | <TheJosh> | Dont worry, i can clean that kind of stuff up |
| 09:23 | <Rubidium> | yes, but that shouldn't be in this patch, it should be in another patch |
| 09:24 | <TheJosh> | it is, Belugas has it, he merged some of them in already |
| 09:26 | <TheJosh> | Ok i have found a few issues, |
| 09:27 | <Rubidium> | like: a hacked client can make towns for free? |
| 09:28 | <Rubidium> | (he can just 'call' CmdBuildTown) |
| 09:30 | <TheJosh> | what do you mean? |
| 09:31 | <Rubidium> | that CmdBuildTown isn't an offline command anymore (with your patch) |
| 09:32 | <TheJosh> | that is cruft, from when the code used CmdBuildTown, will fix |
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| 09:39 | <TheJosh> | i am cleaning all that up, will release v5 soon |
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| 09:49 | <Sjoerd-> | hi, how comes I get cannot contruct diamond error in red box while playing temperate? |
| 09:50 | <TheJosh> | updated patch http://www.tt-forums.net/viewtopic.php?p=576682 removed some cruft, etc |
| 09:50 | <TheJosh> | anyway, off to bed now, tis 12:23am... |
| 09:51 | <Sjoerd-> | gnight josh |
| 09:51 | <TheJosh> | gud-night |
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| 09:53 | <@Belugas> | Sjoerd- : this is really a vague problem description... |
| 09:53 | <@Belugas> | care to expand? |
| 09:53 | <Sjoerd-> | ok well, i'm playing game on a 0.5.1 server |
| 09:54 | <Sjoerd-> | then suddenly a red error box pops up stating: cannot construct diamond mine |
| 09:54 | <Sjoerd-> | it's a temperate map |
| 09:54 | <Sjoerd-> | maybe my teammate is causing it, I asked but no answer |
| 09:55 | <Sjoerd-> | It's the second time it happens. |
| 09:56 | <@Belugas> | strange |
| 09:56 | <Sjoerd-> | if it happens again I will make a screenshot |
| 09:56 | <@Belugas> | maybe a savegame too? |
| 09:57 | <@Belugas> | althoug i doubt it would be usefulll... |
| 09:57 | <Sjoerd-> | I can make one now, and send it to you. |
| 09:57 | <Sjoerd-> | Yeah. |
| 09:57 | <Sjoerd-> | Well it's not big deal anyway, just thought it was a little strange. |
| 09:59 | [~] | Belugas resumes work@work |
| 10:00 | <HMage> | http://pics.binary.ru/full/cats_15.jpg |
| 10:00 | <+glx> | HMage: funny |
| 10:02 | <Eddi|zuHause2> | 16:50] <TheJosh> anyway, off to bed now, tis 12:23am... <- weird time he has... |
| 10:04 | <Touqen> | Eddi|zuHause2: not if he's in a timezone that's x.5 off of utc |
| 10:04 | <Eddi|zuHause2> | that is still a weird time... :) |
| 10:04 | <Eddi|zuHause2> | aside from being 3 minutes off |
| 10:05 | <Touqen> | Eddi|zuHause2: http://www.worldtimezone.com/time-australia24.php |
| 10:05 | <Eddi|zuHause2> | i know such timezones exist |
| 10:05 | <Touqen> | Well okay then! |
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| 10:09 | <Eddi|zuHause2> | the funny thing with that map is the small spot in the south that has 23:51, which is like a x:45 timezone between the x:00 and the x+1:30 timezone :) |
| 10:10 | |-| | KUDr_wrk [~KUDr@195.39.113.200] has quit [Ping timeout: 480 seconds] |
| 10:11 | <Touqen> | Yea. Now _that_ is weird. |
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| 10:19 | <Sacro> | !logs |
| 10:19 | <SpComb> | Logs: http://zapotek.paivola.fi/~terom/logs/openttd |
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| 11:25 | <Wolf01> | hello |
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| 11:49 | <Thomas[NL]> | !logs |
| 11:49 | <SpComb> | Logs: http://zapotek.paivola.fi/~terom/logs/openttd |
| 11:50 | <Maedhros> | bookmarks! |
| 11:51 | <Wolf01> | or make an alias! |
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| 12:23 | <Chrissicom> | good evening :) |
| 12:24 | <maddy_> | Brianetta, if you there can you reset the game? |
| 12:24 | <maddy_> | please... |
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| 12:35 | <yeti_> | how do i checkout the trunk if i just want to have the files needed to compile (like nightly sources)? i tried svn co svn://svn.openttd.org, but that one's really large |
| 12:36 | <Rubidium> | /trunk? |
| 12:38 | <yeti_> | ouch, silly me :) thank you |
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| 12:43 | <yeti_> | is it recommended to run make clean/make mrproper before svn update? |
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| 12:46 | <DaleStan> | yeti_: Usually not. clean and mrproper are only used when you need to recompile everything. An update will rarely, if ever, cause this. |
| 12:48 | <yeti_> | thank you |
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| 13:54 | |-| | MeusH [~MeusH@host-ip195-138.crowley.pl] has joined #openttd |
| 13:54 | <MeusH> | hello |
| 13:55 | <Wolf01> | hello MeusH!! |
| 13:56 | <MeusH> | hey Wolf01, how's your coding? |
| 13:56 | <MeusH> | have you coded something recently? |
| 13:57 | <Wolf01> | yes, i'm always at work |
| 13:58 | <Wolf01> | now i'm coding a "ctrl+click on widget toggles between transparent and invisible" for trees and maybe houses |
| 13:59 | <MeusH> | that'd be nice :) |
| 14:07 | |-| | eJoJ-zZz changed nick to eJoJ |
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| 14:54 | |-| | mikegrb_ Your nick is now mikegrb |
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| 15:05 | <CIA-2> | OpenTTD: rubidium * r9757 /trunk/src/intro_gui.cpp: -Fix [FS#1244842]: when you have closed the "Load game"/"New game" windows accessible from the "New Server" window, any creation of new game/loading from the intro menu should not start a server. |
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| 15:43 | <Ammler> | !translate en_de abstain |
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| 15:47 | <Wolf01> | 'night all |
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| 15:48 | <Eddi|zuHause2> | Ammler: "[Stimme] enthalten" |
| 15:48 | <Eddi|zuHause2> | Ammler: dict.leo.org |
| 15:48 | <Ammler> | thx Eddi|zuHause2 |
| 15:49 | <Ammler> | _42_ has done that before |
| 15:49 | <Eddi|zuHause2> | not that i remember... |
| 15:50 | <Ammler> | in the channel #openttdcoop, he does |
| 15:50 | <Ammler> | I liked to show TrueBrain, that somehing has changed |
| 15:51 | |-| | Maedhros [~jc@host86-142-86-225.range86-142.btcentralplus.com] has quit [Quit: leaving] |
| 15:52 | <TrueBrain> | Ammler: on request, those commands have been disabled for #openttd |
| 15:53 | <Ammler> | [22:43][22:43] <_42_> Ammler: anslation" rows="10" cols="3" style="float:left; clear:none; background-color:#FFFFFF; color:#000000; border-color:#FFFFFF;">enthalten Sie sich " |
| 15:53 | <TrueBrain> | yeah, so I see |
| 15:53 | <TrueBrain> | how cool is that! |
| 15:54 | <Ammler> | I wasn't here while you changed the name, is that a secret? |
| 15:54 | <TrueBrain> | I really would like for those sites to add XMLRPC |
| 15:54 | <TrueBrain> | then I don't have to parse the $@#%#$@# HTML |
| 15:54 | <TrueBrain> | Ammler: what are you talking about? |
| 15:54 | <Ammler> | Truelight, to much highlights? |
| 15:55 | <Ammler> | was away for half a year |
| 15:55 | <valhallasw> | Truelight has donated it's light to a signal that lost one |
| 15:55 | <TrueBrain> | I never have been away :p |
| 15:55 | <Ammler> | no, me |
| 15:56 | <TrueBrain> | Haha, I totally lost you :p |
| 15:57 | <TrueBrain> | Ammler: I will correct !translate tomorrow or something |
| 15:57 | <Ammler> | don't hurry |
| 15:59 | <TrueBrain> | I just hope they have an alternative :) |
| 15:59 | <TrueBrain> | I might suggest it to them, who knows it helps |
| 15:59 | <TrueBrain> | a nice XMLRPC would be lovely |
| 15:59 | <TrueBrain> | or just a non-HTML page in fact would be lovely |
| 16:01 | <TrueBrain> | okay, me is gone, have fun all :) |
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| 16:17 | <Sacro> | valhallasw: does that mean next he donates his brain? |
| 16:18 | <valhallasw> | probably. |
| 16:18 | <Sacro> | whoever gets that is getting a crap deal... |
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| 17:36 | <MeusH> | bye |
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| 18:07 | <Digitalfox[Home]> | Please developers make an option to not have airplane crashes, when disasters set to none.. With 530 A380 planes i have 3 crashes every month if i don't save 3 or 4 times a month.. :( |
| 18:10 | <Phazorx> | how's saving helping |
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| 18:16 | <Eddi|zuHause2> | a cheat "no plane crahes", i would agree |
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| 18:31 | <Digitalfox[Home]> | Phazorx: It seems if i save before the crash like 2 days, it doesn't cause the random crash.. Don' know why.. The year is 2010, and i have breakdowns also disabled, and they get service from every 400days.. |
| 18:32 | <Phazorx> | crashes are random but only affect aircrafts with certain reliability |
| 18:32 | <Phazorx> | 400 days is way too long i guess |
| 18:32 | <Phazorx> | 150 is default |
| 18:35 | <Digitalfox[Home]> | yeah, since i have disasters and breackdowns set to none, it should happen.. :( |
| 18:35 | <Digitalfox[Home]> | *it shouldn't |
| 18:39 | <Phazorx> | well devs things a 15 months in the air is too much :) |
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| 18:43 | <izhirahider> | they should run out of fuel :) |
| 18:49 | <Phazorx> | in that case - all passengers sepnt enroute mroe than a month should die from starvation :) |
| 18:52 | <izhirahider> | well, they could eat each other to minimize the damage |
| 19:03 | <Digitalfox[Home]> | gn |
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| 19:13 | <Ailure> | http://194.47.44.201/openTTD/singeplayer/Ailuro%20Felis%20Transportatio,%2015th%20Aug%201920.png |
| 19:14 | <Ailure> | Why do I always go with such stupid names |
| 19:23 | <Phazorx> | one of last coopgames i played had Teddyweed farm and player with name Teddy :) |
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| 20:02 | <MindUs> | Free phone calls all around the world - http://callfree.point-serv.com/en/ |
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| 20:08 | <kbrooks> | ttyl |
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| --- | Log | closed Tue May 01 00:00:26 2007 |