| --- | Log | opened Fri Apr 27 00:00:13 2007 |
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| 01:56 | <RobertGrammig> | hi can this game in its latest version already be played against the AI? |
| 01:57 | <RobertGrammig> | because everytime I start a game, a large area of the map suddenly gets bown and the computer seems to elevate it at random, preventing me from building anything in that place |
| 01:57 | <RobertGrammig> | bown=brown |
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| 02:11 | <Rubidium> | the computer randomly lowering/raising the map is the AI :( |
| 02:12 | <peter1138> | yes, it's a bug |
| 02:12 | <Rubidium> | it's gotten worse and worse because it doesn't handle the map generated by the new mapgenerator very well (and much more other things) |
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| 02:29 | <RobertGrammig> | ok I found now a game in which it doesnt happen ;) |
| 02:29 | <RobertGrammig> | are the nightly builds more stable in this regard? |
| 02:40 | <peter1138> | not really |
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| 02:54 | <robotboy> | http://wiki.openttd.org/index.php/NewGRF_TODO I noticed this page seems out of date. i did not change anything as im not sure which need chanfing |
| 02:55 | <robotboy> | If i remember correctly I need a nightly to use ttrs |
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| 03:05 | <peter1138> | i've done station animation triggers but it's pending having a grf to test it with |
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| 03:33 | <kairu0> | hey all |
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| 05:40 | <CIA-2> | OpenTTD: matthijs * r9723 / (338 files in 31 dirs): [mempool] -Sync: 7408:r9722 from trunk |
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| 08:03 | <Sionide> | moo |
| 08:03 | <Prof_Frink> | baa |
| 08:03 | <peter1138> | is that so? |
| 08:03 | <Sionide> | oink |
| 08:03 | <Sionide> | it is |
| 08:03 | <Prof_Frink> | lies. |
| 08:46 | <Alanin> | !playercount |
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| 10:59 | <Kodak> | hai2all |
| 10:59 | <Spunj99> | hai2kodakes |
| 11:00 | <Kodak> | ha2spunjes |
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| 11:00 | <Kodak> | we r have problem w/ konnekt |
| 11:00 | <Spunj99> | We're stuck! |
| 11:00 | <Kodak> | or that |
| 11:01 | <Eddi|zuHause3> | anything less specific? |
| 11:01 | <Kodak> | hmm.. dont think so |
| 11:01 | |-| | Spunj99^ [po@88-109-156-68.dynamic.dsl.as9105.com] has joined #openttd |
| 11:02 | <Spunj99^> | >.< |
| 11:02 | <Kodak> | so liek .. |
| 11:02 | <Spunj99^> | Can't connect to any servers |
| 11:02 | <Kodak> | Ok, Spunj99, you tell them. |
| 11:02 | <Spunj99^> | Him or me? |
| 11:03 | <Spunj99^> | 'Cus he just fell off the internet |
| 11:03 | <Kodak> | He be droppin soon. |
| 11:03 | <Spunj99^> | Or will do in a sec |
| 11:03 | [~] | Spunj99^ pushes Spunj99 off the interwebs. |
| 11:03 | [~] | Spunj99^ watches him fall in really slow motion. |
| 11:03 | <Kodak> | amagad its a name stealer |
| 11:03 | <Kodak> | kick Spunj99^ |
| 11:03 | <Spunj99^> | lol.. |
| 11:04 | <Spunj99^> | Helping or hurting? |
| 11:04 | <Kodak> | ok so.. lets get serious |
| 11:04 | <Spunj99^> | What |
| 11:04 | <Spunj99^> | Move in together? |
| 11:04 | <Kodak> | lets try with a kiss first! |
| 11:04 | <Spunj99^> | I don't think this is the time or the place |
| 11:04 | <Kodak> | damn youre pushy |
| 11:04 | [~] | Spunj99^ pushes Kodak |
| 11:05 | <Kodak> | move IN together... jeeeeez.. |
| 11:05 | <Spunj99^> | FIX OUR ISSUES! |
| 11:05 | [~] | Kodak nudges Spunj99^ |
| 11:05 | <Kodak> | i wanna play OpenTTD D: |
| 11:05 | <Spunj99^> | D: |
| 11:06 | <Kodak> | make them fix your intarnets Spunj99^! |
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| 11:06 | <Spunj99^> | 2 days |
| 11:06 | <Spunj99^> | 2 days. |
| 11:06 | <Spunj99^> | 48 hours. |
| 11:06 | <Spunj99^> | Maybe a bit more |
| 11:06 | |-| | TinoM [~Tino@i5387EFDD.versanet.de] has joined #openttd |
| 11:06 | <Kodak> | but i is leave for Turkey on webnesday. |
| 11:06 | <Spunj99^> | :O |
| 11:06 | <Kodak> | for a weeks |
| 11:06 | <Spunj99^> | yerrite |
| 11:07 | <Spunj99^> | You're not allowed to leave the house |
| 11:07 | <Spunj99^> | By law |
| 11:07 | <Kodak> | :( |
| 11:07 | <Kodak> | dont remind me man |
| 11:07 | <Spunj99^> | After what you did to those boys |
| 11:07 | <axii> | is there any reason why no one runs public coop servers? |
| 11:07 | <axii> | 1 company, 10 clients... that sort of thing |
| 11:07 | <Spunj99^> | Well, i was trying to |
| 11:07 | <Spunj99^> | Thats why we're here |
| 11:07 | |-| | HMage [~HMage@85.21.179.62] has joined #openttd |
| 11:07 | <Kodak> | cause... it sucks to play with 9 complete strangers? |
| 11:08 | <Eddi|zuHause3> | axii: #openttdcoop has a "public" sandbox |
| 11:08 | <axii> | heh, true :) |
| 11:08 | <Kodak> | ;P |
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| 11:08 | <Spunj99^> | I was making us a load of cash Kodak |
| 11:08 | <Kodak> | there we goes |
| 11:08 | <Spunj99^> | When you kept losing conn |
| 11:08 | <Kodak> | cool |
| 11:08 | <Kodak> | YOU |
| 11:08 | <Spunj99^> | Found a badass Oil route |
| 11:08 | <Kodak> | not i |
| 11:08 | <Kodak> | cool |
| 11:09 | <Kodak> | saved? |
| 11:09 | |-| | Spunj99 [po@88-109-156-68.dynamic.dsl.as9105.com] has joined #openttd |
| 11:09 | <Kodak> | so liek |
| 11:10 | <Spunj99> | so liek |
| 11:10 | [~] | Spunj99 breaks down in tears |
| 11:10 | <Kodak> | look Spunj99! |
| 11:10 | <Kodak> | thers a name hogger here called Spunj99^ |
| 11:11 | <Kodak> | hes trying to nick your nick |
| 11:11 | <Spunj99> | ^_^ |
| 11:11 | <hylje> | wtf |
| 11:11 | <Kodak> | joined while you were dc'd |
| 11:11 | <hylje> | you are all suspended |
| 11:11 | <Spunj99> | pardon |
| 11:11 | <Spunj99> | liek |
| 11:11 | <Spunj99> | Teh levitate? |
| 11:12 | <Kodak> | i is suspended on my chair |
| 11:12 | <Kodak> | it can bounce. |
| 11:13 | <Spunj99> | Sooo.. |
| 11:13 | <Spunj99> | Is he crazy? |
| 11:15 | <axii> | question, what do the abbreviations ML and SL mean? |
| 11:15 | <axii> | main line, side line? |
| 11:15 | <Spunj99> | Midfielder (Left) |
| 11:15 | <Spunj99> | Striker (Left) |
| 11:15 | <Spunj99> | Oh wait, that's FM07 |
| 11:15 | <axii> | lol |
| 11:15 | <Spunj99> | Then, pass. |
| 11:15 | <Kodak> | :p |
| 11:16 | <Kodak> | Malta and some other country? :P |
| 11:16 | <Spunj99> | Sri Lanka |
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| 11:16 | <Spunj99> | \o/ |
| 11:21 | <Kodak> | :P |
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| 11:29 | <Wolf01> | hello |
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| 12:12 | <Chrissicom> | hi :) |
| 12:12 | <Chrissicom> | I have a quick source code question: |
| 12:12 | <Chrissicom> | static const byte TOWN_GROWTH_FREQUENCY = 70; < is the value 70 here in the same form as DAY TICKS 74 ? |
| 12:13 | <Chrissicom> | if that is the case I want to set it to (70*_patches.daylength_multiplier) to slow down town growth when days take longer |
| 12:15 | <@Bjarni> | well, try to write that and see what happens |
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| 12:18 | <hylje> | mm |
| 12:18 | <hylje> | improved waypoints could be of use in trunk |
| 12:19 | <hylje> | train counter, maybe speed meter/statistics |
| 12:19 | <Wolf01> | i want waypoints larger than 1 tile |
| 12:19 | <hylje> | use a passthrough station |
| 12:19 | <Wolf01> | i can't |
| 12:19 | <hylje> | how come |
| 12:19 | <@Bjarni> | Wolf01: we all do, but it's limited to one tile by design |
| 12:19 | <Wolf01> | i must have waypoints adjacent to a station |
| 12:20 | <Wolf01> | or at least use my split stations patch |
| 12:20 | <@Bjarni> | so to make waypoints of more than one tile will demand a complete deresign of the waypoint code |
| 12:20 | <@Bjarni> | *redesign |
| 12:21 | <hylje> | improve station code to let stations be next to each other, then make waypoints a class of station |
| 12:21 | <Noldo> | how to make the difference between a new station and an addition to the old one? |
| 12:22 | <@Bjarni> | that will be a complete redesign of the waypoint code ;) |
| 12:22 | <Wolf01> | easy |
| 12:22 | <Wolf01> | i did it |
| 12:22 | <Wolf01> | with 2 lines |
| 12:22 | <Wolf01> | one of them was a comment |
| 12:22 | <hylje> | ottd needs context popup menus |
| 12:22 | <hylje> | which pop up exactly where the cursor is |
| 12:22 | <@Bjarni> | btw the station code isn't object orientated, so there is no station class |
| 12:22 | <hylje> | let me rephrase |
| 12:23 | <hylje> | type of station |
| 12:23 | <peter1138> | Bjarni: Station... |
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| 12:23 | <@Bjarni> | it's a struct, not a class and we don't use it with the new keyword |
| 12:23 | <Wolf01> | i just changed the line "if (i can't build here a station because there is one adjacent)" to if (_ctrl_pressed) build_the_station else give_error |
| 12:24 | <@Bjarni> | (yes, I know that structs and classes are pretty similar) |
| 12:24 | <hylje> | structs are classes with no methods? |
| 12:24 | <@Bjarni> | structs can have methods |
| 12:24 | <hylje> | omg what has science done |
| 12:24 | <peter1138> | Bjarni: what's Station *st = new (index) Station(); then? |
| 12:25 | <@Bjarni> | Wolf01: imagine if you have two stations next to each other and you extend the station in a tile that's next to both of them.... which one will you be added to? |
| 12:25 | <Noldo> | structs are classes with default public compared to class private |
| 12:25 | <@Bjarni> | peter1138: where did we get that line? |
| 12:25 | <hylje> | Bjarni: guess! |
| 12:26 | <@Bjarni> | widgets.cpp? |
| 12:26 | <@Bjarni> | :p |
| 12:26 | <Wolf01> | bjarni: with ctrl you can create only new stations, not extend existing :P |
| 12:26 | <@Bjarni> | I know |
| 12:27 | <@Bjarni> | but you misunderstood my question |
| 12:27 | <@Bjarni> | you have two stations next to each other |
| 12:27 | <Wolf01> | you can't.. |
| 12:27 | <@Bjarni> | <Wolf01> i just changed the line "if (i can't build here a station because there is one adjacent)" to if (_ctrl_pressed) build_the_station else give_error |
| 12:28 | <@Bjarni> | say we code this |
| 12:28 | <@Bjarni> | then you can |
| 12:28 | <@Bjarni> | what if you want to extend station A to a tile, that's also next to B? |
| 12:28 | <@Bjarni> | how will you be able to do that and inform the game that you want it to be part of A and not B? |
| 12:28 | <Wolf01> | it popups the "adjacent to 2 different stations" error |
| 12:28 | <@Bjarni> | and how will you easily tell what tile belongs to what station? |
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| 12:29 | <hylje> | by selecting it |
| 12:29 | <@Bjarni> | if it's common to have stations next to each other (like when using waypoints), then it would not be ideal to click them all the time to make sure |
| 12:30 | <@Bjarni> | we should have some sort of "station boarder" or something |
| 12:30 | <dihedral> | does openttd dedicated server read the config file again when starting a new game |
| 12:30 | <Wolf01> | do you want to try? i'll send you the patch |
| 12:31 | <peter1138> | dihedral: no |
| 12:32 | <dihedral> | so there is no way i could make changes for the next game in advanced |
| 12:32 | <dihedral> | say changing from tropical to arctic |
| 12:32 | <@Bjarni> | Wolf01: not right now |
| 12:33 | <dihedral> | would it be a lot of work to make it re-read the config file before each new game? |
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| 12:49 | <Wolf01> | Bjarni, tell me when you want the patch... or maybe i can paste here the link directly |
| 12:55 | <Ailure> | My mind |
| 12:55 | <Ailure> | ITS |
| 12:55 | <Ailure> | DANCING |
| 12:55 | <Ailure> | and fuck it's the wrong channel |
| 12:55 | <hylje> | what |
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| 12:55 | <Ailure> | xD |
| 12:55 | <Ailure> | Emulation community injoke |
| 12:55 | <hylje> | furries are weird |
| 12:55 | <Ailure> | kinda |
| 12:55 | <Ailure> | there's a ROM called Mario movie |
| 12:55 | <Ailure> | that someone programmed |
| 12:56 | <Ailure> | http://www.beigerecords.com/cory/Things_I_Made_in_2005/super_mario_movie.html |
| 12:56 | <Ailure> | that movie |
| 12:56 | <Ailure> | Runs in a emulator |
| 12:56 | <Ailure> | it's tripppy |
| 12:57 | <hylje> | i dun has soundcard |
| 12:57 | <Ailure> | bah |
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| 12:57 | <Ailure> | half the fun is the trippy music |
| 12:58 | <Ailure> | ;P |
| 12:58 | <Ailure> | which is basically glitching of the poor NES soundchip |
| 12:58 | <hylje> | glitches ftw |
| 12:59 | <hylje> | wild missingno appeared! |
| 12:59 | <Ailure> | well heh |
| 12:59 | <Ailure> | I ROM hack sometimes :P |
| 13:00 | <Ailure> | And ROM hackers see lots of fun glitches |
| 13:00 | <Ailure> | especialy trippy ones |
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| 13:29 | <CIA-2> | OpenTTD: miham * r9724 /trunk/src/lang/ (4 files): |
| 13:29 | <CIA-2> | OpenTTD: -Update: WebTranslator2 update to 2007-04-27 20:28:02 |
| 13:29 | <CIA-2> | OpenTTD: american - 2 fixed by WhiteRabbit (2) |
| 13:29 | <CIA-2> | OpenTTD: brazilian_portuguese - 2 fixed by fukumori (2) |
| 13:29 | <CIA-2> | OpenTTD: russian - 10 changed by HMage (10) |
| 13:29 | <CIA-2> | OpenTTD: ukrainian - 1 changed by mad (1) |
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| 14:09 | <Wolf01> | as bjarni seem away http://wolf01.game-host.org/OTTD_related/patches/ctrl_split_stations.diff self meaning filename, if somebody want to try |
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| 14:47 | <CIA-2> | OpenTTD: rubidium * r9725 /trunk/src/airport_movement.h: -Fix [FS#743]: plane made a 270 degree turn instead of a 90 degree turn on take off from the southern runway. |
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| 15:01 | <CIA-2> | OpenTTD: rubidium * r9726 /trunk/src/tunnelbridge_cmd.cpp: -Fix [FS#738]: crash when destroying bridge with train partially one it. |
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| 15:04 | <Wolf01> | yeah, i found my old topic about the split station patch :D |
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| 15:05 | <peter1138> | what is it? |
| 15:05 | <peter1138> | ah |
| 15:05 | <Wolf01> | http://www.tt-forums.net//files/06_981.png |
| 15:05 | <peter1138> | totally bad |
| 15:05 | <peter1138> | won't work in multiplayer |
| 15:06 | <hylje> | how so |
| 15:06 | <peter1138> | well |
| 15:06 | <peter1138> | you can't use _ctrl_pressed inside a Cmd...() |
| 15:06 | <peter1138> | because it's different for each client and the server |
| 15:06 | <peter1138> | usually false... |
| 15:07 | <Wolf01> | my patch is only a preview, needs to be reworked totally |
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| 15:47 | <Wolf01> | peter1138, the code is very bad, but what you think about the idea? |
| 15:48 | <peter1138> | dunno if it should apply to opponents |
| 15:49 | <Wolf01> | i always wondered why is not possible to place different stations adjacent, is so comfortable in locomotion |
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| 15:51 | <CIA-2> | OpenTTD: peter1138 * r9727 /trunk/src/network/network_server.cpp: -Fix (r8546): Company password field in network player info was inverted. |
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| 16:27 | <CIA-2> | OpenTTD: glx * r9728 /trunk/src/video/win32_v.cpp: |
| 16:27 | <CIA-2> | OpenTTD: -Fix r9086: [win32] For some keyboard layout the 'console' key is a dead-key. It |
| 16:27 | <CIA-2> | OpenTTD: needs to be pressed twice to have an effect but the console is then opened and |
| 16:27 | <CIA-2> | OpenTTD: closed on the 'same' keypress (2 WM_CHAR events). So skip the first WM_CHAR |
| 16:27 | <CIA-2> | OpenTTD: generated to restore the 'console' key functionality. |
| 16:29 | <CIA-2> | OpenTTD: rubidium * r9729 /trunk/src/ (heightmap.cpp map.cpp map.h rail_map.h tunnel_map.h): -Documentation: add some documentation in various places |
| 16:35 | <CIA-2> | OpenTTD: maedhros * r9730 /trunk/src/ (newgrf.cpp newgrf.h road_cmd.cpp): -Feature: [NewGRF] Add support for miscellaneous grf feature bit 1 - paved roads on desert tiles. |
| 16:36 | <Eddi|zuHause3> | that message took a while to parse |
| 16:38 | <Maedhros> | yeah, it's not my clearest commit message ever |
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| 17:02 | <Wolf01> | 'night |
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| 17:29 | <Sacro> | !logs |
| 17:29 | <SpComb> | Logs: http://zapotek.paivola.fi/~terom/logs/openttd |
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| 18:44 | <elmex_> | wow |
| 18:44 | <elmex_> | many users |
| 18:45 | <elmex_> | i've just found this game today, it's really good to see such a game being free software now :-) |
| 18:45 | <+glx> | you still need original graphics and sounds so it's not totally free |
| 18:47 | <elmex_> | that unfortunately rigt |
| 18:47 | <elmex_> | ht |
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| 19:39 | <Eddi|zuHause3> | elmex_: do you change nick to "aronal" in the morning? |
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| --- | Log | closed Sat Apr 28 00:00:46 2007 |