| --- | Log | opened Thu Apr 26 00:00:40 2007 |
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| 01:22 | <TheJosh> | Hey |
| 01:22 | <lolman> | TheJosh, morning |
| 01:22 | <lolman> | Or is it afternoon over there in Oz? |
| 01:22 | <TheJosh> | almost 4pm |
| 01:22 | <lolman> | Heh |
| 01:22 | <lolman> | Just gone 7am for me :P |
| 01:23 | <TheJosh> | your crazy, who is on the computer that early? |
| 01:23 | <TheJosh> | i only start at 7:01 |
| 01:23 | <lolman> | It's 7:23 :) |
| 01:23 | <lolman> | I count anything before half past "just gone" |
| 01:24 | <TheJosh> | hey whats your opinion on my 'found a town' patch having a gui (select town size) ??? |
| 01:24 | <lolman> | I'd have thought it would just have to be a small town to start with |
| 01:25 | <TheJosh> | currently it is a random town (same size as the towns when you do new random game) |
| 01:25 | <TheJosh> | just deciding if i should put in a gui or not (small , medium, large, city) |
| 01:27 | <lolman> | Hrm, I assume each would cost varying amounts of money (And I'm not a programmer, can't say anything about that side) |
| 01:27 | <TheJosh> | of course |
| 01:28 | <lolman> | Personally I wouldn't use it, but am sure others may :) |
| 01:29 | <TheJosh> | well it wouldnt be optional, if you clicked 'found a town', then the gui would show up asking the town size. |
| 01:32 | |-| | Tron_ changed nick to Tron |
| 01:34 | <TheJosh> | thanks for your opinion lolman |
| 01:35 | <lolman> | TheJosh, I mean the whole patch but heh :D |
| 01:35 | <TheJosh> | dont worry, that will be optional |
| 01:36 | <TheJosh> | you dont like the idea of founding a town? |
| 01:49 | <CIA-2> | OpenTTD: peter1138 * r9717 /trunk/src/newgrf.cpp: -Codechange: (NewGRF) Skip Action 5 & A sprites in all loading stages except activation. |
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| 02:24 | <CIA-2> | OpenTTD: peter1138 * r9718 /trunk/src/engine.cpp: -Fix: Don't allow building of rail vehicles whose railtype isn't available yet. This also affects the rail purchase window. |
| 02:24 | |-| | waxman_ changed nick to waxman |
| 02:25 | <peter1138> | i.e. no more stray monorail wagon when using dbsetxl |
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| 02:41 | <boekabart_> | :( still no waterfall gfx ... |
| 02:41 | <CIA-2> | OpenTTD: rubidium * r9719 /trunk/src/ (5 files in 2 dirs): -Fix: in-game private messages did not work for clients with a Client ID > 255. |
| 03:23 | <Noldo> | there's someting about rewriting memory pools, is it done or still waiting for something? |
| 03:30 | <blathijs> | still waiting for me to invest time :-) |
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| 03:32 | <Noldo> | ok :) |
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| 06:53 | <Ailure> | hmm |
| 06:53 | <Ailure> | I wonder when we hit revision 10000 |
| 06:53 | <XeryusTC> | never |
| 06:54 | <XeryusTC> | the world will cease to exist at r9891 |
| 06:56 | <Progman> | it jumps to 9000 as the millenium bug |
| 06:57 | <Ailure> | It reverts to... |
| 06:57 | <Ailure> | http://194.47.44.201/openttd/oldTT.PNG |
| 07:00 | <Progman> | nice monorail btw. |
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| 07:04 | <Ailure> | heh the TTO monorail |
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| 07:13 | <Eddi|zuHause2> | hm, i have never seen that opening screen |
| 07:17 | <Ailure> | It's from a demo apparently |
| 07:17 | <Ailure> | TTO and TTO with world edition have a diffrent title screen |
| 07:18 | <Ailure> | but same one for some reason |
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| 07:21 | <valhallasw> | Ailure: tech demo? |
| 07:22 | <Ailure> | eH I got it from some TT fansite saying it was a TT demo that was releaesd with some magazine |
| 07:22 | <valhallasw> | Progman: that monorail bridge indeed is nice |
| 07:22 | <valhallasw> | hmkay |
| 07:22 | <Ailure> | well TTO uses same monorai |
| 07:22 | <Ailure> | <_< |
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| 07:39 | <Eddi|zuHause2> | i had played a TT demo version, but it had a different title screen |
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| 08:39 | |-| | Sacro_ changed nick to Sacro |
| 08:55 | <boekabart_> | is there a counter other than _timer_counter that is always running? _tick doesn't in scenario editor mode :( |
| 08:56 | <boekabart_> | and i don't suppose _timer_counter is synched between clients, right |
| 08:57 | <Eddi|zuHause2> | what does scenario editor have to do with network? |
| 08:58 | <boekabart_> | nothing. but i need a semi-random number that works in scenario editor AND is synchronized in network (when not in scenario) |
| 08:59 | <Eddi|zuHause2> | and what is wrong with the random function that is used throughout the rest of the game? |
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| 09:14 | <peter1138> | hmm |
| 09:14 | <peter1138> | today's xkcd <3 |
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| 09:21 | <boekabart_> | I can use random in TileLoop?! |
| 09:22 | <boekabart_> | it's network-safe? |
| 09:24 | <peter1138> | yes |
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| 09:30 | <yeti_> | hi :) if i want to try PBS, should i rather use the latest miniIN or patch 0.5.1? |
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| 09:31 | <valhallasw> | PBS has been stripped out of the nightlies for a reason |
| 09:31 | <valhallasw> | iirc it hasn't made stable at all |
| 09:31 | <valhallasw> | so you'd be stuck with either outdated nightlies or an outdated miniin release |
| 09:33 | <yeti_> | yeah, i see there's no patch for recent versions... never mind then, just thought so because the wiki still says "you can patch the sources with the PBS patch" |
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| 09:37 | <boekabart_> | what is interactiverandom? |
| 09:42 | <peter1138> | for client side stuff that isn't synchronised |
| 09:44 | <boekabart_> | thanks |
| 09:46 | <hylje> | what is |
| 09:46 | <hylje> | i just upgraded irssi |
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| 10:02 | <Eddi|zuHause2> | !calc 4.03/0.3 |
| 10:02 | <_42_> | Eddi|zuHause2: 13.4333333333; |
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| 11:38 | <Wolf01> | hello |
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| 11:42 | <lolman> | Ello Wolf01 |
| 11:42 | <Wolf01> | hello lolman! |
| 11:43 | [~] | lolman is in the middle of moving his home folder |
| 11:48 | <Eddi|zuHause2> | do you pack everything in boxes and mark them, so you know what's in them, before you unpack? |
| 11:48 | <Eddi|zuHause2> | do you have friends carrying the boxes to the new home? |
| 11:49 | <Eddi|zuHause2> | </irony> |
| 11:53 | [~] | lolman slaps self for being so AFK |
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| 12:10 | [~] | Wolf01 slaps lolman, don't slap yourself! |
| 12:10 | <lolman> | :o |
| 12:11 | <Eddi|zuHause2> | yeah, slap Sacro_ instead :p |
| 12:11 | <lolman> | OKAY! |
| 12:11 | [~] | lolman slaps Sacro_ |
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| 12:33 | <CIA-2> | OpenTTD: peter1138 * r9720 /trunk/src/window.cpp: -Codechange: Remove global var and gotos from window autoplacement |
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| 12:59 | <dihedral> | hi |
| 13:00 | <ln-> | do palms grow naturally in italy? |
| 13:00 | <Trapdoor> | hey uhm |
| 13:01 | <Trapdoor> | do i need the original TTD files if im making a dedicated build in linux? |
| 13:01 | <Eddi|zuHause2> | yes |
| 13:01 | <Wolf01> | we have palms |
| 13:01 | <Trapdoor> | who'd you answer? |
| 13:01 | <Eddi|zuHause2> | i am not italian :) |
| 13:01 | <Wolf01> | i'm italian |
| 13:02 | <Eddi|zuHause2> | see, logically, i am letting the italian answer the italian question |
| 13:03 | |-| | SpComb changed nick to ^_^ |
| 13:04 | <Eddi|zuHause2> | you have a strange face, spcomb |
| 13:04 | <^_^> | ^_> ^_- ^_< <_- ^_< -_^ ^_> ^_- -_< ^_> ^_> -_> -_< -_- ^_< <_< ^_> ^_^ ^_> -_> ^_> ^_- -_< -_- ^_< >_^ ^_> <_^ -_< -_- ^_< >_< ^_< <_^ ^_< -_> ^_< <_> ^_< >_< ^_< -_^ ^_< >_^ ^_< ^_^ |
| 13:04 | <Eddi|zuHause2> | right out of a japanese anime |
| 13:04 | |-| | ^_^ changed nick to Spcomb |
| 13:05 | <Eddi|zuHause2> | is that a new programming language? |
| 13:05 | <Eddi|zuHause2> | masterbrainfuck? |
| 13:05 | <Spcomb> | nope, it's just an encoding |
| 13:05 | <Spcomb> | kirby4 |
| 13:05 | <Spcomb> | you could use it to encode source code if you like |
| 13:07 | |-| | Spcomb changed nick to SpComb |
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| 13:12 | <hylje> | n |
| 13:12 | <hylje> | o |
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| 13:44 | <UndernotBuilder> | a question: will be someday the configure patches window's options be moved to options and difficulty ones? |
| 13:46 | <UndernotBuilder> | and another question: newcargos can do something without newindustries? |
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| 13:49 | <Zuu> | UndernotBuilder: newcargos don't do much without newindustries. But if there is *something* little it can do I'm unsure. |
| 13:49 | <UndernotBuilder> | modify acceptance of industries require newindustries right? |
| 13:50 | <Zuu> | I am not aware of any details of newcargo, newhouses, newindustries.. just have seen some discussions around here.. :) |
| 13:50 | <@Belugas> | UndernotBuilder , yes |
| 13:51 | <@Belugas> | acceptance mods requires newindustries |
| 13:51 | <@Belugas> | unless you cahnge the code and recompile |
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| 13:52 | <UndernotBuilder> | so newcargos is almost useless now right? |
| 13:52 | <UndernotBuilder> | well, until newindustries |
| 13:52 | <@Belugas> | almost... |
| 13:52 | <@Belugas> | yes |
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| 13:53 | <@Belugas> | some features might use it, like planeset will use the translation table (or something) |
| 13:53 | <@Belugas> | but basically, it was a preparation work for newindustries |
| 13:54 | <@Belugas> | in my view, anyway... |
| 13:55 | <@Belugas> | UndernotBuilder, look in table/build_industry.t, array _industry_specs for acceptance |
| 13:57 | <peter1138> | yes |
| 13:58 | <peter1138> | it works, but you cannot do anything with it |
| 14:06 | <UndernotBuilder> | if newindustries branch is playable maybe I compile and play it |
| 14:08 | <@Belugas> | there is no branch yet, |
| 14:08 | <@Belugas> | and the actual code that i have does not yet work |
| 14:08 | <@Belugas> | sorry |
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| 14:10 | <@Belugas> | hell... i can't even do a screenshot! |
| 14:11 | <@Belugas> | graphics are not yet loaded |
| 14:11 | <@Belugas> | well.. |
| 14:11 | <@Belugas> | yes they are, but not linked |
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| 14:19 | [~] | peter1138 ponders stealing it ;p |
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| 14:30 | <@Belugas> | ukrsi obsession! |
| 14:30 | <@Belugas> | hehe :) |
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| 14:31 | <peter1138> | woo, generic text support |
| 14:31 | <peter1138> | though probably *slow* |
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| 14:32 | |-| | mode/#openttd [+v tokai] by ChanServ |
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| 14:47 | <Wolf01> | why the autorail doesn't anymore highlight with red the impossible combinations? |
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| 14:50 | <Sionide> | sentance formatting correction: |
| 14:50 | <Sionide> | why doesn't the autorail highlight impossible combinations with red anymore? |
| 14:50 | <Eddi|zuHause2> | "sentence" |
| 14:50 | <Sionide> | d'oh! |
| 14:51 | <Sionide> | caught out at my own game |
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| 14:51 | <yeti_> | can i use multiple layers of combo-presignals? |
| 14:51 | <Eddi|zuHause2> | depends on what you want to do |
| 14:52 | <peter1138> | yes |
| 14:53 | <Wolf01> | thank you Sionide :P |
| 14:53 | <Wolf01> | programmable signals!!! |
| 14:53 | <Sionide> | Wolf01, heh no problem, dunno the actual answer to your question though, maybe there's an option for it now or some such? |
| 14:54 | <Wolf01> | i think it was disabled when steep slopes were added |
| 14:54 | <Eddi|zuHause2> | i did never notice that, and steep slopes is ages ago |
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| 14:57 | <Wolf01> | !commit "steep slopes" |
| 14:57 | <Eddi|zuHause2> | i don't think that'll work :p |
| 14:58 | <Wolf01> | i noticed it |
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| 15:15 | <Wolf01> | http://www.flickr.com/photo_zoom.gne?id=362866497&size=o XDDDDD |
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| 15:20 | <CIA-2> | OpenTTD: belugas * r9721 /trunk/src/ (industry.h newgrf.cpp smallmap_gui.cpp): |
| 15:20 | <CIA-2> | OpenTTD: -Codechange: -Codechange: Cleanup of industry_cmd (Step-12). Dynamically build the legends (name and color) for industries in the smallmap_gui. |
| 15:20 | <CIA-2> | OpenTTD: All the tiny fonts industry names should be removed from language files soon. |
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| 16:14 | <Wolf01> | night |
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| 16:22 | <peter1138> | can we do this? http://www.youtube.com/watch?v=RfoTVvhiGzE |
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| 16:33 | <Eddi|zuHause2> | looks fun :) |
| 16:34 | <dihedral> | night guys |
| 16:34 | <Eddi|zuHause2> | problem is, if you have locks with slowly changing water height, you have to know in advance, from which side the ship will arrive |
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| 16:35 | <Eddi|zuHause2> | or you will have to force the ship to wait |
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| 16:53 | <peter1138> | Eddi|zuHause2, yeah |
| 16:55 | <ln-> | or make it circle around the whole map |
| 16:55 | <ln-> | a waiting pattern.. |
| 16:56 | <SpComb> | spin around in circles |
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| 16:59 | <SpComb> | what the heck do they do to that one red ship right after dawn? Oo |
| 17:00 | <SpComb> | they keep it against the middle wall on the locks, and then turn it around and park it on the edge? |
| 17:02 | <peter1138> | dunno |
| 17:03 | [~] | peter1138 investigates his 'nightly' directory |
| 17:03 | <peter1138> | oh dear |
| 17:03 | <peter1138> | it's still c |
| 17:03 | <SpComb> | ooh, the good stuff? |
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| 17:04 | <Ailure> | [00:00][00:00] <Ailure> http://194.47.44.201/imageMacros/1170672919214.png |
| 17:04 | <Ailure> | [00:01][00:01] <Ailure> One days i'm way too bored |
| 17:04 | <Ailure> | [00:01][00:01] <Ailure> I go and spoof this in openTTD |
| 17:04 | <Ailure> | !logs |
| 17:04 | <SpComb> | Logs: http://zapotek.paivola.fi/~terom/logs/openttd |
| 17:04 | <peter1138> | cheers for that |
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| 18:26 | [~] | BeSiKTaS hi |
| 18:28 | <Rubidium> | hi |
| 18:31 | [~] | BeSiKTaS türk yokmu burda (; |
| 18:32 | <Rubidium> | that sounds like nonsense to me |
| 18:32 | <Digitalfox[Home]> | English please |
| 18:33 | <BeSiKTaS> | Ok ~ ne baarýon :( |
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| 19:58 | <@Belugas> | video watching is addictive... |
| 19:58 | <@Belugas> | nor much room for some productive work :S |
| 20:07 | <Digitalfox[Home]> | Yeah, i'm watching all seasons of "the pretender" |
| 20:08 | <Digitalfox[Home]> | just two more episodes to conclude for seasons, in just 1 week |
| 20:08 | <Digitalfox[Home]> | *four |
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| 20:08 | <Digitalfox[Home]> | And a lot of poirot's tv series lately |
| 20:10 | <@Belugas> | tube maniac :P |
| 20:10 | <@Belugas> | you shold learn C++!!!! |
| 20:12 | <Digitalfox[Home]> | i know, but.... |
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| 21:28 | <CIA-2> | OpenTTD: belugas * r9722 /trunk/src/town_cmd.cpp: |
| 21:28 | <CIA-2> | OpenTTD: -Documentation: Document some functions of town_cmd.cpp. Loosely based on work from TheJosh |
| 21:28 | <CIA-2> | OpenTTD: More to come. |
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| --- | Log | closed Fri Apr 27 00:00:13 2007 |