| --- | Log | opened Thu Apr 19 00:00:09 2007 |
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| 03:39 | <Smoky555> | hi all |
| 03:40 | <hnsn> | hello fellow ottd player |
| 03:41 | <Smoky555> | where i could place scr files? such as on_server_connect.scr ... |
| 03:42 | <Rubidium> | scripts/ I guess |
| 03:43 | <Smoky555> | but ... if i change script before server starting, i need to restart server or not? |
| 03:44 | <Rubidium> | don't know |
| 03:47 | <boekabart_> | Someone who knows the map array better than I do: I saw suggested in the forum (3 years ago), a type of tunnel that wouldn't start on a hill edge, but on flat land going down on the start-tile. Bridges have this flexibility (to start either on flat land going up, or on sloped land staying level), why not tunnels. Really that hard? Doesn't sound that way.... |
| 03:48 | <peter1138> | Smoky555: no |
| 03:48 | <peter1138> | Smoky555: it's read whenever it's used |
| 03:48 | <peter1138> | so you can change it mid-game |
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| 03:49 | <Rubidium> | boekabart_: it ain't much a problem of the map array, but rather fixing the graphics and pathfinder code |
| 03:50 | <Smoky555> | peter1138 : ok, i make on_client.scr in scripts folder, i add 'say "Hello" ' into it. thats mean, that with new client server must say to all "Hello", isn't it? |
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| 03:51 | <peter1138> | on_server_connect.scr does that |
| 03:51 | <boekabart_> | Rubidium: how would it be any different for the pathfinder? |
| 03:51 | <peter1138> | on_client is used by the client when it connects (and is fairly useless) |
| 03:51 | <Rubidium> | because of the up/down penalties |
| 03:51 | <Smoky555> | peter1138: yep, it's work, thanks :) |
| 03:51 | <boekabart_> | for gfx, could be an IF (if land flat, take 'dug tunnel' gfx, if not, take 'old' gfx), for path finder no diff. |
| 03:52 | <boekabart_> | train height code, same if as ^^ |
| 03:52 | <boekabart_> | up/down: right. Anyway, doesn't sound like anything that is impossible in the current map array, right? |
| 03:53 | <boekabart_> | biggest advantage would be to be able to tunnel under sea, and slightly shorter tunnel entrance footprint |
| 03:53 | <Rubidium> | no, but you need to fix 3 pathfinders and 2 vehicle controllers (I think) |
| 03:53 | <peter1138> | amend |
| 03:54 | <peter1138> | adding features isn't fixing :) |
| 03:54 | <boekabart_> | :) |
| 03:54 | <boekabart_> | so i'd need to featurize 3 pathfinders? |
| 03:54 | <Rubidium> | I think so |
| 03:54 | <Rubidium> | maybe even 4... |
| 03:54 | <boekabart_> | and of course the building UI |
| 03:56 | <peter1138> | coming up with a decent UI is hard |
| 03:56 | <boekabart_> | idea: copy from bridge ui? |
| 03:56 | <boekabart_> | tunnel is now a limited version of bridge, idea is to make it 'same' . if you know what i mean |
| 03:57 | <peter1138> | yes |
| 04:00 | <boekabart_> | as in: you know, or as in: i think that's feasable |
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| 04:15 | <peter1138> | as in, that's feasible |
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| 04:32 | <Smoky555> | huh, does anybody doing something with transparenting in trunk? 9653,9655 from trunk, 9655 nightly,9673 from trunk - transparenting doesn't working (for houses and trees). configs generating with first run. local dedicated server, localclient connected. |
| 04:32 | <Smoky555> | running local game - transparenting - doesn't working too ... |
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| 04:36 | <Smoky555> | all stable releases works fine with transparent ... |
| 04:39 | <peter1138> | what in particular doesn't work? |
| 04:39 | <peter1138> | oh, i get it. |
| 04:39 | <peter1138> | press x and it behaves like it did |
| 04:40 | <peter1138> | or use the transparency toolbar off the map menu |
| 04:40 | <peter1138> | changes != broken :p |
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| 04:42 | <Smoky555> | ok, i see, thanks ... :) |
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| 04:44 | <peter1138> | actually i will change it so the menu option toggles all |
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| 04:44 | <peter1138> | (the same as X) |
| 04:46 | <peter1138> | otherwise there is only the short cut key to do that |
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| 05:01 | <peter1138> | http://fuzzle.org/o/transopt.diff might do the job... |
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| 05:06 | <TheJosh> | Hey, what code-wise are the devels wanting the most? |
| 05:12 | <TheJosh> | documentation basically? |
| 05:13 | <ln-> | teleporting trains. |
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| 05:16 | <peter1138> | heh |
| 05:16 | <peter1138> | make vehicles warp from one side of the map to the other |
| 05:16 | <peter1138> | to emulate a 'spherical' world... |
| 05:17 | <peter1138> | though it would be a doughnut... |
| 05:17 | <ln-> | btw, ludde himself mentioned teleporting |
| 05:17 | <peter1138> | yes, but he was shot down |
| 05:23 | <peter1138> | that was for emulating bendy tunnels |
| 05:23 | <peter1138> | but 'real' tunnels are deemed better |
| 05:24 | <TheJosh> | so ditch this documentation then? |
| 05:24 | <TheJosh> | we could just have the map scroll onto itself |
| 05:24 | <peter1138> | ditch which? |
| 05:24 | <TheJosh> | i am adding documentation tags to functions |
| 05:25 | <peter1138> | well, i was jesting about the warp... |
| 05:25 | <TheJosh> | ah ok |
| 05:26 | <peter1138> | iirc farms used to be able to plant fields on the opposite side of the map, if they were near the edge |
| 05:27 | <ln-> | has the ear ring bug been fixed yet? |
| 05:27 | <peter1138> | no, nobody cares about faces |
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| 05:28 | <peter1138> | especially not the 'females' |
| 05:31 | <ln-> | i know one dev who could care about the 'males' being bi. |
| 05:33 | <TheJosh> | Hey In-, did you hear my patch got in? |
| 05:34 | <peter1138> | ln-, yes, bjarni... he seems to have an obsession with that sort of thing... |
| 05:35 | <ln-> | TheJosh: hey th3j0sh, i didn't. congrats. |
| 05:35 | <ln-> | TheJosh: also, please switch to another font in your irc client/terminal. |
| 05:37 | <TheJosh> | Thanks. it was all Maedhros really. |
| 05:37 | <TheJosh> | What is wrong with my font? this irc client is mega simple, does not support multiple fonts |
| 05:37 | <ln-> | you don't see the difference of l and I. |
| 05:38 | <ln-> | and probably not 1 and l and I. |
| 05:39 | <TheJosh> | actually i can see 1 from i and | |
| 05:39 | <TheJosh> | and I |
| 05:39 | <TheJosh> | what is your name |
| 05:40 | <TheJosh> | sorry |
| 05:43 | <peter1138> | ln-, short for 'Lord kNowitall' |
| 05:44 | <ln-> | ok, admiral. |
| 05:46 | <TheJosh> | ln as in the linux command for link? |
| 05:49 | <TheJosh> | shutting up now |
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| 05:59 | <TheJosh> | Ok i cant help talking, meh, i have just made a documentation patch, does anyone want it? |
| 06:00 | <TheJosh> | i was told yesterday they are useful or something |
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| 06:16 | <Eddi|zuHause2> | talk to belugas, he is doing documentation stuff.. |
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| 06:19 | [~] | peter1138 gruarghs at C# |
| 06:20 | <peter1138> | "Control cannot fall through from one case label to another" indeed :/ |
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| 06:45 | <TheJosh> | Hey is there a function I can use to display a message on the screen or something for debugging purposes? |
| 06:46 | <TheJosh> | like a messagebox style thingo, or a console message |
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| 06:49 | <peter1138> | debug("foo", "message with formatting %d", 42); |
| 06:49 | <peter1138> | generally i abbreviate the function name in the first parameter, though it's freetext... |
| 06:52 | <TheJosh> | what is the 42? |
| 06:53 | <TheJosh> | the universe, life and everything? |
| 06:53 | <peter1138> | example parameter ;p |
| 06:53 | <peter1138> | for the %d |
| 06:53 | <TheJosh> | ah ok |
| 06:53 | <peter1138> | it's like a printf, but with an extra parameter at the start |
| 06:53 | <peter1138> | and no need for \n at the end |
| 06:54 | <TheJosh> | i get an error: debug is not declared in this scope |
| 06:54 | <peter1138> | hmmz |
| 06:54 | <peter1138> | #include "debug.h" at the top? |
| 06:54 | <TheJosh> | is now |
| 06:57 | <TheJosh> | ok heres a tougher one: how do you use the function SetObjectToPlace from a popup menu item |
| 06:59 | <TheJosh> | it sortof works: i take a copy of the window handle in the proc function, and use it later, show thingo but doesnt call my proc function when the user clicks |
| 06:59 | <peter1138> | uh |
| 06:59 | <peter1138> | pass :) |
| 07:00 | <TheJosh> | let me guess, you hate GUI code too? |
| 07:00 | <peter1138> | :) |
| 07:03 | <TheJosh> | does that debug launch a window or go to the console? |
| 07:04 | <TheJosh> | nvm |
| 07:05 | <peter1138> | console :) |
| 07:08 | <TheJosh> | im trying to code 'fund a town'...now ive got to the point where it says 'cannot put a town here'... |
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| 07:15 | <TheJosh> | w00t...i founded a town! |
| 07:18 | <TheJosh> | how do you change the current players money |
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| 07:22 | <hnsn> | hello also |
| 07:22 | <hnsn> | Ctrl + Alt + C |
| 07:22 | <TheJosh> | hello |
| 07:23 | <TheJosh> | no i am talking from a code perspective. I found a function to subtract, now I need a check function, because it made my bank balence -50million... |
| 07:24 | <TheJosh> | while towns should be expensive, it should report 'you are broke' rather than just make you bankrupt... |
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| 07:52 | <Thomas[NL]> | are there any train-tunnel-grf's for OTTD? |
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| 08:04 | <@Belugas> | hello |
| 08:05 | <@Belugas> | TheJosh : yes, documentation patches are more then welcome :) |
| 08:05 | <@Belugas> | show me da stufff! |
| 08:07 | <Thomas[NL]> | http://www.tt-forums.net/viewtopic.php?p=576682#576682 |
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| 08:09 | <TheJosh> | My doc patch is currently part of another patch I created called 'fund a town', but ill remove those bits and give you just the doc bits |
| 08:12 | <TheJosh> | Belugas: do you want the doc patch? |
| 08:13 | <@Belugas> | of course :) |
| 08:19 | <peter1138> | * This obviously only works in the scenario editor. Function not removed |
| 08:19 | <peter1138> | * as it might be possible in the future to fund your own town :) |
| 08:19 | <peter1138> | lol |
| 08:19 | <TheJosh> | thats what im supporing in a patch i just amde |
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| 08:20 | <peter1138> | yes, i know |
| 08:21 | <TheJosh> | good point |
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| 08:29 | <maddy> | hiho |
| 08:29 | <maddy> | Brianetta: can you reset the server pls? :D |
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| 08:57 | <@Belugas> | !seen Maedhros |
| 08:57 | <_42_> | Belugas, Maedhros (~jc@host86-136-233-235.range86-136.btcentralplus.com) was last seen quitting #openttd 21 hours 50 minutes ago (18.04. 16:06) stating "Ping timeout: 480 seconds" after spending 6 hours 23 minutes there. |
| 08:57 | <@Belugas> | 21 hours!!!! |
| 08:57 | <@Belugas> | tht's awfully long time! |
| 09:06 | <peter1138> | hmmz |
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| 09:26 | <Maedhros> | hi |
| 09:28 | <peter1138> | ah ha! |
| 09:28 | <peter1138> | the man himself |
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| 09:30 | <@Belugas> | hello Maedhros :) |
| 09:30 | <@Belugas> | how doyou DARE been away for 21 hours ??? |
| 09:30 | <@Belugas> | shame on you ;) |
| 09:30 | <peter1138> | 22 actually |
| 09:31 | <@Belugas> | time flies... |
| 09:31 | <Maedhros> | hehe, i'm sorry! |
| 09:32 | <Maedhros> | although it's exam season again, so you probably shouldn't expect to see me much until early June |
| 09:33 | <@Belugas> | you're excused :) |
| 09:33 | <@Belugas> | real life is the best excuse ;) |
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| 09:43 | <CIA-2> | OpenTTD: celestar * r9674 /branches/gamebalance/ (102 files in 7 dirs): [gamebalance] -Sync: r9322:9420 from trunk |
| 09:48 | <CIA-2> | OpenTTD: celestar * r9675 /branches/gamebalance/ (35 files in 8 dirs): [gamebalance] -Sync: r9420:9520 from trunk |
| 09:50 | <CIA-2> | OpenTTD: belugas * r9676 /trunk/src/ (industry.h industry_cmd.cpp): |
| 09:50 | <CIA-2> | OpenTTD: -Codechange: introduce NUM_INDUSTRYTYPES instead of IT_END. |
| 09:50 | <CIA-2> | OpenTTD: This makes the code clearer. |
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| 10:09 | <@Belugas> | whooo... no conflicts :D |
| 10:14 | <SpComb> | sync? Merge? |
| 10:15 | <@Belugas> | nope... work :) |
| 10:18 | [~] | peter1138 conflicts with working in the summer |
| 10:18 | <SpComb> | move to antarctica |
| 10:18 | <SpComb> | it's a fun place to be |
| 10:19 | <SpComb> | depending on where you go |
| 10:20 | <@Belugas> | peter1138, there is an empty chair by my side :) |
| 10:20 | <@Belugas> | you're more then welcome to fill it |
| 10:20 | <@Belugas> | it's cool in here ;) |
| 10:22 | <peter1138> | :D |
| 10:22 | <peter1138> | if i could work from home... |
| 10:22 | <peter1138> | i could have my aircon pointing at me... |
| 10:22 | <peter1138> | and no clothes :x |
| 10:23 | <SpComb> | oo ya |
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| 10:29 | <@Belugas> | i pass! |
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| 10:31 | <Thomas[NL]> | http://tt-forums.net/viewtopic.php?p=576638#576638 what terrain grf's is he using :S? |
| 10:32 | <peter1138> | japan landscape, iirc |
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| 10:40 | <SpComb> | peter1138: move to finland, it's a pleasant +4°C outside right now |
| 10:40 | <@Belugas> | samo in Quebec |
| 10:41 | <SpComb> | although it was a rather warm 28°C on the 15th |
| 10:41 | <SpComb> | that was probably measured in the (light of the) sun, though |
| 10:41 | <@Belugas> | never reached that this year. LAst time it was that hot was in last summer :S |
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| 10:48 | <peter1138> | WHO! HAR! WHAT IS IT GOOD FOR |
| 10:49 | |-| | MeusH [~MeusH@host-ip195-138.crowley.pl] has joined #openttd |
| 10:50 | <MeusH> | hey |
| 10:51 | <peter1138> | MEUSH |
| 10:51 | <MeusH> | yo homie |
| 10:51 | <MeusH> | I see nice progress :) |
| 10:51 | <peter1138> | yo homo :p |
| 10:51 | <MeusH> | not nice |
| 10:52 | <peter1138> | what isn't? |
| 10:52 | <MeusH> | random |
| 10:52 | <MeusH> | whatever |
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| 10:52 | <@Belugas> | pertinent... |
| 10:53 | <peter1138> | pert tits? |
| 10:53 | <@Belugas> | nice work on tropics, MeusH,by the way |
| 10:53 | <MeusH> | thanks, I'm drawing sprites right now :) |
| 10:53 | <MeusH> | if you have any suggestions please go on :) |
| 10:54 | <@Belugas> | nope... |
| 10:54 | <@Belugas> | sorry |
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| 10:55 | <@Belugas> | don't want to influence The Artist |
| 10:55 | <MeusH> | influence me :) |
| 10:55 | <MeusH> | please :D |
| 10:55 | [~] | peter1138 feeds MeusH something alcoholic |
| 10:55 | <peter1138> | now you are under the influence |
| 10:55 | <MeusH> | yeeea |
| 10:55 | <MeusH> | more! |
| 10:56 | <MeusH> | I'm having problems with pipes on oil station... That's one big spaghetti :) |
| 10:56 | <MeusH> | but more alcohol will untie the spaghetti |
| 10:56 | <MeusH> | or whatever |
| 10:56 | <peter1138> | GAH |
| 10:56 | <peter1138> | sometimes my browser locks up :( |
| 10:57 | <peter1138> | but it happens with opera, firefox and IE... |
| 10:57 | <MeusH> | it happens for me when there is something related to Java or Flash (firefox) |
| 10:57 | <Ailure> | It happens with msnmgr, explorer.exe and firefox here too |
| 10:57 | <peter1138> | MeusH: i'm only on our wiki though... |
| 10:57 | <Ailure> | well it's usually related to slashdot for some reason |
| 10:57 | <peter1138> | i think i need a reinstall |
| 10:57 | <MeusH> | hmm |
| 10:57 | <peter1138> | or some linux, heh |
| 10:57 | <peter1138> | but i need vs 2005 ;/ |
| 10:57 | <MeusH> | oh yeah peter1138 do you know what's up with MiHaMiX? |
| 10:58 | <Ailure> | ok i'm unable to revive explorer.exe |
| 10:58 | <Ailure> | it goes 50% CPU all the time, without starting. :/ |
| 10:58 | <peter1138> | no, what's up with MiHaMiX? |
| 10:58 | <peter1138> | Ailure, heh, my control panel makes it do that |
| 10:58 | <Ailure> | ok now it revived |
| 10:58 | <Ailure> | sometimes it helps to like |
| 10:59 | <Ailure> | termite, start, terminate, start, terminate |
| 10:59 | <Ailure> | repeat |
| 10:59 | <Ailure> | until it finally starts |
| 10:59 | <MeusH> | peter1138, could you take a look at http://wiki.openttd.org/index.php/User_talk:MeusH#Scenario_Namespace ? |
| 10:59 | <MeusH> | MiHaMiX is kinda gone and he doesn't respond |
| 10:59 | <peter1138> | hmm? |
| 11:00 | <MeusH> | they want to have something like Scenario:Pagename |
| 11:00 | <peter1138> | Scenario: seems ok |
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| 11:00 | <peter1138> | or not? |
| 11:00 | <MeusH> | yeah |
| 11:00 | <MeusH> | but someone has to do it |
| 11:00 | <peter1138> | hmm |
| 11:00 | <peter1138> | but |
| 11:00 | <MeusH> | to find it in the code and modify it |
| 11:00 | <Ailure> | you need to change the code for that? |
| 11:00 | <peter1138> | would Category Scenario not work? heh |
| 11:01 | <peter1138> | all the links in the wiki/html code, i guess |
| 11:01 | <Ailure> | that's how it's done on most wikis too I belive |
| 11:01 | <Ailure> | unless i'm misunderstanding what they want |
| 11:01 | <MeusH> | it's pretty simple |
| 11:01 | <MeusH> | wait a sec |
| 11:02 | <MeusH> | http://meta.wikimedia.org/wiki/Help:Custom_namespaces |
| 11:02 | <MeusH> | this |
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| 11:02 | <peter1138> | well, i got rid of most of GFXDev: |
| 11:02 | <peter1138> | but mainly because two of the pages in it were redundant |
| 11:02 | <peter1138> | and *lots* of stuff that should be in it isn't |
| 11:03 | <peter1138> | hmm, so you have to edit them there too? that's lame ;p |
| 11:03 | <Ailure> | aaah |
| 11:03 | <MeusH> | peter1138, that's the only place where it should be edited, I think |
| 11:04 | <peter1138> | MeusH: well, what i mean is, that you *have* to edit it at all |
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| 11:04 | <peter1138> | i assumed just having the Foo: thing in the name would make it do the right thing o_O |
| 11:04 | <MeusH> | you mean no nice user interface, right? |
| 11:04 | <MeusH> | aha |
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| 11:17 | <@Belugas> | oups... lunch time started without me :S |
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| 11:19 | <Thomas[NL]> | what is this Peter1138/Towngrowth Challenge, will it be some game-mode? |
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| 11:21 | |-| | mode/#openttd [+v tokai] by ChanServ |
| 11:23 | <peter1138> | possibly |
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| 11:24 | <peter1138> | based on korenn's old OCS version |
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| 11:24 | <Ailure> | ah |
| 11:24 | <Ailure> | I thought it was another name for offspin challange |
| 11:25 | <Ailure> | (to be honest I forgot the name of the author of offspin challange :P and I never tried the 'OCS') |
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| 11:28 | <peter1138> | openttd challenge spinoff |
| 11:28 | <peter1138> | or |
| 11:28 | <peter1138> | openttd spinoff challenge |
| 11:28 | <peter1138> | or something |
| 11:28 | <peter1138> | but basically, with newgrf cargos, industries, houses, etc, a lot of the changes can be done with a grf file |
| 11:29 | <Ailure> | yeah |
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| 11:29 | <Wolf01> | hello |
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| 11:30 | <Ailure> | I seen the progress with newCargos |
| 11:30 | <Ailure> | and the bugs coming with them :p |
| 11:30 | <Ailure> | such as a temperate sawmill acting like the tropical one |
| 11:30 | <Ailure> | eh that probably wasn't related to newcargos |
| 11:30 | <Ailure> | but still ;) |
| 11:31 | <Ailure> | A friend of mine thought it was a new feature |
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| 11:31 | <Thomas[NL]> | yea it happened to me :), suddenly there was a big square grassland in the forest :P |
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| 11:32 | <Ailure> | haha yeah |
| 11:32 | <Ailure> | it probably would been intresting near endgame |
| 11:32 | <Ailure> | considering how endgame in TTD |
| 11:33 | <Ailure> | is with forests being everywhere |
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| 11:33 | <Ailure> | there would be holes of trees all over the map |
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| 11:35 | <peter1138> | yeah, nothing to do with newcargos that :p |
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| 11:36 | <Wolf01> | i thought it was fixed by Belugas |
| 11:37 | <Ailure> | although I think the temperate forests feels kinda stupid |
| 11:37 | <Wolf01> | yeah, they are always the same... boring |
| 11:37 | <Ailure> | It feels like a unatural 'squarish' forest |
| 11:37 | <Ailure> | too |
| 11:37 | <@Belugas> | i fixed it |
| 11:37 | <Wolf01> | what about industries on slopes? |
| 11:37 | <@Belugas> | i think |
| 11:38 | <Ailure> | industries on slopes looks nice :) |
| 11:38 | <Wolf01> | ttdpatch has them for a long time |
| 11:38 | <Ailure> | but I wonder if they could have problems with the terragenesis generator |
| 11:38 | <Ailure> | yeah I saw them |
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| 11:39 | <Wolf01> | why? they are always the same, only they can be built on slopes and the graphics will change to look better |
| 11:39 | <Ailure> | I mean |
| 11:39 | <Ailure> | heh |
| 11:39 | <Ailure> | http://www.pikkarail.com/ttdp/ukrs/industries.htm |
| 11:40 | <Ailure> | look at the end of that page with the industry going up three tiles of slope |
| 11:40 | <Ailure> | a smooth terragenesis map might not have many of thoose slopes |
| 11:40 | <Ailure> | if any at all |
| 11:40 | <Wolf01> | you can always terraform a slope when placing the industry |
| 11:41 | <Ailure> | hmm |
| 11:41 | <Ailure> | rough have a few of them though |
| 11:41 | <Ailure> | and very roguh should have a few |
| 11:41 | <Ailure> | and true |
| 11:41 | <Ailure> | but I was mainly concerned with randomly placed ones |
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| 11:41 | <Wolf01> | now if the terragenesis want to place a forest in a rough area it terraform it, i've seen it with my eyes |
| 11:42 | <Ailure> | hmm |
| 11:42 | <Ailure> | I seen some automatic terraforming with industry placement |
| 11:42 | <Ailure> | sometimes bit unecessary as I seen it when I place industry and it flattens a area that the industry dosen't even build on |
| 11:43 | <Wolf01> | i saw also the castle for tourist cargo, i like the idea to place things on particular terrain configurations |
| 11:43 | <Ailure> | Kinda funny how it's a industry too :p |
| 11:43 | <Ailure> | Sure, there's a such thing as tourist industry |
| 11:43 | <Ailure> | but still |
| 11:47 | <Wolf01> | what about the ship improvement we talked about yesterday? |
| 11:50 | |-| | sai [~chatzilla@hyundai.csn.tu-chemnitz.de] has joined #openttd |
| 11:52 | <sai> | hello guys, I just try to make a friend like openttd, but he can't start it, because of the error "too many sprites". I read something about "onloading the grf-stuff", but how to do that? environment is windows... any help? |
| 11:54 | <Wolf01> | which triassic version is he using? |
| 11:55 | <sai> | what is triassic? |
| 11:55 | <sai> | it is probably the recent open ttd rc-3 |
| 11:55 | <@Belugas> | synonim for dinosaur-age version :) |
| 11:55 | <Wolf01> | when dinosaurs ruled the world :P |
| 11:55 | <+glx> | he probably tries to load unneeded grfs |
| 11:56 | <sai> | so is it enough to just delete some from the folder where he put some grf-files? |
| 11:56 | <+glx> | I mean grfs that do not work in 0.5.x |
| 11:56 | <sai> | so he should delete all grf-files? |
| 11:56 | <Wolf01> | not all |
| 11:57 | <@Belugas> | sai, maybe he cold try the nightlies |
| 11:57 | <+glx> | what grfs does he use now? |
| 11:57 | <sai> | 1sec |
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| 11:57 | <Ailure> | I wouldn't recomend too many GRF's for newbies anyway :p |
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| 11:57 | <sai> | he put these files in his folder: sample.cat |
| 11:57 | <sai> | TRG1.GRF |
| 11:57 | <sai> | TRGC.GRF |
| 11:57 | <sai> | TRGH.GRF |
| 11:57 | <sai> | TRGI.GRF |
| 11:57 | <sai> | TRGT.GRF |
| 11:57 | <+glx> | needed ttd files so it's ok |
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| 11:58 | <Kittysune> | I seen people hauling coal with... that railcar in the UKRS set. |
| 11:58 | <Kittysune> | !logs |
| 11:58 | <SpComb> | Logs: http://zapotek.paivola.fi/~terom/logs/openttd |
| 11:58 | <Kittysune> | [18:56][18:56] <Ailure> I wouldn't recomend too many GRF's for newbies anyway :p |
| 11:58 | <Kittysune> | [18:56][18:56] <Ailure> some trainsets are like, much more advanced than the orginal trains |
| 11:58 | <Kittysune> | [18:56][18:56] <Ailure> not that I mind, but it can be little confusing for some. |
| 11:58 | <sai> | so what is the problem then? |
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| 11:58 | <sai> | he did nothing else than to install the game and to cpoy these files... |
| 11:59 | <Ailure> | really? Hmm.. |
| 11:59 | <+glx> | sai: using default openttd.cfg? |
| 12:00 | <sai> | well , I have never heard of an openttd-cfg, and he didnt play or had this game before, so I guess it will be the default. |
| 12:05 | <Thomas[NL]> | can't Invisible Trees (with transparent buildings) be removed out of the Patches in the nightlies now we have Transparency options? |
| 12:06 | <Wolf01> | i might put them in the gui |
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| 12:18 | <Eddi|zuHause2> | how would you make a 3-way-switch-button (full/transparen/invisible) in the GUI? |
| 12:19 | <Eddi|zuHause2> | +t |
| 12:19 | <Wolf01> | should be cool |
| 12:24 | <Thomas[NL]> | what TerraGenesis settings are you using most of the time? |
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| 12:30 | <Maedhros> | heh, http://www.tt-forums.net/viewtopic.php?t=31560 |
| 12:30 | <Maedhros> | i wonder why it's always the people who write perfect english that apologise |
| 12:30 | <Maedhros> | and it's usually the english people who write incomprehensible stuff |
| 12:35 | <Eddi|zuHause2> | Wolf01: what about this: www.informatik.uni-halle.de/~krause/ships.txt |
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| 12:37 | <Eddi|zuHause2> | Maedhros: because those native english speakers never experienced how hard it is to talk in a foreign language |
| 12:39 | <Maedhros> | probably, yeah |
| 12:41 | <@Belugas> | soooooo true |
| 12:43 | <peter1138> | helloa |
| 12:44 | <Thomas[NL]> | Eddi|zuHause2, I like the shipping routes idea |
| 12:44 | [~] | peter1138 returns from 'watering' the weeds |
| 12:46 | <peter1138> | evilly supplying them with roundup |
| 12:46 | <Wolf01> | Eddi|zuHause2, nice, but i can't understand how a route couldn't have more than one corner, if there is a b^b where ^ is a peninsulae and b the buoy, you have to put a buoy in the bit of the peninsulae? |
| 12:46 | <Wolf01> | (tell me if you can't undertand me :D) |
| 12:47 | <Eddi|zuHause2> | Wolf01: the more corners you allow, the more difficult the in-between pathfinding and the route-creating will be |
| 12:47 | <Eddi|zuHause2> | if you have a peninsula, just build more buoys |
| 12:47 | <Thomas[NL]> | what is a peninsulae??.... |
| 12:47 | <Eddi|zuHause2> | a semi-island |
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| 12:48 | <Eddi|zuHause2> | a land edge that sticks into the water... |
| 12:48 | <Thomas[NL]> | ah ok :) |
| 12:49 | <@Belugas> | peter1138, the gardener :) |
| 12:49 | <peter1138> | yup |
| 12:49 | <peter1138> | the bindweed is coming back |
| 12:49 | [~] | Belugas imagines a hat, with flowers, gardening gloves and all... |
| 12:50 | <peter1138> | so getting it while it's young... |
| 12:50 | <@Belugas> | last time i checked, no need for water. just some snow shoveling :) |
| 12:51 | [~] | Maedhros doesn't have a garden, although our tenancy agreement says we have to tend it ;) |
| 12:52 | <peter1138> | http://farm1.static.flickr.com/253/452833136_d8b502c8b8_o.jpg |
| 12:52 | <valhallasw> | http://openttdcoop.ppcis.org/sandbox_new/banner/ |
| 12:52 | <peter1138> | not flower |
| 12:52 | <valhallasw> | er |
| 12:52 | <peter1138> | s |
| 12:52 | <peter1138> | growing veg :D |
| 12:52 | <peter1138> | although... blurry photo |
| 12:52 | <valhallasw> | wrong button >_> |
| 12:53 | <Eddi|zuHause2> | a propos weeds... i should go watch it... |
| 12:54 | <@Belugas> | good growth so far :) green thumb sir |
| 12:54 | <peter1138> | well, no |
| 12:54 | <CIA-2> | OpenTTD: peter1138 * r9677 /trunk/src/main_gui.cpp: -Codechange: Make the 'transparent buildings' menu item toggle all transparency, to keep its old behaviour. |
| 12:54 | <peter1138> | the holy and the shrub were there already |
| 12:55 | <peter1138> | they are starting to show up now though |
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| 12:55 | <peter1138> | that lot was planted a week and a half ago |
| 12:55 | <hylje> | bring me a shrubbery |
| 12:55 | <+glx> | ni |
| 12:57 | <peter1138> | for belugas... http://farm1.static.flickr.com/157/384440055_8231ceb5ae_o.jpg |
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| 12:58 | <@Belugas> | hehe :) |
| 12:58 | <@Belugas> | that was how it looked in here about a week ago |
| 12:58 | <Thomas[NL]> | peter1138, transparent buildings just toggles transparency of buildables here |
| 12:58 | <peter1138> | hmm? |
| 12:59 | <Thomas[NL]> | OpenTTD: peter1138 * r9677 /trunk/src/main_gui.cpp: -Codechange: Make the 'transparent buildings' menu item toggle all transparency, to keep its old behaviour., using it now toggles the transparency of "buildables" like stations, depots etc here |
| 13:00 | <peter1138> | well |
| 13:00 | <peter1138> | it remembers what you had selected as transparent |
| 13:00 | <peter1138> | same as pressing X |
| 13:00 | <peter1138> | the text is wrong |
| 13:01 | <Wolf01> | why are you keeping that option? |
| 13:01 | <peter1138> | but it matches what it used to do |
| 13:01 | <peter1138> | because i like it :p |
| 13:01 | <Thomas[NL]> | oops, In was still using r9676 |
| 13:02 | <peter1138> | heh |
| 13:02 | <Wolf01> | if you want i have a patch to toggle the "remember the selected transparent options" with a nice gui button |
| 13:02 | <peter1138> | yeah, i might add that |
| 13:03 | <Wolf01> | http://wolf01.game-host.org/OTTD_related/patches/transparency_options_gui_9621_transparency_memorization_widget.diff here is it |
| 13:04 | <Maedhros> | wouldn't it be better to save the setting so you don't have to change it every time you start the game? |
| 13:04 | <Thomas[NL]> | imho, the gui & patches need a little clean up, there are a couple of buttons and options that are not needed any more |
| 13:05 | <@Belugas> | ha.. we have a volunteer for the cleanup! |
| 13:05 | <peter1138> | Maedhros: yeah, will at some point |
| 13:05 | <Maedhros> | cool and groovy |
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| 13:09 | <Thomas[NL]> | I, can make of list of proposed changes but I don't think I'll be able to code any of it |
| 13:10 | <@Belugas> | can start by a list... |
| 13:11 | <peter1138> | Thomas[NL]: there is more to helping a project than coding :) |
| 13:11 | <Eddi|zuHause2> | the most important imho is to clean up or split the vehicles patch page |
| 13:11 | <Eddi|zuHause2> | it is way too crowded |
| 13:11 | <peter1138> | the multiple pathfinder selections! |
| 13:12 | <peter1138> | are we ready to ditch npf yet? |
| 13:12 | <Thomas[NL]> | and npt? |
| 13:14 | <Eddi|zuHause2> | and in the long term, make some patch settings into difficulty settings, the rest into game options |
| 13:23 | <Thomas[NL]> | what is currently considered to be the "stable" pathfinder? |
| 13:24 | <peter1138> | yapf |
| 13:25 | <Thomas[NL]> | ok |
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| 13:49 | |-| | MeusH_ changed nick to MeusH |
| 13:49 | <CIA-2> | OpenTTD: peter1138 * r9678 /trunk/src/aircraft_cmd.cpp: -Codechange: Support changing of aircraft running cost via callback 36. |
| 13:50 | <peter1138> | (probably :p) |
| 13:51 | <CIA-2> | OpenTTD: belugas * r9679 /trunk/src/transparency_gui.cpp: -Codechange: use enums to identify transparency widgets and add a bit of documentation (patch by Wolf01) |
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| 14:11 | <CIA-2> | OpenTTD: miham * r9680 /trunk/src/lang/ (17 files): (log message trimmed) |
| 14:11 | <CIA-2> | OpenTTD: -Update: WebTranslator2 update to 2007-04-19 21:10:21 |
| 14:11 | <CIA-2> | OpenTTD: bulgarian - 2 fixed by thetitan (1), kokobongo (1) |
| 14:11 | <CIA-2> | OpenTTD: czech - 2 fixed by joeprusa (2) |
| 14:11 | <CIA-2> | OpenTTD: danish - 2 fixed by ThomasA (2) |
| 14:11 | <CIA-2> | OpenTTD: dutch - 2 fixed, 1 changed by habell (3) |
| 14:11 | <CIA-2> | OpenTTD: esperanto - 2 fixed by LaPingvino (2) |
| 14:12 | <@Belugas> | whooo... a franzy |
| 14:12 | <@MiHaMiX> | MeusH: here |
| 14:12 | <@MiHaMiX> | MeusH: for 5 minutes, since I'm damn tired |
| 14:13 | <ln-> | MiHaMiX: there are extra ':' characters in finnish.txt at STR_INDUSTRY_PROD_GOUP and _GODOWN |
| 14:14 | <@MiHaMiX> | ln-: i'll check it soon |
| 14:14 | <peter1138> | and in turkish |
| 14:14 | <peter1138> | STR_CONFIG_PATCHES_SERVINT_ROADVEH :{LTBLUE}Arabalar için varsayılan servis gecikmesi:: {ORANGE}{STRING} gün/% |
| 14:15 | <Maedhros> | hmm, that's done weird things to irssi |
| 14:16 | <@MiHaMiX> | peter1138: i can't check every single translation made by the translators |
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| 14:16 | <@MiHaMiX> | peter1138: if a translation syntactically correct, WT2 accepts that |
| 14:18 | <peter1138> | no |
| 14:18 | <peter1138> | i just pointed it out |
| 14:19 | <CIA-2> | OpenTTD: miham * r9681 /trunk/src/lang/finnish.txt: [Translations] -Fix: removed two unnecessary colons from the finnish translations (spotted by ln-) |
| 14:20 | <@MiHaMiX> | peter1138: ok then :) |
| 14:20 | <@MiHaMiX> | peter1138: shall I remove those, too? |
| 14:20 | <@Belugas> | Smoky555, are you around? |
| 14:20 | <@Belugas> | or in other words : |
| 14:21 | <@Belugas> | Smoky555 : ping |
| 14:22 | <@MiHaMiX> | ok, let's go to sleep, i'm pretty damn tired :-( |
|