| --- | Log | opened Tue Apr 17 00:00:39 2007 |
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| 00:59 | <Smoky555> | hi all :) |
| 01:02 | <Smoky555> | who can tell me, can i use subsidiaries patch with last SVN? |
| 01:04 | <peter1138> | you can try |
| 01:04 | <peter1138> | but i doubt it will apply |
| 01:06 | <Smoky555> | ok, but is it possible to make all depots, railways, etc. shaing for all players? |
| 01:07 | <Smoky555> | without subsidiaries patch? |
| 01:09 | <peter1138> | no |
| 01:13 | <Ailure> | hmm |
| 01:13 | |-| | eJoJ changed nick to eJoJ-zZz |
| 01:13 | <Ailure> | That is the biggest part of the subsidary part I miss |
| 01:13 | <Ailure> | I don't really need being able to have severeal companies, but it would be nice to like share networks between players |
| 01:14 | <Ailure> | I would definatly try making networks without actually owning a single train :) |
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| 01:20 | <Smoky555> | Ailure: do you can make this patch? for sharing all for all? |
| 01:21 | <Ailure> | Give me a bit to learn C++ and I would do it :P |
| 01:21 | <Smoky555> | heh |
| 01:21 | <Ailure> | but problem is that i'm busy and have another programming project going on (in oanother language) |
| 01:22 | <Smoky555> | i see Æ) |
| 01:22 | <Ailure> | And I only randomly peeked at the OTTD source |
| 01:23 | <Ailure> | Problem with the subisidary patch I heard was that it was way too big |
| 01:23 | <Ailure> | so it could lead to alot of problems if it was applied to trunk |
| 01:23 | <Ailure> | and a solution would been dividing it into smaller patches for each part and let them sit for awhile each or something |
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| --- | Log | closed Tue Apr 17 02:43:52 2007 |
| --- | Log | opened Tue Apr 17 02:44:43 2007 |
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| 02:44 | |-| | Ekipa kanalu #openttd: Wszystkich: 74 |-| +op [2] |-| +voice [2] |-| normalnych [70] |
| 02:44 | |-| | Kanal #openttd zsynchronizowany w 12 sekundy |
| 02:45 | <TrueBrain> | DaleStan: |
| 02:45 | <TrueBrain> | # svn update |
| 02:45 | <TrueBrain> | [06:03:11][06:03:11] Update failed |
| 02:46 | <TrueBrain> | the changes.log in the latest archive, is just fine |
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| 04:22 | <eJoJ> | Is it posible to force openttd spawning multiple threads while running in a nix based system? |
| 04:23 | <ln-> | and what would it do with those other threads? |
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| 04:23 | <eJoJ> | mosix =D |
| 04:25 | <Maedhros> | no. apart from a very few things (saving, the progress bar on map generation), openttd doesn't use threads |
| 04:25 | <Maedhros> | and it would require pretty much a total rewrite to make it use them |
| 04:26 | <eJoJ> | :/ guess i have to wait a few years before i have hardware to play on 2048*2048 map |
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| 04:28 | <hnsn> | eJoJ: what do u have now? |
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| 04:29 | <eJoJ> | p4 3.2 1024 mb |
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| 04:29 | <eJoJ> | it works OK, till around 2200 when my trainnetwork get's to huge |
| 04:29 | <hnsn> | that should work, i think |
| 04:29 | <hnsn> | aha |
| 04:30 | <hnsn> | =D |
| 04:30 | <hnsn> | do u turn off autosave? |
| 04:30 | <eJoJ> | well it is playable but in turned based speed |
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| 04:31 | <eJoJ> | yes autosave is off, and it get's a little bit better turning of improved loading, but still not playable |
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| 04:35 | <neli> | how big is huge ? |
| 04:35 | <neli> | 2048*2048 is huge :) |
| 04:36 | [~] | neli is also playing that size, but it's bigger than he thought :) |
| 04:36 | [~] | boekabart_ made a NL scenario that size, but found out it takes a lot of time even to build that first 20 km dutch railway from amsterdam to haarlem |
| 04:37 | <boekabart_> | all of holland at about 150 meter per tile... |
| 04:37 | <hnsn> | =D |
| 04:38 | <peter1138> | heh |
| 04:38 | <peter1138> | and people want more... |
| 04:38 | <neli> | btw, if I'm moving the map and the autosave kicks in, it jumps far in the moving direction |
| 04:38 | <neli> | anyone seen this too ? |
| 04:38 | <boekabart_> | probably drag distance is calculated by 'delta time' |
| 04:39 | <boekabart_> | hm, shouldn't should be based on amount of mouse move.... |
| 04:40 | <eJoJ> | neli huge as in my huge network means trying to connect all industries on the map to a single network |
| 04:40 | <boekabart_> | now why would you do that |
| 04:40 | <peter1138> | maximum profit |
| 04:41 | <neli> | eJoJ: I'm also doing that, but have only connected a few percent yet |
| 04:41 | <neli> | maybe I'm simply slow :) |
| 04:41 | <eJoJ> | i've done it a few times, but started with some serious attempts once i found #openttdcoop |
| 04:42 | <neli> | the towns are really big, much bigger than in original ttd |
| 04:42 | <neli> | time seems to go quicker too, not 100% sure though |
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| 04:44 | <eJoJ> | Anyone tried playing i resourceneedy game on a paralell cluster? i could always redesign some of my old computers to form a paralell cluster for openttd |
| 04:45 | <boekabart_> | peter1138 / eJoJ: i mean, 1 single network |
| 04:46 | <peter1138> | because people like doing that |
| 04:46 | <boekabart_> | isn't it often more efficient to keep them split? (although a lot less cool, admitted) |
| 04:47 | <eJoJ> | I create a few mainlines and reuse them, and running multiple trains on that line, separete networks is easy, and i find more joy in the challenge of builing large optimizd networks running more then 1000 trains in it |
| 04:47 | <neli> | busy network crossings are fun to watch |
| 04:47 | <neli> | not when they're jammed though ;) |
| 04:48 | <hnsn> | =D |
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| 05:08 | <CIA-2> | OpenTTD: maedhros * r9654 /trunk/src/ (gfx.cpp table/palettes.h): -Fix: Add string colours for the DOS palette and use them when playing with the DOS data files. |
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| 05:11 | <boekabart_> | any dev: what does TileLoop do exactly? |
| 05:11 | <peter1138> | it's part of the periodic tile loop |
| 05:12 | <peter1138> | what it does depends on the tile |
| 05:13 | <boekabart_> | are there essential things in there, or mainly gfx changes? |
| 05:13 | <peter1138> | essential things |
| 05:13 | <boekabart_> | not just things like fences, farm changes and so? |
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| 05:14 | <peter1138> | no |
| 05:15 | <Maedhros> | animations, newgrf callbacks, house demolitions... |
| 05:15 | <boekabart_> | ok, so it MUST be run every N ticks for every tile, right? |
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| 05:15 | <peter1138> | flooding |
| 05:16 | <peter1138> | for multiplayer syncage, yes |
| 05:16 | <boekabart_> | right. it just sounds like it is a candidate for multithreading |
| 05:16 | <Rubidium> | it ain't |
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| 05:17 | <Rubidium> | vehicle moving can be influenced by the TileLoop |
| 05:17 | <boekabart_> | although... it would have to be synched every tick though |
| 05:17 | <boekabart_> | yeah, i see |
| 05:18 | <Rubidium> | thus when in client A the TileLoop runs faster than in client B and in client A a vehicle gets flooded and in client B not... desync |
| 05:19 | <Rubidium> | in case the vehicle is on the border of the tile and in client B it moved off the tile and in client A not yet |
| 05:20 | <boekabart_> | yeah, i see. |
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| 05:40 | <peter1138> | possibly graphics could be split off but you'd not be able to redraw during game processing time, so it wouldn't gain you much |
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| 07:15 | <Ailure> | hmm |
| 07:15 | <Ailure> | drat |
| 07:15 | <Ailure> | One thing that caught my attention |
| 07:16 | <Ailure> | a newGRF could detect if you were using TTDpatch or openTTD and would set diffrent parameters depending on what you used. I'm trying figure out how he did that. |
| 07:19 | <Maedhros> | use action 7 (or 9) and check variable 9D to check for open or patch |
| 07:20 | <Maedhros> | then use action D to set the parameters |
| 07:20 | <Ailure> | ah |
| 07:20 | <Ailure> | that was hidden |
| 07:20 | <Ailure> | but intresting |
| 07:21 | <Ailure> | I mean |
| 07:21 | <Ailure> | it wasn't totally obious from the index |
| 07:21 | <Ailure> | not like I needed it, as just curious. :P |
| 07:21 | <Ailure> | TTRS3 turns off or on airports depending on if it's OTTD or not |
| 07:21 | <Ailure> | as the new airports in OTTD looks rather glitchy with the TTRS3 graphical replacement |
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| 08:05 | <@Belugas> | hello |
| 08:05 | <HMage> | рш |
| 08:05 | <HMage> | hi |
| 08:06 | <hnsn> | y0 |
| 08:06 | <@Belugas> | [08:19][08:19] <Maedhros> use action 7 (or 9) and check variable 9D to check for open or patch <---- interesting enough, that variable was created by patchman while i was making my first attempt of newhouses :D |
| 08:06 | <@Belugas> | way before i was a dev |
| 08:06 | <peter1138> | waa. too hot |
| 08:07 | <@Belugas> | peter1138, stfu ;) |
| 08:07 | <Maedhros> | ^^ what he said ;) |
| 08:07 | <@Belugas> | you are just a bunch of cruel people! |
| 08:07 | <hylje> | :o |
| 08:07 | <Maedhros> | nah, in this case i'm agreeing with you :) |
| 08:08 | [~] | peter1138 just put the fans on full blast |
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| 08:09 | |-| | Frostregen_ changed nick to Frostregen |
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| 08:14 | <Eddi|zuHause2> | my computer has trouble with the heat |
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| 08:16 | <@Belugas> | i could send you a breeze of fresh COLD air! |
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| 08:16 | <@Belugas> | we have freezing rain AND rain at the same time |
| 08:16 | <@Belugas> | wonderfull weather :S |
| 08:16 | <+glx> | <Eddi|zuHause2> my computer has trouble with the heat <-- mine too, sometimes the cpu fan doesn't want to slow down |
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| 08:17 | <@Belugas> | move to Quebec! no problem at all with cpu heat!!! |
| 08:18 | <ln-> | isn't it Québec? |
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| 08:20 | <@Belugas> | it would be, but i'm too lazy to use the é on my us keyboard! |
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| 08:21 | <@Belugas> | shold be "&eacte;" though |
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| 08:24 | <peter1138> | hmm |
| 08:24 | <peter1138> | altgr+e é |
| 08:24 | <ln-> | € |
| 08:24 | <@Belugas> | é |
| 08:24 | <@Belugas> | alt+130 |
| 08:25 | <@Belugas> | altgr?? |
| 08:25 | <@Belugas> | where is ANY key??? |
| 08:25 | <+glx> | right alt |
| 08:25 | <+glx> | == ctrl-alt |
| 08:25 | <peter1138> | i wanted to get some proper cycling shoes but they had none in my size :( |
| 08:26 | <peter1138> | nope |
| 08:26 | <peter1138> | ctrl-alt-e doesn't work |
| 08:26 | <+glx> | it does here € |
| 08:26 | <hnsn> | µ |
| 08:26 | <peter1138> | i prefer it under X, anyway. it's more flexible |
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| 08:29 | <@Belugas> | peter1138, bare naked feet! |
| 08:30 | <peter1138> | yes |
| 08:30 | <peter1138> | and i shall fit SPD cleats into my soles |
| 08:30 | <@Belugas> | or swim ;) |
| 08:30 | <peter1138> | i could swim along the canal |
| 08:30 | <peter1138> | though it wouldn't get me very far |
| 08:31 | <@Belugas> | hehe |
| 08:38 | <Eddi|zuHause2> | have you seen google maps, where, if you want to go from "new york" to "paris", it suggest to "swim through the atlantic"? |
| 08:38 | <Eddi|zuHause2> | +s |
| 08:38 | <peter1138> | who hasn't? |
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| 08:45 | <TheMask96> | alt+0128 == EUR |
| 08:45 | <hnsn> | € |
| 08:45 | <Eddi|zuHause2> | é = ' + e |
| 08:46 | <hnsn> | é |
| 08:46 | <hnsn> | 'e |
| 08:46 | <Eddi|zuHause2> | if you have dead keys enabled, that is ;) |
| 08:47 | <Eddi|zuHause2> | ýáéẃŕźúíóṕ, it refuses to do q :( |
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| 09:39 | <roboman> | gnight |
| 09:40 | [~] | roboman is away: Doing homework, upset, grumpy, angry and in truble. |
| 09:40 | <roboman> | bah |
| 09:40 | <roboman> | that needs changing |
| 09:40 | [~] | roboman is back (gone 00:00:48) |
| 09:40 | [~] | roboman is away: Away or Asleep |
| 09:41 | <TrueBrain> | how about just disabling it? |
| 09:41 | <TrueBrain> | and that isn't really a suggestion |
| 09:44 | <peter1138> | hmm? |
| 09:44 | <peter1138> | oh |
| 09:44 | <TrueBrain> | it was more like a very strong advise which is not smart to ignore :p :p |
| 09:45 | <roboman> | good its turned off |
| 09:46 | <TrueBrain> | tnx :) |
| 10:05 | <Thomas[NL]> | !logs |
| 10:05 | <SpComb> | Logs: http://zapotek.paivola.fi/~terom/logs/openttd |
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| 11:26 | <Wolf01> | hello |
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| 11:28 | |-| | mode/#openttd [+o Bjarni] by ChanServ |
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| 12:14 | <TrueBrain> | hi Wolf :) |
| 12:15 | <hylje> | Wolves? Where? |
| 12:17 | <Thomas[NL]> | Is it possible to have a train Full load at Station A, Transfer and unload At Station B AND take the cargo there to Station A? |
| 12:18 | <Progman> | try "Transfer" instead of "Transfer (and leave empty)" |
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| 12:19 | |-| | Digitalfox[Home]_ changed nick to Digitalfox[Home] |
| 12:20 | <Thomas[NL]> | ok I'll try that |
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| 12:24 | <Thomas[NL]> | no does not work :(, I guess cargo-destinations is needed for this kind of things |
| 12:25 | <Eddi|zuHause2> | Thomas[NL]: the train cannot distinguish between the cargo you just unloaded and the cargo that already waited at the station |
| 12:26 | <Thomas[NL]> | I noticed :), would be nice if it worked |
| 12:26 | <Eddi|zuHause2> | it's like you unload a bucket of water into a barrel, and then want to pick up new water from that same barrel |
| 12:26 | <Eddi|zuHause2> | you need two separate barrels for that to work |
| 12:27 | |-| | Osai changed nick to Osai^Kendo |
| 12:30 | <Thomas[NL]> | Will Passengers/Mail with Specific Destinations be implemented or is it too much a change of the game-play? |
| 12:32 | <Eddi|zuHause2> | it is a planned feature |
| 12:32 | <Eddi|zuHause2> | related to rebalancing and difficulty levels |
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| 12:32 | <Eddi|zuHause2> | but i assume it's gonna take a while |
| 12:34 | <Progman> | as it cause a lot of desync in multiplayer atm |
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| 12:35 | <Eddi|zuHause2> | Progman: if you refer to the existing patch, that has probably nothing to do with an official implementation |
| 12:36 | <Thomas[NL]> | Is it only pax or is cargo also planned? |
| 12:37 | <Progman> | I mean it won't be imlemented if the desync aren't fixed |
| 12:37 | <Noldo> | in code it's not a big difference anyway |
| 12:38 | <Eddi|zuHause2> | Progman: there are no desync issues in non-existing code |
| 12:38 | <Eddi|zuHause2> | ergo there is nothing to fix |
| 12:38 | <Eddi|zuHause2> | it will be a completely new implementation |
| 12:39 | <Thomas[NL]> | silly question:... why? |
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| 12:39 | <Noldo> | Thomas[NL]: why what? |
| 12:39 | <Eddi|zuHause2> | because it's easier than to fix a completely misdesigned and broken implementation? |
| 12:40 | <Rubidium> | why don't Opera, Firefox and Internet Explorer use the same HTML parsing and rendering system? |
| 12:40 | <Thomas[NL]> | why recode the whole thing |
| 12:40 | <Progman> | the patch atm is only a "testdrive" and if it looks cool/work properbly/balanced it will be implemented from scratch by an official developer with references/checks/questions to the author of the patch? |
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| 12:40 | |-| | ProfFrink changed nick to Prof_Frink |
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| 12:41 | <Eddi|zuHause2> | i'd assume the official implementation will have nothing to do with the patch author |
| 12:41 | <Eddi|zuHause2> | but i'm not a dev, i don't have to decide that |
| 12:42 | <peter1138> | hmm, what? |
| 12:54 | <CIA-2> | OpenTTD: peter1138 * r9655 /trunk/src/newgrf.cpp: -Revert (r9094 partial): *Do* calculate refit masks for unavailable vehicle types... things like articulated engines can still build these parts... ... ... dot dot dot |
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| 13:09 | <CIA-2> | OpenTTD: rubidium * r9656 /branches/0.5/ (namegen.c rail_cmd.c settings_gui.c): |
| 13:09 | <CIA-2> | OpenTTD: [0.5] -Backport from trunk (r9602, r9641, r9647): |
| 13:09 | <CIA-2> | OpenTTD: - Fix: Building rail on steep slopes ignored build_on_slopes patch setting (r9602) |
| 13:09 | <CIA-2> | OpenTTD: - Fix: namegen.cpp was not UTF-8, which caused artefacts in Finnish town names (r9641) |
| 13:09 | <CIA-2> | OpenTTD: - Fix: Select "Custom" in the difficulty settings gui when changing a setting [FS#733] (r9647) |
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| 13:59 | <dihedral> | i witnessed 2 dsync errors today... watching the console |
| 14:02 | |-| | sPooT [~spoot@e156067.upc-e.chello.nl] has joined #openttd |
| 14:05 | <CIA-2> | OpenTTD: truelight * r9657 /branches/0.5/lang/ (esperanto.txt italian.txt traditional_chinese.txt): |
| 14:05 | <CIA-2> | OpenTTD: [0.5] -Backport from trunk (r9585, r9613, r9615, r9633, r9640, r9649): |
| 14:05 | <CIA-2> | OpenTTD: - Language updates (r9585, r9613, r9615, r9633, r9640, r9649) |
| 14:08 | <CIA-2> | OpenTTD: belugas * r9658 /trunk/src/openttd.h: |
| 14:08 | <CIA-2> | OpenTTD: -Codechange: CT_FOOD is not part of temperate climate, place it accordingly in arctic. |
| 14:08 | <CIA-2> | OpenTTD: It could be put in tropic too, but it can be placed in both, so first to catch it... |
| 14:08 | <CIA-2> | OpenTTD: truelight * r9659 /branches/0.5/lang/ (italian.txt traditional_chinese.txt): [0.5] -Fix r9656: missed 2 hunks in last commit |
| 14:27 | <Thomas[NL]> | It costs me money to deliver grain & livestock :s |
| 14:29 | <Wolf01> | "In our city the Internet exists more than 30 Years!!!" really? XD |
| 14:31 | <Sacro|Laptop> | Wolf01: doubt ti |
| 14:31 | <Sacro|Laptop> | Arpanet was only just founded |
| 14:31 | <Wolf01> | internet as we know it today was born in 1991 |
| 14:32 | <lolman> | Sacro|Laptop, oh noes |
| 14:32 | <Sacro|Laptop> | indeed |
| 14:32 | <Sacro|Laptop> | the PPC port still has no GPL notice attached |
| 14:33 | <Thomas[NL]> | anybody any idea why it costs me to deliver?, Using UK-renewal, TTRS3.02a and alot of eyecandy grf's |
| 14:38 | <Thomas[NL]> | Can it be caused by using transfer? |
| 14:38 | <lolman> | Sacro|Laptop, I got tempted away from Arch by working WiFi :o |
| 14:39 | <@Belugas> | Thomas[NL], you do not provide enough information to compute... |
| 14:39 | <@Belugas> | screenshot, distance, version... |
| 14:39 | <@Belugas> | INFOS!!!! |
| 14:40 | <Rubidium> | savegame? |
| 14:40 | |-| | Purno [~Purno@5357D37C.cable.casema.nl] has quit [Read error: Connection reset by peer] |
| 14:40 | <Thomas[NL]> | I'll post a save game |
| 14:41 | |-| | DJ_Samu [~Samu@85.139.78.47] has joined #openttd |
| 14:41 | <DJ_Samu> | hi |
| 14:41 | <DJ_Samu> | I wanted to report a bug, is this the place? |
| 14:42 | <Thomas[NL]> | http://www.megaupload.com/nl/?d=6X8WWOSX |
| 14:42 | <Thomas[NL]> | using latest nightly |
| 14:42 | <Eddi|zuHause2> | DJ_Samu: bugs.openttd.org |
| 14:42 | <Thomas[NL]> | r9655 |
| 14:43 | <Thomas[NL]> | my config: http://www.megaupload.com/nl/?d=4WU5W6HE |
| 14:44 | <DJ_Samu> | ah, I wouldn't like to register to that site, it's not like I play openttd all the time |
| 14:44 | <Thomas[NL]> | the grain/livestock trains going to Duntstoke common woods make a loss. |
| 14:44 | <Eddi|zuHause2> | you do not need to register |
| 14:45 | <DJ_Samu> | Can I tell what the bug is here? It crashes the server, and I know how to reproduce it. |
| 14:46 | <DJ_Samu> | you buy 2 vehicles, but don't give them any orders |
| 14:46 | <DaleStan> | DJ_Samu: <Eddi|zuHause2> DJ_Samu: bugs.openttd.org |
| 14:46 | <DJ_Samu> | now with one of the vehicles, you share orders with the other vehicle that still doesn't have any orders |
| 14:47 | <DJ_Samu> | now when you highlight ---End of Shared Orders --- and click Delete ORder, it crashes the server |
| 14:47 | <Rubidium> | what version? |
| 14:47 | <+glx> | DJ_Samu: known |
| 14:47 | <+glx> | 0.5.1-RC2 I guess |
| 14:47 | <DJ_Samu> | it's 0.5.1-rc2 |
| 14:48 | <DJ_Samu> | is it known? I didn't see it listed in the known bugs .txt, so just wanted to let you know |
| 14:48 | <+glx> | the .txt can't contain bugs discovered after the release :) |
| 14:48 | <Rubidium> | maybe that's a problem with bugs that get known after they are released |
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| 14:51 | <DJ_Samu> | there's another similar bug to this, instead of deleting the "end of shared orders" order, and you sell the vehicle with shared orders but without orders, it also crashes |
| 14:52 | <DJ_Samu> | oops, a typo |
| 14:52 | <DJ_Samu> | if you seel the vehicle with shared orders with without orders, it crashes the game |
| 14:52 | <DJ_Samu> | very nice work with OpenTTD, I really enjoy the multiplayer aspect! |
| 14:52 | <DJ_Samu> | I just discovered openttd recently |
| 14:53 | <Rubidium> | 0.5.1-rc2 isn't quite the bugfree version it should've been :( |
| 14:54 | <+glx> | it has less fatal bugs that 0.5.1-RC1 at least :) |
| 14:54 | <Eddi|zuHause2> | i have never seen the bugfree program everything was supposed to be :) |
| 14:55 | <+glx> | very simple programs can be easily bugfree |
| 14:55 | <Rubidium> | s/bugfree/bugless/ |
| 14:55 | <DJ_Samu> | any of you is a developer? |
| 14:56 | <Eddi|zuHause2> | i have seen 3-line programs containing 2 bugs :) |
| 14:56 | <DJ_Samu> | I'm looking at the flyspray site, but it requires me to register... |
| 14:56 | <Eddi|zuHause2> | you can post bugs without registering |
| 14:57 | <Eddi|zuHause2> | at least you are supposed to |
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| 15:02 | <DJ_Samu> | The other day I registered at the forums, but I didn't receive any confirmation email |
| 15:02 | <DJ_Samu> | How long does it take to send the confirmation email? |
| 15:02 | <Rubidium> | DJ_Samu: those bugs are probably already fixed; if they still exist in 0.5.1-RC3 you should post a bugreport |
| 15:03 | <DJ_Samu> | Thank you. Nice job! :) |
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| 15:08 | <Thomas[NL]> | !logs |
| 15:08 | <SpComb> | Logs: http://zapotek.paivola.fi/~terom/logs/openttd |
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| 15:11 | <CIA-2> | OpenTTD: rubidium * r9660 /branches/0.5/ (6 files in 4 dirs): [0.5] -Prepare 0.5 branch for release of 0.5.1-RC3. |
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| 15:17 | |-| | DJ_Samu [~Samu@85.139.78.47] has quit [] |
| 15:19 | <CIA-2> | OpenTTD: rubidium * r9661 /tags/0.5.1-RC3/ (6 files): -Release 0.5.1-RC3. |
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| 15:23 | <CIA-2> | OpenTTD: belugas * r9662 /trunk/src/ (31 files in 3 dirs): -Documentation: Doxygen corrections and @file omissions |
| 15:23 | <Rubidium> | michi_cc: can you make the Win64 binaries? |
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| 15:37 | <Wolf01> | can you make ... nintendoDS binaries? :D |
| 15:39 | <Rubidium> | yes... if you port it to nintendoDS and give me the proper tools, libraries and headers to cross-compile it |
| 15:40 | <@Bjarni> | ... |
| 15:40 | <@Bjarni> | please don't remind me of .... him |
| 15:40 | <@Bjarni> | the n00b wannabe |
| 15:40 | <@Bjarni> | or the guy training to become a n00b |
| 15:41 | <SpComb> | but I wanna have OpenTTD on my XBox :( |
| 15:41 | <Rubidium> | then port it |
| 15:41 | [~] | antichaos wonders whether it wold work on his old zaurus |
| 15:42 | <@Bjarni> | that's more likely to happen than a Nintendo DS port (specially if alexfili should code it) |
| 15:44 | <Sacro|Laptop> | :o BJARNI! |
| 15:44 | <@Bjarni> | wow |
| 15:45 | <@Bjarni> | Sacro managed to figure out how to use a labtop :o |
| 15:45 | <@Bjarni> | or something |
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| 15:47 | <@Bjarni> | Sacro|Laptop: any news? |
| 15:47 | <@Bjarni> | committed anymore girls? |
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| 15:49 | <Sacro|Laptop> | Bjarni: im going blind in my left eye |
| 15:50 | <@Bjarni> | why? |
| 15:50 | |-| | sPooT [~spoot@e156067.upc-e.chello.nl] has quit [Remote host closed the connection] |
| 15:50 | |-| | Peakki [antti@cs181000195.pp.htv.fi] has quit [Quit: Lähdössä] |
| 15:51 | |-| | acerbus [~kreedovel@213-35-169-161-dsl.trt.estpak.ee] has quit [] |
| 15:52 | <Eddi|zuHause2> | too much masturbating :p |
| 15:52 | <@Bjarni> | he hit himself in the eye a moment ago and figures that the damage is permanent :p |
| 15:53 | <@Bjarni> | hmm |
| 15:53 | <@Bjarni> | if it's true that his eye is broken, then comments like that wouldn't be nice |
| 15:53 | <@Bjarni> | but we know Sacro |
| 15:53 | <dihedral> | perhaps it would be good to realize that a few minutes earlier |
| 15:54 | <dihedral> | :-) |
| 15:54 | <Noldo> | meni jo |
| 15:54 | <ln-> | nii-i |
| 15:54 | <@Bjarni> | dihedral: I did... I wrote it anyway :p |
| 15:54 | <dihedral> | hehe |
| 15:54 | <dihedral> | way to go |
| 15:55 | <Sacro|Laptop> | yes, my eye is broken |
| 15:55 | <@Bjarni> | Sacro would likely have done the same |
| 15:55 | <ln-> | but what was that danish site for booking flights? |
| 15:55 | <dihedral> | just in case no one read it: i witnessed 2 desyncs today |
| 15:55 | <ln-> | maybe mo*o*... something |
| 15:55 | <@Bjarni> | I read that |
| 15:55 | <dihedral> | ah - ok |
| 15:55 | <dihedral> | just left uncommented |
| 15:55 | <@Bjarni> | Sacro|Laptop: that's bad... why? |
| 15:56 | <Sacro|Laptop> | Bjarni: i dont know, i've got an appointment to get it looked at on fridat |
| 15:56 | <dihedral> | wow - his eye is broken |
| 15:57 | <dihedral> | even missed the 'y' and hit a 't' |
| 15:57 | <dihedral> | :-P |
| 15:57 | <Sacro|Laptop> | im struggling to get both eyes to focus on the same point |
| 15:57 | <@Bjarni> | you know, stuff like that could be minor issues like needing glasses or so, so it's not the same as a lost eye |
| 15:58 | <dihedral> | a lost eye could look nasty too |
| 15:58 | <@Bjarni><Sacro | Laptop> im struggling to get both eyes to focus on the same point <-- this could also indicate the need for glasses |
| 15:58 | |-| | Thomas[NL] [~thomas@vdburgt.xs4all.nl] has quit [Quit: Ex-Chat] |
| 15:58 | <Frostregen> | then close the left one |
| 15:58 | <Sacro|Laptop> | Frostregen: yes, that works nicely |
| 15:59 | <dihedral> | and you are sure it is not just an infection |
| 15:59 | <Frostregen> | i know, i have the same problem just not this severe |
| 15:59 | <@Bjarni> | if the eyes are too different, then you can't make them focus on the same object and the brain will start to use one eye only. Then the lazy eye will go even worse over time because it's not used |
| 15:59 | <Sacro|Laptop> | Bjarni: it got worse last night whilst i slept |
| 16:00 | <@Bjarni> | <Frostregen> i know, i have the same problem just not this severe <-- then you should check if you need glasses as well |
| 16:00 | <dihedral> | lol |
| 16:00 | <@Bjarni><Sacro | Laptop> Bjarni: it got worse last night whilst i slept <-- ok, bad eyes due to not being used tend to take way longer than that... |
| 16:01 | <Frostregen> | this said some techer to me...15 years ago |
| 16:01 | <dihedral> | if it is some infection you could have pus on the eye... but then it would be itchey too |
| 16:01 | <Frostregen> | teacher* |
| 16:01 | <@Bjarni> | rapidly changing eyesight is a visit doctor thing |
| 16:01 | <dihedral> | yeah - or time to go to bed |
| 16:02 | <Frostregen> | lol |
| 16:02 | <Sacro|Laptop> | dihedral: its not itchy at all, and i'd had a decent sleep |
| 16:02 | <Sacro|Laptop> | Bjarni: i went to accident and emergancy, they said i should have just gone to my gp |
| 16:03 | <Frostregen> | i think if the other one gets bad too, i'll just let it laser |
| 16:03 | <Wolf01> | i see with different bright, the right one see more dark than the left one |
| 16:03 | <Frostregen> | cheaper than glasses in long term |
| 16:03 | <@Bjarni> | I'm not sure I agree with that decision. Rapidly changing eyesight is not a trivial matter |
| 16:03 | <dihedral> | and more comfortable too |
| 16:04 | <Sacro|Laptop> | Wolf01: my left eye is more blue, my right is more red |
| 16:04 | <Frostregen> | maybe some optical-brain links are available then =) |
| 16:04 | <dihedral> | you are turning into some kind of devil |
| 16:04 | <dihedral> | uh... scary |
| 16:04 | <dihedral> | no bain... no barin-link |
| 16:04 | <dihedral> | *brain |
| 16:05 | <Wolf01> | and i have a dead pixel on my right eye... oh wait, that's in the display |
| 16:05 | <@Bjarni> | <Sacro|Laptop> Wolf01: my left eye is more blue, my right is more red <-- it's common that eyes aren't 100% the same colour |
| 16:05 | <@Bjarni> | just like your ears aren't just a mirror image of each other |
| 16:05 | <Sacro|Laptop> | yeah, thats true |
| 16:05 | <Sacro|Laptop> | im slightly deaf in my left ear |
| 16:05 | <dihedral> | what? |
| 16:06 | <@Bjarni> | what happened to your left head |
| 16:06 | <@Bjarni> | err |
| 16:06 | <Wolf01> | i don't mean the eye color, i mean that i see things more dark with an eye, sometimes i can see an edge line :P |
| 16:06 | <@Bjarni> | *left side of your head |
| 16:06 | <@Bjarni> | :) |
| 16:06 | <@Bjarni> | you have a bad ear and a bad eye |
| 16:06 | <Sacro|Laptop> | nothing, i was born like this |
| 16:06 | <Sacro|Laptop> | i have bad legs too |
| 16:06 | <Wolf01> | me too |
| 16:06 | |-| | [Bjarni][Bjarni] changed the topic of #openttd: 0.5.1-RC3 | Website: *.openttd.org (Translator: translator2, Gameservers: servers, Nightly-builds: nightly, WIKI: wiki, SVN mailinglist: maillist, Dev-docs: docs, Bug-reports: bugs) |
| 16:07 | <dihedral> | if you feel like listing it all up, you'll be here tomorrow... |
| 16:07 | <@Bjarni> | no we won't |
| 16:07 | <@Bjarni> | nomatter what you say, I always have the quit button |
| 16:07 | <dihedral> | :-P |
| 16:07 | <Sacro|Laptop> | my feet arent straight |
| 16:07 | <@Bjarni> | I also have a button that makes other people quit, but I don't use that one on a daily basis |
| 16:08 | <CIA-2> | OpenTTD: rubidium * r9663 /trunk/ (6 files in 4 dirs): -Merge: Release changes from 0.5 branch back to trunk. |
| 16:08 | |-| | |Jeroen| [~jeroen@dD5E03DCF.access.telenet.be] has quit [Remote host closed the connection] |
| 16:08 | <@Bjarni> | Sacro|Laptop: did your mother smoke or drink during pregnancy? |
| 16:08 | <@Bjarni> | or both |
| 16:08 | |-| | boekabart [~boekabart@g54037.upc-g.chello.nl] has left #openttd [Your eyes grow heavy.. you grow very sleepy..... zzzz...] |
| 16:09 | <dihedral> | did she drop you while you were small? |
| 16:09 | <Sacro|Laptop> | Bjarni: not that i'm aware of |
| 16:09 | <@Bjarni> | that would make him getting born that way |
| 16:09 | <ln-> | Bjarni: is flybillet.dk a reliable place to buy tickets? |
| 16:09 | <CIA-2> | OpenTTD: belugas * r9664 /trunk/src/ (9 files): -Documentation: Doxygen corrections,errors and omissions |
| 16:09 | <@Bjarni> | you know, he will not be born with defects due to stuff happening after birth.... time is linear... at least for Sacro |
| 16:10 | <@Bjarni> | ln-: checking in the "known good list" |
| 16:11 | <Sacro|Laptop> | Bjarni: how do you know i dont see logarithmic time? |
| 16:11 | <ln-> | Bjarni: they have some extremely inexpensive flights Helsinki-Barcelona for the summer. |
| 16:11 | <@Belugas> | good night |
| 16:11 | |-| | maad [~emade@tk202.azylnet.com] has joined #openttd |
| 16:13 | <@Bjarni> | ln-: it looks ok. At least they passed the test for being a nice online shop, that live up to the demands in the law and such |
| 16:13 | <Wolf01> | night Belugas |
| 16:13 | <@Bjarni> | night Belugas |
| 16:14 | <Sacro|Laptop> | night Belugas |
| 16:14 | |-| | Desolator [Desolator@86.126.53.25] has joined #openttd |
| 16:14 | <ln-> | 875 DKK for a return trip is not very much, is it? |
| 16:14 | <Desolator> | I have found a strange bug with ships |
| 16:14 | <ln-> | which includes all taxes and such |
| 16:14 | <Wolf01> | Sacro|Laptop, i see sine time... work-break-work-home |
| 16:15 | <Sacro|Laptop> | Wolf01: haha |
| 16:15 | <Sacro|Laptop> | right, brb, going out |
| 16:15 | <Wolf01> | bye |
| 16:16 | |-| | Wolfolo|AWAY [~wolf01@host231-235-dynamic.4-87-r.retail.telecomitalia.it] has joined #openttd |
| 16:16 | |-| | Wolf01 [~wolf01@host231-235-dynamic.4-87-r.retail.telecomitalia.it] has quit [Killed (NickServ (GHOST command used by Wolfolo|AWAY))] |
| 16:16 | |-| | Sacro|Laptop [~ben@87.102.9.203] has quit [Quit: Leaving] |
| 16:16 | <Wolfolo|AWAY> | not me stupid access point! |
| 16:16 | |-| | Wolfolo|AWAY changed nick to Wolf01 |
| 16:16 | <+glx> | lol |
| 16:17 | <Desolator> | http://bugs.openttd.org/task/736 |
| 16:17 | <+glx> | Desolator: there's already a reply |
| 16:17 | <@Bjarni> | <ln-> 875 DKK for a return trip is not very much, is it? <--- I have no idea, but the company looks like it's a decent one (like you will get the full price once you order and so on) |
| 16:17 | <@Bjarni> | you know, I rarely travel from Helsinki to barcelona ;) |
| 16:17 | <@Bjarni> | hmm |
| 16:18 | <ln-> | the airline is Iberia |
| 16:18 | <Desolator> | I saw KUDr's reply |
| 16:18 | <Wolf01> | DonKeyKong? |
| 16:18 | <@Bjarni> | specially considering that I have never been to either Finland or Spain, then prices on that route has little interest for me |
| 16:18 | |-| | dihedral [~dihedral@dslb-084-056-224-078.pools.arcor-ip.net] has quit [Quit: ChatZilla 0.9.78.1 [Firefox 2.0.0.3/2007030919]] |
| 16:18 | <@Bjarni> | <ln-> the airline is Iberia <-- never heard about those |
| 16:19 | <@Bjarni> | so I can't flame them for bad security or service or anything |
| 16:19 | <ln-> | "Iberia[,] is the largest airline of Spain, based in Madrid. It operates an extensive international network of services." |
| 16:20 | <@Bjarni> | then there is a fair chance that it will not crash ;) |
| 16:21 | <@Bjarni> | what I don't get is: why leave a beautiful country like Finland? |
| 16:21 | <ln-> | to see spain. |
| 16:21 | <Desolator> | KUDr, I replied |