| --- | Log | opened Sat Apr 07 00:00:56 2007 |
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| 02:38 | <Wolf01> | hello |
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| 02:48 | <@peter1138> | 5498f5a9.dip.t-dialin.net] has quit [Ping timeout: 480 seconds] |
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| 02:48 | <@peter1138> | [Quit: Tobin] |
| 02:48 | <@peter1138> | err |
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| 02:59 | <Wolf01> | peter1138, i have a patch for the transparency gui which fixes also the hotkeys which seem broken: http://wolf01.game-host.org/OTTD_related/patches/transparency_options_gui_9570_patch.diff |
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| 07:24 | <MeusH> | hello |
| 07:25 | <Wolf01> | hi |
| 07:25 | [~] | ln- pours 150 litres of water on MeusH |
| 07:26 | <MeusH> | woo hooo |
| 07:26 | <MeusH> | thanks :) |
| 07:26 | [~] | MeusH drinks |
| 07:26 | <MeusH> | ln-, is it today when you pour water on everybody? :) |
| 07:27 | <ln-> | it's easter time, i don't remember what day exactly it should be. |
| 07:29 | <MeusH> | we do it on monday |
| 07:29 | <MeusH> | ln-, do you have slopes? |
| 07:29 | <MeusH> | so that one can skii or do snowboarding? |
| 07:29 | <@Belugas> | [23:07][23:07] <HMage> Belugas: oh wow. Must be a costly thing :) <-- that is the REAL price of your negative cost aircraft... |
| 07:30 | <ln-> | there isn't any snow left. |
| 07:30 | <Eddi|zuHause3> | finland? i don't think they have mountains ;) |
| 07:31 | <ln-> | a mountain is not a requirement. |
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| 07:31 | <Eddi|zuHause3> | how would you have significant slopes without mountains? |
| 07:36 | <ln-> | der Fj{ä,e}ll |
| 07:37 | <ln-> | die ~s |
| 07:40 | <MeusH> | ln-, that's beautiful :) |
| 07:41 | <@DorpsGek> | bark bark bark woef woef grrrrr |
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| 07:52 | <valhallasw> | btw TrueBrain my problem disappeared spontaneously... aka it works but backtracing is hellishly slow with a full chessboard |
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| 08:19 | <Wolf01> | Brianetta, your dedicated server can run also under windows? is difficult to use? |
| 08:23 | <valhallasw> | you mean the autopilot? |
| 08:24 | <Wolf01> | ehm, yes |
| 08:24 | <valhallasw> | in theory it should |
| 08:24 | <valhallasw> | but dos consoles are evil |
| 08:25 | <valhallasw> | expect exists for windows |
| 08:25 | <+glx> | Wolf01: first step is to convert openttd.exe to console app |
| 08:25 | <+glx> | using convert.exe (available in autopilot thread on forums) |
| 08:26 | <+glx> | you also need to install ActiveTcl |
| 08:28 | <+glx> | and tcl-udp from http://sourceforge.net/project/showfiles.php?group_id=75201&package_id=75629&release_id=426243 |
| 08:29 | <Wolf01> | mmm seem to much work for me |
| 08:29 | <Wolf01> | *too |
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| 08:41 | <Wolf01> | too bad, i get a message like "cannot initialize server" |
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| 09:11 | <MeusH> | cya |
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| 10:05 | <valhallasw> | I have a feeling the realistic loading algorithm has been improved |
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| 10:32 | <TrueBrain> | I feel like kicking someone... anyone feels like being kicked? :p |
| 10:32 | <@DorpsGek> | yawn |
| 10:34 | <TrueBrain> | boring people |
| 10:34 | <PeCet> | Hi |
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| 10:35 | <TrueBrain> | hi PeCet |
| 10:36 | <Eddi|zuHause3> | i'd have viewed that as a "yes, i am" ;) |
| 10:37 | <TrueBrain> | Eddi|zuHause3: it in fact went through my head, but in general it is a bad idea to kick users without them understanding that I am just an idiot :p |
| 10:37 | <PeCet> | whatever |
| 10:38 | <Eddi|zuHause3> | i totally understand that you are an idiot :p |
| 10:38 | <TrueBrain> | Good, now we established that... |
| 10:38 | <TrueBrain> | @kick Eddi|zuHause3 WHIIIIIIIIIIiiieeeeeeeeeeeeeeeeeeeeeeeeeeeeeee |
| 10:38 | |-| | Eddi|zuHause3 kicked [#openttd] DorpsGek [WHIIIIIIIIIIiiieeeeeeeeeeeeeeeeeeeeeeeeeeeeeee] |
| 10:38 | |-| | Eddi|zuHause3 [~johekr@p54B760D8.dip.t-dialin.net] has joined #openttd |
| 10:38 | <Eddi|zuHause3> | good ;) |
| 10:38 | [~] | TrueBrain hugs Eddi|zuHause3, you are very kind :) |
| 10:38 | <Eddi|zuHause3> | you feel better now? ;) |
| 10:39 | <TrueBrain> | yup! :) |
| 10:39 | <TrueBrain> | I needed it :) |
| 10:39 | <TrueBrain> | I think every person should have some power from time to tmie, to feel good |
| 10:39 | <TrueBrain> | I am thinking about making it a law |
| 10:40 | <TrueBrain> | Why is there so little music on music channels..... :( |
| 10:40 | <Eddi|zuHause3> | i'm gonna go make my own music :) |
| 10:40 | |-| | setrodox [~setrodox@85-124-46-17.dynamic.xdsl-line.inode.at] has joined #openttd |
| 10:41 | <TrueBrain> | Have fun :) |
| 10:42 | <TrueBrain> | welcome setrodox |
| 10:42 | <setrodox> | hi TrueBrain |
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| 10:51 | <Ammler> | TrueBrain: Im looking for the logs of this (and #openttdcoop), where can I find them? |
| 10:52 | <HMage> | Belugas: better that cost, than profit from buying stuff |
| 10:53 | <TrueBrain> | !logs |
| 10:53 | <SpComb> | Logs: http://zapotek.paivola.fi/~terom/logs/openttd |
| 10:53 | <Ammler> | !logs |
| 10:53 | <SpComb> | Logs: http://zapotek.paivola.fi/~terom/logs/openttd |
| 10:54 | <Ammler> | Not available for #openttdcoop? |
| 10:54 | <TrueBrain> | I doubt SpComb is there, so I guess not :) |
| 10:54 | <TrueBrain> | _42_ doesn't have his logs public |
| 10:54 | <Ammler> | ah, ok, thought cause of !stats |
| 10:55 | <TrueBrain> | might make it public some day.... |
| 10:55 | <Ammler> | np, just good to know |
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| 11:20 | <TrueBrain> | lalala |
| 11:21 | <Wolf01> | bored? |
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| 11:22 | <TrueBrain> | yup! |
| 11:23 | <Wolf01> | me too |
| 11:23 | <TrueBrain> | too bad for you :p |
| 11:24 | |-| | HMage [~HMage@85.21.179.62] has quit [Ping timeout: 480 seconds] |
| 11:25 | <Wolf01> | not so bad, i can always play C&C3 :P |
| 11:26 | <TrueBrain> | C&C3 sucks :p |
| 11:27 | [~] | Cipri liked C&C3. Untill I got SupCom, that is. |
| 11:28 | <Digitalfox[Work]> | C&C3 is great, but right now i'm on a 2 Week open savegame, so CC must wait |
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| 12:01 | <Brianetta> | Wolf01: autopilot runs under Windows just fine. openttd doesn't talk to autopilot, though, unless you modify it. |
| 12:01 | <Brianetta> | All the info is on the thread in the forum. |
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| 12:02 | <Brianetta> | glx: tcludp isn't needed for any version of autopilot that I wrote. |
| 12:03 | <+glx> | why I needed it then /: |
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| 12:03 | <Brianetta> | You needed mysqltcl |
| 12:03 | <Brianetta> | and tcllib for IRC |
| 12:04 | <+glx> | oh it was for udp_query.tcl :) |
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| 12:43 | <UndernotBuilder> | quick poll - which feature is the most wanted for you? |
| 12:43 | <Wolf01> | all |
| 12:43 | <Noldo> | irc is not good for polling |
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| 12:44 | <hylje> | custom bridgeheads |
| 12:46 | <UndernotBuilder> | for me newcargos/newindustries |
| 12:48 | <Brianetta> | Destination |
| 12:49 | <Brianetta> | oh, and new signals |
| 12:49 | <Brianetta> | Probabyl the signals, mostly |
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| 12:50 | |-| | kitro [kitro@203-59-240-12.dyn.iinet.net.au] has joined #openttd |
| 12:50 | <kitro> | hihi |
| 12:50 | <kitro> | where can i download older versions of openttd, the specific server i wanna play on still uses 048 |
| 12:53 | <+glx> | kitro: http://sourceforge.net/project/showfiles.php?group_id=103924&package_id=111717 |
| 12:53 | <kitro> | thanks glc |
| 12:53 | <kitro> | glx |
| 12:53 | <kitro> | much appreciated |
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| 13:05 | <Thomas[NL]> | hmm can't seem to find what depw.grf is and where to download. found it in this list: http://www.tt-forums.net/viewtopic.php?p=571895#571895 |
| 13:06 | <Thomas[NL]> | you know what it is, where to find it? |
| 13:10 | <UndernotBuilder> | a question: can I create newgrfs of rezised blender created graphics for using them on 32bpp branch? |
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| 13:34 | <Peakki> | hi! i built something too fancy when starting and now i can't afford to buy engines. how do i kill my company to start a new one? |
| 13:34 | <hylje> | on multiplayer, just quit and create another company |
| 13:34 | <hylje> | on sp, start another game |
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| 13:36 | <Peakki> | hmm. it's multiplayer. but just leaving the game won't delete the company, will it? there are max number of companies running so i can't create a new one |
| 13:37 | <hylje> | it wont delete right away |
| 13:38 | <Peakki> | how long does it take? |
| 13:38 | <Wolf01> | the number specified in the cfg for autoclean is game months or play hours? |
| 13:38 | <hylje> | dunno. as long as it's negative in profit and monies |
| 13:39 | <Peakki> | ou well. guess i'll just join another server. thanks |
| 13:39 | <Wolf01> | you can rejoin your company |
| 13:40 | <Peakki> | what would i do? :S |
| 13:41 | <Wolf01> | after connected to the server, select the company you wnat and then use the join company button |
| 13:42 | <Peakki> | but my company has no money to do anything productive |
| 13:43 | |-| | Yogibear [~blaat@89.220.68.89] has joined #openttd |
| 13:43 | <Yogibear> | heya |
| 13:43 | <Wolf01> | and you can't take a loan? |
| 13:43 | <Peakki> | helo |
| 13:43 | <Peakki> | i already took max loan |
| 13:43 | <Yogibear> | question, how do set that there arent any trees on a dedicated server in the .cfg file ? |
| 13:44 | <Wolf01> | what do you mean Yogibear? |
| 13:44 | <Wolf01> | invisible trees instead of transparent? |
| 13:44 | <Yogibear> | well that would work too |
| 13:45 | <Yogibear> | but i was more like saying actually not having any trees :p |
| 13:45 | <Wolf01> | is really difficult |
| 13:45 | <Wolf01> | i don't know the exact option for the terrain generator |
| 13:45 | <Yogibear> | does it only look at that 5 options when it generates a map ? |
| 13:48 | <Yogibear> | what do you mean by invisible trees ? |
| 13:48 | <Yogibear> | i just spotted the option in the patches |
| 13:49 | <Wolf01> | you can totally hide the trees instead of making them transparent |
| 13:49 | <Yogibear> | ah, i see |
| 13:49 | <Yogibear> | this is nice ye |
| 13:49 | <Yogibear> | :) |
| 13:49 | <Yogibear> | i'd rather have them ALWAYS insivisble tho ;) |
| 13:49 | <Yogibear> | or just not there heh. |
| 13:50 | <Wolf01> | and soon, i hope, also invisible houses, by player requests |
| 13:50 | <Yogibear> | can u load a custom scenario ? |
| 13:51 | <Yogibear> | or thats just the same as loading a save game |
| 13:51 | <Wolf01> | i don't know |
| 13:56 | <boekabart> | Yogibear: You know that a land without trees won't be able to provide the people in it with furniture. Plus, you'll get landslides all the time |
| 14:00 | <Yogibear> | the forests can stay, just not the seperate trees |
| 14:00 | <Yogibear> | and disasters are OFF, so no worries about landslides :D |
| 14:00 | <Yogibear> | your go ;) |
| 14:00 | <hylje> | besides there's no landslide disasters yet |
| 14:05 | <Wolf01> | it should be :D |
| 14:26 | <ln-> | http://www.army.mod.uk/gutersloh/new_arrivals_info/phrases.htm |
| 14:33 | <Ailure> | heh |
| 14:33 | <Ailure> | didn't I suggest landslide disaster? |
| 14:33 | <Ailure> | also |
| 14:34 | <Ailure> | I just got a oil rig on land |
| 14:34 | <Ailure> | in a recent multiplayer game xD |
| 14:34 | <Ailure> | *makes a saveame for future* |
| 14:34 | <hylje> | yeah |
| 14:34 | <hylje> | we got a couple of those in our coop game |
| 14:34 | <Ailure> | ah |
| 14:34 | <Ailure> | heh |
| 14:35 | <Ailure> | knwon bug then |
| 14:35 | <Ailure> | good as it would be awkard to send the file due to the situation I am in now :p |
| 14:36 | <hylje> | :o |
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| 14:55 | <Thomas[NL]> | yay TTRSv3.02 has been released :P |
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| 15:17 | <Digitalfox[Home]> | Starnge using last nightly and TTRS 3.02 the tubular bridges, only 1 of the 3 uses new grafics the other 2 use old graficas and original road.. |
| 15:17 | <Digitalfox[Home]> | *Strange |
| 15:18 | <Digitalfox[Home]> | Don't if this is expected or bug of TTRS or from openttd.. |
| 15:18 | <Digitalfox[Home]> | *know |
| 15:21 | <CIA-2> | OpenTTD: miham * r9571 /trunk/src/lang/ (6 files): (log message trimmed) |
| 15:21 | <CIA-2> | OpenTTD: -Update: WebTranslator2 update to 2007-04-07 22:18:15 |
| 15:21 | <CIA-2> | OpenTTD: danish - 15 fixed by MiR (15) |
| 15:21 | <CIA-2> | OpenTTD: galician - 14 fixed by Condex (14) |
| 15:21 | <CIA-2> | OpenTTD: portuguese - 6 fixed by izhirahider (6) |
| 15:21 | <CIA-2> | OpenTTD: russian - 10 fixed by HMage (10) |
| 15:21 | <CIA-2> | OpenTTD: simplified_chinese - 9 fixed by Fishingsnow (9) |
| 15:26 | <CIA-2> | OpenTTD: miham * r9572 /trunk/src/lang/galician.txt: [Translations] -Fix: (r9571) strange problem fixed in galician language header |
| 15:27 | <Ailure> | [22:25][22:25] <Jesh-Away> I was gonna spectate openTTD but buying ice cream is more important |
| 15:27 | <Ailure> | [22:26][22:26] <Ailure> openTTD goes efore everything |
| 15:27 | <Ailure> | [22:26][22:26] <Ailure> even life |
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| 15:35 | <Digitalfox[Home]> | peter1138: Does openttd fully support newbridges? Or just a part? It seems some bridges from TTRS3 don't show up for construction.. |
| 15:39 | <Thomas[NL]> | which ones don't? |
| 15:41 | <Digitalfox[Home]> | http://www.tt-forums.net/files/bridges_338.png I don't have all this bridges |
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| 15:53 | <Thomas[NL]> | in the bridge-build menu they still loop like standard ttd-bridges |
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| 17:04 | <Cipri> | Whoever made the new transparancy patches in the nightlies, you rock. |
| 17:07 | <Wolf01> | thank you :) |
| 17:08 | |-| | Rens2Eat changed nick to Rens2Sea |
| 17:08 | <Cipri> | Just a small glitch with elrails and that though. Where should I report that? |
| 17:09 | <+glx> | it's not the latest version of Wolf01 patch |
| 17:09 | <Wolf01> | tell me, maybe i already fixed it, i'm waiting for the patch |
| 17:09 | <Wolf01> | *for the patch to be applied |
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| 17:10 | <Cipri> | The wires above elrails turn invisible when stations are turned off, and the poles holding the wires turn invisible when buildings are turned off. |
| 17:10 | <Wolf01> | yes, that is wanted |
| 17:10 | <Wolf01> | uhm, wait |
| 17:12 | <Wolf01> | ok, i understood something weird, maibe i'm tired |
| 17:12 | <Cipri> | You know how elrails have normal rails, then there's a pole next to it, and there are electric wires hanging btween those poles. |
| 17:12 | <Wolf01> | i made catenary being transparent when hiding player buildings, so you can see better the junctions |
| 17:13 | <Wolf01> | oh yes, now i understand |
| 17:13 | <Wolf01> | with the button you make only catenary transparent |
| 17:14 | <Cipri> | Catenary == wires? |
| 17:14 | <+glx> | yes |
| 17:14 | <Wolf01> | ehm, yes wires |
| 17:14 | <Cipri> | I guess it can make sense to hide just the wires and not the poles. SO you can still see what are electric rails and what not, yet have a lot clearer view... |
| 17:15 | <Wolf01> | yes will be fixed with the next patch |
| 17:16 | <Wolf01> | the patch will bring also new featurettes like hotkeys and code optimization |
| 17:17 | <Cipri> | THanks ^.^ |
| 17:19 | <Wolf01> | and the most important thing: the station sign transparency is not more toggled with X, but only with the hotkey or the button |
| 17:19 | <Wolf01> | have you already tried the memorization of the transparencies? |
| 17:20 | <Cipri> | How you select a few transparancies, and then toggle between all visible and just those few selected with X? |
| 17:20 | <Cipri> | I loved that feature most of all! ^.^ |
| 17:20 | <Wolf01> | i like it too |
| 17:21 | <Cipri> | Fnally, no more trees :D |
| 17:21 | <Wolf01> | but all the other things visible |
| 17:21 | <Wolf01> | :P |
| 17:21 | <Cipri> | Exactly :D |
| 17:24 | <Wolf01> | uhm, another news which will come with the patch is invisible buildings, very useful in big cities to see all the tiles without the shadow of the big buildings |
| 17:28 | <Wolf01> | ok, that's all folks, night all |
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| 17:30 | <CIA-2> | OpenTTD: glx * r9573 /trunk/src/settings.cpp: -Fix: enclose settings names containing spaces (like newgrf paths) with quotes |
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| 18:50 | <Kejhic> | Hi, found a small bug in latest nightly, where to report ? there http://bugs.openttd.org/ ? |
| 18:53 | <+glx> | yes but first search to see if it is already reported |
| 18:53 | <+glx> | btw what is this bug? |
| 18:53 | <Kejhic> | Buildings transparency not work, |
| 18:54 | <Kejhic> | if it is not feature now :-) |
| 18:54 | <Kejhic> | transparency work for stations only |
| 18:54 | <+glx> | it's not totally finished I think |
| 18:57 | <Kejhic> | i mean in r9570 |
| 18:58 | <Kejhic> | (see that there are two more rev now) |
| 18:59 | <Kejhic> | hmm, it is realy feature, i must read better logs :-) |
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| 19:29 | <CIA-2> | OpenTTD: belugas * r9574 /trunk/src/industry_cmd.cpp: -Fix(r9520, FS#721): Oil Rig ( or industry with behaviour INDUSTRYBEH_BUILT_ONWATER) should check all tiles before leaving the test. A tile in water does not ensure that all required tiles will necessary be on water. |
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| 21:22 | <HMage> | hehe, I found a new bug regarding to 64bit<->32bit money conversions -- if you have more than signed 32bit value of money, you're not allowed to send money to another player, says 'you're not allowed to send loaned money' |
| 21:26 | <Tefad> | hmm neat |
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| --- | Log | closed Sun Apr 08 00:00:39 2007 |