| --- | Log | opened Fri Apr 06 00:00:15 2007 |
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| 02:25 | <Wolf01> | hello |
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| 02:52 | <@peter1138> | moo |
| 02:58 | <hylje> | /moo |
| 03:05 | <@DorpsGek> | bark bark bark woef woef grrrrr |
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| 06:32 | <SDK1985> | hi |
| 06:32 | <SDK1985> | I read somewhere about autoreplacement features for old vehicles |
| 06:32 | <SDK1985> | where can I enable this? |
| 06:32 | <SDK1985> | I have some players that have left and have 20 year old busses.. |
| 06:33 | <Thomas[NL]> | configure patches :: vehicles :: Autorenew vehicle when it gets old |
| 06:34 | <Thomas[NL]> | you can also set the amount of months after/before max age to autoreplace |
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| 06:35 | <SDK1985> | thanks |
| 06:36 | <Thomas[NL]> | no problem :) |
| 06:38 | <SDK1985> | what is review vehicle problems? |
| 06:38 | <SDK1985> | *orders |
| 06:46 | <SDK1985> | nvr mind |
| 06:46 | <SDK1985> | http://wiki.openttd.org/index.php/Review_orders |
| 06:46 | <SDK1985> | :) |
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| 06:46 | <SDK1985> | I want to start transporting ore, however they only produce betwen 53 and 153 tons |
| 06:47 | <SDK1985> | what should I do? Build 1 train with 14 wagons or 2 with 7? |
| 06:47 | <SDK1985> | I ask this because I have seen people get ore production up to 800:s |
| 06:49 | <hylje> | usually you should have at least two trains |
| 06:49 | <hylje> | and ive seen several industries gone around 2.4k |
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| 07:27 | <SDK1985> | wow how to do that:S |
| 07:27 | <SDK1985> | 2400:S |
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| 07:57 | <CIA-2> | OpenTTD: belugas * r9569 /trunk/src/industry_cmd.cpp: -Fix(r9567): testing mode leftover... |
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| 11:22 | <Ailure[apt]> | Do the min_players variable actually do anything? |
| 11:22 | |-| | Ailure[apt] changed nick to Ailure |
| 11:22 | <hylje> | yes |
| 11:22 | <hylje> | it should pause the game when number of players is less than that |
| 11:23 | [~] | Wolf01 wonders how much non-used variables are in the sources |
| 11:23 | <hylje> | not many i suppose |
| 11:23 | <hylje> | gcc whines about those |
| 11:25 | <Ailure> | funny though |
| 11:25 | <Ailure> | I set it at 1 |
| 11:25 | <Ailure> | or wait |
| 11:25 | <Ailure> | hmm |
| 11:25 | <Ailure> | didn't pause |
| 11:25 | <Ailure> | or do the server consdier itself a player or not? |
| 11:25 | <hylje> | shouldnt |
| 11:26 | <Ailure> | not even when I set it to 5 |
| 11:26 | <Ailure> | join and leave a game |
| 11:26 | <Ailure> | ... |
| 11:26 | <Ailure> | Win32 client here |
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| 11:42 | <davis__> | Brianetta , what happened? |
| 11:44 | <Brianetta> | What values can land_generator take? |
| 11:45 | <@Rubidium> | 0 and 1 I think |
| 11:46 | <@Rubidium> | the 'original' generator being 0 |
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| 12:24 | <Digitalfox[Home]> | Anyone here has had a world recession in openttd? |
| 12:24 | <Morphy> | no, does it hurt? |
| 12:25 | <antichaos> | yes - reduces all industry output by 50% or something |
| 12:25 | <Morphy> | ouch |
| 12:25 | <Morphy> | what causes it? |
| 12:29 | <antichaos> | just random |
| 12:29 | <antichaos> | I think |
| 12:30 | <CIA-2> | OpenTTD: miham * r9570 /trunk/src/lang/ (20 files in 2 dirs): (log message trimmed) |
| 12:30 | <CIA-2> | OpenTTD: -Update: WebTranslator2 update to 2007-04-06 19:21:04 |
| 12:30 | <CIA-2> | OpenTTD: brazilian_portuguese - 14 fixed by fukumori (14) |
| 12:30 | <CIA-2> | OpenTTD: bulgarian - 13 fixed by thetitan (10), groupsky (3) |
| 12:30 | <CIA-2> | OpenTTD: catalan - 13 fixed by arnaullv (13) |
| 12:30 | <CIA-2> | OpenTTD: czech - 9 fixed by Hadez (9) |
| 12:30 | <CIA-2> | OpenTTD: dutch - 13 fixed by habell (13) |
| 12:37 | <antichaos> | Is there any possibility that the GoodsEntry waiting_acceptance could be recoded in a way that is understandable by mere mortals? |
| 12:38 | <Morphy> | no, but I can make you into a vampire... hold on ;-) |
| 12:39 | <antichaos> | code like 'ge->waiting_acceptance & 0x8000' or count = GB(ge->waiting_acceptance, 0, 12); is pretty opaque to me |
| 12:40 | <antichaos> | especially since there aren't any comments to explain how the bits are used |
| 12:51 | <@Rubidium> | well 0..11 are apparantly used for counting the amount of waiting cargo and 12..15 for the amount of accepted cargo. Houses do only accept 'parts' of cargo; for example one house accepts 1/8 passenger, so you need 8 of those houses till it the station starts accepting passengers. Therefore 4 bits and when the highest bit is set there is (at least) 8 * 1/8 passenger acceptance, so the station accepts passengers. |
| 12:51 | <@Rubidium> | it's not that hard to decipher |
| 12:53 | <@Rubidium> | and just splitting it doesn't make it any more understandable for 'mere mortals' |
| 12:57 | <antichaos> | thanks. that helps a bit |
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| 13:48 | <antichaos> | I've found a bug in AddText Effect |
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| 13:49 | <antichaos> | te->params_1 = GetDParam(0); |
| 13:49 | <antichaos> | te->params_2 = GetDParam(4); |
| 13:50 | <antichaos> | the second parameter should be GetDParam(1) |
| 13:50 | <valhallasw> | yapf is A*, right? |
| 13:53 | <antichaos> | unless for some reason you are only expecting to use the second parameter when it has been set as the 5th in a set, which seems odd |
| 13:56 | <antichaos> | and as far as I can tell, AddTextEffect is normally only called with one param set |
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| 14:07 | <Noldo> | valhallasw: right |
| 14:08 | <valhallasw> | okay |
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| 14:41 | <antichaos> | ok, this is weird...why is my texteffect showing different text when I'm zoomed out? |
| 14:43 | <Ailure> | is it just me |
| 14:44 | <Ailure> | or is the game ignoring avaible funds when you clone a vehicle? |
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| 14:46 | <antichaos> | ahh - tiny versions of the string needed. |
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| 14:51 | <antichaos> | Ailure - if you mean "can you go massively into the red by cloning vehicles?" then yes, I confirm that. |
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| 14:59 | <Thomas[NL]> | hmm my nightly does not close nice when not in the main-menu, does not ask for confirmation etc. |
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| 15:06 | <Ailure> | antichaos: Ok, heh. |
| 15:06 | <Ailure> | Then it wasn't just me : |
| 15:06 | <Ailure> | :) |
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| 15:54 | <Digitalfox[Home]> | What exactly does "Improved loading algorithm" do? |
| 16:00 | <Eddi|zuHause2> | something like "load only one train" |
| 16:04 | <antichaos> | yeah, it means that vehicles will wait to load if there is already a vehicle at the station loading the same cargo |
| 16:06 | <Digitalfox[Home]> | and what do you think is best when you have a lot of trains in a station? What is more "optimize" ? |
| 16:07 | <Ailure> | From what I seen, improved loading algorithm is good when you have a few trains |
| 16:07 | <Ailure> | but it's better to have it off when there's really alot as it can cause a lag sometimes on rally busy stations |
| 16:08 | <Eddi|zuHause2> | yeah, it's not designed to work with gradual loading |
| 16:09 | <Eddi|zuHause2> | so it's only good if you have not enough cargo to fill 2 trains |
| 16:09 | <Digitalfox[Home]> | So i can activate gradual loading ( if i know right it loads a wagon at a time for all trains ) and have ILA off? |
| 16:10 | <Eddi|zuHause2> | yeah, they are not depending on each other |
| 16:10 | |-| | UndernotBuilder [~chatzilla@168.226.106.133] has joined #openttd |
| 16:10 | <UndernotBuilder> | I have an idea for newgrf: newdisasters |
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| 16:39 | <antichaos> | Industry budgets and workforce patch updated on the forums |
| 17:08 | <Wolf01> | [23:10:45][23:10:45] <UndernotBuilder> I have an idea for newgrf: newdisasters |
| 17:08 | <Wolf01> | just put new- prefix before a word.... newidea! |
| 17:08 | <valhallasw> | newPod? |
| 17:08 | <valhallasw> | newBook |
| 17:09 | <valhallasw> | newTunes :) |
| 17:09 | <UndernotBuilder> | antichaos: can you split the Industry budgets patch into industry budgets and workforce? |
| 17:10 | <UndernotBuilder> | for those don't want industry budgets or workforce |
| 17:10 | <antichaos> | It's written so that you can enable one, or the other, or both |
| 17:11 | <Wolf01> | like me, workforce is a very good idea to make the game more realistic, but budgets remind me sim city, and i'm not good at sim city :D |
| 17:12 | <antichaos> | you can play with workforce but without budgets. |
| 17:13 | <antichaos> | though I haven't tested that combination much, so there may be weirdness. |
| 17:13 | <Wolf01> | (i never managed how to play sim city, i can play for about 10 years and then i lose, if only there is somebody who knows well how to play it...) |
| 17:16 | <Sacro|Laptop> | i can do SC4 |
| 17:16 | <Sacro|Laptop> | never managed SC2000 though |
| 17:16 | <Sacro|Laptop> | on SC4 my biggest city is around 86k |
| 17:16 | <valhallasw> | erm, has NTP got issues with high CPU load for ships? |
| 17:16 | <valhallasw> | that was only with NPF/YAPF iirc? |
| 17:17 | <Sacro|Laptop> | hmm, dunno, i thought NTP was trains only |
| 17:17 | <antichaos> | ok, so I want to store a list of the industries that are near each station. Is is better to store an array or pointers to Industries, or an array of IndustryIDs? |
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| 17:35 | <UndernotBuilder> | also will be good for workforce that the passengers return from work, not only goes |
| 17:36 | <antichaos> | yeah, I wondered about that. I just think that might make things too easy |
| 17:37 | <antichaos> | I just imagine that all the workers die in industrial accidents |
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| 17:38 | <UndernotBuilder> | are you able to code that anti? |
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| 17:39 | |-| | mode/#openttd [+v tokai] by ChanServ |
| 17:39 | <antichaos> | yes, its pretty simple |
| 17:41 | <antichaos> | Maybe I'll make a separate patch option for it. |
| 17:45 | <antichaos> | not tonight though. Have a good weekend all. |
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| 17:56 | <HMage> | hehehe |
| 17:57 | <HMage> | aircraft cost just became negative |
| 17:57 | <HMage> | http://i57.photobucket.com/albums/g230/Essinth/Transcraft24thSep2067.png |
| 18:00 | |-| | glx [glx@bny93-6-82-245-156-124.fbx.proxad.net] has joined #openttd |
| 18:00 | |-| | mode/#openttd [+v glx] by ChanServ |
| 18:07 | <HMage> | glx: http://i57.photobucket.com/albums/g230/Essinth/Transcraft24thSep2067.png |
| 18:08 | <+glx> | hmm?? |
| 18:10 | <Wolf01> | negative cost |
| 18:10 | <Wolf01> | and unhappy font |
| 18:10 | <Wolf01> | :P |
| 18:14 | |-| | roboboy [~Leo@c211-30-67-220.carlnfd4.nsw.optusnet.com.au] has joined #openttd |
| 18:14 | <UndernotBuilder> | so if you buy one you win money? |
| 18:14 | <UndernotBuilder> | better than free :) |
| 18:20 | <UndernotBuilder> | http://homepage.mac.com/jbadcock/openttd/splash_screen_new2.png <- I want it without the singleplayer button and multiplayer button along with new, load, build, etc. |
| 18:29 | <Eddi|zuHause2> | that is a very old mockup |
| 18:29 | <Eddi|zuHause2> | i'm not sure that is the way it's going |
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| 18:36 | <@Belugas> | HMage, would you be kind enough to indicate which grf are you using? |
| 18:37 | <HMage> | that aircraft -- aviators aircraft |
| 18:37 | <HMage> | but this bug manifests itself in other places |
| 18:38 | <+glx> | inflation overflow is a known problem |
| 18:38 | <HMage> | like, funding oil rig costs -2076951296 |
| 18:38 | <HMage> | I couldn't find in that bug flyspray |
| 18:39 | <Eddi|zuHause2> | but 40M is kind of a small value for an overflow |
| 18:49 | <Wolf01> | 'night all |
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| 18:57 | <Sacro> | sounds like pb_av8 |
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| 19:09 | <+glx> | [01:38:58][01:38:58] <HMage> I couldn't find in that bug flyspray <-- you finally found it :) (FS#546) |
| 19:11 | <HMage> | yup |
| 19:11 | <HMage> | searching for money didn't give many open issues |
| 19:13 | <HMage> | "Search for: money." "sorry, couldn't find money" |
| 19:20 | <@Belugas> | insane... a 3 BILLION aircraft |
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| 19:37 | <@Belugas> | tumdedummm |
| 19:37 | <@Belugas> | http://devs.openttd.org/~belugas/Shadow_Transport.png |
| 19:48 | <Sacro> | Belugas: costly |
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| 20:08 | <Hypno> | hi :) |
| 20:08 | <Hypno> | Someone with some experience with linux + openttd? :b |
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| 20:12 | <Sacro|Laptop> | me |
| 20:12 | <Hypno> | :/ |
| 20:12 | <Hypno> | how to i make the map "very flat" through the .cfg? iam starting with -D :/ |
| 20:13 | <Sacro|Laptop> | errr... not sure |
| 20:13 | <Hypno> | :( |
| 20:13 | <+glx> | it's one of the diff_custom values IIRC |
| 20:14 | <Hypno> | ! |
| 20:14 | <Hypno> | <3 glx |
| 20:14 | <Hypno> | found it now :) |
| 20:15 | <Hypno> | btw glx, how the i set how "big" the map should be in # x # |
| 20:16 | <Hypno> | map_y and x dosent seem to work |
| 20:16 | <+glx> | map_x and map_y in [patches] |
| 20:16 | <Hypno> | ty |
| 20:16 | <+glx> | size is 2^map_x 2^map_y |
| 20:16 | <Hypno> | ohhhhh |
| 20:16 | <Hypno> | that explain what it did fuck up before |
| 20:16 | <Hypno> | :D |
| 20:17 | <+glx> | min 6, max 11 |
| 20:17 | <Hypno> | does it exist any "pause" function when not ppl is playing on the server? |
| 20:17 | <+glx> | yes |
| 20:17 | <Hypno> | what cmd is that then ? :b |
| 20:18 | <+glx> | min_players in [network] |
| 20:19 | <+glx> | "Automatically pause the game when the number of active players passes below the given amount" |
| 20:19 | <Hypno> | okay |
| 20:20 | <Hypno> | that command doesnt exist in the wiki >_< |
| 20:20 | <+glx> | many variables are missing :) |
| 20:20 | <Hypno> | grrr |
| 20:21 | <Hypno> | ait |
| 20:21 | <Hypno> | last question glx, should i run the dedicated server with root ? |
| 20:21 | <Hypno> | :o |
| 20:22 | <+glx> | I'm not a linux specialist, but it's not recommended to run it as root (for security) |
| 20:23 | <Hypno> | But :/ the only .cfg i can found is at /root/.openttd/openttd.cfg |
| 20:23 | <Hypno> | does it exist some command when i start it like "./openttd -D /home/hypno/openttd.cfg? |
| 20:24 | <+glx> | openttd -D -c path/to/openttd.cfg |
| 20:24 | <Hypno> | :) |
| 20:24 | <Hypno> | ty m8 |
| 20:24 | <+glx> | there's also -g path/to/savegame.sav |
| 20:24 | <Hypno> | ait :) |
| 20:24 | <+glx> | -g works for scenarii too |
| 20:25 | <Sacro|Laptop> | openttd -c /dev/urandom ... |
| 20:25 | [~] | glx slaps Sacro|Laptop |
| 20:25 | <Sacro|Laptop> | glx: could be interesting |
| 20:26 | <+glx> | Hypno: anyway openttd -h is useful to know the command line switches :) |
| 20:29 | <Hypno> | yea |
| 20:29 | <Hypno> | big thx for the help :]]] |
| 20:31 | <Hypno> | btw, what is "seed" ? :s |
| 20:31 | <+glx> | used to generate land |
| 20:31 | <Hypno> | oki ;O |
| 20:31 | <Hypno> | many question 8]]] /newbie |
| 20:32 | <Brianetta> | Sacro: You folded |
| 20:32 | <Brianetta> | Your little railcar died |
| 20:36 | <Sacro|Laptop> | Brianetta: i noticed |
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| 20:39 | <Hypno> | glx:does it exist any way to make more flat then diff ? |
| 20:39 | <Hypno> | its still kinda "mounty" still when i got the terrain type "very low" |
| 20:40 | <+glx> | diff_level = 3 ? |
| 20:41 | <Hypno> | diff level ? |
| 20:42 | <+glx> | 0->easy, 1->medium, 2->hard, 3->custom (=use diff_custom) |
| 20:43 | <Hypno> | w8 ,should try it |
| 20:47 | <Hypno> | bah |
| 20:47 | <Hypno> | :/ |
| 20:47 | <Hypno> | glx: still kinda rocky |
| 20:47 | <Hypno> | :( |
| 20:48 | <Hypno> | rocky = mountains* |
| 20:57 | <Hypno> | grrr |
| 20:57 | <Hypno> | starting to get angry on this >;[gief flat evil ttd |
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| 22:07 | <HMage> | Belugas: oh wow. Must be a costly thing :) |
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| --- | Log | closed Sat Apr 07 00:00:56 2007 |