| --- | Log | opened Thu Apr 05 00:00:42 2007 |
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| 00:09 | <HMage> | was that documented? |
| 00:11 | <DaleStan> | I dunno. I've basically stopped expecting any but the most user-obvious parts of Open to be documented. |
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| 00:17 | <HMage> | ok |
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| 02:49 | <CIA-2> | OpenTTD: peter1138 * r9563 /trunk/ (23 files in 4 dirs): -Feature: Add more finer control to transparency options, including a new toolbar, accessible from the map menu or Ctrl X. Patch by Wolf01. |
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| 03:15 | <@peter1138> | hmm, -more :p |
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| 03:40 | <Maedhros> | /home/jc/src/openttd-svn/src/main_gui.cpp:40:30: error: transparency_gui.h: No such file or directory |
| 03:40 | <Maedhros> | eek |
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| 03:53 | <Wolf01> | hello |
| 03:54 | [~] | ThePizzaKing has the same problem as Maedhros |
| 03:54 | <@peter1138> | hello |
| 03:54 | <@peter1138> | hmm |
| 03:54 | <@peter1138> | did i not add it? :P |
| 03:54 | <@peter1138> | bugger |
| 03:54 | <@peter1138> | i'll fix |
| 03:59 | <valhallasw> | what does transparency add? I can't find anything on the forums about it :P |
| 04:00 | <valhallasw> | Or I am midding it, very well possible |
| 04:00 | <Wolf01> | it add only a gui... and split all the things so you are able to make transparent only houses to see stations, bridges, industries etc |
| 04:01 | <Maedhros> | hmm, is it not possible for station signs to be transparent all the time now? |
| 04:01 | <Wolf01> | yes |
| 04:01 | <Wolf01> | is not toggled with the x key |
| 04:01 | <Maedhros> | it is here... |
| 04:02 | <Wolf01> | but you can toggle it easily with ctrl+1 |
| 04:02 | <@peter1138> | bah, pc's too slow |
| 04:03 | <@peter1138> | Maedhros: just needs to be skipped in main_gui.cpp |
| 04:03 | <@peter1138> | which i'll sort out |
| 04:03 | <Maedhros> | peter1138: cool |
| 04:05 | <@peter1138> | gah, takes *ages* to compile |
| 04:06 | <boekabart_> | buy faster pc :) |
| 04:06 | <boekabart_> | or develop faster compiler, of course :D |
| 04:07 | <CIA-2> | OpenTTD: peter1138 * r9564 /trunk/ (4 files in 3 dirs): -Fix (r9563): When adding files remember to add them... |
| 04:08 | <ThePizzaKing> | yay, works fine now |
| 04:08 | [~] | ThePizzaKing congratulates peter1138 |
| 04:09 | <Maedhros> | :) |
| 04:10 | <@peter1138> | Maedhros: http://fuzzle.org/o/keep_signs.diff |
| 04:10 | <@peter1138> | bit ugly :/ |
| 04:10 | <Wolf01> | i hope the version you applied was the last one, i tried to document it very better with Belugas yesterday evening |
| 04:10 | <@peter1138> | Wolf01: i used the version on the bug tracker |
| 04:11 | <@peter1138> | so, never mind |
| 04:11 | <Wolf01> | ehm... |
| 04:11 | <Wolf01> | i think that something changed since that version |
| 04:12 | <Wolf01> | something that makes you unhappy... i removed the transparency at purchased land yesterday :P |
| 04:12 | <@peter1138> | that was already removed |
| 04:13 | <@peter1138> | besides, i didn't apply the patch anyway |
| 04:13 | <@peter1138> | i went through it manually |
| 04:13 | <@peter1138> | hence it uses HASBIT() |
| 04:14 | <Wolf01> | http://wolf01.game-host.org/OTTD_related/patches/transparency_options_gui_9561_with_invisible_houses.diff give a look at this, don't bother of half-documented functions, i'm working on it |
| 04:14 | <@peter1138> | added extra param,s heh |
| 04:15 | <Wolf01> | and optimized the patch very much |
| 04:16 | <@peter1138> | sort of good |
| 04:16 | <@peter1138> | but inconsistent. hmm. |
| 04:18 | <@peter1138> | well |
| 04:18 | <@peter1138> | i can revert what i've done if you want |
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| 04:19 | <Wolf01> | maybe if you can wait this evening, or if you can help me to finish to document the AddSortableSprite() function, is better |
| 04:19 | <@peter1138> | here's a tip though |
| 04:19 | <@peter1138> | DO_ is "Display Options" |
| 04:20 | <@peter1138> | so i used TO_ instead of DO_TRANS |
| 04:20 | <Wolf01> | yes, right |
| 04:22 | <@peter1138> | your declaration and definition of AddSortableSpriteToDraw() are different |
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| 04:44 | <Wolf01> | ok, this should be the very latest, with your suggestion: http://wolf01.game-host.org/OTTD_related/patches/transparency_options_gui_9561_with_invisible_houses.diff |
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| 05:07 | <l_Blue_l> | hi is there any openTTD forum moderators on atm? |
| 05:08 | <@peter1138> | are |
| 05:09 | <l_Blue_l> | can the Diagonal demolish / level land patch thread here http://www.tt-forums.net/viewtopic.php?t=31300&start=20 please be locked as if has gone off topic |
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| 05:09 | <@peter1138> | heh |
| 05:10 | <l_Blue_l> | on the openTTD forum i would like that thread lock |
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| 05:14 | <l_Blue_l> | did you understand that |
| 05:16 | <Kander> | Morning (or whatever it is in everyone's timezone) |
| 05:16 | <TrueBrain> | howdie Kander |
| 05:16 | <Kander> | Hehe, yet another variation on TrueLight, Patric? |
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| 05:18 | <TrueBrain> | Kander: not a variation :) |
| 05:18 | <blathijs> | l_Blue_l: We understood, but we're no moderators (at least I am not) |
| 05:18 | <blathijs> | TrueBrain: Perhaps you can help l_Blue_l ? |
| 05:19 | <TrueBrain> | blathijs: possible |
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| 05:19 | <Kander> | Last night I have been trying to get OpenTTD to compile for the first time in a long, long time - I tried to follow the steps outlined on the Wiki for compiling using MinGW and failed miserably. Another user, who's name sadly seems to elude my thoughts for now, helped me to get it at least into a somewhat succesful compile run, but now the executable spawned by it crashes immediately upon... |
| 05:19 | <Kander> | ...starting. Do you guys have time to point me in the right direction? |
| 05:20 | <TrueBrain> | OS? |
| 05:20 | <Kander> | WinXP, MCE |
| 05:20 | <Kander> | (32 bits edition - call me oldfashioned) |
| 05:20 | <TrueBrain> | lol, like the 64bit edition is that good :s Brrrr |
| 05:21 | <TrueBrain> | how does it crash? |
| 05:21 | <Kander> | Well, at work it seems to work fine. But then again I don't do anything more fancy then word and notepad. |
| 05:21 | <Kander> | Standard 'report to microsoft' screen.. not sure how to explain it otherwise? As soon as I start the executable. |
| 05:22 | <TrueBrain> | your best chance is to wait for glx |
| 05:22 | <Kander> | Glx.. that's it :) He was the guy who helped me last night. |
| 05:23 | <Kander> | Do you happen to know what timezone he is in? |
| 05:23 | <TrueBrain> | he is the mingw guru :) |
| 05:23 | <TrueBrain> | he will be online in 2 hours |
| 05:23 | <TrueBrain> | mostly exactly 14:30 he joins |
| 05:23 | <Kander> | Sounds like a very consistent man :) |
| 05:23 | <TrueBrain> | yesterday it was 14:48 |
| 05:23 | <TrueBrain> | so it can be a bit later :) |
| 05:23 | <Kander> | Eeek! Deviation! |
| 05:24 | <TrueBrain> | l_Blue_l: topic locked |
| 05:24 | <l_Blue_l> | Thanks |
| 05:24 | <Kander> | Alright, I'll wait for him then :) In the meanwhile I'll just toss my MinGW installation away and install it all from scratch.. things were messy, to say the least, last night. |
| 05:24 | <TrueBrain> | hehe |
| 05:25 | <TrueBrain> | l_Blue_l: I hope I win an award with the quote: gone offtopic :p (as it is the biggest understatement ever I believe) |
| 05:28 | <l_Blue_l> | true. At best only 4 comtribute to the topic. It such a let down each time i read the topic and some peoples comments are so rude / stupid i just couldnt stand it anymore |
| 05:30 | <TrueBrain> | I do hope it doesn't spoil your fun in coding... |
| 05:31 | <Ailure> | dadada |
| 05:31 | <TrueBrain> | tadadadadadadada tadadadadadada BATMAN! |
| 05:31 | <@DorpsGek> | oh for the love of God.... |
| 05:32 | <l_Blue_l> | TrueBrain: omg no i love it it will take alot more then that to scare me away. |
| 05:32 | <TrueBrain> | l_Blue_l: good :) |
| 05:34 | <l_Blue_l> | TrueBrain: i havent yet been able to finnish a single patch of mine ..... maybe this time i can finnish this one (fix up the code so it can get included into the trunk) |
| 05:34 | <TrueBrain> | Clean it up, post it at bugs.openttd.org :) |
| 05:34 | <Ailure> | just don't go bitch when it dosen't get included though |
| 05:34 | <Ailure> | << |
| 05:34 | <Ailure> | heh |
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| 05:35 | <@peter1138> | of course, me posting a query in the original thread and not getting a reply counts as "no interest" according to he who should know better |
| 05:35 | <l_Blue_l> | ok ha no i wont bitch .... i fully understand the reason why there are rules for things getting included or not |
| 05:36 | [~] | TrueBrain likes l_Blue_l |
| 05:36 | [~] | TrueBrain starts to wonder about Ailure :p |
| 05:36 | <Ailure> | :) |
| 05:36 | <Ailure> | Good good |
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| 05:36 | <Ailure> | eh well some people take critique as "OMG YOU STABBED MY SOUL" instead of "Ok, I fix this" |
| 05:36 | <@peter1138> | yeah, well |
| 05:37 | <@peter1138> | when i *do* add someone's patch it turns out they didn't post the latest version :P |
| 05:37 | <@peter1138> | so there's no getting it right |
| 05:37 | <TrueBrain> | Ailure: and it seems to be rather hard for people to follow a coding style: IT AINT MY STYLE SO WHY SHOULD I FOLLOW IT?! :) You got to love users :) |
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| 05:38 | <Ailure> | the OTTD style looks good for me :P |
| 05:38 | <Kander> | Style leads to order, order leads to peace, peace leads to the DARK SIDE! |
| 05:38 | <Ailure> | Although I only looked through it hastily |
| 05:38 | <Ailure> | as I hadn't done any patch, so far |
| 05:38 | <TrueBrain> | Kander: welcome to the dark side :) |
| 05:38 | <@Rubidium> | and ofcourse: "but the coding style isn't consistent in the code" |
| 05:38 | <Kander> | :) |
| 05:39 | <Ailure> | Mostly becuse I have no idea where to start |
| 05:39 | <Ailure> | :p |
| 05:39 | <Kander> | Would a patch that does nothing but clean up the coding style in existing parts of the code be considered for inclusion?? |
| 05:40 | <@Rubidium> | I really hope so ;) |
| 05:40 | <TrueBrain> | Kander: it happens a lot lately :) |
| 05:40 | <TrueBrain> | doxygen thingies too |
| 05:41 | <Kander> | That's good to hear :) |
| 05:41 | <TrueBrain> | they aren't that dark in here yet :p |
| 05:42 | <Ailure> | though then |
| 05:43 | <Ailure> | only thing that annoys me with openTTD at the moment |
| 05:43 | <Ailure> | is the 8 company limit |
| 05:43 | <TrueBrain> | which is rather a tricky one |
| 05:43 | <Ailure> | from what I been able to gain, yeah. |
| 05:43 | <TrueBrain> | most users suggest changing it to 16, which isn't a solution |
| 05:43 | <TrueBrain> | it needs to be made dynamic |
| 05:43 | <TrueBrain> | which is possible for most parts, but not the GUI |
| 05:43 | <TrueBrain> | which is being worked on to make that possible :) |
| 05:44 | <Kander> | I know GLX would be able to answer with more authority, but is there a practical reason not to use the latest/greatest version of every compile tool, instead of what is linked to in the compile-instructions on the Wiki? |
| 05:44 | <@Rubidium> | b0rkedness of binaries? |
| 05:44 | <Ailure> | Well, it would make long and huge games even more epic |
| 05:45 | <TrueBrain> | Kander: you can use the latest version of most things, just some are known to be broken. The versions used on the wiki are tested and therefor known to work :) |
| 05:45 | <Ailure> | I hate deleting companies whem running a server |
| 05:45 | <Ailure> | I yet have to break the player limit though, but been close to |
| 05:46 | <Kander> | Is there any chance of the AI being improved upon? I read in the changelog that it has recently been dumbed down even further, in favor of performance (is such a thing even possible, I wonder??) |
| 05:46 | <Ailure> | Some players simple just play at diffrent names |
| 05:46 | <Ailure> | Kander: Check out the noAi branch |
| 05:46 | <Ailure> | :) |
| 05:46 | <TrueBrain> | Kander: http://wiki.openttd.org/index.php/AI:Main_Page |
| 05:46 | <Ailure> | http://www.tt-forums.net/viewtopic.php?t=30933 |
| 05:46 | <Ailure> | eh damn you brain |
| 05:47 | <Kander> | Wha! Never found that section of the Wiki |
| 05:47 | [~] | Kander does a happy dance. |
| 05:47 | <Ailure> | well it's something quite recent |
| 05:47 | <TrueBrain> | Kander: it is relative new |
| 05:47 | <TrueBrain> | :p |
| 05:47 | [~] | peter1138 yawns |
| 05:47 | <@peter1138> | so i do need a new pc |
| 05:48 | <TrueBrain> | peter1138: you talk about that for, what, 2 months now? :) |
| 05:48 | <@peter1138> | yes |
| 05:48 | <TrueBrain> | so you are waiting for donations or something? :) |
| 05:48 | <@peter1138> | yes |
| 05:48 | <@peter1138> | finally you get the hint |
| 05:48 | <@peter1138> | ;p |
| 05:48 | <TrueBrain> | let me wire 1 eurocent to your account :p |
| 05:48 | [~] | Kander tosses Peter a blank check. Uncovered, of course. |
| 05:49 | <TrueBrain> | at least I send you something :p |
| 05:49 | <TrueBrain> | lunch! |
| 05:49 | <Ailure> | just took out mine from the microwave |
| 05:49 | <Ailure> | :p |
| 05:49 | <Kander> | Seriously: Would you have any use for a AthlonXP 1700+ which has been gathering dust for the past few months? |
| 05:49 | <Ailure> | quick lunch before next lecture starts |
| 05:49 | <Ailure> | I would |
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| 05:50 | <Ailure> | even if I have a 64bit dual core processor ;) |
| 05:50 | <Kander> | Lol, use it as a secondary machine? :P |
| 05:50 | <Ailure> | heh |
| 05:51 | <Ailure> | I dunno what I would use it for |
| 05:51 | <Ailure> | I mean, a dual core processor with two monitors. Now if I could run two OS's at the same time ;) |
| 05:51 | <Ailure> | (virtual machines dosen't count :P) |
| 05:51 | <Kander> | Hmmm... you could run a virtualized session on the second monitor ::... never mind |
| 05:52 | <@peter1138> | Kander: not really |
| 05:52 | <@peter1138> | Kander: i have a 2000+, but my boards too old to run it at full speed |
| 05:52 | <@peter1138> | plus it's PC133 memory, heh |
| 05:53 | <Kander> | :) The board I have as well.. but it's an Asrock so might not make you happy. |
| 05:53 | <Ailure> | I rarely use my CPU to it's fullest |
| 05:53 | <Ailure> | or same with GPU :) |
| 05:53 | <Ailure> | xD |
| 05:54 | <Ailure> | All I really required when getting a new computer was 2 GB memory |
| 05:54 | <Ailure> | since the programs I run is memory h |
| 05:54 | <Ailure> | heavy |
| 05:54 | <Kander> | Hmm, what kind of programs are they? (I've got the Electric Sheep screensaver running in a window to burn up any spare CPU cycles.. works like a charm!) |
| 05:55 | <@peter1138> | i'm still stuck between AM2 or 775... |
| 05:55 | <Ailure> | D: |
| 05:55 | <Ailure> | Netbean |
| 05:55 | <Ailure> | One of the better java SDK's, but eats memory like there was no tomorrow |
| 05:55 | <MiHaMiX> | Ailure: you meant Netbeans? :) |
| 05:55 | <Kander> | Java? *shudders* Not my thing... |
| 05:55 | <Ailure> | eh |
| 05:55 | <Ailure> | IDE's |
| 05:55 | <Ailure> | not SDK's |
| 05:55 | <Ailure> | asdfdsf |
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| 05:55 | <Ailure> | There's a huge diffrence between a SDK and IDE |
| 05:55 | <Ailure> | -.- |
| 05:56 | <Kander> | Yep... |
| 05:56 | <MiHaMiX> | Ailure: at me, netbeans not used to eat more than 80mb |
| 05:56 | <Ailure> | Java isn't slow though |
| 05:56 | <Kander> | Peter: My new machine's AM2 and been happy with it. Very easy installation, even with extra fan and all.. but it all depends on what your needs are. |
| 05:56 | <Ailure> | java VM can be a bit slow to start |
| 05:56 | <Ailure> | but when you get it started, it usually runs quite smoothly |
| 05:57 | <Kander> | My regards of Java have been totally demolished by a single poor teacher.. taught all the wrong habits.. :/ |
| 05:58 | <Ailure> | programming wise, only annoying thing is that it can be a bit nazi about some things that is possible (but potentionable dangerous) on other languages |
| 05:58 | <valhallasw> | eclipse is eating up 200M atm :( |
| 05:58 | <MiHaMiX> | valhallasw: yeah, that's why i dislike eclipse :) |
| 05:58 | <Kander> | Any of you ever used the BlueJ IDE? |
| 05:59 | <valhallasw> | but netbeans somehow seems slower |
| 05:59 | <Ailure> | ah |
| 05:59 | <Ailure> | Netbeans take less memory than eclipse then |
| 05:59 | <valhallasw> | and c++ is freaking me out atm |
| 05:59 | <MiHaMiX> | i have 2 fav java ide: netbeans and intellijIdea |
| 05:59 | <MiHaMiX> | though the latter is not free |
| 06:00 | <Ailure> | that some things are done automtically done in netbeans |
| 06:00 | <Ailure> | is very nice |
| 06:00 | <Ailure> | although is probably in other IDE's |
| 06:00 | <Ailure> | I really hadn't compared them :p |
| 06:00 | <MiHaMiX> | ok, end of lunchtime folks.. bye :) |
| 06:01 | <Kander> | Are there still people who prefer programming in plain ol' notepad (or other non-graphical editors) ? |
| 06:01 | <Kander> | Ciao MiHaMiX |
| 06:01 | <Ailure> | ewww notepad |
| 06:01 | <MiHaMiX> | Kander: I'm used to use gvim |
| 06:01 | <MiHaMiX> | Kander: available from http://www.vim.org/ |
| 06:01 | <valhallasw> | vi \\o |
| 06:01 | <MiHaMiX> | Kander: it's based on the good old vi :) |
| 06:01 | <Kander> | I've seen and heard about vi(m)... |
| 06:01 | <Ailure> | lack of colouring annoys me |
| 06:01 | <valhallasw> | and sometimes mcedit |
| 06:01 | <Ailure> | with notepad |
| 06:01 | <Kander> | not sure if I could get myself trained in using it.. one time I tried it I ran away screaming in panic |
| 06:01 | <MiHaMiX> | valhallasw: mcedit sucks :) |
| 06:02 | <MiHaMiX> | Kander: :D |
| 06:02 | <valhallasw> | MiHaMiX: coloring and edit-paste *inside* mcedit is great |
| 06:02 | <Kander> | Couldn't even close it properly... |
| 06:02 | <valhallasw> | just copy-pasting outside it is a disaster |
| 06:02 | <valhallasw> | :wq or :q! ? |
| 06:02 | <MiHaMiX> | valhallasw: hmm, that's ok, but i still dislike the editor features :) |
| 06:02 | <Kander> | valhallasw: Point proven. |
| 06:02 | <valhallasw> | better than joe |
| 06:02 | <MiHaMiX> | ok, really bye :) |
| 06:03 | <valhallasw> | ^kx is less logical for write-quit than :wq |
| 06:03 | <valhallasw> | imo |
| 06:03 | <Kander> | Clicking the little X button, then pressing 'Save' is more logical for write-quit then :wq... imho. |
| 06:06 | <valhallasw> | I see no |
| 06:06 | <valhallasw> | 'x' button witout gui |
| 06:07 | <Kander> | :) Which brings us to the overarcing prompt vs gui discussion? |
| 06:07 | <TrueBrain> | now that was a nice lunch |
| 06:07 | <Kander> | wb tl |
| 06:08 | <valhallasw> | hey, you started about 'non-graphical editors' |
| 06:08 | <valhallasw> | and notepad isnt one btw |
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| 06:09 | <Kander> | True, true.. |
| 06:09 | <Ailure> | VI users are elitists? |
| 06:09 | <Ailure> | :o |
| 06:10 | <valhallasw> | what the ... is happening :{ |
| 06:10 | <Kander> | Well, they've got all reason to be if they managed to figure out it's syntax. |
| 06:11 | <valhallasw> | is there any reason why the 19th member (index 18) of an int array should act strangely? |
| 06:13 | <@Rubidium> | without context I wouldn't know |
| 06:13 | <Kander> | define 'strangely' ? |
| 06:13 | <valhallasw> | acting like it doesn't keep it's value |
| 06:13 | <valhallasw> | is set to 0, jumps to 2293196, 2292860, 2292524 etc |
| 06:13 | <@Rubidium> | buffer over/underflows! |
| 06:14 | <valhallasw> | thought of that |
| 06:14 | <valhallasw> | but then why does the 20th member (index 19) work perfectly fine? |
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| 06:15 | <@Rubidium> | no idea, depends highly on the context |
| 06:15 | <valhallasw> | http://arctus.nl/websvn/listing.php?repname=uni&path=%2Falgo%2Fpr2%2F |
| 06:16 | <valhallasw> | it's a mess atm, sorry for that (because of the debugging etc ;)) |
| 06:16 | <TrueBrain> | we shouldn't be helping you with your homework :p |
| 06:16 | <valhallasw> | orly :P |
| 06:17 | <valhallasw> | what about |
| 06:17 | <valhallasw> | the algorithm works perfectly fine |
| 06:17 | <valhallasw> | but c++ is just a fscking stupid language that acts completely weird sometimes |
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| 06:17 | <valhallasw> | python O+ |
| 06:18 | <TrueBrain> | lol, you do shit in tex, not bad :p |
| 06:18 | <valhallasw> | :P |
| 06:18 | <TrueBrain> | pr2 is for PM? |
| 06:18 | <valhallasw> | no, algoritmiek |
| 06:18 | <TrueBrain> | ah, that explains :) |
| 06:19 | <valhallasw> | not like I care about the ECTS |
| 06:19 | <valhallasw> | as they don't really count for anything :P |
| 06:19 | <TrueBrain> | you need them :) |
| 06:19 | <valhallasw> | CS ects don't count for physics I'm afraid ;) |
| 06:20 | <TrueBrain> | push them to your second year, you need some variation courses |
| 06:20 | <valhallasw> | algo is not one of the allowed ones ;) |
| 06:20 | <TrueBrain> | then you should just enjoy it :p |
| 06:21 | <valhallasw> | I'm still wondering who thought it should be 7 ects |
| 06:22 | <valhallasw> | meh, I'll just redesign without the class and see what happens :P |
| 06:22 | <TrueBrain> | it isn't the fastest way to do what you do :p |
| 06:23 | <valhallasw> | obviously |
| 06:23 | <valhallasw> | but it was the fastest way to code it :P |
| 06:24 | <TrueBrain> | you fucked up 'm' and 'n', so it looks |
| 06:24 | <TrueBrain> | 'm' sometimes is your width, sometimes your height |
| 06:24 | <TrueBrain> | return this->array + (this->m)*row; <- here it is your width |
| 06:24 | <valhallasw> | no |
| 06:24 | <TrueBrain> | if ( x < 0 || x >= array.n || y < 0 || y >= array.m || array[x][y] != 0 ) <- here is it your height |
| 06:24 | <valhallasw> | er |
| 06:24 | <valhallasw> | wait |
| 06:24 | <valhallasw> | that's pretty stupid |
| 06:24 | <TrueBrain> | change the this->m to this->n in the first, and it most likely doesn't overflow :p |
| 06:25 | <TrueBrain> | short to say: USE BETTER NAMING! |
| 06:25 | <TrueBrain> | rename 'm' to height, and 'n' to width |
| 06:25 | <valhallasw> | don't change n and m while coding :p |
| 06:25 | <TrueBrain> | and you would never made this mistake |
| 06:25 | <valhallasw> | sais the ottd devver that uses *st *t *etc ;) |
| 06:25 | <TrueBrain> | which can't be confused really :) |
| 06:25 | <@Rubidium> | TrueBrain: that if looks ok to me |
| 06:26 | <TrueBrain> | Rubidium: the if is okay, but 'm' has an other function in the first copy/paste then in the second :) |
| 06:26 | <valhallasw> | it should be height, but I changed the m and n in the constructor |
| 06:26 | <@Rubidium> | no |
| 06:26 | <TrueBrain> | Rubidium: yes :p |
| 06:26 | <TrueBrain> | haha :) |
| 06:26 | <@Rubidium> | this->m * x + y (where y = 0 .. this->m - 1) |
| 06:26 | <TrueBrain> | valhallasw: you can see that indeed :) |
| 06:26 | <valhallasw> | erm |
| 06:26 | <valhallasw> | x/n = height |
| 06:26 | <valhallasw> | m = width |
| 06:27 | <TrueBrain> | 'm' is height according to backtrace.cpp :p |
| 06:27 | <valhallasw> | no |
| 06:27 | <valhallasw> | x/n = height, y/m = width |
| 06:27 | <valhallasw> | y >= array.m <-- see |
| 06:28 | <TrueBrain> | 'y' defines height, not? :) |
| 06:28 | <valhallasw> | no |
| 06:28 | <TrueBrain> | haha, now that is confusing :p |
| 06:28 | <valhallasw> | not really |
| 06:28 | <valhallasw> | (3,1) in an array is 4th row 2nd column |
| 06:29 | <valhallasw> | (3,1) most logically is x=3 y=1 |
| 06:29 | <valhallasw> | so x=height y=width |
| 06:29 | <TrueBrain> | haha, nice try, but nah, still not logic :) |
| 06:29 | <TrueBrain> | doesn't matter, as long as you udnerstand it |
| 06:30 | <valhallasw> | 13:29 < TrueBrain> doesn't matter, as long as it works and jlaros understands it <-- fix |
| 06:30 | <TrueBrain> | hehe, good enough for me :p |
| 06:31 | <TrueBrain> | anyway, back to OpenTTD :p |
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| 06:44 | <Scarzzurs> | Lo :-) |
| 06:44 | <Scarzzurs> | I've made a suggestion in the suggestion forum, but i fear that i might have been to fast to change website as the post isn't there. Should i repost or is there some kind of delay on posts? |
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| 06:49 | <@peter1138> | bingbong |
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| 07:41 | [~] | Kander wonders if GLX will show up... |
| 07:43 | <TrueBrain> | hehe :) |
| 07:43 | <TrueBrain> | as long as I know him, he never missed a day :) |
| 07:44 | <Kander> | Alright *sits patiently in his corner, and continues fiddling with MinGW..* |
| 07:45 | <TrueBrain> | I really hope mingw isn't a synonym for something you do in the corner |
| 07:46 | [~] | Kander grins.. nice noe |
| 07:46 | <Kander> | *one, even |
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| 07:49 | <Kander> | Is there a functional difference between openttd.org and openttd.com? |
| 07:49 | <TrueBrain> | nope |
| 07:49 | <Kander> | Good |
| 07:49 | <TrueBrain> | .com is 100% alias of .org |
| 07:49 | <TrueBrain> | and we advise everyone to use .org |
| 07:49 | <Kander> | Redirects at the DNS level? |
| 07:50 | <TrueBrain> | no redirect, it is really an alias |
| 07:50 | <Kander> | Cool |
| 07:50 | <TrueBrain> | on http, mail, svn and all levels :) |
| 07:51 | <Kander> | Great - was just wondering, since the get latest openttd.sh script points to .com while I was only used to seeing .org |
| 07:51 | <TrueBrain> | it should use .org :p |
| 07:52 | <Kander> | Then write a new one - and while you're at it, check why it didn't work for me :P |
| 07:53 | <Kander> | Argh. I keep getting the same error message.. and know I must be doing something wrong, but can't seem to figure out what it is.. |
| 07:54 | <@Belugas> | hello |
| 07:54 | <Kander> | Helo Belugas |
| 08:00 | <CIA-2> | OpenTTD: peter1138 * r9565 /trunk/src/ (console_cmds.cpp settings.cpp settings.h): -Feature: Add list_patches console command. This shows all patches along with their current values. Based on patch by madman2003/GrimRC. |
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| 08:34 | <Scarzzurs> | [13:44][13:44] <Scarzzurs> Lo :-) |
| 08:34 | <Scarzzurs> | [13:45][13:45] <Scarzzurs> I've made a suggestion in the suggestion forum, but i fear that i might have been to fast to change website as the post isn't there. Should i repost or is there some kind of delay on posts? |
| 08:38 | <@Belugas> | or maybe program it yourself ? :P |
| 08:38 | <@Belugas> | you should try to refresh or repost |
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| 13:07 | <@Belugas> | oups... missed my lunch time by far... |
| 13:08 | <@Belugas> | damn ottd code during work hours :P |
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| 13:18 | <MUcht> | http://openttdcoop.ppcis.org/blog/2007/04/05/passenger-destinations-we-need-them/ :-) |
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| 14:13 | <UndernotBuilder> | Me can't wait for newcargos/newindustries :P |
| 14:13 | [~] | Belugas thinks UndernotBuilder will have to wait for still a long time :S |
| 14:14 | [~] | Belugas is sorry for the pain UndernotBuilder will endure |
| 14:14 | <Noldo> | tough luck |
| 14:14 | <UndernotBuilder> | :( |
| 14:14 | <bubersson> | logs! |
| 14:14 | <@Belugas> | if you want to help, give me the resolver for industry and industry tile! |
| 14:14 | <bubersson> | !logs |
| 14:15 | <@Belugas> | before it do it myself :S |
| 14:15 | <Noldo> | resolver? |
| 14:15 | <bubersson> | logging is not working anymore?? |
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| 14:15 | |-| | PandaMojo_ changed nick to PandaMojo |
| 14:16 | <Noldo> | bubersson: the bottish person is missing |
| 14:16 | <bubersson> | hm... :) ... ok |
| 14:16 | <UndernotBuilder> | maybe I need a book for learning C for lazy people? :) |
| 14:19 | <@Belugas> | maybe :) |
| 14:20 | <@Belugas> | would be a bit more usefull if it was C++, but we're niot fully C++ yet... |
| 14:20 | <@Belugas> | by far ;) |
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| 14:21 | <Noldo> | Belugas: what do you mean by a resolver? |
| 14:24 | <@Belugas> | look in newgrf_town.cpp |
| 14:24 | <@Belugas> | function TownGetVariable |
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| 14:24 | |-| | scia [~scia@AveloN.xs4all.nl] has quit [Quit: Lost terminal] |
| 14:24 | <@Belugas> | this is a part of the resolver for houses |
| 14:25 | <@Belugas> | same have to be done for indstries |
| 14:25 | |-| | scia [~scia@AveloN.xs4all.nl] has joined #openttd |
| 14:25 | <@Belugas> | base on http://wiki.ttdpatch.net/tiki-index.php?page=VarAction2Industries |
| 14:25 | <@Belugas> | and of course |
| 14:25 | <@Belugas> | http://wiki.ttdpatch.net/tiki-index.php?page=VarAction2IndustryTiles |
| 14:30 | <@Belugas> | right now, i'm working on decoupling industry_gui.cpp and smallmap_gui.cpp form hardcoded colors/strings guis and use the values stored in the industry specs |
| 14:30 | <@Belugas> | lots of fun |
| 14:37 | |-| | Sacro [~Ben@adsl-87-102-80-216.karoo.KCOM.COM] has quit [Quit: Leaving] |
| 14:37 | <DebolazX> | Anybody got any good books to recommend? |
| 14:38 | [~] | DebolazX is on a shopping spree. |
| 14:38 | <DebolazX> | Of the technical kind. |
| 14:40 | <@Belugas> | on what? |
| 14:42 | <DebolazX> | On anything. |
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| 14:51 | <Ailure[apt]> | hmm |
| 14:51 | <Ailure[apt]> | using tightVNC instead of actually installing a own IRC client is... intresting :) |
| 14:52 | <@Belugas> | DebolazX, go to a library, close your eyes, and pick any book, until it is a technical one ;) |
| 14:53 | <DebolazX> | I could be using that time to make an MMORPG instead. :-P |
| 14:54 | <Noldo> | Belugas: I supose you have the structure that is goint to contain the industry information somewhere? |
| 14:54 | <@Rubidium> | DebolazX: "Implementing NewGRF for OTTD for dummies"? |
| 14:55 | <DebolazX> | :-) |
| 14:57 | <@Belugas> | well... yes and no, Noldo. Each GetxVariable will be on its own file, wioth the same signature |
| 14:57 | <@Belugas> | all the cases will have to address the requirement |
| 14:57 | <@Belugas> | that each variable needs |
| 14:58 | <@Belugas> | then, it will be a matter of gathering that stuff in a stuff like |
| 14:58 | <@Belugas> | newgrf_house.cpp:357 |
| 14:59 | <Noldo> | so the data is stored there somewhere, but it needs to have a interface like that one? |
| 14:59 | <@Belugas> | the data is everywhere in the game |
| 15:00 | <@Belugas> | it's just that each resolver will have to provide the data that is required |
| 15:01 | <@Belugas> | exemple : Animation stage of nearby tiles (63) |
| 15:01 | <@Belugas> | right now, thereis no anumation stage for industries |
| 15:01 | <@Belugas> | means i have to implrment that with a new tile assignment |
| 15:02 | <@Belugas> | and a new map accessor for it |
| 15:02 | <@Belugas> | exemple |
| 15:02 | <@Belugas> | Distance of nearest industry with given type (64) |
| 15:02 | <Digitalfox[Home]> | Bjarni: Are you thinking of adding reffitable cargo options to Autoreplace?? For example with buses of George V4, most of buses have some reffitable cargo, that makes them have more passangers and right now i have to make it all manually.. I love Autoreplace so it would be great if you or other dev could implement this :) |
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| 15:02 | <@Belugas> | haa... easier... this one is just a matter of calling the right function in ottd to get the answer |
| 15:02 | <@Belugas> | stuff like that... |
| 15:03 | <@Belugas> | tons of stuff to collect, tons of pure fun and joy |
| 15:03 | <Noldo> | is there going to be a function lice uint32 IndustryGetVariable(byre variable,/*stuff*/, Industry *i) ? |
| 15:03 | <Noldo> | *like |
| 15:03 | <@Belugas> | exactly |
| 15:03 | <@Belugas> | and for tile too |
| 15:04 | <Noldo> | which part of the game needs that interface? |
| 15:04 | <@Belugas> | newindustries |
| 15:05 | <Noldo> | and it has to use those odd variable addresses/nubmers ? |
| 15:05 | <Noldo> | god I'm tired |
| 15:06 | <@peter1138> | brrrr |
| 15:06 | <@peter1138> | cold |
| 15:07 | <@peter1138> | yeah |
| 15:07 | <@peter1138> | could enumify them.. heh |
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| 15:12 | <Noldo> | so a guestion like bool CanDeleteHouse(TileIndex tile) |
| 15:13 | <Noldo> | is first translated to the language that the newhouses language and then there is very interesting structure that finds the infromation from everywhere in the game |
| 15:14 | <@peter1138> | just be thankful it's changed from the original stuff |
| 15:14 | <@peter1138> | which assumed that only vehicles existed |
| 15:17 | <@Belugas> | mmh.... |
| 15:17 | <@Belugas> | MaybeNewIndustry is fucked up |
| 15:18 | <@Belugas> | Noldo, it's a bit like that yeah |
| 15:18 | <@Belugas> | peter1138, enumify?? |
| 15:18 | <@Belugas> | freaks me a bit |
| 15:19 | <@Belugas> | i thimk it is easier using plain numbers |
| 15:19 | <@Belugas> | no? |
| 15:19 | <Noldo> | I agree |
| 15:20 | <Noldo> | could typecast be used to make sure it won't mix with other byte's or is that against coding policy |
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