| --- | Log | opened Tue Jan 29 00:00:18 2008 |
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| 00:54 | <htpc-tilt> | hi....anyone had any luck getting a Windows Media Center Remote working with linux? |
| 00:55 | <htpc-tilt> | I bought mine from an electronics store...called a DigiTech 'Windows Media Center Remote' |
| 00:55 | <hads> | htpc-tilt: Please read the topic. |
| 00:55 | <htpc-tilt> | my bad |
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| 02:49 | <xris> | anyone else with svn from tonight able to get mythtranscode to work? |
| 02:49 | <xris> | I get a segfault. and it seems to require mysql.txt |
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| 02:54 | <xris> | ah, looks like something nigel did to help me broke something else |
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| 04:09 | <gbee> | stuarta: can't reproduce #4547 |
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| 04:10 | <gbee> | for some reason the popup keyboard isn't work though |
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| 04:29 | <stuarta> | gbee: hmmm. |
| 04:30 | <stuarta> | i also couldn't get a keyboard popup |
| 04:30 | * | stuarta updates and rebuilds |
| 04:32 | <stuarta> | not that i'll be able to test it until tonight |
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| 04:58 | <justinh> | ever thought of banning bouncy nicks? getting annoying now |
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| 04:59 | <stuarta> | bear: stop your client reconnecting all the time. it's *bloody* annoying |
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| 05:02 | <justinh> | heh @ the thread on -dev about recording 4 channels with 30% CPU. should I report my 10 channels with 20% CPU on a crappy athlon 800? |
| 05:02 | <stuarta> | heh. mine does 0.6% recording 2 channels |
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| 05:04 | <justinh> | AMD64 3000 running 20% recording 4 channels sounds bad |
| 05:04 | <stuarta> | yeah. mines only a 3200 |
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| 06:06 | <roothorick> | does Myth refuse to shutdown if there's no scheduled recordings in the future? |
| 06:06 | <justinh> | topic topic.. |
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| 06:06 | <roothorick> | gah X.X |
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| 07:11 | <hereitcomes> | are there any special compiler commands for mythplugins? I wrote a VERY simple program to learn class interaction which works by itself, but put into a myth plugin in the main.cpp file, at run time I get an "undefined symbol" error.. any ideas? |
| 07:14 | <gbee> | hereitcomes: no special commands, but plugins need to be compiled against install mythtv libraries of the same version |
| 07:14 | <gbee> | so "make install" mythtv before compiling plugins |
| 07:15 | <hereitcomes> | hmm.. I originally installed from source anyway, do I have to redo that each time I'm writing a new plugin? |
| 07:15 | <gbee> | the undefined symbol error suggests that there is a difference between the installed libraries and the ones the plugin was built against |
| 07:15 | <hereitcomes> | ah I see |
| 07:15 | <hereitcomes> | so just reinstall once? |
| 07:16 | <gbee> | hereitcomes: I could be wrong about the cause but that is the most common reason for the symbol errors |
| 07:16 | <hereitcomes> | ok thank you very much I'll go try that |
| 07:16 | <gbee> | install once and then rebuild the plugin after running "make clean" in the plugins (to delete any old files) |
| 07:17 | <hereitcomes> | thank you! this has been very annoying, I originally went all out adding a server socket to the plugin, and then dumbed WAY down to a simple console output class assuming it would work heh |
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| 07:41 | <justinh> | doh been barking up slightly the wrong tree. capture card setup screen has buttons that aren't the usual finish, cancel, next or back doesn't it... a-plundering I will go |
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| 07:47 | * | gbee thinks Simon is underestimating the difficulty of database downgrades |
| 07:50 | <justinh> | capture card settings.. come out, come out wherever you are... |
| 07:51 | <gbee> | somewhere under libmythtv I'd wager |
| 07:52 | <gbee> | though I could say way many of those screens are in the library instead of the application |
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| 07:52 | <gbee> | couldn't |
| 07:53 | <justinh> | noticed that. confuzzling |
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| 07:53 | <gbee> | bear: you need to get yourself another ISP |
| 07:54 | <justinh> | duh videosource.cpp I think |
| 07:56 | <justinh> | you know I said I like a challenge? |
| 07:57 | <justinh> | what the hell. I'll either fail or walk away knowing a bit more about inheritance |
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| 07:58 | <gbee> | class inheritance isn't that hard (but then it's easy to say that once you understand it) |
| 07:59 | <gbee> | what it means is that class B which inherits from class A has all the capabilities/functions of class A |
| 07:59 | <justinh> | that much is quite easy to grasp. what I find difficult is spotting it & following it in the code |
| 08:01 | <gbee> | the class definition will always list the classes it inherits from e.g. class B : public A { ... } |
| 08:02 | <gbee> | virtual functions (declared with the 'virtual' keyword in the base class) are functions which can, optionally, be overridden by class B |
| 08:03 | <gbee> | e.g. virtual printmessage() { cout << "This is Class A" << endl; } can be redfined in class B as printmessage() { cout << "This is Class B" << endl; } |
| 08:04 | <justinh> | I think that sunk in. still feel like I'm trying to fly to the moon before I can walk though |
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| 08:04 | <gbee> | headers are your best source of information about a class and it's methods, you should always look at them, it's a synopsis of the class API (the publically accessible functions) |
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| 08:05 | <justinh> | doxygen has been a lifesaver since I started dabbling :) |
| 08:06 | <justinh> | it's hopefully going to work out to be like everything else I've messed with so far. looks more scary at first than it really is |
| 08:06 | <gbee> | the recorders are a good example of why we use inheritance - each recorder DVB, Firewire, Nuppel, IPTV etc do roughly the same things but there are differences and additional requirements for each one |
| 08:08 | <gbee> | they all inherit from recorderbase to save repetition of that code in each recorder class, and because they share a common API they can (in theory) be used interchangably in the code |
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| 08:08 | <gbee> | e.g. recoder->StartRecording(); does what we want no matter if 'recorder' is the DVB or Firewire class |
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| 08:12 | <gbee> | most things in libmythui inherit from the MythUIType class, that offers methods and information common to all widgets like name, area, visibility, position, alpha, movement etc |
| 08:15 | <justinh> | very powerful stuff, and handy with it |
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| 08:18 | <gbee> | in mythui all objects are 'clickable' for example because that's part of the base classes, you might not have a reason to click an image or textarea (button would probably be more suitable) but you can do it if you want |
| 08:20 | <gbee> | the clock widget I wrote is tiny, but it inherits from the textarea class so has all the capabilities of that class meaning you can do funky things like colour cycling |
| 08:20 | <justinh> | heh tell that to the guy who wrote a JTAG programming app here. you have to click on all kinds of non-obvious places |
| 08:20 | <gbee> | and in the future any animation support added to MythUIType will apply to _any_ widget |
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| 08:21 | <justinh> | I'm getting the cool thing about inheritance & pretty much how it works & why it's great. not making code any easier to read. maybe it's about time I invested some time in an IDE |
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| 08:32 | <gbee> | when you are working with an application of this size you'll often need to have several files open at once and then flip between them to follow the thread |
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| 08:35 | <gbee> | can be frustrating and slow until you've built up a memory of the structure |
| 08:37 | <justinh> | I really regret not doing computing at college now |
| 08:37 | <justinh> | the only stuff I did on the electronics courses was assembler & basic |
| 08:38 | <Daviey> | bah, computing/ict at college isn't all it's cracked up to be |
| 08:38 | <siXy> | justinh: me too. i could have done a programmin/comp sci degree and then maybe this code would make more sense to me |
| 08:38 | <Daviey> | VBasic and Access |
| 08:39 | <justinh> | then again I've shown my effort at coding to people I work with & they can't tell me what any of it does |
| 08:39 | <justinh> | and they write OO C all day |
| 08:39 | <siXy> | reading code is harder than writing it, sometimes |
| 08:39 | <Daviey> | justinh: Cause you've obstificated through mess :) |
| 08:40 | <justinh> | Daviey: eh? |
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| 08:40 | <justinh> | the 'fiddle with it til it compiles, then fiddle with it til it works, then fiddle some more til it stops crashing but still works' ethos? |
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| 08:41 | <Daviey> | justinh: that's mine |
| 08:41 | <justinh> | if that's what you mean, I'm guilty as charged |
| 08:41 | <Daviey> | Once it compiles semi-cleanly, ship it :) |
| 08:43 | <laga> | :) |
| 08:44 | <laga> | computing at college. i' |
| 08:44 | <laga> | m currently sitting in a standard ML course. really useful for any mythtv hacking |
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| 08:46 | * | justinh wonders what hell ML ? |
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| 08:46 | * | justinh finds out & runs away from it |
| 08:46 | <laga> | heh |
| 08:51 | <gbee> | I'd be suprised if anyone not familiar with QT (or the mythtv libs) could just look at a plugin and instantly know what it going on |
| 08:51 | <gbee> | it's the difference between English and Geordie |
| 08:51 | <justinh> | depends on the part of code & what you mean by 'instantly' |
| 08:52 | <justinh> | lol @ that comparison. wey aye man |
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| 08:52 | <justinh> | (ahh but of course my friend) |
| 08:54 | <justinh> | I think I'm losing my ability to understand braad Geordie as taeme gans by, like |
| 08:54 | <gbee> | not having a good day, just spent 30 minutes geting a simple reverse list iteration to work |
| 08:54 | <siXy> | is that what 'wey aye man' means? i had been wondering about that |
| 08:54 | <gbee> | went to uni with a Geordie and a couple of Brummies |
| 08:55 | <justinh> | siXy: some very good online dictionaries |
| 08:55 | <justinh> | some are absolutely spot on |
| 08:55 | <siXy> | yeah, well i wasn't even sure it was english |
| 08:55 | <justinh> | do not however confuse Geordie with the dialect mumbled in Byker Grove |
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| 08:59 | <gbee> | siXy: in original english it derives from "Why, aye! Man" as in "Why, yes!" The realisation or agreement that something is true. |
| 09:00 | <gbee> | Man is no different to the usage in other dialects e.g. mate, friend etc |
| 09:00 | <siXy> | the only reason i ever came across it was a dire straits song that made no sense (and to be entirely honest still doesn't but at least i understand the title now) |
| 09:04 | * | laga tries to fix xmltv grabber |
| 09:04 | <siXy> | is the trolltech QT desginer gui thingy worthwhile? or is it utter junk? |
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| 09:06 | <justinh> | siXy: theme from the last series of Auf Weidersehen Pet ;) |
| 09:07 | <justinh> | siXy: pretty superfluous for mythtv methinks |
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| 09:10 | <siXy> | ok, i won't bother trying to make it do productive things then - thanks |
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| 09:12 | <justinh> | mo mythui mo mythui :) |
| 09:12 | <gbee> | siXy: we use our own UI code and even more so now that we're moving to mythui |
| 09:14 | <siXy> | gbee: oh - that might be why i'm having such a hard timeworking out what the fsck is going on in the code. so in fact drawing things in qt is about to be redundant? |
| 09:15 | <justinh> | other than the qt painter, pretty much |
| 09:15 | <siXy> | ah. *kicks himself* |
| 09:15 | <justinh> | not seen me daydreaming about mythui? |
| 09:17 | <gbee> | siXy: yeah |
| 09:17 | <siXy> | justinh: well, yeah but you have to keep in mind that i'm semi-retarded and not very good at workingout what things actually do |
| 09:18 | <gbee> | we have a QT painter, but all that does is turn the screen into an image and draw it to the screen |
| 09:18 | <justinh> | is _that_ what that does? :-O |
| 09:18 | <gbee> | all QT widgets and UI stuff are being phased out |
| 09:18 | * | siXy stops trying to write a qt widget |
| 09:18 | <justinh> | no wonder opengl is the only way to implement the animation etc |
| 09:19 | <gbee> | justinh: QT painter just isn't fast enough |
| 09:20 | <justinh> | that bad eh. never struck me as being 'slow' tbh |
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| 09:21 | <siXy> | right. so if i was going to write the equivalent of a qt widget for mythtv version=new+shiny, what is a good starting point? mythuiclock.cpp? |
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| 09:21 | <justinh> | what sort of widget? |
| 09:22 | <justinh> | (just out of interest) |
| 09:22 | <gbee> | siXy: depends what you've got planned, it might already exist or we've got an idea how it should be done (assuming you intend to submit a patch) |
| 09:22 | <siXy> | piechart disk usage thingy. wife has wanted one for ages, and that thread convinced me shes not the only one |
| 09:23 | <siXy> | i kinda guessed it was unlikely to be important enough to be done by the 'regular' devs, so thought i would make a qt widget. only now qt is being phased out... :) |
| 09:24 | <justinh> | pretty safe to say there's no such thing in mythui |
| 09:25 | <gbee> | bugger it, still got that iteration wrong? my head must be somewhere else today |
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| 09:40 | <gbee> | does someone want to look at this and see how if it can be simplified? "for (it = m_ChildrenList.end()-1; it != m_ChildrenList.begin()-1; it--)" |
| 09:40 | <gbee> | http://doc.trolltech.com/3.3/qvaluevector.html |
| 09:41 | * | justinh runs away |
| 09:41 | <gbee> | s/how if/how, or if/ |
| 09:41 | <gbee> | I feel sure I being stupid, but I'll blame the cold I've got |
| 09:42 | * | laga needs to learn to be more OO in perl |
| 09:44 | <gbee> | for (it = m_ChildrenList.end(); it != m_ChildrenList.begin()+1; --it) |
| 09:45 | <gbee> | would be it ... |
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| 10:09 | <justinh> | gbee: just been talking to a confuzzled user next door. upshot is I think upcoming recordings & some other areas could benefit from more context. if there are no conflicts don't say "no conflicts" & only put the text there if there are conflicts ? |
| 10:10 | <gbee> | I think I've deleted that textarea from metallurgy :/ |
| 10:10 | <justinh> | I'll have a dig about & see if it's an easy fix. if nobody objects |
| 10:10 | <gbee> | you are talking about the "there are conflicts somewhere in this list" text? |
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| 10:11 | <gbee> | I don't mind the change, like I said, I've deleted that stuff from metallurgy entirely |
| 10:11 | <gbee> | I figured the conflicted recordings being highlighted in red kinda gave the game away |
| 10:12 | <gbee> | but mostly there wasn't enough room |
| 10:12 | <justinh> | yeh but then "what does this red text mean?" |
| 10:12 | <justinh> | not even enough room for an onscreen key |
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| 10:13 | <gbee> | justinh: when you highlight the recording you still get the "Conflict" or "Will Record - Channel Record" type text in the description area |
| 10:13 | <justinh> | doesn't immediately inform you there are conflicts though does it? |
| 10:14 | <justinh> | and that, I think is the point |
| 10:14 | <gbee> | that's what the red text does and the "C" next to the name |
| 10:14 | <justinh> | yeah but if it's at the end of the list how will you know unless you scroll all the way down? |
| 10:15 | <gbee> | you scroll all the way down :p |
| 10:15 | <justinh> | funny |
| 10:15 | <gbee> | but unless you have hundreds of recordings per day, the end of the list is usually days away |
| 10:15 | <justinh> | see my point though? has to be an immediate way of telling IMHO |
| 10:15 | <justinh> | 13 or 14 days away, usually at least 4 per day |
| 10:16 | <gbee> | I don't see the need, maybe others want it |
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| 10:16 | <gbee> | not saying that it should be removed from mythtv |
| 10:17 | <justinh> | might be worth modifying it to show how many conflicts there are rather than say 'no conflicts' ;) |
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| 10:17 | <justinh> | or if it already says how many, change 'no' to 0 |
| 10:17 | <gbee> | I guess I might remove the "sort order" state from upcoming recordings to make room for it |
| 10:18 | <justinh> | my point is, as the user just highlighted.. try looking at http://img180.imageshack.us/img180/9168/screenshot15ck9.png and come away not thinking the number column is the number of conflicts ;) |
| 10:19 | <justinh> | whoah. eureka. could mythui lists be given optional headings? |
| 10:19 | <gbee> | err, I'll get back to you on that |
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| 10:35 | <MrGandalf> | janneg: you probably don't plan on resyncing ffmpeg before the next Myth release.. would you consider a small patch that's already in ffmpeg's tree? |
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| 12:07 | <Anduin> | stuarta: Which theme? (it is broken, unless it is a core theme, then I have no idea) |
| 12:07 | <Anduin> | #4547 |
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| 13:01 | <sphery> | gbee: Did you see [15653]? Looks like Captain_Murdoch fixed the updating filesize thing for you. |
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| 13:10 | <gbee> | sphery: yeah, saw it :) (Thanks Captain_Murdoch) |
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| 13:44 | <janneg> | MrGandalf: which changeset? the h264 memleak? |
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| 13:51 | <MrGandalf> | janneg: No, something much older.. sec |
| 13:52 | <MrGandalf> | janneg: http://pastebin.ca/879997 |
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| 14:19 | <stuarta> | Anduin: it's project grahem |
| 14:20 | <stuarta> | i've rebuilt it again, and am about to test it. |
| 14:20 | <stuarta> | retest |
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| 14:34 | <stuarta> | now that's a pita |
| 14:34 | <stuarta> | can't enter 0 |
| 14:34 | <stuarta> | when editing video metadata |
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| 14:35 | <stuarta> | so far editing doesn't work with tittyvillus |
| 14:35 | <stuarta> | nor PG, but does with gant |
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| 14:43 | <gbee> | weird, in the little test app I wrote to play with mythui, clicking on a buttonlist button returns the mythuibutton (which is good) but in mythtv doing the same thing returns the list (not so good) |
| 14:44 | <stuarta> | retro works too |
| 14:45 | <stuarta> | although the font size changed the second time through |
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| 14:47 | <stuarta> | Failed to parse a container. Ignoring. |
| 14:47 | <stuarta> | that could be the problem |
| 14:47 | <stuarta> | however it's something that used to work |
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| 14:55 | <gbee> | ahh, I bet it was the focus changes I made ... |
| 14:55 | <stuarta> | could well be |
| 14:55 | <stuarta> | didn't work with the metallurgy i had, so i'm just updating |
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| 14:57 | <stuarta> | gbee: very likely |
| 14:58 | <stuarta> | if i type something in the box, the focus away to my 2nd head, when i return to the myth head, the popup no longer has focus |
| 15:02 | <gbee> | wow, I really underestimated kompare! Could become one of my favourite toys |
| 15:02 | <stuarta> | wtf does osx-packager keep dying |
| 15:03 | <gbee> | stuarta: sorry, was talking to myself before - the mouse clicks returning the wrong UI type |
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| 15:03 | <gbee> | the focus changes I made were in mythui so unrelated to your problems |
| 15:03 | <stuarta> | ah, oh well :( |
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