| 13:57 | --> You | are now talking on #mythtv |
| 13:57 | -!- | Topic for #mythtv is http://www.mythtv.org/ |
| 13:57 | -!- | Topic for #mythtv set by Viddy at Sun Mar 9 06:04:45 |
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| 15:02 | <nziarek> | i like the transparent darkened background...but I don't know if I like the background image on the Popup box....seems too busy |
| 15:04 | <moegreen> | nziarek: what you prefer be there? |
| 15:06 | <nziarek> | well, i've been making mine just solids in the mock ups. |
| 15:07 | <nziarek> | but, it's your barbeque. not trying to nit pick or anything :) |
| 15:08 | <moegreen> | Well you seem to be the graphics guy :) Which color though? |
| 15:10 | <nziarek> | for Iulius I would use a darker blue, like one from the "strips" on the background. |
| 15:10 | <moegreen> | i guess that could be defined in the theme |
| 15:10 | <nziarek> | that was my next question. |
| 15:11 | <moegreen> | what rgb is that? I'll put it in there and get a screenshot to see what it looks like |
| 15:11 | <nziarek> | lemme see |
| 15:13 | <nziarek> | 4-35-58 or 3-39-68 if the first is too dark |
| 15:15 | <nziarek> | but, i've also been adding the pure white border on it, so that differentiates it from the shading. I don't know...in a perfect world we could do all of our designing in photoshop and click "apply" =) |
| 15:16 | <moegreen> | http://www.untzuntz.com/mythtv/testing/popup-solidbg.jpg |
| 15:16 | <moegreen> | that's with the first colorset |
| 15:16 | <Bonkers> | I think that's a bit dark |
| 15:17 | <Bonkers> | I love the new program chooser though |
| 15:17 | <moegreen> | Bonkers: which part, the popup box or the background covering? |
| 15:17 | <Bonkers> | now that you meantion it, maybe a little of both |
| 15:18 | <Bonkers> | but the popup background is more the problem |
| 15:18 | <Bonkers> | too much contrast between the different blues |
| 15:19 | <moegreen> | http://www.untzuntz.com/mythtv/testing/popup-solidbg2.jpg |
| 15:19 | <moegreen> | i'll change the background cover to 40% instead of the 60% it's at now |
| 15:20 | <moegreen> | and see what that looks like |
| 15:20 | <nziarek> | the border that is on the pop up window: anyway to change it to a 2-3 pixel wide pure white border |
| 15:21 | <nziarek> | not the biggest fan of the bevel; reminds me of Windows |
| 15:22 | <moegreen> | http://doc.trolltech.com/3.0/qframe.html#picture |
| 15:22 | <moegreen> | are the different types |
| 15:22 | <Bonkers> | what's the difference between the first and second pick? they look identical here |
| 15:23 | <moegreen> | Bonkers: the popup box is slightly lighter |
| 15:24 | <Bonkers> | oh, i see it now |
| 15:25 | <moegreen> | ok, replace the 2 with a 3 --- this has a 40% transparent background |
| 15:26 | <Bonkers> | I think even the background of the popup is even a bit lighter, maybe about 3x the previous change, that will look good |
| 15:26 | <Bonkers> | you almost can't tell the popup is seperate from the background on the right side right now |
| 15:27 | <Bonkers> | anyway, I think as long as you leave it themeable, don't worry about it too much, plenty of people with a better design sense than me out there |
| 15:27 | <moegreen> | true, they are both pretty dark |
| 15:27 | <moegreen> | well...gotta go - i'll be sure to mess around with this later |
| 15:29 | <Bonkers> | cya |
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| 15:43 | <nziarek> | bonkers - have youn seen these? http://www.ziarek.com/mythtv/liquid-to-iulius.asp? |
| 15:44 | <nziarek> | they are my mockups for the popup box (among other things)...what do you think? if we can get those solid, then moe will have something to work towards |
| 15:44 | <Bonkers> | no, looks really nice though |
| 15:45 | <nziarek> | thanks - color wise and attention/clutter wise, how do the dark and light colors work? |
| 15:45 | <Bonkers> | on the video editor, i Think the lines in the actual band should be slightly darker than the border, looks kinda odd how it is right now |
| 15:46 | <Bonkers> | and that font used for "weather - current conditions" in mythweather could probably be chagned to somethign a little more |
| 15:46 | <nziarek> | so the white border lines should be darker than the red green and blue video lines? |
| 15:46 | <Bonkers> | "professional looking" |
| 15:47 | <Bonkers> | the lines in between the red/green whatever should be darker than the border around the whole thing |
| 15:47 | <Bonkers> | or at least somehow seperated |
| 15:48 | <nziarek> | i see...actually i was going to remove them altogether and just keep the border line |
| 15:48 | <Bonkers> | oh, that would be fine too |
| 15:48 | <Bonkers> | anything to set them apart from the border |
| 15:48 | <nziarek> | that is one of my first mockups, so it kind of got left behind :) |
| 15:48 | <nziarek> | gotcha |
| 15:49 | <Bonkers> | the popup is nicer looking than what is there now, but I think especially when there are 2 options, it's very confusing when the only indication of which is selected is the color, maybe a box around it or something |
| 15:49 | <nziarek> | i've thought about that, too...i was thinking an arrow in front of it "> this option" |
| 15:50 | <nziarek> | these are good suggestions, thanks (and keep 'em coming :) |
| 15:52 | <Bonkers> | I think some indication of how much space is left other than % in the pie graph would be nice too, maybe even a rough calculation of how much time in hours is left based on average size of recordings would be nice, pretty easy to code up I'd imagine |
| 15:54 | <Bonkers> | and I think I've run out of suggestions for now |
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| 15:59 | <nziarek> | the space left idea is good. I've considered it, but don't know enough about it all to know if they could get a reasonable estimate with the new recording profiles (since every show can be recorded at a different rate) |
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| 16:01 | <Bonkers> | oh, that would be tough I guess, well at least an amount of diskspace would be nice, I Think I can judge better from that than from a % |
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| 16:02 | <nziarek> | i think i agree. |
| 16:02 | <nziarek> | i was going for all pretty |
| 16:02 | <nziarek> | let the function slip away :) |
| 16:04 | <Bonkers> | heh, or at leats an option for either |
| 16:09 | <nziarek> | Bonkers - i don't like the color, but what do you think about the idea of the delete screen now? http://www.ziarek.com/mythtv/images/liquid-to-iulius/myth_tv_delete_confirmation.png |
| 16:10 | <Bonkers> | is that just a wording change? |
| 16:10 | <nziarek> | no...i added the check in front of the current selection |
| 16:11 | <Bonkers> | I still think the "It will be gone forever" is a bit humorous/harsh, I think most peopel realize what deleting means |
| 16:11 | <Bonkers> | did you send me the wrong one? there's nothing in that shot |
| 16:11 | <nziarek> | try reloading, it is the same name as before: here it is again, though: http://www.ziarek.com/mythtv/images/liquid-to-iulius/myth_tv_delete_confirmation.png |
| 16:12 | <Bonkers> | stupid cache, ya, that's nice |
| 16:12 | <nziarek> | the check (or whatever I can find, the check was easy) clears up your selection, then? |
| 16:13 | <nziarek> | I think I like the wording a bit more too...the "removed forever" thing was supposed to be slightly humorous, but it can be removed |
| 16:13 | <Bonkers> | ya, that's much better, I've always been annoyed with the menus where you can't even tell what you're selecting |
| 16:14 | <Bonkers> | I think there's i8n support so we could always make another "language" with different wording for taste |
| 16:15 | <nziarek> | yeah, like "like to be yelled at" and "don't yell at me" |
| 16:16 | <Bonkers> | heh |
| 16:17 | <Bonkers> | or "emotionally stable" and "emotionally unstable" |
| 16:17 | <Bonkers> | we could do the google swedish chefian and pig latin and elmur fuddian too |
| 16:18 | <nziarek> | that might be cool to tie those into the themes :) |
| 16:18 | <nziarek> | the elmer fudd theme changes all of the wording ! ah! |
| 16:22 | <foom> | heh damn open source projects always have too many options. :P |
| 16:22 | <Bonkers> | haha |
| 16:22 | <Bonkers> | we could add another option like xine has where you choose your option level |
| 16:22 | <Bonkers> | like beginner, medium, advanced, master of the known universe |
| 16:23 | <foom> | just make the default right and you don't need no stinkin options. :) |
| 16:25 | <PeteCool> | nziarek: the latest URL you posted is very very good |
| 16:30 | <PeteCool> | nziarek: how did you get this ease with UI's? Simply messing around? Or did you take a class or something? |
| 16:38 | <PeteCool> | nziarek: nice weather screens, too |
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| 16:55 | <Timon> | woot |
| 16:59 | <nziarek> | PeteCool - I just play. |
| 16:59 | <nziarek> | and, not to be cocky, but I like these ideas |
| 17:00 | <mdz_> | Timon: wtf is "woot"? |
| 17:00 | <Timon> | hahaha :-) |
| 17:01 | <nziarek> | and having one idea made it easier to keep going with it... |
| 17:01 | <Timon> | mdz_ , Umm, hard to explain. its kinda like an expression. |
| 17:02 | <nziarek> | also, i don't know if you saw this: http://www.ziarek.com/mythtv/liquid-to-iulius.asp, but it where I am putting my newest ideas with thier Myth counterparts. |
| 17:03 | <Timon> | nziarek, I saw your stuff today/last night. Good ideas! Its good to have someone who's good with graphics on the project! |
| 17:04 | <PeteCool> | nziarek: did you get someone to do your osd changes? |
| 17:04 | <nziarek> | Timon: thanks |
| 17:04 | <mdz_> | Timon: it wasn't the sort of question meant to solicit an answer, more the kind of question that says "please stop it" |
| 17:05 | <nziarek> | PeteCool: no, not that I know of. They've been working on the playback box and popups UI related |
| 17:05 | <Timon> | mdz_: Umm, ok :-) |
| 17:06 | <nziarek> | from what I know...i am not quite in the "inner circle" :) |
| 17:06 | <Chutt> | that osd isn't really possible |
| 17:06 | <Chutt> | at least without incurring a cpu penalty |
| 17:06 | <nziarek> | why? what should I consider while creating it? |
| 17:06 | <Chutt> | there's too much "fine" detail |
| 17:07 | <Chutt> | consider that people are running things at 320x240 =) |
| 17:08 | <Bonkers> | make it selectable then, I got CPU to waste and I run 1600x1200 |
| 17:08 | <Chutt> | no, you don't |
| 17:08 | <Chutt> | i really doubt that you can record video at 1600x1200 |
| 17:08 | <nziarek> | would removing the outer glow help, or do the rounded edges, etc, all hurt it? |
| 17:08 | <Chutt> | the osd is drawn into the video |
| 17:08 | <Bonkers> | no, I don't, I record at 640x480, but my screen resolution is 1600x1200 |
| 17:08 | <PeteCool> | Chutt: those too slow cpu could use the current osd style |
| 17:08 | <Chutt> | not to screen res |
| 17:09 | <Bonkers> | you sure? |
| 17:09 | <Chutt> | petecool, you're willing to maintain two sets of code? |
| 17:09 | <Bonkers> | I can pretty shart text in edit mode and stuff |
| 17:09 | <Timon> | set timestamp on |
| 17:09 | <Chutt> | bonkers, i wrote the damn thing, i'm sure |
| 17:09 | <Bonkers> | heh |
| 17:09 | <Bonkers> | is it possible to blit the OSD post software-scaling? |
| 17:09 | <Bonkers> | maybe even with a "video filter" |
| 17:09 | <PeteCool> | Chutt: nope... |
| 17:10 | <Chutt> | it doesn't software scale |
| 17:10 | <Chutt> | that's the whole point :p |
| 17:10 | <PeteCool> | Chutt: it's just a bitmap "pasted" to XV output? |
| 17:10 | <Chutt> | yup |
| 17:10 | <Bonkers> | oh, hrm |
| 17:10 | <Bonkers> | that is kinda tough then |
| 17:11 | <Chutt> | yup. |
| 17:11 | <Chutt> | if people are willing to have a fairly large cpu hit, i can do stuff like that |
| 17:11 | <foom> | well if you used opengl you could use it to draw the scaled video and put another texture over it. |
| 17:11 | <Chutt> | scale to a decent res, convert to rgb |
| 17:11 | <foom> | assuming everyone uses video cards that support 3d. ;) |
| 17:12 | <PeteCool> | if (resolution < somethingsmall) { use low-res bitmap } else { use nathan stuff } ... but that might be a bad solution? |
| 17:12 | <Chutt> | foom, exactly |
| 17:12 | <Chutt> | i don't really want to maintain two sets of osd code |
| 17:13 | <foom> | so i'm not too familiar with this, what's doing the scaling right now? |
| 17:13 | <Bonkers> | the 3d option would be nice for systems such as mine, it would have no problem with that |
| 17:13 | <PeteCool> | Chutt: give me a few months and I could ... when school is out I can finally use to my time to actually learn things |
| 17:13 | <Chutt> | the video card |
| 17:13 | <thor_> | Chutt, couldn't you convert the output to ASCII (via sdl?) and have that scale to mutli-panel displays? |
| 17:14 | <Chutt> | heh |
| 17:14 | <foom> | ascii? wtf? |
| 17:14 | <Chutt> | thor's being sarcastic :p |
| 17:14 | <thor_> | wee bit of humour |
| 17:14 | <foom> | so video cards have 2d scaling operations? |
| 17:14 | <foom> | i thought the 2d operations on video cards were pretty much limited to basic pixel drawing |
| 17:14 | <Chutt> | foom, that's what xv is an interface to |
| 17:15 | <foom> | wow the things you never knew. :) |
| 17:15 | <Bonkers> | mplayer supports ascii playback with aalib, why shouldn't myth? ;) |
| 17:16 | <thor_> | I'll only watch aalib-ASCII if they don't uses the characters r, q, and e (boy, I hate that last one) |
| 17:16 | <Bonkers> | heh |
| 17:16 | <Bonkers> | multiple brightness ascii with highish 1024x768 res and a small font is quite nice |
| 17:17 | <thor_> | ... sorry ... I'm in a bit of a frivilous mood (friday) |
| 17:17 | <foom> | you mean like a 1x1 font? |
| 17:17 | <Bonkers> | hahahaha, no |
| 17:18 | <thor_> | Chutt, next mythmusic goal is Map's to presort all data on load from db and keeping my eye on GUI changes. Anything else on your wish list? |
| 17:18 | <Chutt> | not really, no |
| 17:19 | <thor_> | Maybe finally finish the LCD stuff, and then start paying attention to MythWeb again (hmmm ... edit music playlists via php ... ) |
| 17:20 | <Bonkers> | completion of the conflict resolution would be nice in mythweb |
| 17:20 | <Bonkers> | maybe I'll do that if I have time |
| 17:20 | <rkulagow> | chutt: can you please sync the website with cvs docs? |
| 17:20 | <Chutt> | yeah |
| 17:20 | <Chutt> | sec |
| 17:20 | <foom> | mythweb is really cool, i like the IMDB links |
| 17:20 | <Bonkers> | mythweb doesn't happen to pick up any movies with my listings |
| 17:21 | <foom> | i wish the myth frontend had a 'movies' mode too |
| 17:21 | <thor_> | Bonkers, not even on the main listings page? |
| 17:21 | <Bonkers> | oh wow, I swear it didn't yesterdya |
| 17:21 | <Bonkers> | it's got like 100 today |
| 17:22 | <PeteCool> | yeah, there could be another EPG mode, movies... would be useful |
| 17:22 | <Bonkers> | apparnetly there are only movies on friday though |
| 17:22 | <Chutt> | rkulagow, done |
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| 17:29 | <nziarek> | Chutt: I am not quite sure what the above means for the OSD; if I get rid of the outerglow that overlaps the video, will that fix it? or is the rounding, etc also going to cause problems? |
| 17:30 | <vektor> | You're working on osd stuff? |
| 17:30 | <Chutt> | just resize it down to 320x240 and see if it's still useable, really |
| 17:30 | <foom> | i think it's mostly the small font sizes you'll have a problem with.. |
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| 17:31 | <Chutt> | oops |
| 17:31 | <vektor> | Ah, talk of compositing an OSD onto a scaled XVideo surface. |
| 17:31 | <PeteCool> | Chutt: maybe myth could report the playback resolution to the osd code, and depending on the resolution, use different details (drop some at lower res) and font sizes? |
| 17:31 | <PeteCool> | could be a mess though |
| 17:31 | <vektor> | Not worth doing really, if you do sub-pixel correct text, you can draw text to a 320x480 buffer and still have it look good scaled up. |
| 17:32 | <Chutt> | vektor, need code :p |
| 17:32 | <vektor> | Chutt: I know, sorry :) |
| 17:32 | <vektor> | Chutt: Grab CVS tvtime and try running 'tvtime -I 200' and see how you can still read the text now :) |
| 17:33 | <Chutt> | sourceforge's cvs stuff seems to be downish |
| 17:33 | <Chutt> | at least for anon connections |
| 17:34 | <vektor> | fuckers |
| 17:34 | <nziarek> | are small fonts even readable at 320x240...i just took the iamge, shrunk it to 320x240 and then blew it up to 800x600 and nothing is really readable |
| 17:35 | <nziarek> | and the OSD looks awful. |
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| 17:36 | <Chutt> | vektor, seems to work, now |
| 17:36 | <Timon> | Just looked at the music module, I dig having the progress bar when its indexing my collection |
| 17:36 | <Chutt> | doncha love sf |
| 17:37 | <Chutt> | vektor, i don't have a recent enough autocrap to compile :p |
| 17:37 | <vektor> | Chutt: fuck eh. |
| 17:38 | <vektor> | Chutt: Would you like me to 'make dist' for you? :) |
| 17:38 | <Chutt> | naw, i'll do it |
| 17:38 | <foom> | you don't have 'autoconf2.50' or something? |
| 17:38 | <Chutt> | i've got things configured here to use older stuff |
| 17:39 | <vektor> | foom: I don't see a need to bend over backwords to support old versions of autoconf if just people developing my app will ever see it. |
| 17:39 | <vektor> | I like to keep my CVS versions broken, so, it's not worth using old tools. |
| 17:39 | <foom> | isn't 2.5 the latest version? |
| 17:40 | <foom> | i was just saying - on my system i have an 'autoconf2.13' and a 'autoconf2.50' executable |
| 17:40 | <foom> | since they're conveniently incompatible...mutter... |
| 17:41 | <vektor> | nziarek: How did you shrink the image? |
| 17:41 | <Chutt> | vektor, you're not offsetting the drop shadow properly at -I 200 |
| 17:41 | <Chutt> | or whatever |
| 17:42 | <vektor> | Chutt: I know, that's an open bug. |
| 17:42 | <vektor> | Chutt: But check out how much the subpixel positioning and kerning helps. |
| 17:42 | <Chutt> | stuff's mostly readable |
| 17:42 | <nziarek> | vektor: just shrunk the entire mockup i had. |
| 17:42 | <vektor> | Yep, even at ridiculously low resolutions. |
| 17:42 | <vektor> | nziarek: Using what tool? |
| 17:42 | <Chutt> | capital Ns are very blurry |
| 17:42 | <vektor> | nziarek: Image resampling is incredibly easy to do poorly. |
| 17:42 | <nziarek> | vektor: photoshop |
| 17:42 | <vektor> | nziarek: Yeah, well, don't trust it. |
| 17:43 | <nziarek> | don't trust photoshop! it is my life! |
| 17:43 | <Chutt> | there |
| 17:43 | <Chutt> | basically doubled the speed of the menus |
| 17:43 | <vektor> | nziarek: a) photoshop resize isn't gamma correct, b) photoshop doesn't default to bicubic I don't think, c) bicubic sucks anyway |
| 17:43 | <Chutt> | people can stop bitching about how i shouldn't be using qt now |
| 17:43 | <vektor> | Chutt: How did you do it? |
| 17:44 | <Chutt> | reduced the amount of stuff it's drawing |
| 17:44 | <vektor> | ok |
| 17:45 | <Bonkers> | Chutt: is it possible to get better OSD display with vector graphics or does Xv not support anything like that? |
| 17:45 | <nziarek> | vektor: photoshop does default to bicubic, it also has bilinear and nearest neighbor (that's bad!) |
| 17:45 | <nziarek> | i know nothing about the gamma correctness of it. |
| 17:46 | <vektor> | Glad to hear it defaults to bicubic, but I know from my own tests it's not gamma correct. :) |
| 17:46 | <vektor> | Chutt: which, btw, insanely helps text rendering (gamma correctness). it's incredible. |
| 17:46 | <vektor> | Chutt: i have a test app here which shows that, i'll send it to you sometime. |
| 17:46 | <vektor> | anyway, time to go home. |
| 17:46 | <vektor> | Bonkers: you don't understand what a hardware overlay surface is :) |
| 17:47 | <Timon> | Question about mythmusic. When it extracts the ID3 info, does it use ID3 v1 or v2? Or will it use either? |
| 17:47 | <Chutt> | either |
| 17:47 | <Timon> | Which does it default to? v2? |
| 17:48 | <Chutt> | whichever has more information, i believe |
| 17:48 | <Timon> | ok, coo |
| 17:48 | <Chutt> | not quite sure, seeing as i don't use mp3s |
| 17:48 | <Bonkers> | vektor: I do, I was just hoping that it might have some such support |
| 17:49 | <foom> | well you can do vector graphics as long as you don't mind drawing them into the lowres pixmap. :) |
| 17:51 | <Chutt> | really, i can do higher quality osds as long as people are willing to live with the cpu hit |
| 17:51 | <foom> | not worth it for me at least, since i plan to run it on a TV with as slow a processor speed as i can get away with |
| 17:52 | <Chutt> | like that link that merle reine posted the other day |
| 17:52 | <Chutt> | they're converting everything to rgb, then drawing the osd |
| 17:54 | <foom> | although it would be nice if the EPG could be a translucent overlay. :) |
| 17:55 | <foom> | so how bad is driver support for opengl these days anyways? still no free nvidia support? |
| 17:56 | <Bonkers> | what difference does it make if it's free or not? |
| 17:56 | <Bonkers> | it can't be free because of legal issues |
| 17:57 | <Bonkers> | it still works damn welll |
| 17:58 | <foom> | if every card that people use supports opengl it would be cool to do it that way. |
| 17:59 | <foom> | i don't know about the relative support for Xv vs. opengl though |
| 17:59 | <nziarek> | well, i just don't want flash and such to take over substance; if there is something I can do to tone down the OSD I have now, i will |
| 17:59 | <Chutt> | does opengl do yuv textures? |
| 17:59 | <Timon> | ?: Is there a quick key to press in mythmusic to goto the next/previous song? |
| 17:59 | <Chutt> | nziarek, really, just make it bigger =) |
| 17:59 | <Chutt> | and stuff should work |
| 17:59 | <Chutt> | nziarek, i want to work on the OSD sometime soon |
| 17:59 | <foom> | i think it does - but i'm no expert |
| 17:59 | <Chutt> | so, we'll see exactly what's possible |
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| 18:01 | <Ndiin> | Timon: Up/Down.. |
| 18:01 | <Timon> | Ndiin, thanks! |
| 18:01 | <foom> | GL_APPLE_ycbcr_422 - Provides support for 2vuy and 2yuvs texture formats. Renderers: Rage 128 Mobility, Rage 128, Radeon, Radeon Mobility, Radeon 7500 Mobility, Radeon 8500, Radeon 9000 Pro, GeForce 2MX, GeForce 4MX, GeForce 3, GeForce 4 |
| 18:01 | <foom> | (that's for OSX) |
| 18:01 | <Timon> | Ndiin: doesn't seem to work |
| 18:01 | <nziarek> | Chutt: as you work on the code, if you'd like some grpahics to test, let me know. |
| 18:02 | <Ndiin> | Timon: None of the shortcut keys work if you have keyboardaccelerators set to 0 in mythmusic-settings.txt |
| 18:02 | <foom> | I assume apple just integrated some vendor-specific extensions for ATI and NV cards into one extension there |
| 18:02 | <moegreen> | nziarek: did you the last screenshot, with the 40% transparent background? |
| 18:03 | <Timon> | Ndiin: Ahh, thanks! Didn't know about that option. |
| 18:03 | <nziarek> | moegreen: no, i didn't see that one |
| 18:04 | <moegreen> | it's the same link, but it's solidbg3.png instead of 2 |
| 18:06 | <moegreen> | and i've got your white box around it now :) |
| 18:06 | <moegreen> | just not in a screenshot |
| 18:07 | <moegreen> | Chutt: I've set the function that covers up the background to use the pixmap if the user has the transparent boxes option set, and to use the other method if not |
| 18:08 | <foom> | hm looks like mplayer supports opengl output |
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| 18:12 | <PeteCool> | moegreen: could you send me your kernel .config please? |
| 18:14 | <Timon> | Chutt: would you apply a patch for mythmusic if tell it to not show "repeat, shuffle, visualize, etc" if keyboardaccelerators=1? |
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| 18:16 | <moegreen> | it's on it's way |
| 18:16 | <nziarek> | moegreen: i think bonkers will disagree, but i liked it darker. =) |
| 18:17 | <moegreen> | looking at it now, i do too - the 40% shows too much |
| 18:17 | <PeteCool> | moegreen: thanks |
| 18:18 | <moegreen> | nziarek: are you running cvs now? |
| 18:18 | <PeteCool> | nziarek: did you get to look at the "prompt on playback exit" window/popup? |
| 18:19 | <nziarek> | moegreen: a day ago or so - before Popups. i am going to do that when I get home (well, after the basketball games!) |
| 18:19 | <nziarek> | PeteCool: no, i haven't...i just enabled it, but didn't have any recordings yet :) |
| 18:19 | * bigguy | is [away -={ afk till after 10pm CST }=- ] |
| 18:21 | <PeteCool> | moegreen: any particular reason to use hotplug? |
| 18:21 | <nziarek> | moegreen: i think the original (solidbg.jpg) might be the best |
| 18:21 | <moegreen> | PeteCool: what is that? Probably not then huh? |
| 18:22 | <PeteCool> | nziarek: the last transparent png one I like better |
| 18:22 | <nziarek> | there is solid, solid2 and solid3 |
| 18:22 | <nziarek> | which one do you like? |
| 18:23 | <Bonkers> | heh, choose wathever you'd like, a change like that is easy enough to do myself ;) |
| 18:23 | <moegreen> | fortunately, i will be working on the theme code in a few seconds - so this will all go away :) |
| 18:25 | <PeteCool> | nziarek: I like solidbg2 best out of the three |
| 18:25 | <vektor> | hi |
| 18:25 | <PeteCool> | lol, the simpsons have dopey eyes :) |
| 18:25 | <vektor> | opengl does do y'cbcr textures, fun stuff. |
| 18:26 | <nziarek> | moegreen: perhaps not now, but what do you think about updating the text so it isn't so technical? Something more like "You are about to delete "The Simpsons - Treehouse of horror X". Are you sure? |
| 18:26 | <nziarek> | PeteCool: it is a toss up...i am fine with 2 |
| 18:27 | <moegreen> | Interesting - it's certainly easy to do |
| 18:28 | <moegreen> | are you suggesting to remove the date/time and description then? |
| 18:29 | <nziarek> | yeah, i personally would. my reason is that I selected it and then asked to delete it. I already know the specifics of the show, I just want a confirmation. |
| 18:29 | <nziarek> | not a recap of what I just seleted...does that make sens? |
| 18:30 | <moegreen> | it makes sense |
| 18:32 | <nziarek> | it is purly cosmetic, but maybe it is easier to update now (if you agree) than later. |
| 18:32 | <mdz> | anyone else's zap2it channel lineup broken? |
| 18:33 | <mdz> | they swapped out several channels that I do receive, for channels that I do not |
| 18:34 | <moegreen> | mdz: everything looks good here |
| 18:36 | <Chutt> | can people update cvs and see if the main menus are quicker? |
| 18:37 | <Chutt> | need to do a distclean, at least in the mythfrontend/ subdir |
| 18:38 | <-- nziarek | has quit () |
| 18:38 | <mdz> | it broke on both tvlistings and tvlistings2 at the same time |
| 18:38 | <mdz> | like they think my channel lineup has changed when it hasn't |
| 18:38 | <mdz> | why oh why can't I buy listings |
| 18:39 | <Chutt> | heh |
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| 18:41 | <Chutt> | i also made it exit directly after giving that error about not being able to open the output file |
| 18:41 | <Chutt> | no more bitching about how it segfaults a couple lines of text later |
| 18:41 | <mdz> | heh |
| 18:42 | <mdz> | instead there will be bitching about how it exits |
| 18:42 | <Chutt> | of course |
| 18:43 | <moegreen> | Chutt/nziarek: Someone had suggested that the Watch/Delete recordings should start on the right-hand side (already selected All Programs) ... any thoughts? |
| 18:45 | <Chutt> | doesn't matter to me |
| 18:46 | <Chutt> | ever figure out that centering problem? |
| 18:46 | <PeteCool> | actually I prefer it like it is now |
| 18:47 | <PeteCool> | moegreen: but, I'd like it that if you're in the left section, p/d/enter/space don't have an effect (if that's possible and you think it's useful) - I nearly deleted a show more than once |
| 18:47 | <moegreen> | Chutt: i've got it centering now. I've set the height of the popupbox manually. It was thinking that the QLabel w/ the 8 lines of text had a height of 30 |
| 18:48 | <Chutt> | heh, cool. |
| 18:48 | <moegreen> | PeteCool: that makes sense, but do you find yourself repeatedly hitting enter? jk |
| 18:48 | <Chutt> | how are you setting the height? |
| 18:48 | <Chutt> | just giving it a number, or.. |
| 18:48 | <moegreen> | Chutt: i've got it setting to a percentage of the total height. I've also split up that one |
| 18:48 | <PeteCool> | moegreen: sometimes, when it's lagging ( I know I shouldn't.... but say, my mom, would do it lots) |
| 18:49 | <moegreen> | qlabel into several |
| 18:49 | <PeteCool> | moegreen: not that it's slow, but if you don't know how the thing works, you could think it didn't grab the keypress |
| 18:49 | <PeteCool> | moegreen: but that's minor, anyway |
| 18:50 | <moegreen> | Chutt: I see that in gContext I can get a theme's directory, but is there a function that returns the current theme name? |
| 18:53 | <mdz> | ah, my cable provider's website lists the same wrong channel |
| 18:53 | <mdz> | looks like maybe they're changing the lineup |
| 18:53 | <mdz> | getting rid of one of about 3 channels we actually watch |
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| 19:14 | <Chutt> | moegreen, the Theme setting is the curren theme name |
| 19:15 | <moegreen> | Chutt: yeah, I found that, thanks |
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| 19:25 | <PeteCool> | can I use HDTV modelines with a regular TV (they have those wacky resolutions which could help me fill the TV screen with being just too big to fit all in) |
| 19:27 | <moegreen> | PeteCool: what are you trying to accomplish? |
| 19:29 | <PeteCool> | moegreen: my gf2mx has the wrong (crappy hardcoded) tv-out encoder, if I play with nvtv and different X resolutions, I might be able to have the picture fill most of the screen without "overthrowing" (picture being just too big to fit on the screen) |
| 19:30 | <vektor> | PeteCool: Televisions in north america are 486 scanlines per frame, and usually have about 8% of the image in the overscan: that overscan image is normal, expected, and correct. |
| 19:31 | <vektor> | PeteCool: You will never be able to get a standard television to run at more than 486 scanlines, so you can forget about getting HDTV resolutions that way. |
| 19:31 | <PeteCool> | vektor: the image here either is one inch too small on each side, or one inch too big |
| 19:31 | <vektor> | PeteCool: Explain 'too big', it's likely supposd to be that way. |
| 19:31 | <PeteCool> | I know it won't look better, I just want to get rid of the black borders |
| 19:32 | <vektor> | Explain the 'too big' problem. |
| 19:32 | <PeteCool> | vektor: when using the Sasquatch theme, the W from "Watch TV" is half out the screen border |
| 19:33 | <vektor> | It's probably not rendering taking account the overscan. |
| 19:33 | <vektor> | Safe title area is 10% of the image in on all borders. |
| 19:34 | <vektor> | So, text should not be written above scanline 48 |
| 19:34 | <vektor> | What scanline does the W start on? |
| 19:34 | <PeteCool> | vektor: I honestly have no idea... I can find a screenshot if that can help |
| 19:34 | <vektor> | The graphic is probably just not NTSC frame safe. |
| 19:35 | <PeteCool> | http://tarek.2y.net/myth/tvmenu-2.png |
| 19:35 | <PeteCool> | scanline 48 = line 24 in pixel bitmap sizes? |
| 19:35 | <vektor> | 'pixel bitmap sizes'? |
| 19:36 | <PeteCool> | like in a png |
| 19:36 | <vektor> | That png is 640x480 |
| 19:36 | <vektor> | justasec |
| 19:37 | <vektor> | There's no way that image is NTSC safe. |
| 19:38 | <vektor> | Would you like a copy of RP027-3 ? |
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| 19:38 | * vektor | going to get some numbers for you |
| 19:40 | <vektor> | The left-hand corner of that W is 39 pixels in, so, it's 6% in from the start of the active area. |
| 19:40 | <vektor> | On most TVs, that will be in the overscan, that is, outside of what you can see on your TV. |
| 19:41 | <vektor> | For reference, safe title area is actually 20% in, but that's kinda overkill. |
| 19:41 | <vektor> | 10% is probably the max you'd see on any modern TV. |
| 19:41 | <vektor> | That image should be corrected so that the text starts about 40 pixels to the right. |
| 19:42 | <PeteCool> | alright, I'll make sure to tell the author |
| 19:42 | <PeteCool> | thanks for the infos :) |
| 19:42 | <vektor> | The vertical position is good though, it's 15% into the frame. |
| 19:42 | <Bonkers> | why not use the underscan settings to fit each and every TV? |
| 19:42 | <vektor> | Bonkers: Fix every TV ? What are you talking about? |
| 19:42 | <vektor> | TVs aren't broken.. |
| 19:43 | <Bonkers> | the underscan in myth |
| 19:43 | <vektor> | But then you'll see too much of the video, I don't understand what you're saying. |
| 19:44 | <Bonkers> | isn't the problem that peopel ahve their tv-outs set to different settings and getting different % of overscan? if that's hte case then everyone cna also adjust their underscan in myth accordingly and then you won't have to worry about "NTSC safe" images |
| 19:45 | <vektor> | No, that's not really the problem. For any reasonable modern TV, overscan is about 8%, and that's a fine default to use. |
| 19:45 | <vektor> | But having text too near the borders kinda sucks anyway. 8% is just about right for stuff that you want right near the edges, like look where CNN puts the time on the bottom right corner. |
| 19:46 | <vektor> | People don't set their TVs, and don't need to. |
| 19:46 | <Bonkers> | well I know I had a hell of a time getting the scan settings correct on my tv-out to make it fill the TV |
| 19:47 | <vektor> | You shouldn't have had to do that. |
| 19:47 | <vektor> | What TV out are you using? |
| 19:47 | <Bonkers> | geforce2 over s-video |
| 19:47 | <vektor> | Using what driver? |
| 19:47 | <vektor> | And where did you have to set settings? |
| 19:47 | <Bonkers> | why would the nvtv program have been created if I shouldn't have had to do that? |
| 19:47 | <Bonkers> | using the nvidia closed-soruce driver |
| 19:48 | <Bonkers> | the nvtv program was specifically designed for tweaking the scan settings on a variety of tv-out chipsets |
| 19:48 | <vektor> | That's actually because most of the TV output chips used on the nvidia chips are not designed for video playback. |
| 19:48 | <Bonkers> | be default the picture was quite a lot smaller than my TV |
| 19:48 | <vektor> | They're mostly designed for people doing presentations. |
| 19:48 | <PeteCool> | vektor: I can almost have it right with 768x576 with nvtv (the screen if repeated over itself in areas where X isn't told to write anything |
| 19:48 | <vektor> | So, the chips are built for scaling from PC res into the safe title area |
| 19:49 | <vektor> | that way you see the entire frame inside the visible area of a TV. |
| 19:49 | <vektor> | This is _NOT_ what you want for video |
| 19:49 | <Bonkers> | I think there may be adjustments in windows |
| 19:49 | <PeteCool> | vektor: but the hsync is out of range... it's at 27.12, does that make sense? |
| 19:49 | <Bonkers> | not quite sure as I never played with it in windows |
| 19:49 | <vektor> | The adjustments are stupid, they're mostly for adjusting so that your PC is inside the overscan. |
| 19:49 | <vektor> | For a video application, you want to be able to talk directly to the TV encoder. |
| 19:49 | <Bonkers> | well I was able to get the overscan almost perfect with some hacking |
| 19:49 | <vektor> | But unfortunately we're limited by the chips, which weren't designed for video. |
| 19:50 | <vektor> | PeteCool: Aren't you NTSC? |
| 19:50 | <PeteCool> | vektor: yes |
| 19:50 | <vektor> | PeteCool: Why would you run the TV encoder at 576 scanlines then? |
| 19:50 | <Bonkers> | I was only fooling with the standard chip registers |
| 19:50 | <vektor> | There aren't 576 active scanlines in an NTSC frame. |
| 19:50 | <PeteCool> | vektor: not the encoder chip, just X... it doesn't make sense, but it looks ok |
| 19:51 | <PeteCool> | vektor: I guess it's scaling it somehow |
| 19:51 | <vektor> | so you're scaling up using XVideo, then having the TV encoder scale back down |
| 19:51 | <vektor> | well, whatever. |
| 19:51 | <PeteCool> | bah |
| 19:51 | <PeteCool> | I'm not looking for a clean solution, only one that works |
| 19:51 | <vektor> | Yeah, I get that impression. |
| 19:52 | <PeteCool> | I know very well it's an ugly hack =) |
| 19:52 | <vektor> | Then why are we bothering to discuss it. |
| 19:52 | * vektor | gone. |
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| 21:14 | <DShadow> | hi. I need some help with getting mythTV 0.8 installed... |
| 21:15 | <moegreen> | what are you having problems with? |
| 21:15 | <DShadow> | I'm having problems with the qt-MySQL component it needs. I compiled mySQL myself, so when I try to install the rpm, it complains about mysql not being there. I forced the install with --nodeps, but mythTV still does not work |
| 21:19 | <moegreen> | hmm...and why not just install the mysql rpm? |
| 21:20 | <DShadow> | because mysql is one of those things I prefer to compile myself |
| 21:20 | <DShadow> | also didn't recall seeing a mysql 4.0.12 rpm |
| 21:22 | <moegreen> | well there should be a way to force rpm to install that package, isn't there a --force option? |
| 21:22 | <DShadow> | --nodeps. it installed |
| 21:23 | <PeteCool_> | DShadow: I see rpms here: http://www.mysql.com/downloads/mysql-4.0.html |
| 21:23 | <PeteCool_> | 4.0.12-0 |
| 21:23 | -!- | PeteCool_ is now known as PeteCool |
| 21:25 | <DShadow> | that's the other reason I don't want to use the rpms. I have to dowload three of them when the next new version comes out |
| 21:32 | <PeteCool> | vektor: the more I look at it, the more it seems no page in MythTV is "NTSC safe"... |
| 21:35 | <vektor> | Right. |
| 21:36 | <vektor> | PeteCool: I don't think many people understand video, or they are using TV output converters built for desktop content, not video content. |
| 21:36 | <vektor> | Like, it would be bad if you couldn't see the windows start bar on your TV, right? |
| 21:36 | <vektor> | However, you don't want black bars around video content. |
| 21:37 | <vektor> | If you use a commercial pc->tv converter, or the cheap TV output chips on many consumer video cards, you don't get something built for displaying video content. |
| 21:38 | <Cloak> | whats the best solution in budget? |
| 21:38 | <vektor> | The tvtool app in windows (and the nvtv equivalent in linux) allows you to use the overscan on nvidia tv output chips, which helps for video content, but it does mean that you need to make sure your graphics are built with that in min. |
| 21:38 | <vektor> | The matrox tv output chip is also quite good, but that's because matrox is also a video company (they also sell high end video framebuffer cards). |
| 21:38 | <Cloak> | So a g450tv? |
| 21:38 | <DShadow> | petecool: is there no way to get this to work without installing the rpms? |
| 21:38 | <DShadow> | becuase I already have a functional mysql installed |
| 21:39 | <PeteCool> | DShadow: qt needs to be compiled with the mysql version it'll use (or so I read here) |
| 21:39 | <vektor> | Cloak: The capture functionality on those matrox cards sucks, however. I'm just talking about the excellent 'maven' TV encoder chip on the G400/450/550 cards. |
| 21:39 | <DShadow> | oh feh |
| 21:39 | <PeteCool> | DShadow: but I'm not 100% sure on that |
| 21:39 | <vektor> | PeteCool: Does that make sense? |
| 21:39 | <DShadow> | this is gonna suck |
| 21:39 | <Cloak> | The mjpegness of the capture? |
| 21:39 | <vektor> | Cloak: And the terrible speed. |
| 21:40 | <Cloak> | gotcha, but it is hardware.. Isnt' that going to be better than software? |
| 21:40 | <DShadow> | rpmfind wanted to give me the srpm for all of QT when I tried to get the one for qt-mysql |
| 21:40 | <vektor> | Cloak: Not speed of encoding, speed of bus transfers. |
| 21:40 | <Cloak> | ah |
| 21:40 | <PeteCool> | If I remember there are no good X drivers for the 450 |
| 21:40 | <vektor> | Cloak: Plus, mjpeg sucks. |
| 21:40 | <DShadow> | I don't need/want to compile and install qt when it's already installed. |
| 21:41 | <Cloak> | ya, i'm not familiar with mjpeg outside of matrox |
| 21:41 | <Chutt> | vektor, what i do is have the overscan amount on the card set so that the displayed screen size is equal to the tv size |
| 21:41 | <vektor> | PeteCool: Correct, however the hallib source code got leaked, and there's an excellent TV output driver in DirectFB. |
| 21:41 | <Chutt> | then chop off video when i display that |
| 21:41 | <PeteCool> | DShadow: You don't want to compile Qt unless you really, really have to |
| 21:41 | <DShadow> | petecool: I *don't* want to compile qt. |
| 21:41 | <vektor> | Chutt: You mean the visible TV size? |
| 21:41 | <Chutt> | yup |
| 21:41 | <vektor> | Chutt: Right, but don't you have some black borders in the frame, or no? |
| 21:41 | <Chutt> | not ideal, of course |
| 21:41 | <Chutt> | nope, no borders |
| 21:42 | <vektor> | Chutt: So, you effectively have about 2% of the image you're sending in the overscan, yes? |
| 21:42 | <PeteCool> | Looks like I'll be selling/trading this card |
| 21:42 | <Chutt> | well, maybe a tiny bit, but nothing visable from far away |
| 21:42 | <Chutt> | vektor, something like that |
| 21:42 | <vektor> | Chutt: So if you were to compare live video to mythtv-live-video, then you'd be squishing what's in the overscan on your TV into the visible area on your TV? |
| 21:42 | <vektor> | Chutt: Or do you also apply an overscan compensation to your xvideo output? |
| 21:42 | <Chutt> | nope, mythtv can scale up internally |
| 21:43 | <Chutt> | so, it's approximately the same as live video on the tv's tuner |
| 21:43 | <vektor> | Ok, so just like tvtime's overscan mode, you just ignore some boundary around video content. |
| 21:43 | <Chutt> | right |
| 21:43 | <vektor> | not really ideal.. :) |
| 21:43 | <Chutt> | no, but, it works |
| 21:43 | <vektor> | yep. |
| 21:43 | <Cloak> | vektor: are there any perfect solutions yet for a video card? |
| 21:44 | <vektor> | Cloak: For TV output? |
| 21:44 | <Cloak> | ya |
| 21:44 | <vektor> | Cloak: There are no applications that use correctly any of the half-assed attempts that we have. |
| 21:44 | <Cloak> | well, and encoding. sorry |
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| 21:45 | <Cloak> | thats encouraging |
| 21:45 | <vektor> | Cloak: As I mentioned, there is a 'correct' TV output driver for the G400/G450/G550 in DirectFB, but no application that uses it (currently there are 2) can maintain frame-sync and run it correctly. |
| 21:45 | <vektor> | there is an mplayer patch to use that TV output, but it's still not as good as a hardware DVD player. |
| 21:45 | <vektor> | there are some sync issues. |
| 21:45 | <Chutt> | the matrox cards would be nicer if they were capable of full-sized raw capture |
| 21:45 | <Chutt> | mjpeg just sucks =) |
| 21:45 | <vektor> | Chutt: Agreed, matrox cards are useless for capture. |
| 21:46 | <vektor> | Does it ever. |
| 21:46 | <Chutt> | moegreen, hrm. i think it might be nicer to have the ui in xml, not qtlook =) |
| 21:47 | <vektor> | Chutt: I still think that you should subject your OSD to the same clipping transformations as your video ;-) |
| 21:47 | <Chutt> | osd, or the actual ui? |
| 21:48 | <moegreen> | Chutt: that can be changed, i've just got the colors in there |
| 21:48 | <moegreen> | http://untzuntz.com/mythtv/playback/ |
| 21:48 | <Chutt> | moegreen, need to come up with some nice way of generalizing things so that not too much code is duplicated between the different windows |
| 21:49 | <Chutt> | i still don't like the flat color background =) |
| 21:49 | <vektor> | Chutt: So, you use Qt to render those graphics, correct? |
| 21:49 | <vektor> | Chutt: It renders to X right, not to a framebuffer? |
| 21:49 | <moegreen> | Which code is duplicated |
| 21:50 | <Chutt> | vektor, yup |
| 21:50 | <Chutt> | moegreen, well, parsing stuff |
| 21:50 | <Chutt> | moegreen, when the view conflicts screen is made like this |
| 21:50 | <Chutt> | and the music playback box, etc |
| 21:51 | <moegreen> | Chutt: oh yeah, I was planning on that once I got everything done here. You mean to pull the list out into it's own widget class, right? |
| 21:51 | <Chutt> | well |
| 21:51 | <Chutt> | no =) |
| 21:51 | <Chutt> | but, the xml parsing code |
| 21:51 | <Chutt> | be nice to share more of that between windows |
| 21:51 | <Chutt> | the non-existant xml parsing code |
| 21:51 | <Chutt> | still waiting to be written =) |
| 21:51 | <moegreen> | ah, I see :) |
| 21:52 | <Chutt> | wow, that draws slowly |
| 21:52 | <moegreen> | I guess I could make the background of the 'delete confirm' screen be an option. nziarek wanted nothing to do with it |
| 21:53 | <Chutt> | yeah, i saw =) |
| 21:53 | <moegreen> | Chutt: I assume you mean the shadow ... and if so, yes |
| 21:53 | <Chutt> | yeah |
| 21:53 | <Chutt> | draws in like 3 big chunks |
| 21:53 | <Chutt> | hitting escape on that delete window kills it |
| 21:53 | <moegreen> | Chutt: yeah ... heh it just sits there |
| 21:53 | <Chutt> | well, hangs the ui, until escape is pressed again |
| 21:54 | <Chutt> | is the menu any faster for you? |
| 21:54 | <moegreen> | the ui isn't really hung, I disable the accelerators while in the popup |
| 21:54 | <moegreen> | yeah, it is a bit faster |
| 21:55 | <Chutt> | should be more noticeable for those silly people running at higher resolutions |
| 21:55 | <moegreen> | Chutt: Covering the screen when using the solid background is faster because I'm just using the FillRect with the Dense3Pattern, looks the same on a TV ... |
| 21:56 | <Chutt> | yeah, that's quick |
| 22:00 | <moegreen> | The problem is i have it tied to the Transparent Background Images setting, which isn't really what it should be tied to - it should be more of a, I'm Using Myth on a TV type setting |
| 22:06 | <moegreen> | Chutt: http://untzuntz.com/mythtv/testing/blue-nosolid.jpg |
| 22:07 | <PeteCool> | is tarek still around? He seems to have disappeared |
| 22:10 | <vektor> | PeteCool: did my ramblings above help/make sense? |
| 22:10 | <PeteCool> | vektor: yep |
| 22:11 | -!- | paperclip [~joe@ip68-11-30-173.no.no.cox.net] has joined #mythtv |
| 22:18 | <PeteCool> | vektor: what do you know about the ATI tv-out encoders? |
| 22:20 | <PeteCool> | vektor: it's said they work with the gatos drivers, with radeon1-class cards |
| 22:26 | <vektor> | I honestly know nothing, but would like information. |
| 22:26 | <vektor> | Here is my TV output under linux webpage: http://vektor.theorem.ca/graphics/tvout/ |
| 22:28 | -!- | gimpy [1000@ool-4350e234.dyn.optonline.net] has joined #mythtv |
| 22:28 | <gimpy> | is anyone around i need help |
| 22:28 | <gimpy> | nerama -lmp3lame -lqt-mt -lpthread -lXext -lX11 -lm |
| 22:28 | <gimpy> | main.o(.text+0x7a): In function `main': |
| 22:28 | <gimpy> | : undefined reference to `QApplication::QApplication[in-charge](int&, char**)' |
| 22:28 | <gimpy> | main.o(.text+0xa3): In function `main': |
| 22:28 | <gimpy> | : undefined reference to `QSqlDatabase::defaultConnection' |
| 22:28 | <gimpy> | main.o(.text+0xb2): In function `main': |
| 22:28 | <gimpy> | : undefined reference to `QString::QString[in-charge](char const*)' |
| 22:28 | <gimpy> | and the list goes on |
| 22:28 | <PeteCool> | hmm |
| 22:28 | <PeteCool> | CVS? |
| 22:28 | <gimpy> | naw .8 |
| 22:29 | <thor_> | can't find Qt possibly |
| 22:29 | <thor_> | is QTDIR set? |
| 22:29 | <PeteCool> | what QT version do you have? |
| 22:29 | <gimpy> | [gimpy:~][gimpy:~]$ echo $QTDIR |
| 22:29 | <gimpy> | /usr/lib/qt-3.0.4 |
| 22:30 | <thor_> | what part of the compile is breaking? |
| 22:30 | <thor_> | which directory |
| 22:30 | <gimpy> | make[2]: Entering directory `/home/gimpy/mythtv-0.8/programs/mythepg' |
| 22:31 | <thor_> | and is dying right away, or during linking? |
| 22:31 | <gimpy> | g++ -o mythepg main.o -Wl,-rpath,/usr/lib/qt-3.0.4/lib -L/usr/lib/qt-3.0.4/li |
| 22:31 | <gimpy> | b -L/usr/X11R6/lib -L../../libs/libmyth -L../../libs/libmythtv -L../../libs/liba |
| 22:31 | <gimpy> | vcodec -L../../libs/libvbitext -lmythtv -lavcodec -lvbitext -lmyth-0.8 -lXv -lXi |
| 22:31 | <gimpy> | nerama -lmp3lame -lqt-mt -lpthread -lXext -lX11 -lm |
| 22:31 | <gimpy> | |