| 00:05 | <mdz> | CVS wanted libvorbis, that was gladly provided. otherwise it built fine |
| 00:05 | <mdz> | the current mythtv installation is in use now, though, so I'll have to test it another time |
| 00:06 | <Chutt> | ah, yeah, libavcodec added that, i think |
| 00:06 | <mdz> | yep |
| 00:07 | <mdz> | heh, just watching recorded material uses less than 1% CPU |
| 00:11 | <mdz> | I was thinking recently about the possibility of using different encoding parameters depending on whether playback was happening at the same time |
| 00:11 | <mdz> | it seems like I could bump up the quality for recordings when I wouldn't ever be watching |
| 00:12 | <Chutt> | i'm going to be working on adding support for stuff like that next |
| 00:12 | <mdz> | oh, nice |
| 00:12 | <Chutt> | well, at least different quality levels and the like |
| 00:13 | <Chutt> | yet another big database change |
| 00:15 | <mdz> | now is the time for it |
| 00:15 | <Chutt> | heh |
| 00:16 | <Chutt> | so, think you can build debs of this stuff? |
| 00:16 | <mdz> | yeah, definitely. I just need to sit down and do it |
| 00:16 | <mdz> | I've got too many projects going on at once |
| 00:16 | <Chutt> | heh, that's cool |
| 00:16 | <mdz> | hopefully this weekend I can work on it |
| 00:17 | <Chutt> | whenever, though, really |
| 00:17 | <mdz> | basic packages, which left the database creation up to the user, should be pretty straightforward |
| 00:17 | <Chutt> | cool. |
| 00:17 | <mdz> | down the road it could set up the database and such as well |
| 00:17 | <Chutt> | having a package for one distro would help a bit |
| 00:17 | <mdz> | it should be possible to make it entirely plug-and-play...at this point in the development, that could be a good thing or a bad thing :-) |
| 00:17 | <Chutt> | then i can just tell people to try that |
| 00:18 | <mdz> | on the upside, you could get a lot more people trying it. on the downside, you could get a lot more people trying it and not getting it to work. |
| 00:18 | <Chutt> | yup |
| 00:18 | <mdz> | (or not work the way they expect) |
| 00:19 | <mdz> | is the copy of libavcodec in the source tree entirely stock, or is it modified from the original? |
| 00:20 | <Chutt> | it's slightly modified |
| 00:20 | <mdz> | ok, I'll be sure to use that one instead of linking against a packaged version |
| 00:20 | <Chutt> | i made a couple global static variables not global static variables |
| 00:20 | <Chutt> | i need to finish that up and submit a patch to the ffmpeg guys |
| 00:21 | <mdz> | ffmpeg doesn't seem very active these days |
| 00:21 | <Chutt> | threadsafety issues =) |
| 00:21 | <Chutt> | it's fairly active |
| 00:21 | <Chutt> | i resync with their cvs tree every couple days, generally |
| 00:21 | <mdz> | ah, I can't keep up with anything except releases on that front |
| 00:22 | <mdz> | the current release stuff is great until you actually want to watch the stuff you've encoded, at which point the A/V sync makes you crazy |
| 00:22 | <Chutt> | really? |
| 00:22 | <Chutt> | it's pretty much exact for me |
| 00:22 | <mdz> | hmm |
| 00:22 | <mdz> | you do have a faster machine...not that much faster, though |
| 00:22 | <Chutt> | nope |
| 00:23 | <mdz> | what made you decide to go with nuppelvideo instead of ffmpeg? |
| 00:24 | <Chutt> | the av sync =) |
| 00:24 | <mdz> | heh |
| 00:24 | <Chutt> | even though someone's rewritten it since then |
| 00:24 | <mdz> | that's what I would have said, but if ffmpeg worked for you... |
| 00:24 | <Chutt> | that was one of the first contributions i got, was some guy re-did the a/v sync code and rewrote most of the player class |
| 00:25 | <Chutt> | nuppelvideo was the only thing that kept decent sync when i was testing back in may |
| 00:25 | <mdz> | especially if you're dropping a frame once in a while |
| 00:25 | <mdz> | ffmpeg doesn't seem to handle that situation very gracefully |
| 00:27 | <mdz> | what settings do you generally use for capture? if I assume that the defaults are the defaults because they're what you use, then you use rtjpeg at 640x480? how much CPU does that take on your system? |
| 00:27 | <Chutt> | 640x480 mpeg4 @ 2800 kbps nowadays |
| 00:27 | <Chutt> | capturing alone takes 35-40% cpu |
| 00:28 | <Chutt> | capturing 2 streams at once takes 80% |
| 00:28 | <Chutt> | can't capture two and play another back, though, without impacting the captures |
| 00:28 | <mdz> | I'd be so jealous if you could :-) |
| 00:28 | <Chutt> | i think an xp 2000+ could do it |
| 00:29 | <mdz> | that's quite reasonable for 640x480 |
| 00:29 | <mdz> | do you get any lower CPU usage at 2800 vs. 2200, or just better quality? |
| 00:29 | <Chutt> | i think the cpu's about the same |
| 00:29 | <mdz> | I seem to recall reading somewhere that encoding performance wasn't affected too much by bitrate |
| 00:29 | <Chutt> | slightly less, iirc |
| 00:29 | <mdz> | output bitrate, that is |
| 00:30 | <mdz> | XPs are very reasonably priced these days |
| 00:30 | <Chutt> | extremely |
| 00:30 | <mdz> | I bought this one just so I could use my old machine for video |
| 00:30 | <Chutt> | but, that's another reason why i'm looking at using a smaller machine just for playback |
| 00:31 | <mdz> | now I'm even thinking about swapping them |
| 00:31 | <mdz> | I hate that motherboard, though, the one that's in the video box now. that was my other excuse |
| 00:31 | <Chutt> | heh |
| 00:32 | <mdz> | that board will take an XP...I'm not sure if it will only take certain models |
| 00:32 | <Chutt> | if only nvidia would put out audio drivers that support the built in dolby digital encoder on the motherboard i have |
| 00:33 | <mdz> | that'd be nice |
| 00:33 | <mdz> | it'd also be nice if hauppauge would release drivers for the PVR |
| 00:34 | <Chutt> | heh |
| 00:34 | <Chutt> | apparently |
| 00:34 | <Chutt> | the usb pvr is partially supported now |
| 00:34 | <mdz> | yuck, USB |
| 00:34 | <Chutt> | not by hauppauge, though |
| 00:34 | <mdz> | that one will only do 6mbit/sec, right? |
| 00:34 | <Chutt> | exactly |
| 00:34 | <Chutt> | yeah |
| 00:34 | <mdz> | not full-rate |
| 00:35 | <Chutt> | i'd probably buy one of their pvr cards if it was supported, though |
| 00:35 | <Chutt> | maybe two =) |
| 00:35 | <mdz> | yep |
| 00:36 | <mdz> | I actually bought one, and sent it back |
| 00:36 | <Chutt> | heh |
| 00:36 | <mdz> | there are drivers for another kfir board |
| 00:36 | <mdz> | the one at linuxtv |
| 00:37 | <Chutt> | heh, yeah |
| 00:37 | <mdz> | I think it's even more expensive than the wintv-pvr though |
| 00:37 | <Chutt> | but it's very expensive |
| 00:37 | <Chutt> | and doesn't have a tuner built in, i don't think |
| 00:37 | <Chutt> | anyway |
| 00:37 | <Chutt> | i need to get to bed sometime |
| 00:37 | <Chutt> | so, later =) |
| 00:37 | <mdz> | yeah, me too |
| 00:37 | <mdz> | good night |
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| 15:11 | <vektor> | Chutt: I remember when I first found QString. |
| 15:11 | <vektor> | Chutt: I used it everywhere. |
| 15:11 | <vektor> | Chutt: However, I think your code would be a bit cleaner if you didn't. ;-) |
| 15:11 | <Chutt> | err |
| 15:12 | <Chutt> | whatever |
| 15:12 | <Chutt> | it does utf-8, unlike the c++ string class |
| 15:12 | <vektor> | Like, ttfont.* doesn't need it.. |
| 15:12 | <vektor> | You also use .latin1() in one place, and .ascii() in another. |
| 15:12 | <vektor> | Oh yeah, I didn't say use c++ strings. |
| 15:12 | <Chutt> | perhaps that's meant to be that way? |
| 15:13 | <Chutt> | the ttfont stuff really only displays latin1 |
| 15:13 | <vektor> | Exactly, which is why I'd suggest that ttfont.h take const char *'s. |
| 15:13 | <vektor> | Since that's all it can (currently) do internally. |
| 15:13 | <Chutt> | so i'd convert externally instead of internally |
| 15:13 | <vektor> | Yeah. |
| 15:14 | <Chutt> | there's no real reason to do that |
| 15:14 | <vektor> | Just cleanliness. |
| 15:14 | <vektor> | Anyway... |
| 15:14 | <vektor> | Doesn't matter. |
| 15:15 | <Chutt> | it's cleaner to use one consistant string storage method for all external functions :p |
| 15:15 | <vektor> | Hah! |
| 15:16 | <vektor> | Fine, I'll cave. But I dunno... It just makes it harder for me to use your ttfont.*. |
| 15:16 | <Chutt> | that's getting rewritten to use the newer freetype, btw. |
| 15:16 | <vektor> | Cool. |
| 15:16 | <vektor> | Where? |
| 15:16 | <Chutt> | well, i'm not 100% sure it is |
| 15:16 | <vektor> | I'm going to update the merging code. |
| 15:16 | <vektor> | So I don't know if it matters. |
| 15:16 | <Chutt> | but some guy wrote to the mailing list and asked how he could help, and if that was needed |
| 15:17 | <vektor> | Oh. |
| 15:17 | <vektor> | It's ok, I'll redo work when that happens if necessary. |
| 15:17 | <vektor> | I just want a starting point that's all. |
| 15:17 | <Chutt> | ok |
| 15:17 | <Chutt> | you're going to update the actual drawing stuff? |
| 15:17 | <Chutt> | and send me back a diff? :p |
| 15:18 | <vektor> | um, yeah? |
| 15:18 | <vektor> | is that ok? |
| 15:18 | <vektor> | I'm just playing around with this other app I did. |
| 15:18 | <vektor> | It's my t pass-thru app. |
| 15:18 | <Chutt> | yeah, of course it's ok |
| 15:18 | <vektor> | I want to display some cool alpha blended text. |
| 15:18 | <vektor> | So I'm using your text drawing code as a starting point. |
| 15:18 | <vektor> | And fucking it up. |
| 15:18 | <Chutt> | i just want any improvements you make, that's all =) |
| 15:18 | <vektor> | and I think I can improve drawing quality. |
| 15:18 | <vektor> | And then I'll send you back my changes. |
| 15:18 | <vektor> | if that's ok. |
| 15:19 | <Chutt> | because the text rendering right now is fairly poor |
| 15:19 | <vektor> | I just don't want you to think I'm like leeching code and that's all ;-) |
| 15:19 | <vektor> | yeah i think it is. |
| 15:19 | <Chutt> | if i didn't want people to reuse crap, it wouldn't be GPLd |
| 15:19 | <vektor> | did i tell you i used to work at 'inscriber'? |
| 15:19 | <vektor> | we were well known for our text :) |
| 15:19 | <vektor> | erm, are well known :) |
| 15:20 | <vektor> | i learned a few tricks. |
| 15:20 | <Chutt> | ah, cool |
| 15:20 | <vektor> | where do you work, btw? |
| 15:21 | <Chutt> | little place called relatable |
| 15:21 | <vektor> | sounds wird :) |
| 15:21 | <Chutt> | audio recognition, mainly |
| 15:22 | <vektor> | oh cool! |
| 15:22 | * vektor | is a bit of an audio nerd :) |
| 15:22 | <Chutt> | heh |
| 15:22 | <vektor> | so you're down with signal processing? |
| 15:22 | <vektor> | ewww, DRM stuff |
| 15:22 | <Chutt> | well, not drm, really |
| 15:22 | <Chutt> | though it can be used for that |
| 15:23 | <vektor> | i'm taking a grad course on discrete time signal processing this term. |
| 15:23 | <Chutt> | heh, cool |
| 15:23 | <vektor> | but is that kind of what you're into? |
| 15:24 | <Chutt> | yeah |
| 15:24 | * vektor | lagged |
| 15:24 | <Chutt> | well, that and a lot of heavy-duty custom database crap |
| 15:24 | <Chutt> | clustering, etc |
| 15:24 | <vektor> | Ah, that kind of explains your mysql interest :) |
| 15:24 | <Chutt> | heh |
| 15:25 | <Chutt> | i had never used a sql database before i started messing around on mythtv |
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| 15:25 | <vektor_> | Less lag from home. |
| 15:25 | <vektor_> | Most of my signal processing experience comes from video rather than audio. |
| 15:25 | <Chutt> | heh |
| 15:25 | <vektor_> | Have you done any image processing stuff in the past? |
| 15:25 | <Chutt> | never touched video before mythtv, either |
| 15:26 | <vektor_> | Wow. |
| 15:26 | <Chutt> | so it's only been a few months |
| 15:26 | <vektor_> | Video is cool. :) |
| 15:26 | <vektor_> | Image resampling is weirder than audio resampling. |
| 15:26 | <vektor_> | Partly due to human perception of images. |
| 15:26 | <vektor_> | That is, sinc is great for signal reconstruction, but you can trick the eyes to do better.. ;-) |
| 15:27 | <vektor_> | Can I ask you a silly signal processing question? Maybe you'll know the answer... |
| 15:27 | <Chutt> | sure |
| 15:28 | <vektor_> | Say I have an impulse signal, that is, all zeros and a single one at 0. |
| 15:28 | <vektor_> | Is that signal correctly bandlimited? |
| 15:28 | <Chutt> | i have no idea =) |
| 15:29 | <vektor_> | Like, from what I can tell, the ideal reconstruction of that signal would be a perfect sinc... |
| 15:29 | <vektor_> | Oh.. |
| 15:29 | <vektor_> | ok. |
| 15:29 | <vektor_> | ;-) |
| 15:29 | <Chutt> | my signal processing knowledge is mostly just what i needed to figure out for work |
| 15:29 | <vektor_> | ah. |
| 15:29 | <vektor_> | Do you do audio recognition entirely in the frequency domain? |
| 15:29 | <Chutt> | nope |
| 15:30 | <vektor_> | ok.. |
| 15:30 | <Chutt> | we do a bunch of stuff i can't talk about =) |
| 15:30 | <vektor_> | oh, sorry ;-0 |
| 15:30 | <vektor_> | ;-) |
| 15:30 | <vektor_> | i'm going to try and get some code done before i go home |
| 15:30 | <vektor_> | nice chatting with ya :) |
| 15:31 | <Chutt> | yea, likewise |
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| 15:31 | <Chutt> | later |
| 15:31 | <vektor> | lates :) |
| 15:33 | <vektor> | ttfont corrects for aspect ratio, but only for 4/3.. |
| 15:33 | <vektor> | afaict |
| 15:33 | <vektor> | so you don't handle 16:9 tvs yet i guess... no? |
| 15:33 | <Chutt> | right |
| 15:33 | <vektor> | k |
| 15:45 | <vektor> | Chutt: did you write this 'merge_text' function? |
| 15:47 | <Chutt> | part of it |
| 15:47 | <vektor> | which part? |
| 15:47 | <Chutt> | most of it? |
| 15:48 | <Chutt> | i don't remember |
| 15:48 | <Chutt> | why, what's broken? |
| 15:50 | <vektor> | well you have this white mode and black mode |
| 15:50 | <vektor> | (black == inverted) |
| 15:50 | <vektor> | but in the inverted mode you don't set the chroma |
| 15:50 | <vektor> | i'm wondering why not |
| 15:50 | <Chutt> | ah |
| 15:50 | <Chutt> | that's because i was only drawing black as an outline to the text |
| 15:51 | <vektor> | sure, so why not set chroma? |
| 15:51 | <Chutt> | seemed to look better on screen that way |
| 15:51 | <vektor> | you also wipe the whole chroma for four pixels, even though the text might not cover that much. |
| 15:52 | <Chutt> | right |
| 15:52 | <vektor> | but you only do that when it's fully opaque |
| 15:52 | <vektor> | i find that an odd algorithm |
| 15:52 | <Chutt> | heh |
| 15:52 | <vektor> | especially since it's like you're compositing onto white? |
| 15:53 | <vektor> | or what? |
| 15:53 | <vektor> | tmp1 = (255 - *src) * a; |
| 15:53 | <vektor> | i don't understand that. |
| 15:53 | <Chutt> | that's what looked best, is all |
| 15:53 | <vektor> | ok. |
| 15:54 | <Chutt> | the two lines go together |
| 15:54 | <Chutt> | the tmp1 + tmp2 |
| 15:55 | <Chutt> | it's just a fairly standard way to blend two 8 bit values together, iirc |
| 15:55 | <vektor> | well tmp2 is blinn's division by 255 algorithm. |
| 15:56 | <vektor> | so it looks like you're compositing on white. |
| 15:56 | <vektor> | but i want to make sure that's what you're doing. |
| 15:58 | <Chutt> | yeah |
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| 20:55 | <kleetus> | when running the "mythfilldatabase' app...it just exits without doing anything..is there something that needs to be dne differently with xmltv? |
| 20:59 | <kleetus> | nevemind..hehe...i neglected to run setup |
| 21:03 | <kleetus> | hey vektor...thanks for the info on the juddering video...you clear up some of my questions about video and such. |
| 21:32 | <Chutt> | heh |
| 21:32 | <Chutt> | kleetus, just heed my mailing list message if you upgrade to today's cvs |
| 21:32 | <Chutt> | since the db changed again |
| 21:39 | <kleetus> | ok thanks...warning heeded..thanks! |